Resource.cpp 2.0 KB

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  1. //
  2. // Urho3D Engine
  3. // Copyright (c) 2008-2012 Lasse Oorni
  4. //
  5. // Permission is hereby granted, free of charge, to any person obtaining a copy
  6. // of this software and associated documentation files (the "Software"), to deal
  7. // in the Software without restriction, including without limitation the rights
  8. // to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
  9. // copies of the Software, and to permit persons to whom the Software is
  10. // furnished to do so, subject to the following conditions:
  11. //
  12. // The above copyright notice and this permission notice shall be included in
  13. // all copies or substantial portions of the Software.
  14. //
  15. // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
  16. // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
  17. // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
  18. // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
  19. // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
  20. // OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
  21. // THE SOFTWARE.
  22. //
  23. #include "Precompiled.h"
  24. #include "Log.h"
  25. #include "Resource.h"
  26. namespace Urho3D
  27. {
  28. OBJECTTYPESTATIC(Resource);
  29. Resource::Resource(Context* context) :
  30. Object(context),
  31. memoryUse_(0)
  32. {
  33. }
  34. bool Resource::Load(Deserializer& src)
  35. {
  36. return false;
  37. }
  38. bool Resource::Save(Serializer& dest)
  39. {
  40. LOGERROR("Save not supported for " + GetTypeName());
  41. return false;
  42. }
  43. void Resource::SetName(const String& name)
  44. {
  45. name_ = name;
  46. nameHash_ = StringHash(name);
  47. }
  48. void Resource::SetMemoryUse(unsigned size)
  49. {
  50. memoryUse_ = size;
  51. }
  52. void Resource::ResetUseTimer()
  53. {
  54. useTimer_.Reset();
  55. }
  56. unsigned Resource::GetUseTimer()
  57. {
  58. // If more references than the resource cache, return always 0 & reset the timer
  59. if (Refs() > 1)
  60. {
  61. useTimer_.Reset();
  62. return 0;
  63. }
  64. else
  65. return useTimer_.GetMSec(false);
  66. }
  67. }