CheckBox.h 2.4 KB

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  1. //
  2. // Urho3D Engine
  3. // Copyright (c) 2008-2012 Lasse Oorni
  4. //
  5. // Permission is hereby granted, free of charge, to any person obtaining a copy
  6. // of this software and associated documentation files (the "Software"), to deal
  7. // in the Software without restriction, including without limitation the rights
  8. // to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
  9. // copies of the Software, and to permit persons to whom the Software is
  10. // furnished to do so, subject to the following conditions:
  11. //
  12. // The above copyright notice and this permission notice shall be included in
  13. // all copies or substantial portions of the Software.
  14. //
  15. // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
  16. // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
  17. // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
  18. // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
  19. // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
  20. // OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
  21. // THE SOFTWARE.
  22. //
  23. #pragma once
  24. #include "BorderImage.h"
  25. namespace Urho3D
  26. {
  27. /// %UI element that can be toggled between unchecked and checked state.
  28. class CheckBox : public BorderImage
  29. {
  30. OBJECT(CheckBox);
  31. public:
  32. /// Construct.
  33. CheckBox(Context* context);
  34. /// Destruct.
  35. virtual ~CheckBox();
  36. /// Register object factory.
  37. static void RegisterObject(Context* context);
  38. /// Return UI rendering batches.
  39. virtual void GetBatches(PODVector<UIBatch>& batches, PODVector<UIQuad>& quads, const IntRect& currentScissor);
  40. /// React to mouse click.
  41. virtual void OnClick(const IntVector2& position, const IntVector2& screenPosition, int buttons, int qualifiers, Cursor* cursor);
  42. /// Set checked state.
  43. void SetChecked(bool enable);
  44. /// Set checked image offset.
  45. void SetCheckedOffset(const IntVector2& rect);
  46. /// Set checked image offset.
  47. void SetCheckedOffset(int x, int y);
  48. /// Return whether is checked.
  49. bool IsChecked() const { return checked_; }
  50. /// Return checked image offset.
  51. const IntVector2& GetCheckedOffset() const { return checkedOffset_; }
  52. protected:
  53. /// Checked image offset.
  54. IntVector2 checkedOffset_;
  55. /// Current checked state.
  56. bool checked_;
  57. };
  58. }