Cursor.h 2.7 KB

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  1. //
  2. // Urho3D Engine
  3. // Copyright (c) 2008-2012 Lasse Oorni
  4. //
  5. // Permission is hereby granted, free of charge, to any person obtaining a copy
  6. // of this software and associated documentation files (the "Software"), to deal
  7. // in the Software without restriction, including without limitation the rights
  8. // to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
  9. // copies of the Software, and to permit persons to whom the Software is
  10. // furnished to do so, subject to the following conditions:
  11. //
  12. // The above copyright notice and this permission notice shall be included in
  13. // all copies or substantial portions of the Software.
  14. //
  15. // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
  16. // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
  17. // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
  18. // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
  19. // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
  20. // OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
  21. // THE SOFTWARE.
  22. //
  23. #pragma once
  24. #include "BorderImage.h"
  25. namespace Urho3D
  26. {
  27. /// %Cursor shapes recognized by the UI subsystem.
  28. enum CursorShape
  29. {
  30. CS_NORMAL = 0,
  31. CS_RESIZEVERTICAL,
  32. CS_RESIZEDIAGONAL_TOPRIGHT,
  33. CS_RESIZEHORIZONTAL,
  34. CS_RESIZEDIAGONAL_TOPLEFT,
  35. CS_ACCEPTDROP,
  36. CS_REJECTDROP,
  37. CS_MAX_SHAPES
  38. };
  39. /// %Cursor image and hotspot information.
  40. struct CursorShapeInfo
  41. {
  42. /// Texture.
  43. SharedPtr<Texture> texture_;
  44. /// Image rectangle.
  45. IntRect imageRect_;
  46. /// Hotspot coordinates.
  47. IntVector2 hotSpot_;
  48. };
  49. /// Mouse cursor %UI element.
  50. class Cursor : public BorderImage
  51. {
  52. OBJECT(Cursor);
  53. public:
  54. /// Construct.
  55. Cursor(Context* context);
  56. /// Destruct.
  57. virtual ~Cursor();
  58. /// Register object factory.
  59. static void RegisterObject(Context* context);
  60. /// Return UI rendering batches.
  61. virtual void GetBatches(PODVector<UIBatch>& batches, PODVector<UIQuad>& quads, const IntRect& currentScissor);
  62. /// Define a shape.
  63. void DefineShape(CursorShape shape, Texture* texture, const IntRect& imageRect, const IntVector2& hotSpot);
  64. /// Set current shape.
  65. void SetShape(CursorShape shape);
  66. /// Get current shape.
  67. CursorShape GetShape() const { return shape_; }
  68. /// Set shapes attribute.
  69. void SetShapesAttr(VariantVector value);
  70. /// Return shapes attribute.
  71. VariantVector GetShapesAttr() const;
  72. protected:
  73. /// Current shape index.
  74. CursorShape shape_;
  75. /// Shape definitions.
  76. CursorShapeInfo shapeInfos_[CS_MAX_SHAPES];
  77. };
  78. }