LuaScript.cpp 9.4 KB

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  1. //
  2. // Copyright (c) 2008-2013 the Urho3D project.
  3. //
  4. // Permission is hereby granted, free of charge, to any person obtaining a copy
  5. // of this software and associated documentation files (the "Software"), to deal
  6. // in the Software without restriction, including without limitation the rights
  7. // to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
  8. // copies of the Software, and to permit persons to whom the Software is
  9. // furnished to do so, subject to the following conditions:
  10. //
  11. // The above copyright notice and this permission notice shall be included in
  12. // all copies or substantial portions of the Software.
  13. //
  14. // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
  15. // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
  16. // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
  17. // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
  18. // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
  19. // OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
  20. // THE SOFTWARE.
  21. //
  22. #include "Precompiled.h"
  23. #include "EngineEvents.h"
  24. #include "File.h"
  25. #include "Log.h"
  26. #include "LuaScript.h"
  27. #include "Profiler.h"
  28. #include "ResourceCache.h"
  29. #include "Scene.h"
  30. extern "C"
  31. {
  32. #include <lua.h>
  33. #include <lualib.h>
  34. #include <lauxlib.h>
  35. }
  36. #include "tolua++.h"
  37. #include "DebugNew.h"
  38. extern int tolua_AudioLuaAPI_open(lua_State*);
  39. extern int tolua_ContainerLuaAPI_open(lua_State*);
  40. extern int tolua_CoreLuaAPI_open(lua_State*);
  41. extern int tolua_EngineLuaAPI_open(lua_State*);
  42. extern int tolua_GraphicsLuaAPI_open(lua_State*);
  43. extern int tolua_InputLuaAPI_open(lua_State*);
  44. extern int tolua_IOLuaAPI_open(lua_State*);
  45. extern int tolua_MathLuaAPI_open(lua_State*);
  46. extern int tolua_NavigationLuaAPI_open(lua_State*);
  47. extern int tolua_NetworkLuaAPI_open(lua_State*);
  48. extern int tolua_PhysicsLuaAPI_open(lua_State*);
  49. extern int tolua_ResourceLuaAPI_open(lua_State*);
  50. extern int tolua_SceneLuaAPI_open(lua_State*);
  51. extern int tolua_UILuaAPI_open(lua_State*);
  52. extern int tolua_LuaScriptLuaAPI_open(lua_State*);
  53. namespace Urho3D
  54. {
  55. static Context* currentContext_ = 0;
  56. LuaScript::LuaScript(Context* context) :
  57. Object(context),
  58. luaState_(0)
  59. {
  60. currentContext_ = context_;
  61. luaState_ = luaL_newstate();
  62. if (!luaState_)
  63. {
  64. LOGERROR("Could not create Lua state.");
  65. return;
  66. }
  67. luaL_openlibs(luaState_);
  68. ReplacePrintFunction();
  69. tolua_AudioLuaAPI_open(luaState_);
  70. tolua_ContainerLuaAPI_open(luaState_);
  71. tolua_CoreLuaAPI_open(luaState_);
  72. tolua_EngineLuaAPI_open(luaState_);
  73. tolua_GraphicsLuaAPI_open(luaState_);
  74. tolua_InputLuaAPI_open(luaState_);
  75. tolua_IOLuaAPI_open(luaState_);
  76. tolua_MathLuaAPI_open(luaState_);
  77. tolua_NavigationLuaAPI_open(luaState_);
  78. tolua_NetworkLuaAPI_open(luaState_);
  79. tolua_PhysicsLuaAPI_open(luaState_);
  80. tolua_ResourceLuaAPI_open(luaState_);
  81. tolua_SceneLuaAPI_open(luaState_);
  82. tolua_UILuaAPI_open(luaState_);
  83. tolua_LuaScriptLuaAPI_open(luaState_);
  84. // Subscribe to console commands
  85. SubscribeToEvent(E_CONSOLECOMMAND, HANDLER(LuaScript, HandleConsoleCommand));
  86. }
  87. LuaScript::~LuaScript()
  88. {
  89. lua_close(luaState_);
  90. }
  91. bool LuaScript::ExecuteFile(const String& fileName)
  92. {
  93. PROFILE(ExecuteFile);
  94. ResourceCache* cache = GetSubsystem<ResourceCache>();
  95. if (!cache)
  96. return false;
  97. SharedPtr<File> file = cache->GetFile(fileName);
  98. if (!file)
  99. return false;
  100. unsigned size = file->GetSize();
  101. char* buffer = new char[size];
  102. file->Read(buffer, size);
  103. int top = lua_gettop(luaState_);
  104. int error = luaL_loadbuffer(luaState_, buffer, size, fileName.CString());
  105. delete [] buffer;
  106. if (error)
  107. {
  108. const char* message = lua_tostring(luaState_, -1);
  109. lua_settop(luaState_, top);
  110. LOGRAW(String("Lua: Unable to execute Lua file '") + fileName + "'. ");
  111. LOGRAW(String("Lua: ") + message);
  112. return false;
  113. }
  114. if (lua_pcall(luaState_, 0, 0, 0))
  115. {
  116. const char* message = lua_tostring(luaState_, -1);
  117. lua_settop(luaState_, top);
  118. LOGRAW(String("Lua: Unable to execute Lua script file '") + fileName + "'.");
  119. LOGRAW(String("Lua: ") + message);
  120. return false;
  121. }
  122. lua_settop(luaState_, top);
  123. return true;
  124. }
  125. bool LuaScript::ExecuteString(const String& string)
  126. {
  127. PROFILE(ExecuteString);
  128. int top = lua_gettop(luaState_);
  129. if (luaL_dostring(luaState_, string.CString()) != 0)
  130. {
  131. const char* message = lua_tostring(luaState_, -1);
  132. lua_settop(luaState_, top);
  133. LOGRAW(String("Lua: Unable to execute Lua string '") + string + "'.");
  134. LOGRAW(String("Lua: ") + message);
  135. return false;
  136. }
  137. lua_settop(luaState_, top);
  138. return true;
  139. }
  140. bool LuaScript::ExecuteFunction(const String& functionName)
  141. {
  142. PROFILE(ExecuteFunction);
  143. int top = lua_gettop(luaState_);
  144. if (!FindFunction(functionName))
  145. {
  146. lua_settop(luaState_, top);
  147. return false;
  148. }
  149. if (lua_pcall(luaState_, 0, 0, 0))
  150. {
  151. const char* message = lua_tostring(luaState_, -1);
  152. lua_settop(luaState_, top);
  153. LOGRAW(String("Lua: Unable to execute Lua function '") + functionName + "'.");
  154. LOGRAW(String("Lua: ") + message);
  155. return false;
  156. }
  157. return true;
  158. }
  159. void LuaScript::ScriptSendEvent(const String& eventName, VariantMap& eventData)
  160. {
  161. SendEvent(StringHash(eventName), eventData);
  162. }
  163. void LuaScript::ScriptSubscribeToEvent(const String& eventName, const String& functionName)
  164. {
  165. StringHash eventType(eventName);
  166. if (!eventTypeToFunctionNameMap_.Contains(eventType))
  167. SubscribeToEvent(eventType, HANDLER(LuaScript, HandleEvent));
  168. eventTypeToFunctionNameMap_[eventType].Push(functionName);
  169. }
  170. void LuaScript::ReplacePrintFunction()
  171. {
  172. static const struct luaL_reg reg[] =
  173. {
  174. {"print", &LuaScript::Print},
  175. { NULL, NULL}
  176. };
  177. lua_getglobal(luaState_, "_G");
  178. luaL_register(luaState_, NULL, reg);
  179. lua_pop(luaState_, 1);
  180. }
  181. int LuaScript::Print(lua_State *L)
  182. {
  183. String string;
  184. int n = lua_gettop(L);
  185. lua_getglobal(L, "tostring");
  186. for (int i = 1; i <= n; i++)
  187. {
  188. const char *s;
  189. lua_pushvalue(L, -1); /* function to be called */
  190. lua_pushvalue(L, i); /* value to print */
  191. lua_call(L, 1, 1);
  192. s = lua_tostring(L, -1); /* get result */
  193. if (s == NULL)
  194. return luaL_error(L, LUA_QL("tostring") " must return a string to " LUA_QL("print"));
  195. if (i > 1)
  196. string.Append(" "); // fputs("\t", stdout);
  197. string.Append(s); // fputs(s, stdout);
  198. lua_pop(L, 1); /* pop result */
  199. }
  200. LOGRAW(String("Lua: ") + string); // fputs("\n", stdout);
  201. return 0;
  202. }
  203. bool LuaScript::FindFunction(const String& functionName)
  204. {
  205. Vector<String> splitedNames = functionName.Split('.');
  206. String currentName = splitedNames.Front();
  207. lua_getglobal(luaState_, currentName.CString());
  208. if (splitedNames.Size() > 1)
  209. {
  210. if (!lua_istable(luaState_, -1))
  211. {
  212. LOGRAW(String("Lua: Unable to find Lua table: '") + currentName + "'.");
  213. return false;
  214. }
  215. for (unsigned i = 1; i < splitedNames.Size() - 1; ++i)
  216. {
  217. currentName = currentName + "." + splitedNames[i];
  218. lua_getfield(luaState_, -1, splitedNames[i].CString());
  219. if (!lua_istable(luaState_, -1))
  220. {
  221. LOGRAW(String("Lua: Unable to find Lua table: '") + currentName + "'.");
  222. return false;
  223. }
  224. }
  225. lua_getfield(luaState_, -1, splitedNames.Back().CString());
  226. }
  227. if (!lua_isfunction(luaState_, -1))
  228. {
  229. LOGRAW(String("Lua: Unable to find Lua function: '") + currentName + "'.");
  230. return false;
  231. }
  232. return true;
  233. }
  234. void LuaScript::HandleEvent(StringHash eventType, VariantMap& eventData)
  235. {
  236. HashMap<StringHash, Vector<String> >::ConstIterator it = eventTypeToFunctionNameMap_.Find(eventType);
  237. if (it == eventTypeToFunctionNameMap_.End())
  238. return;
  239. const Vector<String>& functionNames = it->second_;
  240. for (unsigned i = 0; i < functionNames.Size(); ++i)
  241. {
  242. const String& functionName = functionNames[i];
  243. int top = lua_gettop(luaState_);
  244. if (!FindFunction(functionName))
  245. {
  246. lua_settop(luaState_, top);
  247. return;
  248. }
  249. tolua_pushusertype(luaState_, (void*)&eventType, "StringHash");
  250. tolua_pushusertype(luaState_, (void*)&eventData, "VariantMap");
  251. if (lua_pcall(luaState_, 2, 0, 0) != 0)
  252. {
  253. const char* message = lua_tostring(luaState_, -1);
  254. lua_settop(luaState_, top);
  255. LOGRAW(String("Lua: Unable to execute Lua function '") + functionName + "'.");
  256. LOGRAW(String("Lua: ") + message);
  257. return;
  258. }
  259. }
  260. }
  261. void LuaScript::HandleConsoleCommand(StringHash eventType, VariantMap& eventData)
  262. {
  263. using namespace ConsoleCommand;
  264. ExecuteString(eventData[P_COMMAND].GetString().CString());
  265. }
  266. Context* GetContext()
  267. {
  268. return currentContext_;
  269. }
  270. }