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Constraint.cpp 18 KB

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  1. //
  2. // Copyright (c) 2008-2013 the Urho3D project.
  3. //
  4. // Permission is hereby granted, free of charge, to any person obtaining a copy
  5. // of this software and associated documentation files (the "Software"), to deal
  6. // in the Software without restriction, including without limitation the rights
  7. // to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
  8. // copies of the Software, and to permit persons to whom the Software is
  9. // furnished to do so, subject to the following conditions:
  10. //
  11. // The above copyright notice and this permission notice shall be included in
  12. // all copies or substantial portions of the Software.
  13. //
  14. // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
  15. // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
  16. // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
  17. // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
  18. // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
  19. // OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
  20. // THE SOFTWARE.
  21. //
  22. #include "Precompiled.h"
  23. #include "Context.h"
  24. #include "DebugRenderer.h"
  25. #include "Constraint.h"
  26. #include "Log.h"
  27. #include "PhysicsUtils.h"
  28. #include "PhysicsWorld.h"
  29. #include "Profiler.h"
  30. #include "RigidBody.h"
  31. #include "Scene.h"
  32. #include <BulletDynamics/ConstraintSolver/btConeTwistConstraint.h>
  33. #include <BulletDynamics/ConstraintSolver/btHingeConstraint.h>
  34. #include <BulletDynamics/ConstraintSolver/btPoint2PointConstraint.h>
  35. #include <BulletDynamics/ConstraintSolver/btSliderConstraint.h>
  36. #include <BulletDynamics/Dynamics/btDiscreteDynamicsWorld.h>
  37. #include "DebugNew.h"
  38. namespace Urho3D
  39. {
  40. static const char* typeNames[] =
  41. {
  42. "Point",
  43. "Hinge",
  44. "Slider",
  45. "ConeTwist",
  46. 0
  47. };
  48. extern const char* PHYSICS_CATEGORY;
  49. OBJECTTYPESTATIC(Constraint);
  50. Constraint::Constraint(Context* context) :
  51. Component(context),
  52. constraint_(0),
  53. constraintType_(CONSTRAINT_POINT),
  54. position_(Vector3::ZERO),
  55. rotation_(Quaternion::IDENTITY),
  56. otherPosition_(Vector3::ZERO),
  57. otherRotation_(Quaternion::IDENTITY),
  58. highLimit_(Vector2::ZERO),
  59. lowLimit_(Vector2::ZERO),
  60. softness_(0.0f),
  61. otherBodyNodeID_(0),
  62. disableCollision_(false),
  63. recreateConstraint_(true),
  64. framesDirty_(false)
  65. {
  66. }
  67. Constraint::~Constraint()
  68. {
  69. ReleaseConstraint();
  70. if (physicsWorld_)
  71. physicsWorld_->RemoveConstraint(this);
  72. }
  73. void Constraint::RegisterObject(Context* context)
  74. {
  75. context->RegisterFactory<Constraint>(PHYSICS_CATEGORY);
  76. ACCESSOR_ATTRIBUTE(Constraint, VAR_BOOL, "Is Enabled", IsEnabled, SetEnabled, bool, true, AM_DEFAULT);
  77. ENUM_ATTRIBUTE(Constraint, "Constraint Type", constraintType_, typeNames, CONSTRAINT_POINT, AM_DEFAULT);
  78. ATTRIBUTE(Constraint, VAR_VECTOR3, "Position", position_, Vector3::ZERO, AM_DEFAULT);
  79. ATTRIBUTE(Constraint, VAR_QUATERNION, "Rotation", rotation_, Quaternion::IDENTITY, AM_DEFAULT);
  80. ATTRIBUTE(Constraint, VAR_VECTOR3, "Other Body Position", otherPosition_, Vector3::ZERO, AM_DEFAULT);
  81. ATTRIBUTE(Constraint, VAR_QUATERNION, "Other Body Rotation", otherRotation_, Quaternion::IDENTITY, AM_DEFAULT);
  82. ATTRIBUTE(Constraint, VAR_INT, "Other Body NodeID", otherBodyNodeID_, 0, AM_DEFAULT | AM_NODEID);
  83. REF_ACCESSOR_ATTRIBUTE(Constraint, VAR_VECTOR2, "High Limit", GetHighLimit, SetHighLimit, Vector2, Vector2::ZERO, AM_DEFAULT);
  84. REF_ACCESSOR_ATTRIBUTE(Constraint, VAR_VECTOR2, "Low Limit", GetLowLimit, SetLowLimit, Vector2, Vector2::ZERO, AM_DEFAULT);
  85. ACCESSOR_ATTRIBUTE(Constraint, VAR_FLOAT, "Softness", GetSoftness, SetSoftness, float, 0.0f, AM_DEFAULT);
  86. ATTRIBUTE(Constraint, VAR_BOOL, "Disable Collision", disableCollision_, false, AM_DEFAULT);
  87. }
  88. void Constraint::OnSetAttribute(const AttributeInfo& attr, const Variant& src)
  89. {
  90. Component::OnSetAttribute(attr, src);
  91. if (!attr.accessor_)
  92. {
  93. // Convenience for editing static constraints: if not connected to another body, adjust world position to match local
  94. // (when deserializing, the proper other body position will be read after own position, so this calculation is safely
  95. // overridden and does not accumulate constraint error
  96. if (attr.offset_ == offsetof(Constraint, position_) && constraint_ && !otherBody_)
  97. {
  98. btTransform ownBody = constraint_->getRigidBodyA().getWorldTransform();
  99. btVector3 worldPos = ownBody * ToBtVector3(position_ * cachedWorldScale_);
  100. otherPosition_ = ToVector3(worldPos);
  101. }
  102. // Certain attribute changes require recreation of the constraint
  103. if (attr.offset_ == offsetof(Constraint, constraintType_) || attr.offset_ == offsetof(Constraint, otherBodyNodeID_) ||
  104. attr.offset_ == offsetof(Constraint, disableCollision_))
  105. recreateConstraint_ = true;
  106. else
  107. framesDirty_ = true;
  108. }
  109. }
  110. void Constraint::ApplyAttributes()
  111. {
  112. if (recreateConstraint_)
  113. {
  114. if (otherBody_)
  115. otherBody_->RemoveConstraint(this);
  116. otherBody_.Reset();
  117. Scene* scene = GetScene();
  118. if (scene && otherBodyNodeID_)
  119. {
  120. Node* otherNode = scene->GetNode(otherBodyNodeID_);
  121. if (otherNode)
  122. otherBody_ = otherNode->GetComponent<RigidBody>();
  123. }
  124. CreateConstraint();
  125. }
  126. else if (framesDirty_)
  127. {
  128. ApplyFrames();
  129. framesDirty_ = false;
  130. }
  131. }
  132. void Constraint::OnSetEnabled()
  133. {
  134. if (constraint_)
  135. constraint_->setEnabled(IsEnabledEffective());
  136. }
  137. void Constraint::GetDependencyNodes(PODVector<Node*>& dest)
  138. {
  139. if (otherBody_ && otherBody_->GetNode())
  140. dest.Push(otherBody_->GetNode());
  141. }
  142. void Constraint::DrawDebugGeometry(DebugRenderer* debug, bool depthTest)
  143. {
  144. if (debug && physicsWorld_ && constraint_ && IsEnabledEffective())
  145. {
  146. physicsWorld_->SetDebugRenderer(debug);
  147. physicsWorld_->SetDebugDepthTest(depthTest);
  148. physicsWorld_->GetWorld()->debugDrawConstraint(constraint_);
  149. physicsWorld_->SetDebugRenderer(0);
  150. }
  151. }
  152. void Constraint::SetConstraintType(ConstraintType type)
  153. {
  154. if (type != constraintType_)
  155. {
  156. constraintType_ = type;
  157. CreateConstraint();
  158. MarkNetworkUpdate();
  159. }
  160. }
  161. void Constraint::SetOtherBody(RigidBody* body)
  162. {
  163. if (otherBody_ != body)
  164. {
  165. if (otherBody_)
  166. otherBody_->RemoveConstraint(this);
  167. otherBody_ = body;
  168. // Update the connected body attribute
  169. Node* otherNode = otherBody_ ? otherBody_->GetNode() : 0;
  170. otherBodyNodeID_ = otherNode ? otherNode->GetID() : 0;
  171. CreateConstraint();
  172. MarkNetworkUpdate();
  173. }
  174. }
  175. void Constraint::SetPosition(const Vector3& position)
  176. {
  177. if (position != position_)
  178. {
  179. position_ = position;
  180. ApplyFrames();
  181. MarkNetworkUpdate();
  182. }
  183. }
  184. void Constraint::SetRotation(const Quaternion& rotation)
  185. {
  186. if (rotation != rotation_)
  187. {
  188. rotation_ = rotation;
  189. ApplyFrames();
  190. MarkNetworkUpdate();
  191. }
  192. }
  193. void Constraint::SetAxis(const Vector3& axis)
  194. {
  195. switch (constraintType_)
  196. {
  197. case CONSTRAINT_POINT:
  198. case CONSTRAINT_HINGE:
  199. rotation_ = Quaternion(Vector3::FORWARD, axis);
  200. break;
  201. case CONSTRAINT_SLIDER:
  202. case CONSTRAINT_CONETWIST:
  203. rotation_ = Quaternion(Vector3::RIGHT, axis);
  204. break;
  205. default:
  206. break;
  207. }
  208. ApplyFrames();
  209. MarkNetworkUpdate();
  210. }
  211. void Constraint::SetOtherPosition(const Vector3& position)
  212. {
  213. if (position != otherPosition_)
  214. {
  215. otherPosition_ = position;
  216. ApplyFrames();
  217. MarkNetworkUpdate();
  218. }
  219. }
  220. void Constraint::SetOtherRotation(const Quaternion& rotation)
  221. {
  222. if (rotation != otherRotation_)
  223. {
  224. otherRotation_ = rotation;
  225. ApplyFrames();
  226. MarkNetworkUpdate();
  227. }
  228. }
  229. void Constraint::SetOtherAxis(const Vector3& axis)
  230. {
  231. switch (constraintType_)
  232. {
  233. case CONSTRAINT_POINT:
  234. case CONSTRAINT_HINGE:
  235. otherRotation_ = Quaternion(Vector3::FORWARD, axis);
  236. break;
  237. case CONSTRAINT_SLIDER:
  238. case CONSTRAINT_CONETWIST:
  239. otherRotation_ = Quaternion(Vector3::RIGHT, axis);
  240. break;
  241. default:
  242. break;
  243. }
  244. ApplyFrames();
  245. MarkNetworkUpdate();
  246. }
  247. void Constraint::SetWorldPosition(const Vector3& position)
  248. {
  249. if (constraint_)
  250. {
  251. btTransform ownBodyInverse = constraint_->getRigidBodyA().getWorldTransform().inverse();
  252. btTransform otherBodyInverse = constraint_->getRigidBodyB().getWorldTransform().inverse();
  253. btVector3 worldPos = ToBtVector3(position);
  254. position_ = ToVector3(ownBodyInverse * worldPos) / cachedWorldScale_;
  255. otherPosition_ = ToVector3(otherBodyInverse * worldPos);
  256. if (otherBody_)
  257. otherPosition_ /= otherBody_->GetNode()->GetWorldScale();
  258. ApplyFrames();
  259. MarkNetworkUpdate();
  260. }
  261. else
  262. LOGWARNING("Constraint not created, world position could not be stored");
  263. }
  264. void Constraint::SetHighLimit(const Vector2& limit)
  265. {
  266. if (limit != highLimit_)
  267. {
  268. highLimit_ = limit;
  269. ApplyLimits();
  270. MarkNetworkUpdate();
  271. }
  272. }
  273. void Constraint::SetLowLimit(const Vector2& limit)
  274. {
  275. if (limit != lowLimit_)
  276. {
  277. lowLimit_ = limit;
  278. ApplyLimits();
  279. MarkNetworkUpdate();
  280. }
  281. }
  282. void Constraint::SetSoftness(float softness)
  283. {
  284. if (softness != softness_)
  285. {
  286. softness_ = softness;
  287. ApplyLimits();
  288. MarkNetworkUpdate();
  289. }
  290. }
  291. void Constraint::SetDisableCollision(bool disable)
  292. {
  293. if (disable != disableCollision_)
  294. {
  295. disableCollision_ = disable;
  296. CreateConstraint();
  297. MarkNetworkUpdate();
  298. }
  299. }
  300. Vector3 Constraint::GetWorldPosition() const
  301. {
  302. if (constraint_)
  303. {
  304. btTransform ownBody = constraint_->getRigidBodyA().getWorldTransform();
  305. return ToVector3(ownBody * ToBtVector3(position_ * cachedWorldScale_));
  306. }
  307. else
  308. return Vector3::ZERO;
  309. }
  310. void Constraint::ReleaseConstraint()
  311. {
  312. if (constraint_)
  313. {
  314. if (ownBody_)
  315. ownBody_->RemoveConstraint(this);
  316. if (otherBody_)
  317. otherBody_->RemoveConstraint(this);
  318. if (physicsWorld_)
  319. physicsWorld_->GetWorld()->removeConstraint(constraint_);
  320. delete constraint_;
  321. constraint_ = 0;
  322. }
  323. }
  324. void Constraint::OnNodeSet(Node* node)
  325. {
  326. if (node)
  327. {
  328. Scene* scene = GetScene();
  329. if (scene)
  330. {
  331. if (scene == node)
  332. LOGWARNING(GetTypeName() + " should not be created to the root scene node");
  333. physicsWorld_ = scene->GetComponent<PhysicsWorld>();
  334. if (physicsWorld_)
  335. physicsWorld_->AddConstraint(this);
  336. else
  337. LOGERROR("No physics world component in scene, can not create constraint");
  338. }
  339. else
  340. LOGERROR("Node is detached from scene, can not create constraint");
  341. node->AddListener(this);
  342. cachedWorldScale_ = node->GetWorldScale();
  343. }
  344. }
  345. void Constraint::OnMarkedDirty(Node* node)
  346. {
  347. /// \todo This does not catch the connected body node's scale changing
  348. if (!node->GetWorldScale().Equals(cachedWorldScale_))
  349. ApplyFrames();
  350. }
  351. void Constraint::CreateConstraint()
  352. {
  353. PROFILE(CreateConstraint);
  354. cachedWorldScale_ = node_->GetWorldScale();
  355. ReleaseConstraint();
  356. ownBody_ = GetComponent<RigidBody>();
  357. btRigidBody* ownBody = ownBody_ ? ownBody_->GetBody() : 0;
  358. btRigidBody* otherBody = otherBody_ ? otherBody_->GetBody() : 0;
  359. if (!physicsWorld_ || !ownBody)
  360. return;
  361. if (!otherBody)
  362. otherBody = &btTypedConstraint::getFixedBody();
  363. Vector3 ownBodyScaledPosition = position_ * cachedWorldScale_;
  364. Vector3 otherBodyScaledPosition = otherBody_ ? otherPosition_ * otherBody_->GetNode()->GetWorldScale() :
  365. otherPosition_;
  366. switch (constraintType_)
  367. {
  368. case CONSTRAINT_POINT:
  369. {
  370. constraint_ = new btPoint2PointConstraint(*ownBody, *otherBody, ToBtVector3(ownBodyScaledPosition),
  371. ToBtVector3(otherBodyScaledPosition));
  372. }
  373. break;
  374. case CONSTRAINT_HINGE:
  375. {
  376. btTransform ownFrame(ToBtQuaternion(rotation_), ToBtVector3(ownBodyScaledPosition));
  377. btTransform otherFrame(ToBtQuaternion(otherRotation_), ToBtVector3(otherBodyScaledPosition));
  378. constraint_ = new btHingeConstraint(*ownBody, *otherBody, ownFrame, otherFrame);
  379. }
  380. break;
  381. case CONSTRAINT_SLIDER:
  382. {
  383. btTransform ownFrame(ToBtQuaternion(rotation_), ToBtVector3(ownBodyScaledPosition));
  384. btTransform otherFrame(ToBtQuaternion(otherRotation_), ToBtVector3(otherBodyScaledPosition));
  385. constraint_ = new btSliderConstraint(*ownBody, *otherBody, ownFrame, otherFrame, false);
  386. }
  387. break;
  388. case CONSTRAINT_CONETWIST:
  389. {
  390. btTransform ownFrame(ToBtQuaternion(rotation_), ToBtVector3(ownBodyScaledPosition));
  391. btTransform otherFrame(ToBtQuaternion(otherRotation_), ToBtVector3(otherBodyScaledPosition));
  392. constraint_ = new btConeTwistConstraint(*ownBody, *otherBody, ownFrame, otherFrame);
  393. }
  394. break;
  395. default:
  396. break;
  397. }
  398. if (constraint_)
  399. {
  400. constraint_->setUserConstraintPtr(this);
  401. constraint_->setEnabled(IsEnabledEffective());
  402. ownBody_->AddConstraint(this);
  403. if (otherBody_)
  404. otherBody_->AddConstraint(this);
  405. ApplyLimits();
  406. physicsWorld_->GetWorld()->addConstraint(constraint_, disableCollision_);
  407. }
  408. recreateConstraint_ = false;
  409. framesDirty_ = false;
  410. }
  411. void Constraint::ApplyFrames()
  412. {
  413. if (!constraint_)
  414. return;
  415. if (node_)
  416. cachedWorldScale_ = node_->GetWorldScale();
  417. Vector3 ownBodyScaledPosition = position_ * cachedWorldScale_;
  418. Vector3 otherBodyScaledPosition = otherBody_ ? otherPosition_ * otherBody_->GetNode()->GetWorldScale() :
  419. otherPosition_;
  420. switch (constraint_->getConstraintType())
  421. {
  422. case POINT2POINT_CONSTRAINT_TYPE:
  423. {
  424. btPoint2PointConstraint* pointConstraint = static_cast<btPoint2PointConstraint*>(constraint_);
  425. pointConstraint->setPivotA(ToBtVector3(ownBodyScaledPosition));
  426. pointConstraint->setPivotB(ToBtVector3(otherBodyScaledPosition));
  427. }
  428. break;
  429. case HINGE_CONSTRAINT_TYPE:
  430. {
  431. btHingeConstraint* hingeConstraint = static_cast<btHingeConstraint*>(constraint_);
  432. btTransform ownFrame(ToBtQuaternion(rotation_), ToBtVector3(ownBodyScaledPosition));
  433. btTransform otherFrame(ToBtQuaternion(otherRotation_), ToBtVector3(otherBodyScaledPosition));
  434. hingeConstraint->setFrames(ownFrame, otherFrame);
  435. }
  436. break;
  437. case SLIDER_CONSTRAINT_TYPE:
  438. {
  439. btSliderConstraint* sliderConstraint = static_cast<btSliderConstraint*>(constraint_);
  440. btTransform ownFrame(ToBtQuaternion(rotation_), ToBtVector3(ownBodyScaledPosition));
  441. btTransform otherFrame(ToBtQuaternion(otherRotation_), ToBtVector3(otherBodyScaledPosition));
  442. sliderConstraint->setFrames(ownFrame, otherFrame);
  443. }
  444. break;
  445. case CONETWIST_CONSTRAINT_TYPE:
  446. {
  447. btConeTwistConstraint* coneTwistConstraint = static_cast<btConeTwistConstraint*>(constraint_);
  448. btTransform ownFrame(ToBtQuaternion(rotation_), ToBtVector3(ownBodyScaledPosition));
  449. btTransform otherFrame(ToBtQuaternion(otherRotation_), ToBtVector3(otherBodyScaledPosition));
  450. coneTwistConstraint->setFrames(ownFrame, otherFrame);
  451. }
  452. break;
  453. default:
  454. break;
  455. }
  456. }
  457. void Constraint::ApplyLimits()
  458. {
  459. if (!constraint_)
  460. return;
  461. constraint_->setParam(BT_CONSTRAINT_CFM, softness_);
  462. switch (constraint_->getConstraintType())
  463. {
  464. case HINGE_CONSTRAINT_TYPE:
  465. {
  466. btHingeConstraint* hingeConstraint = static_cast<btHingeConstraint*>(constraint_);
  467. hingeConstraint->setLimit(lowLimit_.x_ * M_DEGTORAD, highLimit_.x_ * M_DEGTORAD);
  468. }
  469. break;
  470. case SLIDER_CONSTRAINT_TYPE:
  471. {
  472. btSliderConstraint* sliderConstraint = static_cast<btSliderConstraint*>(constraint_);
  473. sliderConstraint->setUpperLinLimit(highLimit_.x_);
  474. sliderConstraint->setUpperAngLimit(highLimit_.y_ * M_DEGTORAD);
  475. sliderConstraint->setLowerLinLimit(lowLimit_.x_);
  476. sliderConstraint->setLowerAngLimit(lowLimit_.y_ * M_DEGTORAD);
  477. }
  478. break;
  479. case CONETWIST_CONSTRAINT_TYPE:
  480. {
  481. btConeTwistConstraint* coneTwistConstraint = static_cast<btConeTwistConstraint*>(constraint_);
  482. coneTwistConstraint->setLimit(highLimit_.y_ * M_DEGTORAD, highLimit_.y_ * M_DEGTORAD, highLimit_.x_ * M_DEGTORAD);
  483. }
  484. break;
  485. default:
  486. break;
  487. }
  488. }
  489. }