Lasse Öörni 8c581bf8bb Cleaned up Doxygen comments. %!s(int64=13) %!d(string=hai) anos
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D3D9GPUObject.cpp 4bf0bd7f3f Update buffering for Direct3D9 GPU objects. %!s(int64=13) %!d(string=hai) anos
D3D9GPUObject.h 4bf0bd7f3f Update buffering for Direct3D9 GPU objects. %!s(int64=13) %!d(string=hai) anos
D3D9Graphics.cpp a399726d42 Added experimental Graphics::SetExternalWindow() function. Due to SDL limitations (external windows are not marked OpenGL-capable) will only work on Direct3D9 for now. %!s(int64=13) %!d(string=hai) anos
D3D9Graphics.h 8c581bf8bb Cleaned up Doxygen comments. %!s(int64=13) %!d(string=hai) anos
D3D9GraphicsImpl.cpp 53e2198aa7 Use SDL also in Direct3D9 mode for consistent input handling. %!s(int64=13) %!d(string=hai) anos
D3D9GraphicsImpl.h 53e2198aa7 Use SDL also in Direct3D9 mode for consistent input handling. %!s(int64=13) %!d(string=hai) anos
D3D9IndexBuffer.cpp bdc150a645 More "success" returns. %!s(int64=13) %!d(string=hai) anos
D3D9IndexBuffer.h 8c581bf8bb Cleaned up Doxygen comments. %!s(int64=13) %!d(string=hai) anos
D3D9RenderSurface.cpp cc3ee34f58 Increased occlusion buffer depth bias. %!s(int64=14) %!d(string=hai) anos
D3D9RenderSurface.h 8c581bf8bb Cleaned up Doxygen comments. %!s(int64=13) %!d(string=hai) anos
D3D9Shader.cpp 088561af13 Compile shader bytecode into separate directories to keep the HLSL source directory clean. %!s(int64=13) %!d(string=hai) anos
D3D9Shader.h 170ee77019 To avoid confusion when to use what, and as the performance is usually better, use only HashMap & HashSet instead of Map & Set. %!s(int64=13) %!d(string=hai) anos
D3D9ShaderVariation.cpp 5507b006be Shader load/compile refactoring. Removed shader source code from the SourceAssets directory and moved to Bin/CoreData/Shaders. %!s(int64=13) %!d(string=hai) anos
D3D9ShaderVariation.h 8c581bf8bb Cleaned up Doxygen comments. %!s(int64=13) %!d(string=hai) anos
D3D9Texture.cpp 5507b006be Shader load/compile refactoring. Removed shader source code from the SourceAssets directory and moved to Bin/CoreData/Shaders. %!s(int64=13) %!d(string=hai) anos
D3D9Texture.h 8c581bf8bb Cleaned up Doxygen comments. %!s(int64=13) %!d(string=hai) anos
D3D9Texture2D.cpp dee2e099de Added ETC1 & PVRTC decompression from the Oolong Engine. Used when not supported in hardware. %!s(int64=13) %!d(string=hai) anos
D3D9Texture2D.h 8c581bf8bb Cleaned up Doxygen comments. %!s(int64=13) %!d(string=hai) anos
D3D9TextureCube.cpp dee2e099de Added ETC1 & PVRTC decompression from the Oolong Engine. Used when not supported in hardware. %!s(int64=13) %!d(string=hai) anos
D3D9TextureCube.h 8c581bf8bb Cleaned up Doxygen comments. %!s(int64=13) %!d(string=hai) anos
D3D9VertexBuffer.cpp 6643bf7717 Started work on skinned decals. %!s(int64=13) %!d(string=hai) anos
D3D9VertexBuffer.h 8c581bf8bb Cleaned up Doxygen comments. %!s(int64=13) %!d(string=hai) anos
D3D9VertexDeclaration.cpp cc3ee34f58 Increased occlusion buffer depth bias. %!s(int64=14) %!d(string=hai) anos
D3D9VertexDeclaration.h cc3ee34f58 Increased occlusion buffer depth bias. %!s(int64=14) %!d(string=hai) anos