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D3D9GPUObject.cpp
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4bf0bd7f3f
Update buffering for Direct3D9 GPU objects.
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D3D9GPUObject.h
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4bf0bd7f3f
Update buffering for Direct3D9 GPU objects.
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D3D9Graphics.cpp
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a399726d42
Added experimental Graphics::SetExternalWindow() function. Due to SDL limitations (external windows are not marked OpenGL-capable) will only work on Direct3D9 for now.
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D3D9Graphics.h
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8c581bf8bb
Cleaned up Doxygen comments.
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D3D9GraphicsImpl.cpp
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53e2198aa7
Use SDL also in Direct3D9 mode for consistent input handling.
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D3D9GraphicsImpl.h
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53e2198aa7
Use SDL also in Direct3D9 mode for consistent input handling.
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D3D9IndexBuffer.cpp
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bdc150a645
More "success" returns.
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D3D9IndexBuffer.h
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8c581bf8bb
Cleaned up Doxygen comments.
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D3D9RenderSurface.cpp
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cc3ee34f58
Increased occlusion buffer depth bias.
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D3D9RenderSurface.h
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8c581bf8bb
Cleaned up Doxygen comments.
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D3D9Shader.cpp
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088561af13
Compile shader bytecode into separate directories to keep the HLSL source directory clean.
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D3D9Shader.h
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170ee77019
To avoid confusion when to use what, and as the performance is usually better, use only HashMap & HashSet instead of Map & Set.
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D3D9ShaderVariation.cpp
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5507b006be
Shader load/compile refactoring. Removed shader source code from the SourceAssets directory and moved to Bin/CoreData/Shaders.
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%!s(int64=13) %!d(string=hai) anos |
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D3D9ShaderVariation.h
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8c581bf8bb
Cleaned up Doxygen comments.
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D3D9Texture.cpp
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5507b006be
Shader load/compile refactoring. Removed shader source code from the SourceAssets directory and moved to Bin/CoreData/Shaders.
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%!s(int64=13) %!d(string=hai) anos |
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D3D9Texture.h
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8c581bf8bb
Cleaned up Doxygen comments.
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D3D9Texture2D.cpp
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dee2e099de
Added ETC1 & PVRTC decompression from the Oolong Engine. Used when not supported in hardware.
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D3D9Texture2D.h
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8c581bf8bb
Cleaned up Doxygen comments.
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D3D9TextureCube.cpp
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dee2e099de
Added ETC1 & PVRTC decompression from the Oolong Engine. Used when not supported in hardware.
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%!s(int64=13) %!d(string=hai) anos |
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D3D9TextureCube.h
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8c581bf8bb
Cleaned up Doxygen comments.
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D3D9VertexBuffer.cpp
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6643bf7717
Started work on skinned decals.
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D3D9VertexBuffer.h
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8c581bf8bb
Cleaned up Doxygen comments.
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D3D9VertexDeclaration.cpp
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cc3ee34f58
Increased occlusion buffer depth bias.
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D3D9VertexDeclaration.h
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cc3ee34f58
Increased occlusion buffer depth bias.
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%!s(int64=14) %!d(string=hai) anos |