2
0

StaticModel.cpp 13 KB

123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135136137138139140141142143144145146147148149150151152153154155156157158159160161162163164165166167168169170171172173174175176177178179180181182183184185186187188189190191192193194195196197198199200201202203204205206207208209210211212213214215216217218219220221222223224225226227228229230231232233234235236237238239240241242243244245246247248249250251252253254255256257258259260261262263264265266267268269270271272273274275276277278279280281282283284285286287288289290291292293294295296297298299300301302303304305306307308309310311312313314315316317318319320321322323324325326327328329330331332333334335336337338339340341342343344345346347348349350351352353354355356357358359360361362363364365366367368369370371372373374375376377378379380381382383384385386387388389390391392393394395396397398399400401402403404405406407408409410411412413414415416417418419
  1. //
  2. // Urho3D Engine
  3. // Copyright (c) 2008-2011 Lasse Öörni
  4. //
  5. // Permission is hereby granted, free of charge, to any person obtaining a copy
  6. // of this software and associated documentation files (the "Software"), to deal
  7. // in the Software without restriction, including without limitation the rights
  8. // to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
  9. // copies of the Software, and to permit persons to whom the Software is
  10. // furnished to do so, subject to the following conditions:
  11. //
  12. // The above copyright notice and this permission notice shall be included in
  13. // all copies or substantial portions of the Software.
  14. //
  15. // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
  16. // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
  17. // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
  18. // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
  19. // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
  20. // OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
  21. // THE SOFTWARE.
  22. //
  23. #include "Precompiled.h"
  24. #include "Camera.h"
  25. #include "Geometry.h"
  26. #include "Log.h"
  27. #include "Material.h"
  28. #include "Model.h"
  29. #include "OcclusionBuffer.h"
  30. #include "OctreeQuery.h"
  31. #include "Profiler.h"
  32. #include "ReplicationUtils.h"
  33. #include "ResourceCache.h"
  34. #include "ResourceEvents.h"
  35. #include "StaticModel.h"
  36. #include "XMLElement.h"
  37. #include "DebugNew.h"
  38. StaticModel::StaticModel(Octant* octant, const std::string& name) :
  39. GeometryNode(NODE_STATICMODEL, octant, name)
  40. {
  41. }
  42. StaticModel::StaticModel(unsigned flags, Octant* octant, const std::string& name) :
  43. GeometryNode(flags, octant, name)
  44. {
  45. }
  46. StaticModel::~StaticModel()
  47. {
  48. }
  49. void StaticModel::save(Serializer& dest)
  50. {
  51. // Write GeometryNode properties
  52. GeometryNode::save(dest);
  53. // Write StaticModel properties
  54. dest.writeStringHash(getResourceHash(mModel));
  55. dest.writeVLE(mMaterials.size());
  56. for (unsigned i = 0; i < mMaterials.size(); ++i)
  57. dest.writeStringHash(getResourceHash(mMaterials[i]));
  58. }
  59. void StaticModel::load(Deserializer& source, ResourceCache* cache)
  60. {
  61. // Read GeometryNode properties
  62. GeometryNode::load(source, cache);
  63. // Read StaticModel properties
  64. setModel(cache->getResource<Model>(source.readStringHash()));
  65. unsigned numMaterials = source.readVLE();
  66. for (unsigned i = 0; i < numMaterials; ++i)
  67. setMaterial(i, cache->getResource<Material>(source.readStringHash()));
  68. }
  69. void StaticModel::saveXML(XMLElement& dest)
  70. {
  71. // Write GeometryNode properties
  72. GeometryNode::saveXML(dest);
  73. // Write StaticModel properties
  74. XMLElement modelElem = dest.createChildElement("model");
  75. modelElem.setString("name", getResourceName(mModel));
  76. for (unsigned i = 0; i < mMaterials.size(); ++i)
  77. {
  78. XMLElement materialElem = dest.createChildElement("material");
  79. materialElem.setString("name", getResourceName(mMaterials[i]));
  80. }
  81. }
  82. void StaticModel::loadXML(const XMLElement& source, ResourceCache* cache)
  83. {
  84. // Read GeometryNode properties
  85. GeometryNode::loadXML(source, cache);
  86. // Read StaticModel properties
  87. XMLElement modelElem = source.getChildElement("model");
  88. setModel(cache->getResource<Model>(modelElem.getString("name")));
  89. XMLElement materialElem = source.getChildElement("material");
  90. unsigned index = 0;
  91. while (materialElem)
  92. {
  93. setMaterial(index, cache->getResource<Material>(materialElem.getString("name")));
  94. ++index;
  95. materialElem = materialElem.getNextElement("material");
  96. }
  97. }
  98. bool StaticModel::writeNetUpdate(Serializer& dest, Serializer& destRevision, Deserializer& baseRevision, const NetUpdateInfo& info)
  99. {
  100. // Write GeometryNode properties and see if there were any changes
  101. bool prevBits = GeometryNode::writeNetUpdate(dest, destRevision, baseRevision, info);
  102. // Build bitmask of changed properties
  103. unsigned char bits = 0;
  104. checkStringHash(getResourceHash(mModel), baseRevision, bits, 1);
  105. unsigned numBaseMaterials = baseRevision.getSize() ? baseRevision.readVLE() : 0;
  106. if (mMaterials.size() != numBaseMaterials)
  107. bits |= 2;
  108. for (unsigned i = 0; i < numBaseMaterials; ++i)
  109. {
  110. if (i < mMaterials.size())
  111. checkStringHash(getResourceHash(mMaterials[i]), baseRevision, bits, 2);
  112. else
  113. baseRevision.readStringHash();
  114. }
  115. // Update replication state fully, and network stream by delta
  116. dest.writeUByte(bits);
  117. writeStringHashDelta(getResourceHash(mModel), dest, destRevision, bits & 1);
  118. writeVLEDelta(mMaterials.size(), dest, destRevision, bits & 2);
  119. for (unsigned i = 0; i < mMaterials.size(); ++i)
  120. writeStringHashDelta(getResourceHash(mMaterials[i]), dest, destRevision, bits & 2);
  121. return prevBits || (bits != 0);
  122. }
  123. void StaticModel::readNetUpdate(Deserializer& source, ResourceCache* cache, const NetUpdateInfo& info)
  124. {
  125. // Read GeometryNode properties
  126. GeometryNode::readNetUpdate(source, cache, info);
  127. unsigned char bits = source.readUByte();
  128. if (bits & 1)
  129. setModel(cache->getResource<Model>(source.readStringHash()));
  130. if (bits & 2)
  131. {
  132. unsigned numMaterials = source.readVLE();
  133. for (unsigned i = 0; i < numMaterials; ++i)
  134. setMaterial(i, cache->getResource<Material>(source.readStringHash()));
  135. }
  136. }
  137. void StaticModel::getResourceRefs(std::vector<Resource*>& dest)
  138. {
  139. if (mModel)
  140. dest.push_back(mModel);
  141. for (unsigned i = 0; i < mMaterials.size(); ++i)
  142. {
  143. if (mMaterials[i])
  144. dest.push_back(mMaterials[i]);
  145. }
  146. }
  147. void StaticModel::processRayQuery(RayOctreeQuery& query, float initialDistance)
  148. {
  149. PROFILE(StaticModel_Raycast);
  150. RayQueryLevel level = query.mLevel;
  151. switch (level)
  152. {
  153. case RAY_AABB_NOSUBOBJECTS:
  154. case RAY_AABB:
  155. {
  156. RayQueryResult result;
  157. result.mNode = this;
  158. result.mDistance = initialDistance;
  159. query.mResult.push_back(result);
  160. }
  161. break;
  162. case RAY_OBB:
  163. {
  164. Matrix4x3 inverse = getWorldTransform().getInverse();
  165. Ray localRay(inverse * query.mRay.mOrigin, inverse * Vector4(query.mRay.mDirection, 0.0f));
  166. float distance = mBoundingBox.getDistance(localRay);
  167. if (distance < query.mMaxDistance)
  168. {
  169. RayQueryResult result;
  170. result.mNode = this;
  171. result.mDistance = distance;
  172. query.mResult.push_back(result);
  173. }
  174. }
  175. break;
  176. case RAY_TRIANGLE:
  177. {
  178. // Do a pretest using the OBB
  179. Matrix4x3 inverse = getWorldTransform().getInverse();
  180. Ray localRay(inverse * query.mRay.mOrigin, inverse * Vector4(query.mRay.mDirection, 0.0f));
  181. float distance = mBoundingBox.getDistance(localRay);
  182. if (distance < query.mMaxDistance)
  183. {
  184. // Then the actual test using triangle geometry
  185. for (unsigned i = 0; i < mGeometries.size(); ++i)
  186. {
  187. unsigned lodLevel = mModel->getRaycastLodLevel();
  188. if (lodLevel >= mGeometries[i].size())
  189. lodLevel = mLodLevels[i];
  190. Geometry* geom = mGeometries[i][lodLevel];
  191. if (geom)
  192. {
  193. distance = geom->getDistance(localRay);
  194. if (distance < query.mMaxDistance)
  195. {
  196. RayQueryResult result;
  197. result.mNode = this;
  198. result.mDistance = distance;
  199. query.mResult.push_back(result);
  200. break;
  201. }
  202. }
  203. }
  204. }
  205. }
  206. break;
  207. }
  208. }
  209. void StaticModel::updateGeometry(const FrameInfo& frame, Renderer* renderer)
  210. {
  211. if (mLodLevelsDirty)
  212. calculateLodLevels();
  213. }
  214. unsigned StaticModel::getNumBatches()
  215. {
  216. return mGeometries.size();
  217. }
  218. Geometry* StaticModel::getBatchGeometry(unsigned batchIndex)
  219. {
  220. return mGeometries[batchIndex][mLodLevels[batchIndex]];
  221. }
  222. Material* StaticModel::getBatchMaterial(unsigned batchIndex)
  223. {
  224. return mMaterials[batchIndex];
  225. }
  226. bool StaticModel::drawOcclusion(OcclusionBuffer* buffer)
  227. {
  228. bool success = true;
  229. for (unsigned i = 0; i < mGeometries.size(); ++i)
  230. {
  231. // Use designated LOD level for occlusion, or if out of range, same as visible
  232. unsigned lodLevel = mModel->getOcclusionLodLevel();
  233. if (lodLevel >= mGeometries[i].size())
  234. lodLevel = mLodLevels[i];
  235. Geometry* geom = mGeometries[i][lodLevel];
  236. if (!geom)
  237. continue;
  238. // Check that the material is suitable for occlusion (default material always is)
  239. // and set culling mode
  240. Material* mat = mMaterials[i];
  241. if (mat)
  242. {
  243. if (!mat->getOcclusion())
  244. continue;
  245. buffer->setCullMode(mat->getOcclusionCullMode());
  246. }
  247. else
  248. buffer->setCullMode(CULL_CCW);
  249. const unsigned char* vertexData;
  250. unsigned vertexSize;
  251. const unsigned char* indexData;
  252. unsigned indexSize;
  253. geom->lockRawData(vertexData, vertexSize, indexData, indexSize);
  254. // Check for valid geometry data
  255. if ((!vertexData) || (!indexData))
  256. continue;
  257. unsigned indexStart = geom->getIndexStart();
  258. unsigned indexCount = geom->getIndexCount();
  259. // Draw and check for running out of triangles
  260. if (!buffer->draw(getWorldTransform(), vertexData, vertexSize, indexData, indexSize, indexStart, indexCount))
  261. success = false;
  262. geom->unlockRawData();
  263. if (!success)
  264. break;
  265. }
  266. return success;
  267. }
  268. void StaticModel::setModel(Model* model)
  269. {
  270. if (model == mModel)
  271. return;
  272. PROFILE(StaticModel_SetModel);
  273. if (!model)
  274. return;
  275. // Unsubscribe from the reload event of previous model (if any), then subscribe to the new
  276. if (mModel)
  277. unsubscribeFromEvent(mModel, EVENT_RELOADFINISHED);
  278. if (model)
  279. subscribeToEvent(model, EVENT_RELOADFINISHED, EVENT_HANDLER(StaticModel, handleModelReloadFinished));
  280. mModel = model;
  281. // Copy the subgeometry & LOD level structure
  282. setNumGeometries(model->getNumGeometries());
  283. const std::vector<std::vector<SharedPtr<Geometry> > >& geometries = model->getGeometries();
  284. for (unsigned i = 0; i < geometries.size(); ++i)
  285. mGeometries[i] = geometries[i];
  286. setBoundingBox(model->getBoundingBox());
  287. resetLodLevels();
  288. }
  289. void StaticModel::setMaterial(Material* material)
  290. {
  291. for (unsigned i = 0; i < mMaterials.size(); ++i)
  292. mMaterials[i] = material;
  293. }
  294. bool StaticModel::setMaterial(unsigned index, Material* material)
  295. {
  296. if (index >= mMaterials.size())
  297. {
  298. LOGERROR("Illegal material index");
  299. return false;
  300. }
  301. mMaterials[index] = material;
  302. return true;
  303. }
  304. Material* StaticModel::getMaterial(unsigned index) const
  305. {
  306. return index < mMaterials.size() ? mMaterials[index] : (Material*)0;
  307. }
  308. void StaticModel::setBoundingBox(const BoundingBox& box)
  309. {
  310. mBoundingBox = box;
  311. VolumeNode::onMarkedDirty();
  312. }
  313. void StaticModel::setNumGeometries(unsigned num)
  314. {
  315. mGeometries.resize(num);
  316. mMaterials.resize(num);
  317. resetLodLevels();
  318. }
  319. void StaticModel::onWorldBoundingBoxUpdate(BoundingBox& worldBoundingBox)
  320. {
  321. worldBoundingBox = mBoundingBox.getTransformed(getWorldTransform());
  322. }
  323. void StaticModel::resetLodLevels()
  324. {
  325. // Ensure that each subgeometry has at least one LOD level, and reset the current LOD level
  326. mLodLevels.resize(mGeometries.size());
  327. for (unsigned i = 0; i < mGeometries.size(); ++i)
  328. {
  329. if (!mGeometries[i].size())
  330. mGeometries[i].resize(1);
  331. mLodLevels[i] = 0;
  332. }
  333. // Find out the real LOD levels on next geometry update
  334. mLodLevelsDirty = true;
  335. }
  336. void StaticModel::calculateLodLevels()
  337. {
  338. for (unsigned i = 0; i < mGeometries.size(); ++i)
  339. {
  340. unsigned j;
  341. for (j = 1; j < mGeometries[i].size(); ++j)
  342. {
  343. if ((mGeometries[i][j]) && (mLodDistance <= mGeometries[i][j]->getLodDistance()))
  344. break;
  345. }
  346. mLodLevels[i] = j - 1;
  347. }
  348. mLodLevelsDirty = false;
  349. }
  350. void StaticModel::handleModelReloadFinished(StringHash eventType, VariantMap& eventData)
  351. {
  352. Model* currentModel = mModel;
  353. mModel = 0; // Set null to allow to be re-set
  354. setModel(currentModel);
  355. }