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Direct3D9
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4f5e060a6a
Fixed possible subsystem deinitialization order error.
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12 years ago |
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OpenGL
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ad7b7451b4
As latest SDL was found to be non-threadsafe in practice, removed the StaticMutex and the OBJECTTYPESTATIC constructs which were added to support multi-context use within a single process.
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12 years ago |
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AnimatedModel.cpp
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ad7b7451b4
As latest SDL was found to be non-threadsafe in practice, removed the StaticMutex and the OBJECTTYPESTATIC constructs which were added to support multi-context use within a single process.
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12 years ago |
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AnimatedModel.h
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98986d77dc
Fixed resource pick fileselector becoming unavailable if a resource pick was cancelled.
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12 years ago |
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Animation.cpp
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ad7b7451b4
As latest SDL was found to be non-threadsafe in practice, removed the StaticMutex and the OBJECTTYPESTATIC constructs which were added to support multi-context use within a single process.
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12 years ago |
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Animation.h
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2afdf2675a
Fixed Windows build.
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12 years ago |
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AnimationController.cpp
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ad7b7451b4
As latest SDL was found to be non-threadsafe in practice, removed the StaticMutex and the OBJECTTYPESTATIC constructs which were added to support multi-context use within a single process.
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12 years ago |
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AnimationController.h
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a0a3428de5
Allow using AnimationController also for node animations.
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12 years ago |
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AnimationState.cpp
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4aaec71d20
If node animation has only 1 track, play it in the given root node regardless of whether the track & node name match.
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12 years ago |
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AnimationState.h
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5550246c09
Export node animations from scene.
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12 years ago |
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Batch.cpp
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5f834fe1b1
Fixed GCC 64-bit compiler warning.
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12 years ago |
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Batch.h
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185f7833dd
Convert a batch group to instancing only when the second batch is added.
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12 years ago |
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BillboardSet.cpp
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ad7b7451b4
As latest SDL was found to be non-threadsafe in practice, removed the StaticMutex and the OBJECTTYPESTATIC constructs which were added to support multi-context use within a single process.
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12 years ago |
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BillboardSet.h
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5be5222cb8
Added ParticleEmitter attributes.
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12 years ago |
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CMakeLists.txt
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1704bd16a9
Initial support for CMake-based Android build.
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12 years ago |
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Camera.cpp
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ad7b7451b4
As latest SDL was found to be non-threadsafe in practice, removed the StaticMutex and the OBJECTTYPESTATIC constructs which were added to support multi-context use within a single process.
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12 years ago |
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Camera.h
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26402a255a
Renamed Camera::GetInverseWorldTransform() to Camera::GetView() as world transform includes scale, but camera view matrix should be unaffected by it.
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12 years ago |
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CustomGeometry.cpp
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ad7b7451b4
As latest SDL was found to be non-threadsafe in practice, removed the StaticMutex and the OBJECTTYPESTATIC constructs which were added to support multi-context use within a single process.
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12 years ago |
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CustomGeometry.h
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cd88d22e36
Renamed BillboardSet::Updated() to Commit() to match CustomGeometry API.
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12 years ago |
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DebugRenderer.cpp
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ad7b7451b4
As latest SDL was found to be non-threadsafe in practice, removed the StaticMutex and the OBJECTTYPESTATIC constructs which were added to support multi-context use within a single process.
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12 years ago |
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DebugRenderer.h
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a40fead7dc
Updated license for the new year.
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13 years ago |
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DecalSet.cpp
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ad7b7451b4
As latest SDL was found to be non-threadsafe in practice, removed the StaticMutex and the OBJECTTYPESTATIC constructs which were added to support multi-context use within a single process.
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12 years ago |
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DecalSet.h
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e039330e62
Changed DecalSet to use raw binary buffer serialization for the decal data for more size-optimal and faster load/save.
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12 years ago |
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Drawable.cpp
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ad7b7451b4
As latest SDL was found to be non-threadsafe in practice, removed the StaticMutex and the OBJECTTYPESTATIC constructs which were added to support multi-context use within a single process.
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12 years ago |
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Drawable.h
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606d374936
Added GetWorldBoundingBox() to CollisionShape.
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12 years ago |
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DrawableEvents.h
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a40fead7dc
Updated license for the new year.
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13 years ago |
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GPUObject.h
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a40fead7dc
Updated license for the new year.
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13 years ago |
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Geometry.cpp
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ad7b7451b4
As latest SDL was found to be non-threadsafe in practice, removed the StaticMutex and the OBJECTTYPESTATIC constructs which were added to support multi-context use within a single process.
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12 years ago |
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Geometry.h
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4a3ec28769
Added point inside StaticModel check from Firegorilla.
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12 years ago |
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Graphics.h
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a40fead7dc
Updated license for the new year.
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13 years ago |
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GraphicsDefs.cpp
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a40fead7dc
Updated license for the new year.
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13 years ago |
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GraphicsDefs.h
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b2645460ef
Refactored view queuing in Renderer.
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13 years ago |
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GraphicsEvents.h
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de3997dcfd
Send events for view update begin/end and view render begin/end.
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12 years ago |
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GraphicsImpl.h
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a40fead7dc
Updated license for the new year.
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13 years ago |
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IndexBuffer.h
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a40fead7dc
Updated license for the new year.
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13 years ago |
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Light.cpp
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ad7b7451b4
As latest SDL was found to be non-threadsafe in practice, removed the StaticMutex and the OBJECTTYPESTATIC constructs which were added to support multi-context use within a single process.
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12 years ago |
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Light.h
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d567ef83fc
Started work on 3D text component.
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12 years ago |
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Material.cpp
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ad7b7451b4
As latest SDL was found to be non-threadsafe in practice, removed the StaticMutex and the OBJECTTYPESTATIC constructs which were added to support multi-context use within a single process.
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12 years ago |
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Material.h
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4e1e1f9ce6
Converted static const String arrays to const char* arrays where applicable.
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12 years ago |
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Model.cpp
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ad7b7451b4
As latest SDL was found to be non-threadsafe in practice, removed the StaticMutex and the OBJECTTYPESTATIC constructs which were added to support multi-context use within a single process.
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12 years ago |
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Model.h
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184360dc82
Added new feature in the Editor's edit menu to reset-to-default selected serializable objects (nodes, components, UI-elements) to their default values with undo/redo support. Added new method ResetToDefault() in Serializable class and exposed it to Script. Fixed the constness in Serializable class and all the recently added filtering methods in UIElement descandant classes. Exposed AM_NODEID and AM_COMPONENTID to Script. Added new Keys() method in HashMap class. Fixed SetModel() method in StaticModel and AnimatedModel to accept null model pointer in order to make reset-to-default to work.
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12 years ago |
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OcclusionBuffer.cpp
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ad7b7451b4
As latest SDL was found to be non-threadsafe in practice, removed the StaticMutex and the OBJECTTYPESTATIC constructs which were added to support multi-context use within a single process.
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12 years ago |
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OcclusionBuffer.h
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a40fead7dc
Updated license for the new year.
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13 years ago |
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Octree.cpp
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ad7b7451b4
As latest SDL was found to be non-threadsafe in practice, removed the StaticMutex and the OBJECTTYPESTATIC constructs which were added to support multi-context use within a single process.
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12 years ago |
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Octree.h
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606d374936
Added GetWorldBoundingBox() to CollisionShape.
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12 years ago |
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OctreeQuery.cpp
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af8825047a
Started work on node/component enable & disable.
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12 years ago |
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OctreeQuery.h
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a40fead7dc
Updated license for the new year.
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13 years ago |
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ParticleEmitter.cpp
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ad7b7451b4
As latest SDL was found to be non-threadsafe in practice, removed the StaticMutex and the OBJECTTYPESTATIC constructs which were added to support multi-context use within a single process.
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12 years ago |
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ParticleEmitter.h
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6899609644
Applied consistency edits to the ParticleEmitter API. Added missing UpdateInvisible attribute & functions.
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12 years ago |
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Precompiled.cpp
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a40fead7dc
Updated license for the new year.
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13 years ago |
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Precompiled.h
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a40fead7dc
Updated license for the new year.
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13 years ago |
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RenderPath.cpp
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7ba580852d
Allow custom forward base, lighting and alpha pass names by defining metadata in the render path, and allowing the forwardlights command to specify the pass name to use.
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12 years ago |
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RenderPath.h
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e91dcff71b
Fixed missing header file.
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12 years ago |
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RenderSurface.h
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a40fead7dc
Updated license for the new year.
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13 years ago |
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Renderer.cpp
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ad7b7451b4
As latest SDL was found to be non-threadsafe in practice, removed the StaticMutex and the OBJECTTYPESTATIC constructs which were added to support multi-context use within a single process.
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12 years ago |
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Renderer.h
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4c2842967e
Allow configuring the minimum instances per batch group to actually render as instanced.
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12 years ago |
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Shader.h
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a40fead7dc
Updated license for the new year.
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13 years ago |
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ShaderParser.cpp
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7d4ee02f53
Compile only Vegatation vertex shaders, combine with LitSolid pixel shaders.
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12 years ago |
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ShaderParser.h
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a40fead7dc
Updated license for the new year.
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13 years ago |
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ShaderProgram.h
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a40fead7dc
Updated license for the new year.
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13 years ago |
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ShaderVariation.h
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a40fead7dc
Updated license for the new year.
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13 years ago |
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Skeleton.cpp
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184360dc82
Added new feature in the Editor's edit menu to reset-to-default selected serializable objects (nodes, components, UI-elements) to their default values with undo/redo support. Added new method ResetToDefault() in Serializable class and exposed it to Script. Fixed the constness in Serializable class and all the recently added filtering methods in UIElement descandant classes. Exposed AM_NODEID and AM_COMPONENTID to Script. Added new Keys() method in HashMap class. Fixed SetModel() method in StaticModel and AnimatedModel to accept null model pointer in order to make reset-to-default to work.
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12 years ago |
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Skeleton.h
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184360dc82
Added new feature in the Editor's edit menu to reset-to-default selected serializable objects (nodes, components, UI-elements) to their default values with undo/redo support. Added new method ResetToDefault() in Serializable class and exposed it to Script. Fixed the constness in Serializable class and all the recently added filtering methods in UIElement descandant classes. Exposed AM_NODEID and AM_COMPONENTID to Script. Added new Keys() method in HashMap class. Fixed SetModel() method in StaticModel and AnimatedModel to accept null model pointer in order to make reset-to-default to work.
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12 years ago |
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Skybox.cpp
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ad7b7451b4
As latest SDL was found to be non-threadsafe in practice, removed the StaticMutex and the OBJECTTYPESTATIC constructs which were added to support multi-context use within a single process.
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12 years ago |
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Skybox.h
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a40fead7dc
Updated license for the new year.
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13 years ago |
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StaticModel.cpp
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ad7b7451b4
As latest SDL was found to be non-threadsafe in practice, removed the StaticMutex and the OBJECTTYPESTATIC constructs which were added to support multi-context use within a single process.
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12 years ago |
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StaticModel.h
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4a3ec28769
Added point inside StaticModel check from Firegorilla.
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12 years ago |
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Tangent.cpp
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a40fead7dc
Updated license for the new year.
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13 years ago |
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Tangent.h
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a40fead7dc
Updated license for the new year.
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13 years ago |
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Technique.cpp
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ad7b7451b4
As latest SDL was found to be non-threadsafe in practice, removed the StaticMutex and the OBJECTTYPESTATIC constructs which were added to support multi-context use within a single process.
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12 years ago |
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Technique.h
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1ebe4deabd
Load shaders per pass when first needed, not to every pass at once.
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13 years ago |
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Terrain.cpp
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ad7b7451b4
As latest SDL was found to be non-threadsafe in practice, removed the StaticMutex and the OBJECTTYPESTATIC constructs which were added to support multi-context use within a single process.
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12 years ago |
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Terrain.h
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27b31af0cf
Added RigidBody::ReAddBodyToWorld().
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12 years ago |
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TerrainPatch.cpp
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ad7b7451b4
As latest SDL was found to be non-threadsafe in practice, removed the StaticMutex and the OBJECTTYPESTATIC constructs which were added to support multi-context use within a single process.
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12 years ago |
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TerrainPatch.h
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a40fead7dc
Updated license for the new year.
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13 years ago |
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Texture.h
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a40fead7dc
Updated license for the new year.
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13 years ago |
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Texture2D.h
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a40fead7dc
Updated license for the new year.
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13 years ago |
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TextureCube.h
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a40fead7dc
Updated license for the new year.
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13 years ago |
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VertexBuffer.h
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a40fead7dc
Updated license for the new year.
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13 years ago |
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VertexDeclaration.h
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a40fead7dc
Updated license for the new year.
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13 years ago |
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View.cpp
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dac3f4e0a8
Fixed Android library stripping on some Windows configurations.
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12 years ago |
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View.h
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4c2842967e
Allow configuring the minimum instances per batch group to actually render as instanced.
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12 years ago |
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Viewport.cpp
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ad7b7451b4
As latest SDL was found to be non-threadsafe in practice, removed the StaticMutex and the OBJECTTYPESTATIC constructs which were added to support multi-context use within a single process.
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12 years ago |
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Viewport.h
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2a4fbcdf54
Removed the old postprocess system. Instead renderpath fragments can be appended.
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13 years ago |
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Zone.cpp
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ad7b7451b4
As latest SDL was found to be non-threadsafe in practice, removed the StaticMutex and the OBJECTTYPESTATIC constructs which were added to support multi-context use within a single process.
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12 years ago |
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Zone.h
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af8825047a
Started work on node/component enable & disable.
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12 years ago |