GraphicsDefs.pkg 3.9 KB

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  1. $#include "GraphicsDefs.h"
  2. /// Rendering modes.
  3. enum RenderMode
  4. {
  5. RENDER_FORWARD = 0,
  6. RENDER_PREPASS,
  7. RENDER_DEFERRED
  8. };
  9. /// Primitive type.
  10. enum PrimitiveType
  11. {
  12. TRIANGLE_LIST = 0,
  13. LINE_LIST
  14. };
  15. /// %Geometry type.
  16. enum GeometryType
  17. {
  18. GEOM_STATIC = 0,
  19. GEOM_SKINNED = 1,
  20. GEOM_INSTANCED = 2,
  21. GEOM_BILLBOARD = 3,
  22. GEOM_STATIC_NOINSTANCING = 4,
  23. MAX_GEOMETRYTYPES = 4,
  24. };
  25. /// Blending mode.
  26. enum BlendMode
  27. {
  28. BLEND_REPLACE = 0,
  29. BLEND_ADD,
  30. BLEND_MULTIPLY,
  31. BLEND_ALPHA,
  32. BLEND_ADDALPHA,
  33. BLEND_PREMULALPHA,
  34. BLEND_INVDESTALPHA,
  35. MAX_BLENDMODES
  36. };
  37. /// Depth or stencil compare mode.
  38. enum CompareMode
  39. {
  40. CMP_ALWAYS = 0,
  41. CMP_EQUAL,
  42. CMP_NOTEQUAL,
  43. CMP_LESS,
  44. CMP_LESSEQUAL,
  45. CMP_GREATER,
  46. CMP_GREATEREQUAL,
  47. MAX_COMPAREMODES
  48. };
  49. /// Culling mode.
  50. enum CullMode
  51. {
  52. CULL_NONE = 0,
  53. CULL_CCW,
  54. CULL_CW,
  55. MAX_CULLMODES
  56. };
  57. /// Fill mode.
  58. enum FillMode
  59. {
  60. FILL_SOLID = 0,
  61. FILL_WIREFRAME,
  62. FILL_POINT
  63. };
  64. /// Stencil operation.
  65. enum StencilOp
  66. {
  67. OP_KEEP = 0,
  68. OP_ZERO,
  69. OP_REF,
  70. OP_INCR,
  71. OP_DECR
  72. };
  73. /// Vertex/index buffer lock state.
  74. enum LockState
  75. {
  76. LOCK_NONE = 0,
  77. LOCK_HARDWARE,
  78. LOCK_SHADOW,
  79. LOCK_SCRATCH
  80. };
  81. /// Vertex elements.
  82. enum VertexElement
  83. {
  84. ELEMENT_POSITION = 0,
  85. ELEMENT_NORMAL,
  86. ELEMENT_COLOR,
  87. ELEMENT_TEXCOORD1,
  88. ELEMENT_TEXCOORD2,
  89. ELEMENT_CUBETEXCOORD1,
  90. ELEMENT_CUBETEXCOORD2,
  91. ELEMENT_TANGENT,
  92. ELEMENT_BLENDWEIGHTS,
  93. ELEMENT_BLENDINDICES,
  94. ELEMENT_INSTANCEMATRIX1,
  95. ELEMENT_INSTANCEMATRIX2,
  96. ELEMENT_INSTANCEMATRIX3,
  97. MAX_VERTEX_ELEMENTS
  98. };
  99. /// Texture filtering mode.
  100. enum TextureFilterMode
  101. {
  102. FILTER_NEAREST = 0,
  103. FILTER_BILINEAR,
  104. FILTER_TRILINEAR,
  105. FILTER_ANISOTROPIC,
  106. FILTER_DEFAULT,
  107. MAX_FILTERMODES
  108. };
  109. /// Texture addressing mode.
  110. enum TextureAddressMode
  111. {
  112. ADDRESS_WRAP = 0,
  113. ADDRESS_MIRROR,
  114. ADDRESS_CLAMP,
  115. ADDRESS_BORDER,
  116. MAX_ADDRESSMODES
  117. };
  118. /// Texture coordinates.
  119. enum TextureCoordinate
  120. {
  121. COORD_U = 0,
  122. COORD_V,
  123. COORD_W,
  124. MAX_COORDS
  125. };
  126. /// Texture usage types.
  127. enum TextureUsage
  128. {
  129. TEXTURE_STATIC = 0,
  130. TEXTURE_DYNAMIC,
  131. TEXTURE_RENDERTARGET,
  132. TEXTURE_DEPTHSTENCIL
  133. };
  134. /// Cube map faces.
  135. enum CubeMapFace
  136. {
  137. FACE_POSITIVE_X = 0,
  138. FACE_NEGATIVE_X,
  139. FACE_POSITIVE_Y,
  140. FACE_NEGATIVE_Y,
  141. FACE_POSITIVE_Z,
  142. FACE_NEGATIVE_Z,
  143. MAX_CUBEMAP_FACES
  144. };
  145. /// Update mode for render surface viewports.
  146. enum RenderSurfaceUpdateMode
  147. {
  148. SURFACE_MANUALUPDATE = 0,
  149. SURFACE_UPDATEVISIBLE,
  150. SURFACE_UPDATEALWAYS
  151. };
  152. /// Shader types.
  153. enum ShaderType
  154. {
  155. VS = 0,
  156. PS,
  157. };
  158. /// Texture units.
  159. enum TextureUnit
  160. {
  161. TU_DIFFUSE = 0,
  162. TU_ALBEDOBUFFER = 0,
  163. TU_NORMAL = 1,
  164. TU_NORMALBUFFER = 1,
  165. TU_SPECULAR = 2,
  166. TU_EMISSIVE = 3,
  167. TU_ENVIRONMENT = 4,
  168. MAX_MATERIAL_TEXTURE_UNITS = 5,
  169. TU_LIGHTRAMP = 5,
  170. TU_LIGHTSHAPE = 6,
  171. TU_SHADOWMAP = 7,
  172. TU_FACESELECT = 8,
  173. TU_INDIRECTION = 9,
  174. TU_DEPTHBUFFER = 10,
  175. TU_LIGHTBUFFER = 11,
  176. MAX_TEXTURE_UNITS = 12
  177. };
  178. /// Shader parameter groups for determining need to update.
  179. enum ShaderParameterGroup
  180. {
  181. SP_FRAME = 0,
  182. SP_CAMERA,
  183. SP_VIEWPORT,
  184. SP_ZONE,
  185. SP_LIGHT,
  186. SP_VERTEXLIGHTS,
  187. SP_MATERIAL,
  188. SP_OBJECTTRANSFORM,
  189. SP_OBJECTDATA,
  190. MAX_SHADER_PARAMETER_GROUPS
  191. };
  192. static const int QUALITY_LOW;
  193. static const int QUALITY_MEDIUM;
  194. static const int QUALITY_HIGH;
  195. static const int QUALITY_MAX;
  196. static const int SHADOWQUALITY_LOW_16BIT;
  197. static const int SHADOWQUALITY_LOW_24BIT;
  198. static const int SHADOWQUALITY_HIGH_16BIT;
  199. static const int SHADOWQUALITY_HIGH_24BIT;
  200. static const unsigned CLEAR_COLOR;
  201. static const unsigned CLEAR_DEPTH;
  202. static const unsigned CLEAR_STENCIL;