| 123456789101112131415161718192021222324252627282930313233343536 |
- $#include "Material.h"
- /// Describes how to render 3D geometries.
- class Material : public Resource
- {
- public:
- /// Return number of techniques.
- unsigned GetNumTechniques() const { return techniques_.Size(); }
- /// Return technique entry by index.
- const TechniqueEntry& GetTechniqueEntry(unsigned index) const;
- /// Return technique by index.
- Technique* GetTechnique(unsigned index) const;
- /// Return pass by technique index and pass type.
- Pass* GetPass(unsigned index, StringHash passType) const;
- /// Return texture by unit.
- Texture* GetTexture(TextureUnit unit) const;
- /// Return all textures.
- const SharedPtr<Texture>* GetTextures() const { return &textures_[0]; }
- /// Return shader parameter.
- const Vector4& GetShaderParameter(const String& name) const;
- /// Return normal culling mode.
- CullMode GetCullMode() const { return cullMode_; }
- /// Return culling mode for shadows.
- CullMode GetShadowCullMode() const { return shadowCullMode_; }
- /// Return depth bias.
- const BiasParameters& GetDepthBias() const { return depthBias_; }
- /// Return last auxiliary view rendered frame number.
- unsigned GetAuxViewFrameNumber() const { return auxViewFrameNumber_; }
- /// Return whether should render occlusion.
- bool GetOcclusion() const { return occlusion_; }
- /// Return whether should render specular.
- bool GetSpecular() const { return specular_; }
-
- /// Return name for texture unit.
- static String GetTextureUnitName(TextureUnit unit);
- };
|