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- $#include "Skeleton.h"
- /// %Bone in a skeleton.
- struct Bone
- {
- /// Construct with defaults.
- Bone();
- /// Bone name.
- String name_ @ name;
- /// Bone name hash.
- StringHash nameHash_ @ nameHash;
- /// Parent bone index.
- unsigned parentIndex_ @ parentIndex;
- /// Reset position.
- Vector3 initialPosition_ @ initialPosition;
- /// Reset rotation.
- Quaternion initialRotation_ @ initialRotation;
- /// Reset scale.
- Vector3 initialScale_ @ initialScale;
- /// Offset matrix.
- Matrix3x4 offsetMatrix_ @ offsetMatrix;
- /// Animation enable flag.
- bool animated_ @ animated;
- /// Supported collision types.
- unsigned char collisionMask_ @ collisionMask;
- /// Radius.
- float radius_ @ radius;
- /// Local-space bounding box.
- BoundingBox boundingBox_ @ boundingBox;
- /// Scene node.
- Node* node_ @ node;
- };
- /// Hierarchical collection of bones.
- class Skeleton
- {
- public:
- /// Return number of bones.
- unsigned GetNumBones() const;
- /// Return root bone.
- Bone* GetRootBone();
- /// Return bone by index.
- Bone* GetBone(unsigned index);
- };
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