Technique.pkg 316 B

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  1. $#include "Technique.h"
  2. /// %Material technique. Consists of several passes.
  3. class Technique : public Resource
  4. {
  5. public:
  6. /// Set whether requires %Shader %Model 3.
  7. void SetIsSM3(bool enable);
  8. /// Reset shader pointers in all passes.
  9. void ReleaseShaders();
  10. bool IsSM3() const;
  11. };