| 123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135136137138139140141142143144145146147148149150151152153154155156157158159160161162163164165166167168169170171172173174175176177178179180181182183184185186187188189190191192193194195196197198199200201202203204205206207208209210211212213214215216217218219220221222223224225226227228229230231232233234235236237238239240241242243244245246247248249250251252253254255256257258259260261262263264265266267268269270271272273274275276277278279280281282283284285286287288289290291292293294295296297298299300301302303304305306307308309310311312313314315316317318319320321322323324325326327328329330331332333334335336337338339340341342343344345346347348349350351352353354355356357358359360361362363364365366367368369370371372373374375376377378379380381382383384385386387388389390391392393394395396397398399400401402403404405406407408409410411412413414415416417418419420421422423424425426427428429430431432433434435436437438439440441442443444445446447448449450451452453454455456457458459460461462463464465466467468469470471472473474475476477478479480481482483484485486487488489490491492493494495496497498499500501502503504505506507508509510511512513514515516517518519520521522523524525526527528529530531532533534535536537538539540541542543544545546547548549550551552553554555556557558559560561562563564565566567568569570571572573574575576577578579580581582583584585586587588589590591592593594595596597598599600601602603604605606607608609610611612613614615616617618619620621622623624625626627628629630631632633634635636637638639640641642643644645646647648649650651652653654655656657658659660661662663664665666667668669670671672673674675676677678679680681682683684685686687688689690691692693694695696697698699700701702703704705706707708709710711712713714715716717718719720721722723724725726727728729730731732733734735736737738739740741742743744745746747748749750751752753754755756757758759760761762763764765766767768769770771772773774775776777778779780781782783784785786787788789790791792793794795796797798799800801802803804805806807808809810811812813814815816817818819820821822823824825826827828829830831832833834835836837838839840841842843844845846847848849850851852853854855856857858859860861862863864865866867868869870871872873874875876877878879880881882883884885886887888889890891892893894895896897898899900901902903904905906907908909910911912913914915916917918919920921922923924925926927928929930931932933934935936937938939940941942943944945 |
- //
- // Urho3D Engine
- // Copyright (c) 2008-2011 Lasse Öörni
- //
- // Permission is hereby granted, free of charge, to any person obtaining a copy
- // of this software and associated documentation files (the "Software"), to deal
- // in the Software without restriction, including without limitation the rights
- // to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
- // copies of the Software, and to permit persons to whom the Software is
- // furnished to do so, subject to the following conditions:
- //
- // The above copyright notice and this permission notice shall be included in
- // all copies or substantial portions of the Software.
- //
- // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
- // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
- // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
- // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
- // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
- // OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
- // THE SOFTWARE.
- //
- #include "Precompiled.h"
- #include "AnimatedModel.h"
- #include "Animation.h"
- #include "AnimationState.h"
- #include "Audio.h"
- #include "Application.h"
- #include "BillboardSet.h"
- #include "CollisionShape.h"
- #include "Cursor.h"
- #include "CustomObject.h"
- #include "DebugHud.h"
- #include "DebugRenderer.h"
- #include "Engine.h"
- #include "EngineEvents.h"
- #include "Exception.h"
- #include "File.h"
- #include "Font.h"
- #include "Geometry.h"
- #include "IndexBuffer.h"
- #include "Input.h"
- #include "InstancedModel.h"
- #include "Joint.h"
- #include "Light.h"
- #include "Log.h"
- #include "Material.h"
- #include "Mod.h"
- #include "OcclusionBuffer.h"
- #include "Octree.h"
- #include "OctreeQuery.h"
- #include "PhysicsEvents.h"
- #include "PhysicsWorld.h"
- #include "Pipeline.h"
- #include "ParticleEmitter.h"
- #include "Profiler.h"
- #include "Renderer.h"
- #include "RendererImpl.h"
- #include "ResourceCache.h"
- #include "RigidBody.h"
- #include "Scene.h"
- #include "Skybox.h"
- #include "StaticModel.h"
- #include "Text.h"
- #include "StringUtils.h"
- #include "Texture2D.h"
- #include "UI.h"
- #include "UIEvents.h"
- #include "VertexBuffer.h"
- #include "Window.h"
- #include "XM.h"
- #include "XMLFile.h"
- #include "Zone.h"
- #include "DebugNew.h"
- void calculateTangents(float* vertexData, unsigned vertexCount, const unsigned short* indexData, unsigned indexCount);
- float vertexData[] =
- {
- // Side 1
- -1, 1, -1, 0, 0, -1, 0, 0, 0, 0, 0, 0,
- 1, 1, -1, 0, 0, -1, 1, 0, 0, 0, 0, 0,
- 1, -1, -1, 0, 0, -1, 1, 1, 0, 0, 0, 0,
- -1, -1, -1, 0, 0, -1, 0, 1, 0, 0, 0, 0,
- // Side 2
- 1, 1, -1, 1, 0, 0, 0, 0, 0, 0, 0, 0,
- 1, 1, 1, 1, 0, 0, 1, 0, 0, 0, 0, 0,
- 1, -1, 1, 1, 0, 0, 1, 1, 0, 0, 0, 0,
- 1, -1, -1, 1, 0, 0, 0, 1, 0, 0, 0, 0,
- // Side 3
- 1, 1, 1, 0, 0, 1, 0, 0, 0, 0, 0, 0,
- -1, 1, 1, 0, 0, 1, 1, 0, 0, 0, 0, 0,
- -1, -1, 1, 0, 0, 1, 1, 1, 0, 0, 0, 0,
- 1, -1, 1, 0, 0, 1, 0, 1, 0, 0, 0, 0,
-
- // Side 4
- -1, 1, 1, -1, 0, 0, 0, 0, 0, 0, 0, 0,
- -1, 1, -1, -1, 0, 0, 1, 0, 0, 0, 0, 0,
- -1, -1, -1, -1, 0, 0, 1, 1, 0, 0, 0, 0,
- -1, -1, 1, -1, 0, 0, 0, 1, 0, 0, 0, 0,
-
- // Side 5
- -1, 1, 1, 0, 1, 0, 0, 0, 0, 0, 0, 0,
- 1, 1, 1, 0, 1, 0, 1, 0, 0, 0, 0, 0,
- 1, 1, -1, 0, 1, 0, 1, 1, 0, 0, 0, 0,
- -1, 1, -1, 0, 1, 0, 0, 1, 0, 0, 0, 0,
-
- // Side 6
- -1, -1, -1, 0, -1, 0, 0, 0, 0, 0, 0, 0,
- 1, -1, -1, 0, -1, 0, 1, 0, 0, 0, 0, 0,
- 1, -1, 1, 0, -1, 0, 1, 1, 0, 0, 0, 0,
- -1, -1, 1, 0, -1, 0, 0, 1, 0, 0, 0, 0
- };
- const unsigned short indexData[] =
- {
- 0, 1, 2,
- 2, 3, 0,
- 4, 5, 6,
- 6, 7, 4,
- 8, 9, 10,
- 10, 11, 8,
- 12, 13, 14,
- 14, 15, 12,
- 16, 17, 18,
- 18, 19, 16,
- 20, 21, 22,
- 22, 23, 20
- };
- float objectangle = 0;
- float yaw = 0;
- float pitch = 0;
- bool paused = true;
- int texturequality = 2;
- int materialquality = 2;
- int fallbacklevel = 0;
- int shadowmapsize = 1024;
- bool hiresshadowmap = false;
- int texturefilter = 2;
- bool usespecular = true;
- int drawdebug = 0;
- bool drawshadows = true;
- bool attach = true;
- bool useocclusion = true;
- bool shadowfocus = true;
- static const int NUM_OBJECTS = 250;
- static const int NUM_LIGHTS = 20;
- static const int NUM_INSTANCENODES = 20;
- static const int NUM_INSTANCES = 50;
- static const int NUM_BILLBOARDNODES = 20;
- static const int NUM_BILLBOARDS = 15;
- Application::Application(const std::vector<std::string>& arguments) :
- mArguments(arguments)
- {
- subscribeToEvent(EVENT_UPDATE, EVENT_HANDLER(Application, handleUpdate));
- subscribeToEvent(EVENT_POSTRENDERUPDATE, EVENT_HANDLER(Application, handlePostRenderUpdate));
- subscribeToEvent(EVENT_MOUSEMOVE, EVENT_HANDLER(Application, handleMouseMove));
- subscribeToEvent(EVENT_MOUSEBUTTONDOWN, EVENT_HANDLER(Application, handleMouseButtonDown));
- subscribeToEvent(EVENT_MOUSEBUTTONUP, EVENT_HANDLER(Application, handleMouseButtonUp));
- }
- Application::~Application()
- {
- if (mEngine)
- {
- mEngine->dumpResources();
- mEngine->dumpProfilingData();
- }
- }
- void Application::run()
- {
- init();
-
- while (!mEngine->isExiting())
- mEngine->runFrame(mScene, mCameraEntity->getComponent<Camera>());
- }
- void Application::init()
- {
- mEngine = new Engine("Test.log");
- mEngine->init("Urho3D Test", mArguments);
-
- PROFILE(App_Init);
-
- mCache = mEngine->getResourceCache();
- mCache->addResourcePath(getSystemFontDirectory());
-
- Renderer* renderer = mEngine->getRenderer();
- UI* ui = mEngine->getUI();
- UIElement* uiRoot = ui->getRootElement();
-
- XMLFile* uiStyle = mCache->getResource<XMLFile>("UI/DefaultStyle.xml");
-
- Cursor* cursor = new Cursor("Cursor");
- cursor->setStyleAuto(uiStyle, mCache);
- cursor->setPosition(renderer->getWidth() / 2, renderer->getHeight() / 2);
- ui->setCursor(cursor);
-
- //XMLFile* uiLayout = mCache->getResource<XMLFile>("UI/TestLayout.xml");
- //uiRoot->addChild(ui->loadLayout(uiLayout, uiStyle));
-
- mScene = mEngine->createScene();
- PhysicsWorld* world = mScene->getExtension<PhysicsWorld>();
- world->setGravity(Vector3(0.0f, -9.81f, 0.0f));
- world->setFps(100);
- world->setLinearRestThreshold(0.1f);
- world->setAngularRestThreshold(0.1f);
- world->setContactSurfaceLayer(0.001f);
-
- DebugHud* debugHud = mEngine->createDebugHud();
- debugHud->setFont(mCache->getResource<Font>("cour.ttf"), 12);
- debugHud->setMode(DEBUGHUD_SHOW_STATS | DEBUGHUD_SHOW_MODE);
-
- mCameraEntity = mScene->createEntity();
- Camera* camera = mCameraEntity->createComponent<Camera>();
- camera->setPosition(Vector3(-50.0f, 2.0f, -50.0f));
- camera->setAspectRatio((float)renderer->getWidth() / (float)renderer->getHeight());
-
- calculateTangents(vertexData, 24, indexData, 36);
-
- SharedPtr<VertexBuffer> vb(new VertexBuffer(renderer, false));
- vb->setSize(24, MASK_POSITION | MASK_NORMAL | MASK_TEXCOORD1 | MASK_TANGENT);
- vb->setData(vertexData);
-
- SharedPtr<IndexBuffer> ib(new IndexBuffer(renderer, false));
- ib->setSize(36, false);
- ib->setData(indexData);
-
- SharedPtr<Geometry> g(new Geometry());
- g->setVertexBuffer(0, vb);
- g->setIndexBuffer(ib);
- g->setDrawRange(TRIANGLE_LIST, 0, ib->getIndexCount());
-
- SharedPtr<Model> box(new Model(renderer, "Models/Box.mdl"));
- box->setNumGeometries(1);
- box->setNumGeometryLodLevels(0, 1);
- box->setGeometry(0, 0, g);
- box->setBoundingBox(BoundingBox(-1.0f, 1.0f));
- mCache->addManualResource(box);
-
- createScene();
-
- Entity* sun = mScene->createEntity();
- Light* sunLight = sun->createComponent<Light>();
- sunLight->setLightType(LIGHT_DIRECTIONAL);
- sunLight->setDirection(Vector3(0.5f, -1.0f, 0.5f));
- sunLight->setColor(Color(0.2f, 0.2f, 0.2f));
- sunLight->setSpecularIntensity(1.0);
- //sunLight->setCastShadows(true);
- //sunLight->setShadowCascade(CascadeParameters(3, 0.95f, 0.2f, 500.0f));
-
- Light* cameraLight = mCameraEntity->createComponent<Light>();
- cameraLight->setLightType(LIGHT_SPOT);
- cameraLight->setDirection(Vector3(0.0f, 0.0f, 1.0f));
- cameraLight->setRange(50.0f);
- cameraLight->setColor(Color(2.0f, 2.0f, 2.0f));
- cameraLight->setSpecularIntensity(2.0f);
- cameraLight->setCastShadows(true);
- cameraLight->setShadowResolution(0.5f);
- cameraLight->setShadowFocus(FocusParameters(false, false, false, 0.5f, 3.0f));
- cameraLight->setRampTexture(mCache->getResource<Texture2D>("Textures/RampWide.png"));
- cameraLight->setSpotTexture(mCache->getResource<Texture2D>("Textures/SpotWide.png"));
- camera->addChild(cameraLight);
- }
- void Application::createScene()
- {
- PROFILE(App_CreateScene);
-
- Octree* octree = mScene->getExtension<Octree>();
- PhysicsWorld* world = mScene->getExtension<PhysicsWorld>();
-
- // Create a zone to control the ambient lighting
- Zone* zone = new Zone(octree);
- zone->setBoundingBox(BoundingBox(-1000.0f, 1000.0f));
- zone->setAmbientColor(Color(0.1f, 0.1f, 0.1f));
- Entity* newEntity = mScene->createEntity();
- newEntity->addComponent(zone);
-
- // Create the "floor"
- for (int y = -5; y <= 5; y++)
- {
- for (int x = -5; x <= 5; x++)
- {
- RigidBody* body = new RigidBody(world);
- body->setPosition(Vector3(x * 20.5f, -0.5f, y * 20.5f));
- body->setScale(Vector3(10.0f, 0.5f, 10.0f));
- body->setCollisionShape(mCache->getResource<CollisionShape>("Physics/Box.xml"));
- body->setCollisionGroup(2);
- body->setCollisionMask(1);
-
- StaticModel* object = new StaticModel(octree);
- object->setModel(mCache->getResource<Model>("Models/Box.mdl"));
- object->setMaterial(mCache->getResource<Material>("Materials/Test.xml"));
- body->addChild(object);
-
- Entity* newEntity = mScene->createEntity();
- newEntity->addComponent(body);
- newEntity->addComponent(object);
- }
- }
-
- // Create 2 occluder walls
- for (int x = 0; x < 2; x++)
- {
- RigidBody* body = new RigidBody(world);
- body->setPosition(Vector3(0.0f, 5.0f, 0.0f));
- body->setRotation(Quaternion(x * 90.0f, Vector3::sUp));
- body->setScale(Vector3(112.0f, 5.0f, 0.5f));
- body->setCollisionShape(mCache->getResource<CollisionShape>("Physics/Box.xml"));
- body->setCollisionGroup(2);
- body->setCollisionMask(1);
-
- StaticModel* object = new StaticModel(octree);
- object->setModel(mCache->getResource<Model>("Models/Box.mdl"));
- object->setMaterial(mCache->getResource<Material>("Materials/Test.xml"));
- object->setCastShadows(true);
- object->setOccluder(true);
- body->addChild(object);
-
- Entity* newEntity = mScene->createEntity();
- newEntity->addComponent(body);
- newEntity->addComponent(object);
- }
-
- // Create static mushroom with physics
- {
- RigidBody* body = new RigidBody(world);
- body->setPosition(Vector3(50.0f, 0.0f, 50.0f));
- body->setScale(10.0f);
- body->setCollisionShape(mCache->getResource<CollisionShape>("Physics/Mushroom.xml"));
- body->setCollisionGroup(2);
- body->setCollisionMask(1);
-
- StaticModel* object = new StaticModel(octree);
- object->setModel(mCache->getResource<Model>("Models/Mushroom.mdl"));
- object->setMaterial(mCache->getResource<Material>("Materials/Mushroom.xml"));
- object->setCastShadows(true);
- object->setOccluder(true);
- body->addChild(object);
-
- Entity* newEntity = mScene->createEntity();
- newEntity->addComponent(body);
- newEntity->addComponent(object);
- }
-
- // Create instanced mushrooms
- for (unsigned j = 0; j < NUM_INSTANCENODES; ++j)
- {
- InstancedModel* instanced = new InstancedModel(octree);
- instanced->setModel(mCache->getResource<Model>("Models/Mushroom.mdl"));
- instanced->setMaterial(mCache->getResource<Material>("Materials/Mushroom.xml"));
- instanced->setPosition(Vector3(random() * 160.0f - 80.0f, 0.0f, random() * 160.0f - 80.0f));
- instanced->setCastShadows(true);
- instanced->setNumInstances(50);
-
- std::vector<Instance>& instances = instanced->getInstances();
-
- for (unsigned i = 0; i < NUM_INSTANCES; ++i)
- {
- Vector3 position(random() * 20.0f - 10.0f, 0.0f, random() * 20.0f - 10.0f);
- float angle = random() * 360.0f;
- float size = 1.0f + random() * 2.0f;
-
- instances[i].mPosition = position;
- instances[i].mRotation = Quaternion(angle, Vector3::sUp);
- instances[i].mScale = Vector3(size, size, size);
- }
-
- instanced->updated();
-
- Entity* newEntity = mScene->createEntity();
- newEntity->addComponent(instanced);
- }
-
- // Create animated models
- for (unsigned i = 0; i < NUM_OBJECTS; ++i)
- {
- AnimatedModel* object = new AnimatedModel(octree);
-
- Vector3 position(random() * 180.0f - 90.0f, 0.0f, random() * 180.0f - 90.0f);
- float angle = random() * 360.0f;
-
- object->setPosition(position);
- object->setRotation(Quaternion(angle, Vector3::sUp));
- object->setCastShadows(true);
- object->setScale(1.0f + random() * 0.25f);
- object->setModel(mCache->getResource<Model>("Models/Jack.mdl"));
- object->setMaterial(mCache->getResource<Material>("Materials/Jack.xml"));
- object->setShadowDistance(200.0f);
- object->setDrawDistance(300.0f);
-
- AnimationState* anim = object->addAnimationState(mCache->getResource<Animation>("Models/Jack_Walk.ani"));
- if (anim)
- {
- anim->setUseNlerp(true);
- anim->setLooped(true);
- anim->setWeight(1.0f);
- }
-
- Entity* newEntity = mScene->createEntity();
- newEntity->addComponent(object);
- mAnimatingObjects.push_back(newEntity);
- }
-
- // Create floating smoke clouds
- for (unsigned b = 0; b < NUM_BILLBOARDNODES; ++b)
- {
- BillboardSet* billboard = new BillboardSet(octree);
- billboard->setNumBillboards(NUM_BILLBOARDS);
- billboard->setPosition(Vector3(random() * 200.0f - 100.0f, random() * 15.0f + 5.0f, random() * 200.0f - 100.0f));
- billboard->setMaterial(mCache->getResource<Material>("Materials/LitSmoke.xml"));
- billboard->setBillboardsSorted(true);
-
- std::vector<Billboard>& bb = billboard->getBillboards();
-
- for (unsigned i = 0; i < NUM_BILLBOARDS; ++i)
- {
- bb[i].mPosition = Vector3(random() * 15.0f - 7.5f, random() * 8.0f - 4.0f, random() * 15.0f - 7.5f);
- bb[i].mSize = Vector2(random() * 2.0f + 3.0f, random() * 2.0f + 3.0f);
- bb[i].mRotation = random() * 360.0f;
- bb[i].mEnabled = true;
- }
-
- billboard->updated();
-
- Entity* newEntity = mScene->createEntity();
- newEntity->addComponent(billboard);
- mBillboards.push_back(newEntity);
- }
-
- // Create lights
- for (unsigned i = 0; i < NUM_LIGHTS; ++i)
- {
- Light* light = new Light(octree);
-
- Vector3 position(
- random() * 150.0f - 75.0f,
- random() * 30.0f + 30.0f,
- random() * 150.0f - 75.0f
- );
-
- Color color(
- (rand() & 1) * 0.5f + 0.5f,
- (rand() & 1) * 0.5f + 0.5f,
- (rand() & 1) * 0.5f + 0.5f
- );
-
- if ((color.mR == 0.5f) && (color.mG == 0.5f) && (color.mB == 0.5f))
- color = Color(1.0f, 1.0f, 1.0f);
-
- float angle = random() * 360.0f;
-
- light->setPosition(position);
- light->setDirection(Vector3(sinf(angle * M_DEGTORAD), -1.0f, cosf(angle * M_DEGTORAD)));
- light->setLightType(LIGHT_SPOT);
- light->setRange(75.0f);
- light->setRampTexture(mCache->getResource<Texture2D>("Textures/RampExtreme.png"));
- light->setFov(15.0f);
- light->setColor(color);
- light->setSpecularIntensity(1.0f);
- light->setCastShadows(true);
- light->setShadowBias(BiasParameters(0.00002f, 0.0f));
- light->setShadowResolution(0.5f);
- // The spot lights will not have anything near them, so move the near plane of the shadow camera farther
- // for better shadow depth resolution
- light->setShadowNearFarRatio(0.01f);
-
- Entity* newEntity = mScene->createEntity();
- newEntity->addComponent(light);
- mLights.push_back(newEntity);
- }
- }
- void Application::handleUpdate(StringHash eventType, VariantMap& eventData)
- {
- using namespace Update;
-
- float timeStep = eventData[P_TIMESTEP].getFloat();
-
- if (!paused)
- {
- objectangle += 10.0f * timeStep;
-
- for (unsigned i = 0; i < mLights.size(); ++i)
- {
- Light* light = mLights[i]->getComponent<Light>();
- light->setRotation(Quaternion(0, objectangle * 2, 0));
- }
-
- for (unsigned i = 0; i < mAnimatingObjects.size(); ++i)
- {
- AnimatedModel* model = mAnimatingObjects[i]->getComponent<AnimatedModel>();
- const std::vector<AnimationState*>& anims = model->getAnimationStates();
- for (unsigned j = 0; j < anims.size(); ++j)
- anims[j]->addTime(timeStep);
- }
-
- for (unsigned i = 0; i < mBillboards.size(); ++i)
- {
- BillboardSet* billboard = mBillboards[i]->getComponent<BillboardSet>();
- std::vector<Billboard>& bb = billboard->getBillboards();
- for (unsigned j = 0; j < bb.size(); ++j)
- bb[j].mRotation += 50.0f * timeStep;
- billboard->updated();
- }
- }
-
- Input* input = mEngine->getInput();
-
- float speedMultiplier = 1.0f;
- if (input->getKeyDown(KEY_SHIFT))
- speedMultiplier = 5.0f;
- if (input->getKeyDown(KEY_CONTROL))
- speedMultiplier = 0.1f;
-
- if (input->getKeyDown('W'))
- mCameraEntity->getComponent<Camera>()->translateRelative(Vector3(0.0f,0.0f,10.0f) * timeStep * speedMultiplier);
- if (input->getKeyDown('S'))
- mCameraEntity->getComponent<Camera>()->translateRelative(Vector3(0.0f,0.0f,-10.0f) * timeStep * speedMultiplier);
- if (input->getKeyDown('A'))
- mCameraEntity->getComponent<Camera>()->translateRelative(Vector3(-10.0f,0.0f,0.0f) * timeStep * speedMultiplier);
- if (input->getKeyDown('D'))
- mCameraEntity->getComponent<Camera>()->translateRelative(Vector3(10.0f,0.0f,0.0f) * timeStep * speedMultiplier);
-
- if (input->getKeyPress('1'))
- {
- Renderer* renderer = mEngine->getRenderer();
-
- int nextRenderMode = renderer->getRenderMode();
- if (input->getKeyDown(KEY_SHIFT))
- {
- --nextRenderMode;
- if (nextRenderMode < 0)
- nextRenderMode = 2;
- }
- else
- {
- ++nextRenderMode;
- if (nextRenderMode > 2)
- nextRenderMode = 0;
- }
-
- renderer->setMode((RenderMode)nextRenderMode, renderer->getWidth(), renderer->getHeight(), renderer->getFullscreen(),
- renderer->getVsync(), renderer->getMultiSample());
- }
-
- if (input->getKeyPress('2'))
- {
- texturequality++;
- if (texturequality > 2)
- texturequality = 0;
-
- mEngine->getPipeline()->setTextureQuality(texturequality);
- }
-
- if (input->getKeyPress('3'))
- {
- materialquality++;
- if (materialquality > 2)
- materialquality = 0;
- mEngine->getPipeline()->setMaterialQuality(materialquality);
- }
-
- if (input->getKeyPress('4'))
- {
- usespecular = !usespecular;
- mEngine->getPipeline()->setSpecularLighting(usespecular);
- }
-
- if (input->getKeyPress('5'))
- {
- drawshadows = !drawshadows;
- mEngine->getPipeline()->setDrawShadows(drawshadows);
- }
-
- if (input->getKeyPress('6'))
- {
- shadowmapsize *= 2;
- if (shadowmapsize > 2048)
- shadowmapsize = 512;
-
- mEngine->getPipeline()->setShadowMapSize(shadowmapsize);
- }
-
- if (input->getKeyPress('7'))
- {
- hiresshadowmap = !hiresshadowmap;
- mEngine->getPipeline()->setShadowMapHiresDepth(hiresshadowmap);
- }
-
- if (input->getKeyPress('8'))
- {
- useocclusion = !useocclusion;
- mEngine->getPipeline()->setMaxOccluderTriangles(useocclusion ? 5000 : 0);
- }
-
- if (input->getKeyPress('L'))
- {
- Light* cameraLight = mCameraEntity->getComponent<Light>();
- attach = !attach;
- if (attach)
- {
- cameraLight->setPosition(Vector3::sZero);
- cameraLight->setRotation(Quaternion::sIdentity);
- mCameraEntity->getComponent<Camera>()->addChild(cameraLight);
- }
- else
- {
- // Detach child and set world transform to match what it was before detach
- mCameraEntity->getComponent<Camera>()->removeChild(cameraLight, true);
- }
- }
-
- if (input->getKeyPress(' '))
- {
- drawdebug++;
- if (drawdebug > 2) drawdebug = 0;
- mEngine->setDebugDrawMode(drawdebug);
- }
-
- if (input->getKeyPress('P'))
- {
- paused = !paused;
- }
-
- if (input->getKeyPress('C'))
- {
- Camera* camera = mCameraEntity->getComponent<Camera>();
- camera->setOrthographic(!camera->isOrthographic());
- }
-
- if (input->getKeyPress('O'))
- {
- if (!mOcclusionDebugImage)
- {
- try
- {
- Renderer* renderer = mEngine->getRenderer();
- UIElement* uiRoot = mEngine->getUIRoot();
-
- mOcclusionDebugTexture = new Texture2D(renderer, TEXTURE_DYNAMIC);
- mOcclusionDebugTexture->setNumLevels(1);
- mOcclusionDebugTexture->setSize(256, 256, D3DFMT_R32F);
- mOcclusionDebugImage = new BorderImage();
- mOcclusionDebugImage->setSize(256, 256);
- mOcclusionDebugImage->setTexture(mOcclusionDebugTexture);
- mOcclusionDebugImage->setAlignment(HA_RIGHT, VA_BOTTOM);
- uiRoot->addChild(mOcclusionDebugImage);
- }
- catch (...)
- {
- }
- }
- else
- {
- mOcclusionDebugImage->setVisible(!mOcclusionDebugImage->isVisible());
- }
- }
-
- if (input->getKeyPress('T'))
- mEngine->getDebugHud()->toggle(DEBUGHUD_SHOW_PROFILER);
-
- if (input->getKeyPress('F'))
- {
- Pipeline* pipeline = mEngine->getPipeline();
- EdgeFilterParameters params = pipeline->getEdgeFilter();
- if (params.mMaxFilter > 0.0f)
- params.mMaxFilter = 0.0f;
- else
- params.mMaxFilter = 1.0f;
- pipeline->setEdgeFilter(params);
- }
-
- if (input->getKeyPress(KEY_ESCAPE))
- mEngine->exit();
- }
- void Application::handlePostRenderUpdate(StringHash eventType, VariantMap& eventData)
- {
- using namespace PostRenderUpdate;
-
- float timeStep = eventData[P_TIMESTEP].getFloat();
-
- // Test world raycast
- Camera* camera = mCameraEntity->getComponent<Camera>();
- UI* ui = mEngine->getUI();
- Renderer* renderer = mEngine->getRenderer();
- DebugRenderer* debug = mEngine->getDebugRenderer();
-
- if (camera)
- {
- IntVector2 pos = ui->getCursorPosition();
- if (!ui->getElementAt(pos))
- {
- Ray cameraRay = camera->getScreenRay(((float)pos.mX) / renderer->getWidth(), ((float)pos.mY) / renderer->getHeight());
- std::vector<RayQueryResult> result;
- RayOctreeQuery query(cameraRay, result, NODE_GEOMETRY, NODE_BILLBOARDSET, false, false, 250.0f, RAY_TRIANGLE);
-
- mScene->getExtension<Octree>()->getNodes(query);
- if (result.size())
- {
- VolumeNode* node = result[0].mNode;
- Vector3 rayHitPos = cameraRay.mOrigin + query.mResult[0].mDistance * cameraRay.mDirection;
- debug->addBoundingBox(BoundingBox(-0.01f, 0.01f), Matrix4x3(rayHitPos, Quaternion::sIdentity, Vector3::sUnity), Color(1.0f, 1.0f, 1.0f));
-
- // Check for sub-object results (node-specific)
- if (result[0].mSubObject < M_MAX_UNSIGNED)
- {
- // Bone
- if (node->getNodeFlags() & NODE_ANIMATEDMODEL)
- {
- AnimatedModel* anim = static_cast<AnimatedModel*>(node);
- Bone* bone = anim->getSkeleton().getBone(result[0].mSubObject);
- debug->addBoundingBox(bone->getBoundingBox(), bone->getWorldTransform(), Color(1.0f, 1.0f, 1.0f));
- }
- // Instance
- else if (node->getNodeFlags() & NODE_INSTANCEDMODEL)
- {
- InstancedModel* instanced = static_cast<InstancedModel*>(node);
- Instance* instance = instanced->getInstance(result[0].mSubObject);
- Matrix4x3 transform(instance->mPosition, instance->mRotation, instance->mScale);
- if (instanced->getInstancesRelative())
- transform = instanced->getWorldTransform() * transform;
- debug->addBoundingBox(instanced->getBoundingBox().getTransformed(transform), Color(1.0f, 1.0f, 1.0f));
- }
- // Custom object subgeometry
- else if (node->getNodeFlags() & NODE_CUSTOMOBJECT)
- {
- CustomObject* custom = static_cast<CustomObject*>(node);
- const CustomGeometry* geom = custom->getGeometry(result[0].mSubObject);
- debug->addBoundingBox(geom->mBoundingBox.getTransformed(custom->getWorldTransform()), Color(1.0f, 1.0f, 1.0f));
- }
- }
- else
- debug->addBoundingBox(node->getWorldBoundingBox(), Color(1.0f, 1.0f, 1.0f));
- }
- }
- }
-
- // Update occlusion debug texture if visible
- if ((mOcclusionDebugImage) && (mOcclusionDebugImage->isVisible()))
- {
- PROFILE(App_UpdateOcclusionDebugTextures);
-
- static const float INV_Z_SCALE = 1.0f / (OCCLUSION_Z_SCALE);
-
- // Dump occlusion depth buffer to debug texture
- // Get an occlusion buffer matching the aspect ratio, it should be the main view occlusion buffer
- const OcclusionBuffer* buffer = mEngine->getPipeline()->getOcclusionBuffer(camera->getAspectRatio());
- if (buffer)
- {
- int width = buffer->getWidth();
- int height = buffer->getHeight();
- if (buffer->getBuffer())
- {
- mOcclusionDebugTexture->setSize(width, height, D3DFMT_R32F);
- mOcclusionDebugImage->setSize(width, height);
- mOcclusionDebugImage->setFullImageRect();
- D3DLOCKED_RECT hwRect;
- mOcclusionDebugTexture->lock(0, 0, &hwRect);
- for (int y = 0; y < height; ++y)
- {
- float* dest = (float*)(((unsigned char*)hwRect.pBits) + y * hwRect.Pitch);
- int* src = buffer->getBuffer() + y * width;
- for (int x = 0; x < width; ++x)
- {
- float depth = src[x] * INV_Z_SCALE;
- dest[x] = depth * 0.5f;
- }
- }
- mOcclusionDebugTexture->unlock();
- }
- }
- }
- }
- void Application::handleMouseButtonDown(StringHash eventType, VariantMap& eventData)
- {
- using namespace MouseButtonDown;
-
- int button = eventData[P_BUTTON].getInt();
- if (button == MOUSEB_RIGHT)
- {
- UIElement* cursor = mEngine->getUICursor();
- if (cursor)
- cursor->setVisible(false);
- }
-
- UI* ui = mEngine->getUI();
-
- if ((button == MOUSEB_LEFT) && (!ui->getElementAt(ui->getCursorPosition())))
- {
- // Test creating a new physics object
- if (mCameraEntity)
- {
- Camera* camera = mCameraEntity->getComponent<Camera>();
- Octree* octree = mScene->getExtension<Octree>();
- PhysicsWorld* world = mScene->getExtension<PhysicsWorld>();
-
- Entity* newEntity = mScene->createEntity();
-
- RigidBody* body = new RigidBody(world);
- body->setMode(PHYS_DYNAMIC);
- body->setPosition(camera->getPosition());
- body->setRotation(camera->getRotation());
- body->setScale(0.1f);
- body->setFriction(1.0f);
- body->setAngularMaxVelocity(500.0f);
- body->setCollisionShape(mCache->getResource<CollisionShape>("Physics/Box.xml"));
- body->setCollisionGroup(1);
- body->setCollisionMask(3);
- body->setLinearVelocity(camera->getUpVector() + camera->getForwardVector() * 10.0f);
-
- StaticModel* object = new StaticModel(octree);
- object->setModel(mCache->getResource<Model>("Models/Box.mdl"));
- object->setMaterial(mCache->getResource<Material>("Materials/Test.xml"));
- object->setCastShadows(true);
- object->setShadowDistance(75.0f);
- object->setDrawDistance(100.0f);
- body->addChild(object);
-
- newEntity->addComponent(body);
- newEntity->addComponent(object);
- }
- }
- }
- void Application::handleMouseButtonUp(StringHash eventType, VariantMap& eventData)
- {
- using namespace MouseButtonDown;
-
- if (eventData[P_BUTTON].getInt() == MOUSEB_RIGHT)
- {
- UIElement* cursor = mEngine->getUICursor();
- if (cursor)
- cursor->setVisible(true);
- }
- }
- void Application::handleMouseMove(StringHash eventType, VariantMap& eventData)
- {
- using namespace MouseMove;
-
- if (eventData[P_BUTTONS].getInt() & MOUSEB_RIGHT)
- {
- int mousedx = eventData[P_X].getInt();
- int mousedy = eventData[P_Y].getInt();
- yaw += mousedx / 10.0f;
- pitch += mousedy / 10.0f;
- if (pitch < -90.0f)
- pitch = -90.0f;
- if (pitch > 90.0f)
- pitch = 90.0f;
-
- if (mCameraEntity)
- mCameraEntity->getComponent<Camera>()->setRotation(Quaternion(yaw, Vector3::sUp) * Quaternion(pitch, Vector3::sRight));
- }
- }
- void calculateTangents(float* vertexData, unsigned vertexCount, const unsigned short* indexData, unsigned indexCount)
- {
- // Tangent generation from
- // http://www.terathon.com/code/tangent.html
-
- static const int V_OFS = 0;
- static const int N_OFS = 3;
- static const int UV_OFS = 6;
- static const int T_OFS = 8;
- static const int V_SIZE = 12;
-
- Vector3 *tan1 = new Vector3[vertexCount * 2];
- Vector3 *tan2 = tan1 + vertexCount;
- memset(tan1, 0, sizeof(Vector3) * vertexCount * 2);
-
- for (unsigned a = 0; a < indexCount; a += 3)
- {
- unsigned short i1 = indexData[a+0];
- unsigned short i2 = indexData[a+1];
- unsigned short i3 = indexData[a+2];
-
- const Vector3 v1 = Vector3(&vertexData[i1 * V_SIZE + V_OFS]);
- const Vector3 v2 = Vector3(&vertexData[i2 * V_SIZE + V_OFS]);
- const Vector3 v3 = Vector3 (&vertexData[i3 * V_SIZE + V_OFS]);
-
- const Vector2 w1 = Vector2(&vertexData[i1 * V_SIZE + UV_OFS]);
- const Vector2 w2 = Vector2(&vertexData[i2 * V_SIZE + UV_OFS]);
- const Vector2 w3 = Vector2(&vertexData[i3 * V_SIZE + UV_OFS]);
-
- float x1 = v2.mX - v1.mX;
- float x2 = v3.mX - v1.mX;
- float y1 = v2.mY - v1.mY;
- float y2 = v3.mY - v1.mY;
- float z1 = v2.mZ - v1.mZ;
- float z2 = v3.mZ - v1.mZ;
-
- float s1 = w2.mX - w1.mX;
- float s2 = w3.mX - w1.mX;
- float t1 = w2.mY - w1.mY;
- float t2 = w3.mY - w1.mY;
-
- float r = 1.0f / (s1 * t2 - s2 * t1);
- Vector3 sdir((t2 * x1 - t1 * x2) * r, (t2 * y1 - t1 * y2) * r,
- (t2 * z1 - t1 * z2) * r);
- Vector3 tdir((s1 * x2 - s2 * x1) * r, (s1 * y2 - s2 * y1) * r,
- (s1 * z2 - s2 * z1) * r);
-
- tan1[i1] += sdir;
- tan1[i2] += sdir;
- tan1[i3] += sdir;
-
- tan2[i1] += tdir;
- tan2[i2] += tdir;
- tan2[i3] += tdir;
- }
-
- for (unsigned a = 0; a < vertexCount; a++)
- {
- const Vector3 n = Vector3(&vertexData[a * V_SIZE + N_OFS]);
- const Vector3 t = Vector3(tan1[a]);
- Vector3 xyz;
- float w;
-
- // Gram-Schmidt orthogonalize
- xyz = (t - n * n.dotProduct(t)).getNormalized();
-
- // Calculate handedness
- w = n.crossProduct(t).dotProduct(tan2[a]) < 0.0f ? -1.0f : 1.0f;
-
- vertexData[a * V_SIZE + T_OFS] = xyz.mX;
- vertexData[a * V_SIZE + T_OFS + 1] = xyz.mY;
- vertexData[a * V_SIZE + T_OFS + 2] = xyz.mZ;
- vertexData[a * V_SIZE + T_OFS + 3] = w;
- }
-
- delete[] tan1;
- }
|