RefCounted.h 2.8 KB

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  1. //
  2. // Urho3D Engine
  3. // Copyright (c) 2008-2012 Lasse Öörni
  4. //
  5. // Permission is hereby granted, free of charge, to any person obtaining a copy
  6. // of this software and associated documentation files (the "Software"), to deal
  7. // in the Software without restriction, including without limitation the rights
  8. // to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
  9. // copies of the Software, and to permit persons to whom the Software is
  10. // furnished to do so, subject to the following conditions:
  11. //
  12. // The above copyright notice and this permission notice shall be included in
  13. // all copies or substantial portions of the Software.
  14. //
  15. // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
  16. // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
  17. // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
  18. // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
  19. // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
  20. // OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
  21. // THE SOFTWARE.
  22. //
  23. #pragma once
  24. /// Reference count structure.
  25. struct RefCount
  26. {
  27. /// Construct.
  28. RefCount() :
  29. refs_(0),
  30. weakRefs_(0)
  31. {
  32. }
  33. /// Destruct.
  34. ~RefCount()
  35. {
  36. // Set reference counts below zero to fire asserts if this object is still accessed
  37. refs_ = -1;
  38. weakRefs_ = -1;
  39. }
  40. /// Reference count. If below zero, the object has been destroyed.
  41. int refs_;
  42. /// Weak reference count.
  43. int weakRefs_;
  44. };
  45. /// Base class for intrusively reference-counted objects. These are noncopyable and non-assignable.
  46. class RefCounted
  47. {
  48. public:
  49. /// Construct. Allocate the reference count structure and set an initial self weak reference.
  50. RefCounted();
  51. /// Destruct. Mark as expired and also delete the reference count structure if no outside weak references exist.
  52. virtual ~RefCounted();
  53. /// Increment reference count. Can also be called outside of a SharedPtr for traditional reference counting.
  54. void AddRef();
  55. /// Decrement reference count and delete self if no more references. Can also be called outside of a SharedPtr for traditional reference counting.
  56. void ReleaseRef();
  57. /// Return reference count.
  58. int Refs() const;
  59. /// Return weak reference count.
  60. int WeakRefs() const;
  61. /// Return pointer to the reference count structure.
  62. RefCount* RefCountPtr() { return refCount_; }
  63. private:
  64. /// Prevent copy construction.
  65. RefCounted(const RefCounted& rhs);
  66. /// Prevent assignment.
  67. RefCounted& operator = (const RefCounted& rhs);
  68. /// Pointer to the reference count structure.
  69. RefCount* refCount_;
  70. };