OGLTextureCube.cpp 17 KB

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  1. //
  2. // Copyright (c) 2008-2013 the Urho3D project.
  3. //
  4. // Permission is hereby granted, free of charge, to any person obtaining a copy
  5. // of this software and associated documentation files (the "Software"), to deal
  6. // in the Software without restriction, including without limitation the rights
  7. // to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
  8. // copies of the Software, and to permit persons to whom the Software is
  9. // furnished to do so, subject to the following conditions:
  10. //
  11. // The above copyright notice and this permission notice shall be included in
  12. // all copies or substantial portions of the Software.
  13. //
  14. // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
  15. // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
  16. // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
  17. // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
  18. // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
  19. // OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
  20. // THE SOFTWARE.
  21. //
  22. #include "Precompiled.h"
  23. #include "Context.h"
  24. #include "FileSystem.h"
  25. #include "Graphics.h"
  26. #include "GraphicsEvents.h"
  27. #include "GraphicsImpl.h"
  28. #include "Log.h"
  29. #include "Profiler.h"
  30. #include "Renderer.h"
  31. #include "ResourceCache.h"
  32. #include "TextureCube.h"
  33. #include "XMLFile.h"
  34. #include "DebugNew.h"
  35. #ifdef _MSC_VER
  36. #pragma warning(disable:4355)
  37. #endif
  38. namespace Urho3D
  39. {
  40. TextureCube::TextureCube(Context* context) :
  41. Texture(context)
  42. {
  43. target_ = GL_TEXTURE_CUBE_MAP;
  44. // Default to clamp mode addressing
  45. addressMode_[COORD_U] = ADDRESS_CLAMP;
  46. addressMode_[COORD_V] = ADDRESS_CLAMP;
  47. addressMode_[COORD_W] = ADDRESS_CLAMP;
  48. for (unsigned i = 0; i < MAX_CUBEMAP_FACES; ++i)
  49. faceMemoryUse_[i] = 0;
  50. }
  51. TextureCube::~TextureCube()
  52. {
  53. Release();
  54. }
  55. void TextureCube::RegisterObject(Context* context)
  56. {
  57. context->RegisterFactory<TextureCube>();
  58. }
  59. void TextureCube::OnDeviceLost()
  60. {
  61. GPUObject::OnDeviceLost();
  62. for (unsigned i = 0; i < MAX_CUBEMAP_FACES; ++i)
  63. {
  64. if (renderSurfaces_[i])
  65. renderSurfaces_[i]->OnDeviceLost();
  66. }
  67. }
  68. void TextureCube::OnDeviceReset()
  69. {
  70. // If has a file name, reload through the resource cache. Otherwise just recreate.
  71. if (!object_)
  72. {
  73. if (!GetName().Trimmed().Empty())
  74. dataLost_ = !GetSubsystem<ResourceCache>()->ReloadResource(this);
  75. else
  76. {
  77. Create();
  78. dataLost_ = true;
  79. }
  80. }
  81. else if (dataPending_)
  82. {
  83. if (!GetName().Trimmed().Empty())
  84. dataLost_ = !GetSubsystem<ResourceCache>()->ReloadResource(this);
  85. else
  86. dataLost_ = true;
  87. }
  88. dataPending_ = false;
  89. }
  90. void TextureCube::Release()
  91. {
  92. if (object_)
  93. {
  94. if (!graphics_ || graphics_->IsDeviceLost())
  95. return;
  96. for (unsigned i = 0; i < MAX_TEXTURE_UNITS; ++i)
  97. {
  98. if (graphics_->GetTexture(i) == this)
  99. graphics_->SetTexture(i, 0);
  100. }
  101. for (unsigned i = 0; i < MAX_CUBEMAP_FACES; ++i)
  102. {
  103. if (renderSurfaces_[i])
  104. renderSurfaces_[i]->Release();
  105. }
  106. glDeleteTextures(1, &object_);
  107. object_ = 0;
  108. }
  109. }
  110. bool TextureCube::SetSize(int size, unsigned format, TextureUsage usage)
  111. {
  112. if (size <= 0)
  113. {
  114. LOGERROR("Zero or negative cube texture size");
  115. return false;
  116. }
  117. if (usage == TEXTURE_DEPTHSTENCIL)
  118. {
  119. LOGERROR("Depth-stencil usage not supported for cube maps");
  120. return false;
  121. }
  122. // Delete the old rendersurfaces if any
  123. for (unsigned i = 0; i < MAX_CUBEMAP_FACES; ++i)
  124. {
  125. renderSurfaces_[i].Reset();
  126. faceMemoryUse_[i] = 0;
  127. }
  128. usage_ = usage;
  129. if (usage == TEXTURE_RENDERTARGET)
  130. {
  131. for (unsigned i = 0; i < MAX_CUBEMAP_FACES; ++i)
  132. {
  133. renderSurfaces_[i] = new RenderSurface(this);
  134. renderSurfaces_[i]->SetTarget(GL_TEXTURE_CUBE_MAP_POSITIVE_X + i);
  135. }
  136. // Nearest filtering and mipmaps disabled by default
  137. filterMode_ = FILTER_NEAREST;
  138. requestedLevels_ = 1;
  139. }
  140. if (usage == TEXTURE_RENDERTARGET)
  141. SubscribeToEvent(E_RENDERSURFACEUPDATE, HANDLER(TextureCube, HandleRenderSurfaceUpdate));
  142. else
  143. UnsubscribeFromEvent(E_RENDERSURFACEUPDATE);
  144. width_ = size;
  145. height_ = size;
  146. format_ = format;
  147. return Create();
  148. }
  149. bool TextureCube::SetData(CubeMapFace face, unsigned level, int x, int y, int width, int height, const void* data)
  150. {
  151. if (!object_ || !graphics_)
  152. {
  153. LOGERROR("No texture created, can not set data");
  154. return false;
  155. }
  156. if (!data)
  157. {
  158. LOGERROR("Null source for setting data");
  159. return false;
  160. }
  161. if (level >= levels_)
  162. {
  163. LOGERROR("Illegal mip level for setting data");
  164. return false;
  165. }
  166. if (graphics_->IsDeviceLost())
  167. {
  168. LOGWARNING("Texture data assignment while device is lost");
  169. dataPending_ = true;
  170. return true;
  171. }
  172. if (IsCompressed())
  173. {
  174. x &= ~3;
  175. y &= ~3;
  176. }
  177. int levelWidth = GetLevelWidth(level);
  178. int levelHeight = GetLevelHeight(level);
  179. if (x < 0 || x + width > levelWidth || y < 0 || y + height > levelHeight || width <= 0 || height <= 0)
  180. {
  181. LOGERROR("Illegal dimensions for setting data");
  182. return false;
  183. }
  184. graphics_->SetTextureForUpdate(this);
  185. bool wholeLevel = x == 0 && y == 0 && width == levelWidth && height == levelHeight;
  186. unsigned format = GetSRGB() ? GetSRGBFormat(format_) : format_;
  187. if (!IsCompressed())
  188. {
  189. if (wholeLevel)
  190. glTexImage2D(GL_TEXTURE_CUBE_MAP_POSITIVE_X + face, level, format, width, height, 0, GetExternalFormat(format_),
  191. GetDataType(format_), data);
  192. else
  193. glTexSubImage2D(GL_TEXTURE_CUBE_MAP_POSITIVE_X + face, level, x, y, width, height, GetExternalFormat(format_),
  194. GetDataType(format_), data);
  195. }
  196. else
  197. {
  198. if (wholeLevel)
  199. glCompressedTexImage2D(GL_TEXTURE_CUBE_MAP_POSITIVE_X + face, level, format, width, height, 0,
  200. GetDataSize(width, height), data);
  201. else
  202. glCompressedTexSubImage2D(GL_TEXTURE_CUBE_MAP_POSITIVE_X + face, level, x, y, width, height, format,
  203. GetDataSize(width, height), data);
  204. }
  205. graphics_->SetTexture(0, 0);
  206. return true;
  207. }
  208. bool TextureCube::Load(Deserializer& source)
  209. {
  210. PROFILE(LoadTextureCube);
  211. ResourceCache* cache = GetSubsystem<ResourceCache>();
  212. // In headless mode, do not actually load the texture, just return success
  213. if (!graphics_)
  214. return true;
  215. // If device is lost, retry later
  216. if (graphics_->IsDeviceLost())
  217. {
  218. LOGWARNING("Texture load while device is lost");
  219. dataPending_ = true;
  220. return true;
  221. }
  222. // If over the texture budget, see if materials can be freed to allow textures to be freed
  223. CheckTextureBudget(GetTypeStatic());
  224. String texPath, texName, texExt;
  225. SplitPath(GetName(), texPath, texName, texExt);
  226. SharedPtr<XMLFile> xml(new XMLFile(context_));
  227. if (!xml->Load(source))
  228. return false;
  229. LoadParameters(xml);
  230. XMLElement textureElem = xml->GetRoot();
  231. XMLElement faceElem = textureElem.GetChild("face");
  232. unsigned faces = 0;
  233. while (faceElem && faces < MAX_CUBEMAP_FACES)
  234. {
  235. String name = faceElem.GetAttribute("name");
  236. String faceTexPath, faceTexName, faceTexExt;
  237. SplitPath(name, faceTexPath, faceTexName, faceTexExt);
  238. // If path is empty, add the XML file path
  239. if (faceTexPath.Empty())
  240. name = texPath + name;
  241. SharedPtr<Image> image(cache->GetResource<Image>(name));
  242. Load((CubeMapFace)faces, image);
  243. ++faces;
  244. faceElem = faceElem.GetNext("face");
  245. }
  246. return true;
  247. }
  248. bool TextureCube::Load(CubeMapFace face, Deserializer& source)
  249. {
  250. PROFILE(LoadTextureCube);
  251. SharedPtr<Image> image(new Image(context_));
  252. if (!image->Load(source))
  253. return false;
  254. return Load(face, image);
  255. }
  256. bool TextureCube::Load(CubeMapFace face, SharedPtr<Image> image, bool useAlpha)
  257. {
  258. if (!image)
  259. {
  260. LOGERROR("Null image, can not load texture");
  261. return false;
  262. }
  263. unsigned memoryUse = 0;
  264. int quality = QUALITY_HIGH;
  265. Renderer* renderer = GetSubsystem<Renderer>();
  266. if (renderer)
  267. quality = renderer->GetTextureQuality();
  268. if (!image->IsCompressed())
  269. {
  270. unsigned char* levelData = image->GetData();
  271. int levelWidth = image->GetWidth();
  272. int levelHeight = image->GetHeight();
  273. unsigned components = image->GetComponents();
  274. unsigned format = 0;
  275. if (levelWidth != levelHeight)
  276. {
  277. LOGERROR("Cube texture width not equal to height");
  278. return false;
  279. }
  280. // Discard unnecessary mip levels
  281. for (unsigned i = 0; i < mipsToSkip_[quality]; ++i)
  282. {
  283. image = image->GetNextLevel();
  284. levelData = image->GetData();
  285. levelWidth = image->GetWidth();
  286. levelHeight = image->GetHeight();
  287. }
  288. switch (components)
  289. {
  290. case 1:
  291. format = useAlpha ? Graphics::GetAlphaFormat() : Graphics::GetLuminanceFormat();
  292. break;
  293. case 2:
  294. format = Graphics::GetLuminanceAlphaFormat();
  295. break;
  296. case 3:
  297. format = Graphics::GetRGBFormat();
  298. break;
  299. case 4:
  300. format = Graphics::GetRGBAFormat();
  301. break;
  302. }
  303. // Create the texture when face 0 is being loaded, check that rest of the faces are same size & format
  304. if (!face)
  305. SetSize(levelWidth, format);
  306. else
  307. {
  308. if (!object_)
  309. {
  310. LOGERROR("Cube texture face 0 must be loaded first");
  311. return false;
  312. }
  313. if (levelWidth != width_ || format != format_)
  314. {
  315. LOGERROR("Cube texture face does not match size or format of face 0");
  316. return false;
  317. }
  318. }
  319. for (unsigned i = 0; i < levels_; ++i)
  320. {
  321. SetData(face, i, 0, 0, levelWidth, levelHeight, levelData);
  322. memoryUse += levelWidth * levelHeight * components;
  323. if (i < levels_ - 1)
  324. {
  325. image = image->GetNextLevel();
  326. levelData = image->GetData();
  327. levelWidth = image->GetWidth();
  328. levelHeight = image->GetHeight();
  329. }
  330. }
  331. }
  332. else
  333. {
  334. int width = image->GetWidth();
  335. int height = image->GetHeight();
  336. unsigned levels = image->GetNumCompressedLevels();
  337. unsigned format = graphics_->GetFormat(image->GetCompressedFormat());
  338. bool needDecompress = false;
  339. if (width != height)
  340. {
  341. LOGERROR("Cube texture width not equal to height");
  342. return false;
  343. }
  344. if (!format)
  345. {
  346. format = Graphics::GetRGBAFormat();
  347. needDecompress = true;
  348. }
  349. unsigned mipsToSkip = mipsToSkip_[quality];
  350. if (mipsToSkip >= levels)
  351. mipsToSkip = levels - 1;
  352. while (mipsToSkip && (width / (1 << mipsToSkip) < 4 || height / (1 << mipsToSkip) < 4))
  353. --mipsToSkip;
  354. width /= (1 << mipsToSkip);
  355. height /= (1 << mipsToSkip);
  356. // Create the texture when face 0 is being loaded, assume rest of the faces are same size & format
  357. if (!face)
  358. {
  359. SetNumLevels(Max((int)(levels - mipsToSkip), 1));
  360. SetSize(width, format);
  361. }
  362. else
  363. {
  364. if (!object_)
  365. {
  366. LOGERROR("Cube texture face 0 must be loaded first");
  367. return false;
  368. }
  369. if (width != width_ || format != format_)
  370. {
  371. LOGERROR("Cube texture face does not match size or format of face 0");
  372. return false;
  373. }
  374. }
  375. for (unsigned i = 0; i < levels_ && i < levels - mipsToSkip; ++i)
  376. {
  377. CompressedLevel level = image->GetCompressedLevel(i + mipsToSkip);
  378. if (!needDecompress)
  379. {
  380. SetData(face, i, 0, 0, level.width_, level.height_, level.data_);
  381. memoryUse += level.rows_ * level.rowSize_;
  382. }
  383. else
  384. {
  385. unsigned char* rgbaData = new unsigned char[level.width_ * level.height_ * 4];
  386. level.Decompress(rgbaData);
  387. SetData(face, i, 0, 0, level.width_, level.height_, rgbaData);
  388. memoryUse += level.width_ * level.height_ * 4;
  389. delete[] rgbaData;
  390. }
  391. }
  392. }
  393. faceMemoryUse_[face] = memoryUse;
  394. unsigned totalMemoryUse = sizeof(TextureCube);
  395. for (unsigned i = 0; i < MAX_CUBEMAP_FACES; ++i)
  396. totalMemoryUse += faceMemoryUse_[i];
  397. SetMemoryUse(totalMemoryUse);
  398. return true;
  399. }
  400. bool TextureCube::GetData(CubeMapFace face, unsigned level, void* dest) const
  401. {
  402. #ifndef GL_ES_VERSION_2_0
  403. if (!object_ || !graphics_)
  404. {
  405. LOGERROR("No texture created, can not get data");
  406. return false;
  407. }
  408. if (!dest)
  409. {
  410. LOGERROR("Null destination for getting data");
  411. return false;
  412. }
  413. if (level >= levels_)
  414. {
  415. LOGERROR("Illegal mip level for getting data");
  416. return false;
  417. }
  418. if (graphics_->IsDeviceLost())
  419. {
  420. LOGWARNING("Getting texture data while device is lost");
  421. return false;
  422. }
  423. graphics_->SetTextureForUpdate(const_cast<TextureCube*>(this));
  424. if (!IsCompressed())
  425. glGetTexImage(GL_TEXTURE_CUBE_MAP_POSITIVE_X + face, level, GetExternalFormat(format_), GetDataType(format_), dest);
  426. else
  427. glGetCompressedTexImage(GL_TEXTURE_CUBE_MAP_POSITIVE_X + face, level, dest);
  428. graphics_->SetTexture(0, 0);
  429. return true;
  430. #else
  431. LOGERROR("Getting texture data not supported");
  432. return false;
  433. #endif
  434. }
  435. bool TextureCube::Create()
  436. {
  437. Release();
  438. if (!graphics_ || !width_ || !height_)
  439. return false;
  440. if (graphics_->IsDeviceLost())
  441. {
  442. LOGWARNING("Texture creation while device is lost");
  443. return true;
  444. }
  445. glGenTextures(1, &object_);
  446. // Ensure that our texture is bound to OpenGL texture unit 0
  447. graphics_->SetTextureForUpdate(this);
  448. // If not compressed, create the initial level 0 texture with null data
  449. unsigned format = GetSRGB() ? GetSRGBFormat(format_) : format_;
  450. unsigned externalFormat = GetExternalFormat(format_);
  451. unsigned dataType = GetDataType(format_);
  452. bool success = true;
  453. if (!IsCompressed())
  454. {
  455. glGetError();
  456. for (unsigned i = 0; i < MAX_CUBEMAP_FACES; ++i)
  457. {
  458. glTexImage2D(GL_TEXTURE_CUBE_MAP_POSITIVE_X + i, 0, format, width_, height_, 0, externalFormat, dataType, 0);
  459. if (glGetError())
  460. success = false;
  461. }
  462. }
  463. if (!success)
  464. LOGERROR("Failed to create texture");
  465. // Set mipmapping
  466. levels_ = requestedLevels_;
  467. if (!levels_)
  468. {
  469. unsigned maxSize = Max((int)width_, (int)height_);
  470. while (maxSize)
  471. {
  472. maxSize >>= 1;
  473. ++levels_;
  474. }
  475. }
  476. #ifndef GL_ES_VERSION_2_0
  477. glTexParameteri(target_, GL_TEXTURE_BASE_LEVEL, 0);
  478. glTexParameteri(target_, GL_TEXTURE_MAX_LEVEL, levels_ - 1);
  479. #endif
  480. // Set initial parameters, then unbind the texture
  481. UpdateParameters();
  482. graphics_->SetTexture(0, 0);
  483. return success;
  484. }
  485. void TextureCube::HandleRenderSurfaceUpdate(StringHash eventType, VariantMap& eventData)
  486. {
  487. for (unsigned i = 0; i < MAX_CUBEMAP_FACES; ++i)
  488. {
  489. if (renderSurfaces_[i] && renderSurfaces_[i]->GetUpdateMode() == SURFACE_UPDATEALWAYS)
  490. renderSurfaces_[i]->QueueUpdate();
  491. }
  492. }
  493. }