EditorView.as 70 KB

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  1. // Urho3D editor view & camera functions
  2. WeakHandle previewCamera;
  3. Node@ cameraNode;
  4. Camera@ camera;
  5. Node@ gridNode;
  6. CustomGeometry@ grid;
  7. UIElement@ viewportUI; // holds the viewport ui, convienent for clearing and hiding
  8. uint setViewportCursor = 0; // used to set cursor in post update
  9. uint resizingBorder = 0; // current border that is dragging
  10. uint viewportMode = VIEWPORT_SINGLE;
  11. int viewportBorderOffset = 2; // used to center borders over viewport seams, should be half of width
  12. int viewportBorderWidth = 4; // width of a viewport resize border
  13. IntRect viewportArea; // the area where the editor viewport is. if we ever want to have the viewport not take up the whole screen this abstracts that
  14. IntRect viewportUIClipBorder = IntRect(27, 60, 0, 0); // used to clip viewport borders, the borders are ugly when going behind the transparent toolbars
  15. RenderPath@ renderPath; // Renderpath to use on all views
  16. String renderPathName;
  17. bool mouseWheelCameraPosition = false;
  18. bool contextMenuActionWaitFrame = false;
  19. bool cameraFlyMode = true;
  20. int hotKeyMode = 0; // used for checking that kind of style manipulation user are prefer (see HotKeysMode)
  21. Vector3 lastSelectedNodesCenterPoint = Vector3(0,0,0); // for Blender mode to avoid own origin rotation when no nodes are selected. preserve last center for this
  22. WeakHandle lastSelectedNode = null;
  23. WeakHandle lastSelectedDrawable = null;
  24. WeakHandle lastSelectedComponent = null;
  25. bool viewCloser = false;
  26. Component@ coloringComponent = null;
  27. String coloringTypeName;
  28. String coloringPropertyName;
  29. Color coloringOldColor;
  30. float coloringOldScalar;
  31. const uint VIEWPORT_BORDER_H = 0x00000001;
  32. const uint VIEWPORT_BORDER_H1 = 0x00000002;
  33. const uint VIEWPORT_BORDER_H2 = 0x00000004;
  34. const uint VIEWPORT_BORDER_V = 0x00000010;
  35. const uint VIEWPORT_BORDER_V1 = 0x00000020;
  36. const uint VIEWPORT_BORDER_V2 = 0x00000040;
  37. const uint VIEWPORT_SINGLE = 0x00000000;
  38. const uint VIEWPORT_TOP = 0x00000100;
  39. const uint VIEWPORT_BOTTOM = 0x00000200;
  40. const uint VIEWPORT_LEFT = 0x00000400;
  41. const uint VIEWPORT_RIGHT = 0x00000800;
  42. const uint VIEWPORT_TOP_LEFT = 0x00001000;
  43. const uint VIEWPORT_TOP_RIGHT = 0x00002000;
  44. const uint VIEWPORT_BOTTOM_LEFT = 0x00004000;
  45. const uint VIEWPORT_BOTTOM_RIGHT = 0x00008000;
  46. // Combinations for easier testing
  47. const uint VIEWPORT_BORDER_H_ANY = 0x00000007;
  48. const uint VIEWPORT_BORDER_V_ANY = 0x00000070;
  49. const uint VIEWPORT_SPLIT_H = 0x0000f300;
  50. const uint VIEWPORT_SPLIT_V = 0x0000fc00;
  51. const uint VIEWPORT_SPLIT_HV = 0x0000f000;
  52. const uint VIEWPORT_TOP_ANY = 0x00003300;
  53. const uint VIEWPORT_BOTTOM_ANY = 0x0000c200;
  54. const uint VIEWPORT_LEFT_ANY = 0x00005400;
  55. const uint VIEWPORT_RIGHT_ANY = 0x0000c800;
  56. const uint VIEWPORT_QUAD = 0x0000f000;
  57. enum HotKeysMode
  58. {
  59. HOTKEYS_MODE_STANDARD = 0,
  60. HOTKEYS_MODE_BLENDER
  61. }
  62. enum EditMode
  63. {
  64. EDIT_MOVE = 0,
  65. EDIT_ROTATE,
  66. EDIT_SCALE,
  67. EDIT_SELECT,
  68. EDIT_SPAWN
  69. }
  70. enum AxisMode
  71. {
  72. AXIS_WORLD = 0,
  73. AXIS_LOCAL
  74. }
  75. enum SnapScaleMode
  76. {
  77. SNAP_SCALE_FULL = 0,
  78. SNAP_SCALE_HALF,
  79. SNAP_SCALE_QUARTER
  80. }
  81. // Holds info about a viewport such as camera settings and splits up shared resources
  82. class ViewportContext
  83. {
  84. float cameraYaw = 0;
  85. float cameraPitch = 0;
  86. Camera@ camera;
  87. Node@ cameraNode;
  88. SoundListener@ soundListener;
  89. Viewport@ viewport;
  90. bool enabled = false;
  91. uint index = 0;
  92. uint viewportId = 0;
  93. UIElement@ viewportContextUI;
  94. UIElement@ statusBar;
  95. Text@ cameraPosText;
  96. Window@ settingsWindow;
  97. LineEdit@ cameraPosX;
  98. LineEdit@ cameraPosY;
  99. LineEdit@ cameraPosZ;
  100. LineEdit@ cameraRotX;
  101. LineEdit@ cameraRotY;
  102. LineEdit@ cameraRotZ;
  103. LineEdit@ cameraZoom;
  104. LineEdit@ cameraOrthoSize;
  105. CheckBox@ cameraOrthographic;
  106. ViewportContext(IntRect viewRect, uint index_, uint viewportId_)
  107. {
  108. cameraNode = Node();
  109. camera = cameraNode.CreateComponent("Camera");
  110. camera.fillMode = fillMode;
  111. soundListener = cameraNode.CreateComponent("SoundListener");
  112. viewport = Viewport(editorScene, camera, viewRect, renderPath);
  113. index = index_;
  114. viewportId = viewportId_;
  115. camera.viewMask = 0xffffffff; // It's easier to only have 1 gizmo active this viewport is shared with the gizmo
  116. }
  117. void ResetCamera()
  118. {
  119. cameraNode.position = Vector3(0, 5, -10);
  120. // Look at the origin so user can see the scene.
  121. cameraNode.rotation = Quaternion(Vector3(0, 0, 1), -cameraNode.position);
  122. ReacquireCameraYawPitch();
  123. UpdateSettingsUI();
  124. }
  125. void ReacquireCameraYawPitch()
  126. {
  127. cameraYaw = cameraNode.rotation.yaw;
  128. cameraPitch = cameraNode.rotation.pitch;
  129. }
  130. void CreateViewportContextUI()
  131. {
  132. Font@ font = cache.GetResource("Font", "Fonts/Anonymous Pro.ttf");
  133. viewportContextUI = UIElement();
  134. viewportUI.AddChild(viewportContextUI);
  135. viewportContextUI.SetPosition(viewport.rect.left, viewport.rect.top);
  136. viewportContextUI.SetFixedSize(viewport.rect.width, viewport.rect.height);
  137. viewportContextUI.clipChildren = true;
  138. statusBar = BorderImage("ToolBar");
  139. statusBar.style = "EditorToolBar";
  140. viewportContextUI.AddChild(statusBar);
  141. statusBar.SetLayout(LM_HORIZONTAL);
  142. statusBar.SetAlignment(HA_LEFT, VA_BOTTOM);
  143. statusBar.layoutSpacing = 4;
  144. statusBar.opacity = uiMaxOpacity;
  145. Button@ settingsButton = CreateSmallToolBarButton("Settings");
  146. statusBar.AddChild(settingsButton);
  147. cameraPosText = Text();
  148. statusBar.AddChild(cameraPosText);
  149. cameraPosText.SetFont(font, 11);
  150. cameraPosText.color = Color(1, 1, 0);
  151. cameraPosText.textEffect = TE_SHADOW;
  152. cameraPosText.priority = -100;
  153. settingsWindow = LoadEditorUI("UI/EditorViewport.xml");
  154. settingsWindow.opacity = uiMaxOpacity;
  155. settingsWindow.visible = false;
  156. viewportContextUI.AddChild(settingsWindow);
  157. cameraPosX = settingsWindow.GetChild("PositionX", true);
  158. cameraPosY = settingsWindow.GetChild("PositionY", true);
  159. cameraPosZ = settingsWindow.GetChild("PositionZ", true);
  160. cameraRotX = settingsWindow.GetChild("RotationX", true);
  161. cameraRotY = settingsWindow.GetChild("RotationY", true);
  162. cameraRotZ = settingsWindow.GetChild("RotationZ", true);
  163. cameraOrthographic = settingsWindow.GetChild("Orthographic", true);
  164. cameraZoom = settingsWindow.GetChild("Zoom", true);
  165. cameraOrthoSize = settingsWindow.GetChild("OrthoSize", true);
  166. SubscribeToEvent(cameraPosX, "TextChanged", "HandleSettingsLineEditTextChange");
  167. SubscribeToEvent(cameraPosY, "TextChanged", "HandleSettingsLineEditTextChange");
  168. SubscribeToEvent(cameraPosZ, "TextChanged", "HandleSettingsLineEditTextChange");
  169. SubscribeToEvent(cameraRotX, "TextChanged", "HandleSettingsLineEditTextChange");
  170. SubscribeToEvent(cameraRotY, "TextChanged", "HandleSettingsLineEditTextChange");
  171. SubscribeToEvent(cameraRotZ, "TextChanged", "HandleSettingsLineEditTextChange");
  172. SubscribeToEvent(cameraZoom, "TextChanged", "HandleSettingsLineEditTextChange");
  173. SubscribeToEvent(cameraOrthoSize, "TextChanged", "HandleSettingsLineEditTextChange");
  174. SubscribeToEvent(cameraOrthographic, "Toggled", "HandleOrthographicToggled");
  175. SubscribeToEvent(settingsButton, "Released", "ToggleViewportSettingsWindow");
  176. SubscribeToEvent(settingsWindow.GetChild("ResetCamera", true), "Released", "ResetCamera");
  177. SubscribeToEvent(settingsWindow.GetChild("CopyTransform", true), "Released", "HandleCopyTransformClicked");
  178. SubscribeToEvent(settingsWindow.GetChild("CloseButton", true), "Released", "CloseViewportSettingsWindow");
  179. SubscribeToEvent(settingsWindow.GetChild("Refresh", true), "Released", "UpdateSettingsUI");
  180. HandleResize();
  181. }
  182. void HandleResize()
  183. {
  184. viewportContextUI.SetPosition(viewport.rect.left, viewport.rect.top);
  185. viewportContextUI.SetFixedSize(viewport.rect.width, viewport.rect.height);
  186. if (viewport.rect.left < 34)
  187. {
  188. statusBar.layoutBorder = IntRect(34 - viewport.rect.left, 4, 4, 8);
  189. IntVector2 pos = settingsWindow.position;
  190. pos.x = 32 - viewport.rect.left;
  191. settingsWindow.position = pos;
  192. }
  193. else
  194. {
  195. statusBar.layoutBorder = IntRect(8, 4, 4, 8);
  196. IntVector2 pos = settingsWindow.position;
  197. pos.x = 5;
  198. settingsWindow.position = pos;
  199. }
  200. statusBar.SetFixedSize(viewport.rect.width, 22);
  201. }
  202. void ToggleOrthographic()
  203. {
  204. SetOrthographic(!camera.orthographic);
  205. }
  206. void SetOrthographic(bool orthographic)
  207. {
  208. camera.orthographic = orthographic;
  209. UpdateSettingsUI();
  210. }
  211. void Update(float timeStep)
  212. {
  213. Vector3 cameraPos = cameraNode.position;
  214. String xText(cameraPos.x);
  215. String yText(cameraPos.y);
  216. String zText(cameraPos.z);
  217. xText.Resize(8);
  218. yText.Resize(8);
  219. zText.Resize(8);
  220. cameraPosText.text = String(
  221. "Pos: " + xText + " " + yText + " " + zText +
  222. " Zoom: " + camera.zoom);
  223. cameraPosText.size = cameraPosText.minSize;
  224. }
  225. void ToggleViewportSettingsWindow()
  226. {
  227. if (settingsWindow.visible)
  228. CloseViewportSettingsWindow();
  229. else
  230. OpenViewportSettingsWindow();
  231. }
  232. void OpenViewportSettingsWindow()
  233. {
  234. UpdateSettingsUI();
  235. /* settingsWindow.position = */
  236. settingsWindow.visible = true;
  237. settingsWindow.BringToFront();
  238. }
  239. void CloseViewportSettingsWindow()
  240. {
  241. settingsWindow.visible = false;
  242. }
  243. void UpdateSettingsUI()
  244. {
  245. cameraPosX.text = String(Floor(cameraNode.position.x * 1000) / 1000);
  246. cameraPosY.text = String(Floor(cameraNode.position.y * 1000) / 1000);
  247. cameraPosZ.text = String(Floor(cameraNode.position.z * 1000) / 1000);
  248. cameraRotX.text = String(Floor(cameraNode.rotation.pitch * 1000) / 1000);
  249. cameraRotY.text = String(Floor(cameraNode.rotation.yaw * 1000) / 1000);
  250. cameraRotZ.text = String(Floor(cameraNode.rotation.roll * 1000) / 1000);
  251. cameraZoom.text = String(Floor(camera.zoom * 1000) / 1000);
  252. cameraOrthoSize.text = String(Floor(camera.orthoSize * 1000) / 1000);
  253. cameraOrthographic.checked = camera.orthographic;
  254. }
  255. void HandleOrthographicToggled(StringHash eventType, VariantMap& eventData)
  256. {
  257. SetOrthographic(cameraOrthographic.checked);
  258. }
  259. void HandleSettingsLineEditTextChange(StringHash eventType, VariantMap& eventData)
  260. {
  261. LineEdit@ element = eventData["Element"].GetPtr();
  262. if (element.text == "")
  263. return;
  264. if (element is cameraRotX || element is cameraRotY || element is cameraRotZ)
  265. {
  266. Vector3 euler = cameraNode.rotation.eulerAngles;
  267. if (element is cameraRotX)
  268. euler.x = element.text.ToFloat();
  269. else if (element is cameraRotY)
  270. euler.y = element.text.ToFloat();
  271. else if (element is cameraRotZ)
  272. euler.z = element.text.ToFloat();
  273. cameraNode.rotation = Quaternion(euler);
  274. }
  275. else if (element is cameraPosX || element is cameraPosY || element is cameraPosZ)
  276. {
  277. Vector3 pos = cameraNode.position;
  278. if (element is cameraPosX)
  279. pos.x = element.text.ToFloat();
  280. else if (element is cameraPosY)
  281. pos.y = element.text.ToFloat();
  282. else if (element is cameraPosZ)
  283. pos.z = element.text.ToFloat();
  284. cameraNode.position = pos;
  285. }
  286. else if (element is cameraZoom)
  287. camera.zoom = element.text.ToFloat();
  288. else if (element is cameraOrthoSize)
  289. camera.orthoSize = element.text.ToFloat();
  290. }
  291. void HandleCopyTransformClicked(StringHash eventType, VariantMap& eventData)
  292. {
  293. if (editNode !is null)
  294. {
  295. editNode.position = cameraNode.position;
  296. editNode.rotation = cameraNode.rotation;
  297. }
  298. }
  299. }
  300. Array<ViewportContext@> viewports;
  301. ViewportContext@ activeViewport;
  302. Text@ editorModeText;
  303. Text@ renderStatsText;
  304. EditMode editMode = EDIT_MOVE;
  305. AxisMode axisMode = AXIS_WORLD;
  306. FillMode fillMode = FILL_SOLID;
  307. SnapScaleMode snapScaleMode = SNAP_SCALE_FULL;
  308. float viewNearClip = 0.1;
  309. float viewFarClip = 1000.0;
  310. float viewFov = 45.0;
  311. float cameraBaseSpeed = 10;
  312. float cameraBaseRotationSpeed = 0.2;
  313. float cameraShiftSpeedMultiplier = 5;
  314. float moveStep = 0.5;
  315. float rotateStep = 5;
  316. float scaleStep = 0.1;
  317. float snapScale = 1.0;
  318. bool limitRotation = false;
  319. bool moveSnap = false;
  320. bool rotateSnap = false;
  321. bool scaleSnap = false;
  322. bool renderingDebug = false;
  323. bool physicsDebug = false;
  324. bool octreeDebug = false;
  325. int pickMode = PICK_GEOMETRIES;
  326. bool orbiting = false;
  327. enum MouseOrbitMode
  328. {
  329. ORBIT_RELATIVE = 0,
  330. ORBIT_WRAP
  331. }
  332. bool toggledMouseLock = false;
  333. int mouseOrbitMode = ORBIT_RELATIVE;
  334. bool mmbPanMode = false;
  335. enum NewNodeMode
  336. {
  337. NEW_NODE_CAMERA_DIST = 0,
  338. NEW_NODE_IN_CENTER,
  339. NEW_NODE_RAYCAST
  340. }
  341. float newNodeDistance = 20;
  342. int newNodeMode = NEW_NODE_CAMERA_DIST;
  343. bool showGrid = true;
  344. bool grid2DMode = false;
  345. uint gridSize = 16;
  346. uint gridSubdivisions = 3;
  347. float gridScale = 8.0;
  348. Color gridColor(0.1, 0.1, 0.1);
  349. Color gridSubdivisionColor(0.05, 0.05, 0.05);
  350. Color gridXColor(0.5, 0.1, 0.1);
  351. Color gridYColor(0.1, 0.5, 0.1);
  352. Color gridZColor(0.1, 0.1, 0.5);
  353. Array<int> pickModeDrawableFlags = {
  354. DRAWABLE_GEOMETRY,
  355. DRAWABLE_LIGHT,
  356. DRAWABLE_ZONE
  357. };
  358. Array<String> editModeText = {
  359. "Move",
  360. "Rotate",
  361. "Scale",
  362. "Select",
  363. "Spawn"
  364. };
  365. Array<String> axisModeText = {
  366. "World",
  367. "Local"
  368. };
  369. Array<String> pickModeText = {
  370. "Geometries",
  371. "Lights",
  372. "Zones",
  373. "Rigidbodies",
  374. "UI-elements"
  375. };
  376. Array<String> fillModeText = {
  377. "Solid",
  378. "Wire",
  379. "Point"
  380. };
  381. void SetRenderPath(const String&in newRenderPathName)
  382. {
  383. renderPath = null;
  384. renderPathName = newRenderPathName.Trimmed();
  385. if (renderPathName.length > 0)
  386. {
  387. File@ file = cache.GetFile(renderPathName);
  388. if (file !is null)
  389. {
  390. XMLFile@ xml = XMLFile();
  391. if (xml.Load(file))
  392. {
  393. renderPath = RenderPath();
  394. if (!renderPath.Load(xml))
  395. renderPath = null;
  396. }
  397. }
  398. }
  399. // If renderPath is null, the engine default will be used
  400. for (uint i = 0; i < renderer.numViewports; ++i)
  401. renderer.viewports[i].renderPath = renderPath;
  402. if (materialPreview !is null && materialPreview.viewport !is null)
  403. materialPreview.viewport.renderPath = renderPath;
  404. }
  405. void CreateCamera()
  406. {
  407. // Set the initial viewport rect
  408. viewportArea = IntRect(0, 0, graphics.width, graphics.height);
  409. SetViewportMode(viewportMode);
  410. SetActiveViewport(viewports[0]);
  411. // Note: the camera is not inside the scene, so that it is not listed, and does not get deleted
  412. ResetCamera();
  413. SubscribeToEvent("PostRenderUpdate", "HandlePostRenderUpdate");
  414. SubscribeToEvent("UIMouseClick", "ViewMouseClick");
  415. SubscribeToEvent("MouseMove", "ViewMouseMove");
  416. SubscribeToEvent("UIMouseClickEnd", "ViewMouseClickEnd");
  417. SubscribeToEvent("BeginViewUpdate", "HandleBeginViewUpdate");
  418. SubscribeToEvent("EndViewUpdate", "HandleEndViewUpdate");
  419. SubscribeToEvent("BeginViewRender", "HandleBeginViewRender");
  420. SubscribeToEvent("EndViewRender", "HandleEndViewRender");
  421. // Set initial renderpath if defined
  422. SetRenderPath(renderPathName);
  423. }
  424. // Create any UI associated with changing the editor viewports
  425. void CreateViewportUI()
  426. {
  427. if (viewportUI is null)
  428. {
  429. viewportUI = UIElement();
  430. ui.root.AddChild(viewportUI);
  431. }
  432. viewportUI.SetFixedSize(viewportArea.width, viewportArea.height);
  433. viewportUI.position = IntVector2(viewportArea.top, viewportArea.left);
  434. viewportUI.clipChildren = true;
  435. viewportUI.clipBorder = viewportUIClipBorder;
  436. viewportUI.RemoveAllChildren();
  437. viewportUI.priority = -2000;
  438. Array<BorderImage@> borders;
  439. IntRect top;
  440. IntRect bottom;
  441. IntRect left;
  442. IntRect right;
  443. IntRect topLeft;
  444. IntRect topRight;
  445. IntRect bottomLeft;
  446. IntRect bottomRight;
  447. for (uint i = 0; i < viewports.length; ++i)
  448. {
  449. ViewportContext@ vc = viewports[i];
  450. vc.CreateViewportContextUI();
  451. if (vc.viewportId & VIEWPORT_TOP > 0)
  452. top = vc.viewport.rect;
  453. else if (vc.viewportId & VIEWPORT_BOTTOM > 0)
  454. bottom = vc.viewport.rect;
  455. else if (vc.viewportId & VIEWPORT_LEFT > 0)
  456. left = vc.viewport.rect;
  457. else if (vc.viewportId & VIEWPORT_RIGHT > 0)
  458. right = vc.viewport.rect;
  459. else if (vc.viewportId & VIEWPORT_TOP_LEFT > 0)
  460. topLeft = vc.viewport.rect;
  461. else if (vc.viewportId & VIEWPORT_TOP_RIGHT > 0)
  462. topRight = vc.viewport.rect;
  463. else if (vc.viewportId & VIEWPORT_BOTTOM_LEFT > 0)
  464. bottomLeft = vc.viewport.rect;
  465. else if (vc.viewportId & VIEWPORT_BOTTOM_RIGHT > 0)
  466. bottomRight = vc.viewport.rect;
  467. }
  468. // Creates resize borders based on the mode set
  469. if (viewportMode == VIEWPORT_QUAD) // independent borders for quad isn't easy
  470. {
  471. borders.Push(CreateViewportDragBorder(VIEWPORT_BORDER_V, topLeft.right - viewportBorderOffset, topLeft.top, viewportBorderWidth, viewportArea.height));
  472. borders.Push(CreateViewportDragBorder(VIEWPORT_BORDER_H, topLeft.left, topLeft.bottom-viewportBorderOffset, viewportArea.width, viewportBorderWidth));
  473. }
  474. else
  475. {
  476. // Figures what borders to create based on mode
  477. if (viewportMode & (VIEWPORT_LEFT|VIEWPORT_RIGHT) > 0)
  478. {
  479. borders.Push(
  480. viewportMode & VIEWPORT_LEFT > 0 ?
  481. CreateViewportDragBorder(VIEWPORT_BORDER_V, left.right-viewportBorderOffset, left.top, viewportBorderWidth, left.height) :
  482. CreateViewportDragBorder(VIEWPORT_BORDER_V, right.left-viewportBorderOffset, right.top, viewportBorderWidth, right.height)
  483. );
  484. }
  485. else
  486. {
  487. if (viewportMode & (VIEWPORT_TOP_LEFT|VIEWPORT_TOP_RIGHT) > 0)
  488. borders.Push(CreateViewportDragBorder(VIEWPORT_BORDER_V1, topLeft.right-viewportBorderOffset, topLeft.top, viewportBorderWidth, topLeft.height));
  489. if (viewportMode & (VIEWPORT_BOTTOM_LEFT|VIEWPORT_BOTTOM_RIGHT) > 0)
  490. borders.Push(CreateViewportDragBorder(VIEWPORT_BORDER_V2, bottomLeft.right-viewportBorderOffset, bottomLeft.top, viewportBorderWidth, bottomLeft.height));
  491. }
  492. if (viewportMode & (VIEWPORT_TOP|VIEWPORT_BOTTOM) > 0)
  493. {
  494. borders.Push(
  495. viewportMode & VIEWPORT_TOP > 0 ?
  496. CreateViewportDragBorder(VIEWPORT_BORDER_H, top.left, top.bottom-viewportBorderOffset, top.width, viewportBorderWidth) :
  497. CreateViewportDragBorder(VIEWPORT_BORDER_H, bottom.left, bottom.top-viewportBorderOffset, bottom.width, viewportBorderWidth)
  498. );
  499. }
  500. else
  501. {
  502. if (viewportMode & (VIEWPORT_TOP_LEFT|VIEWPORT_BOTTOM_LEFT) > 0)
  503. borders.Push(CreateViewportDragBorder(VIEWPORT_BORDER_H1, topLeft.left, topLeft.bottom-viewportBorderOffset, topLeft.width, viewportBorderWidth));
  504. if (viewportMode & (VIEWPORT_TOP_RIGHT|VIEWPORT_BOTTOM_RIGHT) > 0)
  505. borders.Push(CreateViewportDragBorder(VIEWPORT_BORDER_H2, topRight.left, topRight.bottom-viewportBorderOffset, topRight.width, viewportBorderWidth));
  506. }
  507. }
  508. }
  509. BorderImage@ CreateViewportDragBorder(uint value, int posX, int posY, int sizeX, int sizeY)
  510. {
  511. BorderImage@ border = BorderImage();
  512. viewportUI.AddChild(border);
  513. border.name = "border";
  514. border.style = "ViewportBorder";
  515. border.vars["VIEWMODE"] = value;
  516. border.SetFixedSize(sizeX, sizeY); // relevant size gets set by viewport later
  517. border.position = IntVector2(posX, posY);
  518. border.opacity = uiMaxOpacity;
  519. SubscribeToEvent(border, "DragMove", "HandleViewportBorderDragMove");
  520. SubscribeToEvent(border, "DragEnd", "HandleViewportBorderDragEnd");
  521. return border;
  522. }
  523. void SetFillMode(FillMode fillMode_)
  524. {
  525. fillMode = fillMode_;
  526. for (uint i = 0; i < viewports.length; ++i)
  527. viewports[i].camera.fillMode = fillMode_;
  528. }
  529. // Sets the viewport mode
  530. void SetViewportMode(uint mode = VIEWPORT_SINGLE)
  531. {
  532. // Remember old viewport positions
  533. Array<Vector3> cameraPositions;
  534. Array<Quaternion> cameraRotations;
  535. for (uint i = 0; i < viewports.length; ++i)
  536. {
  537. cameraPositions.Push(viewports[i].cameraNode.position);
  538. cameraRotations.Push(viewports[i].cameraNode.rotation);
  539. }
  540. viewports.Clear();
  541. viewportMode = mode;
  542. // Always have quad a
  543. {
  544. uint viewport = 0;
  545. ViewportContext@ vc = ViewportContext(
  546. IntRect(
  547. 0,
  548. 0,
  549. mode & (VIEWPORT_LEFT|VIEWPORT_TOP_LEFT) > 0 ? viewportArea.width / 2 : viewportArea.width,
  550. mode & (VIEWPORT_TOP|VIEWPORT_TOP_LEFT) > 0 ? viewportArea.height / 2 : viewportArea.height),
  551. viewports.length + 1,
  552. viewportMode & (VIEWPORT_TOP|VIEWPORT_LEFT|VIEWPORT_TOP_LEFT)
  553. );
  554. viewports.Push(vc);
  555. }
  556. uint topRight = viewportMode & (VIEWPORT_RIGHT|VIEWPORT_TOP_RIGHT);
  557. if (topRight > 0)
  558. {
  559. ViewportContext@ vc = ViewportContext(
  560. IntRect(
  561. viewportArea.width/2,
  562. 0,
  563. viewportArea.width,
  564. mode & VIEWPORT_TOP_RIGHT > 0 ? viewportArea.height / 2 : viewportArea.height),
  565. viewports.length + 1,
  566. topRight
  567. );
  568. viewports.Push(vc);
  569. }
  570. uint bottomLeft = viewportMode & (VIEWPORT_BOTTOM|VIEWPORT_BOTTOM_LEFT);
  571. if (bottomLeft > 0)
  572. {
  573. ViewportContext@ vc = ViewportContext(
  574. IntRect(
  575. 0,
  576. viewportArea.height / 2,
  577. mode & (VIEWPORT_BOTTOM_LEFT) > 0 ? viewportArea.width / 2 : viewportArea.width,
  578. viewportArea.height),
  579. viewports.length + 1,
  580. bottomLeft
  581. );
  582. viewports.Push(vc);
  583. }
  584. uint bottomRight = viewportMode & (VIEWPORT_BOTTOM_RIGHT);
  585. if (bottomRight > 0)
  586. {
  587. ViewportContext@ vc = ViewportContext(
  588. IntRect(
  589. viewportArea.width / 2,
  590. viewportArea.height / 2,
  591. viewportArea.width,
  592. viewportArea.height),
  593. viewports.length + 1,
  594. bottomRight
  595. );
  596. viewports.Push(vc);
  597. }
  598. renderer.numViewports = viewports.length;
  599. for (uint i = 0; i < viewports.length; ++i)
  600. renderer.viewports[i] = viewports[i].viewport;
  601. // Restore camera positions as applicable. Default new viewports to the last camera position
  602. if (cameraPositions.length > 0)
  603. {
  604. for (uint i = 0; i < viewports.length; ++i)
  605. {
  606. uint src = i;
  607. if (src >= cameraPositions.length)
  608. src = cameraPositions.length - 1;
  609. viewports[i].cameraNode.position = cameraPositions[src];
  610. viewports[i].cameraNode.rotation = cameraRotations[src];
  611. }
  612. }
  613. ReacquireCameraYawPitch();
  614. UpdateViewParameters();
  615. UpdateCameraPreview();
  616. CreateViewportUI();
  617. }
  618. // Create a preview viewport if a camera component is selected
  619. void UpdateCameraPreview()
  620. {
  621. previewCamera = null;
  622. StringHash cameraType("Camera");
  623. for (uint i = 0; i < selectedComponents.length; ++i)
  624. {
  625. if (selectedComponents[i].type == cameraType)
  626. {
  627. // Take the first encountered camera
  628. previewCamera = selectedComponents[i];
  629. break;
  630. }
  631. }
  632. // Also try nodes if not found from components
  633. if (previewCamera.Get() is null)
  634. {
  635. for (uint i = 0; i < selectedNodes.length; ++i)
  636. {
  637. previewCamera = selectedNodes[i].GetComponent("Camera");
  638. if (previewCamera.Get() !is null)
  639. break;
  640. }
  641. }
  642. // Remove extra viewport if it exists and no camera is selected
  643. if (previewCamera.Get() is null)
  644. {
  645. if (renderer.numViewports > viewports.length)
  646. renderer.numViewports = viewports.length;
  647. }
  648. else
  649. {
  650. if (renderer.numViewports < viewports.length + 1)
  651. renderer.numViewports = viewports.length + 1;
  652. int previewWidth = graphics.width / 4;
  653. int previewHeight = previewWidth * 9 / 16;
  654. int previewX = graphics.width - 10 - previewWidth;
  655. int previewY = graphics.height - 30 - previewHeight;
  656. Viewport@ previewView = Viewport();
  657. previewView.scene = editorScene;
  658. previewView.camera = previewCamera.Get();
  659. previewView.rect = IntRect(previewX, previewY, previewX + previewWidth, previewY + previewHeight);
  660. previewView.renderPath = renderPath;
  661. renderer.viewports[viewports.length] = previewView;
  662. }
  663. }
  664. void HandleViewportBorderDragMove(StringHash eventType, VariantMap& eventData)
  665. {
  666. UIElement@ dragBorder = eventData["Element"].GetPtr();
  667. if (dragBorder is null)
  668. return;
  669. uint hPos;
  670. uint vPos;
  671. // Moves border to new cursor position, restricts motion to 1 axis, and keeps borders within view area
  672. if (resizingBorder & VIEWPORT_BORDER_V_ANY > 0)
  673. {
  674. hPos = Clamp(ui.cursorPosition.x, 150, viewportArea.width-150);
  675. vPos = dragBorder.position.y;
  676. dragBorder.position = IntVector2(hPos, vPos);
  677. }
  678. if (resizingBorder & VIEWPORT_BORDER_H_ANY > 0)
  679. {
  680. vPos = Clamp(ui.cursorPosition.y, 150, viewportArea.height-150);
  681. hPos = dragBorder.position.x;
  682. dragBorder.position = IntVector2(hPos, vPos);
  683. }
  684. // Move all dependent borders
  685. Array<UIElement@> borders = viewportUI.GetChildren();
  686. for (uint i = 0; i < borders.length; ++i)
  687. {
  688. BorderImage@ border = borders[i];
  689. if (border is null || border is dragBorder || border.name != "border")
  690. continue;
  691. uint borderViewMode = border.vars["VIEWMODE"].GetUInt();
  692. if (resizingBorder == VIEWPORT_BORDER_H)
  693. {
  694. if (borderViewMode == VIEWPORT_BORDER_V1)
  695. {
  696. border.SetFixedHeight(vPos);
  697. }
  698. else if (borderViewMode == VIEWPORT_BORDER_V2)
  699. {
  700. border.position = IntVector2(border.position.x, vPos);
  701. border.SetFixedHeight(viewportArea.height - vPos);
  702. }
  703. }
  704. else if (resizingBorder == VIEWPORT_BORDER_V)
  705. {
  706. if (borderViewMode == VIEWPORT_BORDER_H1)
  707. {
  708. border.SetFixedWidth(hPos);
  709. }
  710. else if (borderViewMode == VIEWPORT_BORDER_H2)
  711. {
  712. border.position = IntVector2(hPos, border.position.y);
  713. border.SetFixedWidth(viewportArea.width - hPos);
  714. }
  715. }
  716. }
  717. }
  718. void HandleViewportBorderDragEnd(StringHash eventType, VariantMap& eventData)
  719. {
  720. // Sets the new viewports by checking all the dependencies
  721. Array<UIElement@> children = viewportUI.GetChildren();
  722. Array<BorderImage@> borders;
  723. BorderImage@ borderV;
  724. BorderImage@ borderV1;
  725. BorderImage@ borderV2;
  726. BorderImage@ borderH;
  727. BorderImage@ borderH1;
  728. BorderImage@ borderH2;
  729. for (uint i = 0; i < children.length; ++i)
  730. {
  731. if (children[i].name == "border")
  732. {
  733. BorderImage@ border = children[i];
  734. uint mode = border.vars["VIEWMODE"].GetUInt();
  735. if (mode == VIEWPORT_BORDER_V)
  736. borderV = border;
  737. else if (mode == VIEWPORT_BORDER_V1)
  738. borderV1 = border;
  739. else if (mode == VIEWPORT_BORDER_V2)
  740. borderV2 = border;
  741. else if (mode == VIEWPORT_BORDER_H)
  742. borderH = border;
  743. else if (mode == VIEWPORT_BORDER_H1)
  744. borderH1 = border;
  745. else if (mode == VIEWPORT_BORDER_H2)
  746. borderH2 = border;
  747. }
  748. }
  749. IntRect top;
  750. IntRect bottom;
  751. IntRect left;
  752. IntRect right;
  753. IntRect topLeft;
  754. IntRect topRight;
  755. IntRect bottomLeft;
  756. IntRect bottomRight;
  757. for (uint i = 0; i < viewports.length; ++i)
  758. {
  759. ViewportContext@ vc = viewports[i];
  760. if (vc.viewportId & VIEWPORT_TOP > 0)
  761. top = vc.viewport.rect;
  762. else if (vc.viewportId & VIEWPORT_BOTTOM > 0)
  763. bottom = vc.viewport.rect;
  764. else if (vc.viewportId & VIEWPORT_LEFT > 0)
  765. left = vc.viewport.rect;
  766. else if (vc.viewportId & VIEWPORT_RIGHT > 0)
  767. right = vc.viewport.rect;
  768. else if (vc.viewportId & VIEWPORT_TOP_LEFT > 0)
  769. topLeft = vc.viewport.rect;
  770. else if (vc.viewportId & VIEWPORT_TOP_RIGHT > 0)
  771. topRight = vc.viewport.rect;
  772. else if (vc.viewportId & VIEWPORT_BOTTOM_LEFT > 0)
  773. bottomLeft = vc.viewport.rect;
  774. else if (vc.viewportId & VIEWPORT_BOTTOM_RIGHT > 0)
  775. bottomRight = vc.viewport.rect;
  776. }
  777. if (borderV !is null)
  778. {
  779. if (viewportMode & VIEWPORT_LEFT > 0)
  780. left.right = borderV.position.x + viewportBorderOffset;
  781. if (viewportMode & VIEWPORT_TOP_LEFT > 0)
  782. topLeft.right = borderV.position.x + viewportBorderOffset;
  783. if (viewportMode & VIEWPORT_TOP_RIGHT > 0)
  784. topRight.left = borderV.position.x + viewportBorderOffset;
  785. if (viewportMode & VIEWPORT_RIGHT > 0)
  786. right.left = borderV.position.x + viewportBorderOffset;
  787. if (viewportMode & VIEWPORT_BOTTOM_LEFT > 0)
  788. bottomLeft.right = borderV.position.x + viewportBorderOffset;
  789. if (viewportMode & VIEWPORT_BOTTOM_RIGHT > 0)
  790. bottomRight.left = borderV.position.x + viewportBorderOffset;
  791. }
  792. else
  793. {
  794. if (borderV1 !is null)
  795. {
  796. if (viewportMode & VIEWPORT_TOP_LEFT > 0)
  797. topLeft.right = borderV1.position.x + viewportBorderOffset;
  798. if (viewportMode & VIEWPORT_TOP_RIGHT > 0)
  799. topRight.left = borderV1.position.x + viewportBorderOffset;
  800. }
  801. if (borderV2 !is null)
  802. {
  803. if (viewportMode & VIEWPORT_BOTTOM_LEFT > 0)
  804. bottomLeft.right = borderV2.position.x + viewportBorderOffset;
  805. if (viewportMode & VIEWPORT_BOTTOM_RIGHT > 0)
  806. bottomRight.left = borderV2.position.x + viewportBorderOffset;
  807. }
  808. }
  809. if (borderH !is null)
  810. {
  811. if (viewportMode & VIEWPORT_TOP > 0)
  812. top.bottom = borderH.position.y + viewportBorderOffset;
  813. if (viewportMode & VIEWPORT_TOP_LEFT > 0)
  814. topLeft.bottom = borderH.position.y + viewportBorderOffset;
  815. if (viewportMode & VIEWPORT_BOTTOM_LEFT > 0)
  816. bottomLeft.top = borderH.position.y + viewportBorderOffset;
  817. if (viewportMode & VIEWPORT_BOTTOM > 0)
  818. bottom.top = borderH.position.y + viewportBorderOffset;
  819. if (viewportMode & VIEWPORT_TOP_RIGHT > 0)
  820. topRight.bottom = borderH.position.y + viewportBorderOffset;
  821. if (viewportMode & VIEWPORT_BOTTOM_RIGHT > 0)
  822. bottomRight.top = borderH.position.y + viewportBorderOffset;
  823. }
  824. else
  825. {
  826. if (borderH1 !is null)
  827. {
  828. if (viewportMode & VIEWPORT_TOP_LEFT > 0)
  829. topLeft.bottom = borderH1.position.y+viewportBorderOffset;
  830. if (viewportMode & VIEWPORT_BOTTOM_LEFT > 0)
  831. bottomLeft.top = borderH1.position.y+viewportBorderOffset;
  832. }
  833. if (borderH2 !is null)
  834. {
  835. if (viewportMode & VIEWPORT_TOP_RIGHT > 0)
  836. topRight.bottom = borderH2.position.y+viewportBorderOffset;
  837. if (viewportMode & VIEWPORT_BOTTOM_RIGHT > 0)
  838. bottomRight.top = borderH2.position.y+viewportBorderOffset;
  839. }
  840. }
  841. // Applies the calculated changes
  842. for (uint i = 0; i < viewports.length; ++i)
  843. {
  844. ViewportContext@ vc = viewports[i];
  845. if (vc.viewportId & VIEWPORT_TOP > 0)
  846. vc.viewport.rect = top;
  847. else if (vc.viewportId & VIEWPORT_BOTTOM > 0)
  848. vc.viewport.rect = bottom;
  849. else if (vc.viewportId & VIEWPORT_LEFT > 0)
  850. vc.viewport.rect = left;
  851. else if (vc.viewportId & VIEWPORT_RIGHT > 0)
  852. vc.viewport.rect = right;
  853. else if (vc.viewportId & VIEWPORT_TOP_LEFT > 0)
  854. vc.viewport.rect = topLeft;
  855. else if (vc.viewportId & VIEWPORT_TOP_RIGHT > 0)
  856. vc.viewport.rect = topRight;
  857. else if (vc.viewportId & VIEWPORT_BOTTOM_LEFT > 0)
  858. vc.viewport.rect = bottomLeft;
  859. else if (vc.viewportId & VIEWPORT_BOTTOM_RIGHT > 0)
  860. vc.viewport.rect = bottomRight;
  861. vc.HandleResize();
  862. }
  863. // End drag state
  864. resizingBorder = 0;
  865. setViewportCursor = 0;
  866. }
  867. void SetViewportCursor()
  868. {
  869. if (setViewportCursor & VIEWPORT_BORDER_V_ANY > 0)
  870. ui.cursor.shape = CS_RESIZEHORIZONTAL;
  871. else if (setViewportCursor & VIEWPORT_BORDER_H_ANY > 0)
  872. ui.cursor.shape = CS_RESIZEVERTICAL;
  873. }
  874. void SetActiveViewport(ViewportContext@ context)
  875. {
  876. // Sets the global variables to the current context
  877. @cameraNode = context.cameraNode;
  878. @camera = context.camera;
  879. @audio.listener = context.soundListener;
  880. // Camera is created before gizmo, this gets called again after UI is created
  881. if (gizmo !is null)
  882. gizmo.viewMask = camera.viewMask;
  883. @activeViewport = context;
  884. // If a mode is changed while in a drag or hovering over a border these can get out of sync
  885. resizingBorder = 0;
  886. setViewportCursor = 0;
  887. }
  888. void ResetCamera()
  889. {
  890. for (uint i = 0; i < viewports.length; ++i)
  891. viewports[i].ResetCamera();
  892. }
  893. void ReacquireCameraYawPitch()
  894. {
  895. for (uint i = 0; i < viewports.length; ++i)
  896. viewports[i].ReacquireCameraYawPitch();
  897. }
  898. void UpdateViewParameters()
  899. {
  900. for (uint i = 0; i < viewports.length; ++i)
  901. {
  902. viewports[i].camera.nearClip = viewNearClip;
  903. viewports[i].camera.farClip = viewFarClip;
  904. viewports[i].camera.fov = viewFov;
  905. }
  906. }
  907. void CreateGrid()
  908. {
  909. if (gridNode !is null)
  910. gridNode.Remove();
  911. gridNode = Node();
  912. grid = gridNode.CreateComponent("CustomGeometry");
  913. grid.numGeometries = 1;
  914. grid.material = cache.GetResource("Material", "Materials/VColUnlit.xml");
  915. grid.viewMask = 0x80000000; // Editor raycasts use viewmask 0x7fffffff
  916. grid.occludee = false;
  917. UpdateGrid();
  918. }
  919. void HideGrid()
  920. {
  921. if (grid !is null)
  922. grid.enabled = false;
  923. }
  924. void ShowGrid()
  925. {
  926. if (grid !is null)
  927. {
  928. grid.enabled = true;
  929. if (editorScene.octree !is null)
  930. editorScene.octree.AddManualDrawable(grid);
  931. }
  932. }
  933. void UpdateGrid(bool updateGridGeometry = true)
  934. {
  935. showGrid ? ShowGrid() : HideGrid();
  936. gridNode.scale = Vector3(gridScale, gridScale, gridScale);
  937. if (!updateGridGeometry)
  938. return;
  939. uint size = uint(Floor(gridSize / 2) * 2);
  940. float halfSizeScaled = size / 2;
  941. float scale = 1.0;
  942. uint subdivisionSize = uint(Pow(2.0f, float(gridSubdivisions)));
  943. if (subdivisionSize > 0)
  944. {
  945. size *= subdivisionSize;
  946. scale /= subdivisionSize;
  947. }
  948. uint halfSize = size / 2;
  949. grid.BeginGeometry(0, LINE_LIST);
  950. float lineOffset = -halfSizeScaled;
  951. for (uint i = 0; i <= size; ++i)
  952. {
  953. bool lineCenter = i == halfSize;
  954. bool lineSubdiv = !Equals(Mod(i, subdivisionSize), 0.0);
  955. if (!grid2DMode)
  956. {
  957. grid.DefineVertex(Vector3(lineOffset, 0.0, halfSizeScaled));
  958. grid.DefineColor(lineCenter ? gridZColor : (lineSubdiv ? gridSubdivisionColor : gridColor));
  959. grid.DefineVertex(Vector3(lineOffset, 0.0, -halfSizeScaled));
  960. grid.DefineColor(lineCenter ? gridZColor : (lineSubdiv ? gridSubdivisionColor : gridColor));
  961. grid.DefineVertex(Vector3(-halfSizeScaled, 0.0, lineOffset));
  962. grid.DefineColor(lineCenter ? gridXColor : (lineSubdiv ? gridSubdivisionColor : gridColor));
  963. grid.DefineVertex(Vector3(halfSizeScaled, 0.0, lineOffset));
  964. grid.DefineColor(lineCenter ? gridXColor : (lineSubdiv ? gridSubdivisionColor : gridColor));
  965. }
  966. else
  967. {
  968. grid.DefineVertex(Vector3(lineOffset, halfSizeScaled, 0.0));
  969. grid.DefineColor(lineCenter ? gridYColor : (lineSubdiv ? gridSubdivisionColor : gridColor));
  970. grid.DefineVertex(Vector3(lineOffset, -halfSizeScaled, 0.0));
  971. grid.DefineColor(lineCenter ? gridYColor : (lineSubdiv ? gridSubdivisionColor : gridColor));
  972. grid.DefineVertex(Vector3(-halfSizeScaled, lineOffset, 0.0));
  973. grid.DefineColor(lineCenter ? gridXColor : (lineSubdiv ? gridSubdivisionColor : gridColor));
  974. grid.DefineVertex(Vector3(halfSizeScaled, lineOffset, 0.0));
  975. grid.DefineColor(lineCenter ? gridXColor : (lineSubdiv ? gridSubdivisionColor : gridColor));
  976. }
  977. lineOffset += scale;
  978. }
  979. grid.Commit();
  980. }
  981. void CreateStatsBar()
  982. {
  983. Font@ font = cache.GetResource("Font", "Fonts/Anonymous Pro.ttf");
  984. editorModeText = Text();
  985. ui.root.AddChild(editorModeText);
  986. renderStatsText = Text();
  987. ui.root.AddChild(renderStatsText);
  988. if (ui.root.width >= 1200)
  989. {
  990. SetupStatsBarText(editorModeText, font, 35, 64, HA_LEFT, VA_TOP);
  991. SetupStatsBarText(renderStatsText, font, -4, 64, HA_RIGHT, VA_TOP);
  992. }
  993. else
  994. {
  995. SetupStatsBarText(editorModeText, font, 35, 64, HA_LEFT, VA_TOP);
  996. SetupStatsBarText(renderStatsText, font, 35, 78, HA_LEFT, VA_TOP);
  997. }
  998. }
  999. void SetupStatsBarText(Text@ text, Font@ font, int x, int y, HorizontalAlignment hAlign, VerticalAlignment vAlign)
  1000. {
  1001. text.position = IntVector2(x, y);
  1002. text.horizontalAlignment = hAlign;
  1003. text.verticalAlignment = vAlign;
  1004. text.SetFont(font, 11);
  1005. text.color = Color(1, 1, 0);
  1006. text.textEffect = TE_SHADOW;
  1007. text.priority = -100;
  1008. }
  1009. void UpdateStats(float timeStep)
  1010. {
  1011. String adding = "";
  1012. // Todo: add localization
  1013. if (hotKeyMode == HOTKEYS_MODE_BLENDER)
  1014. adding = localization.Get(" CameraFlyMode: ") + (cameraFlyMode ? "True" : "False");
  1015. editorModeText.text = String(
  1016. localization.Get("Mode: ") + localization.Get(editModeText[editMode]) +
  1017. localization.Get(" Axis: ") + localization.Get(axisModeText[axisMode]) +
  1018. localization.Get(" Pick: ") + localization.Get(pickModeText[pickMode]) +
  1019. localization.Get(" Fill: ") + localization.Get(fillModeText[fillMode]) +
  1020. localization.Get(" Updates: ") + (runUpdate ? localization.Get("Running") : localization.Get("Paused") + adding));
  1021. renderStatsText.text = String(
  1022. localization.Get("Tris: ") + renderer.numPrimitives +
  1023. localization.Get(" Batches: ") + renderer.numBatches +
  1024. localization.Get(" Lights: ") + renderer.numLights[true] +
  1025. localization.Get(" Shadowmaps: ") + renderer.numShadowMaps[true] +
  1026. localization.Get(" Occluders: ") + renderer.numOccluders[true]);
  1027. editorModeText.size = editorModeText.minSize;
  1028. renderStatsText.size = renderStatsText.minSize;
  1029. }
  1030. void UpdateViewports(float timeStep)
  1031. {
  1032. for(uint i = 0; i < viewports.length; ++i)
  1033. {
  1034. ViewportContext@ viewportContext = viewports[i];
  1035. viewportContext.Update(timeStep);
  1036. }
  1037. }
  1038. void SetMouseMode(bool enable)
  1039. {
  1040. if (enable)
  1041. {
  1042. if (mouseOrbitMode == ORBIT_RELATIVE)
  1043. {
  1044. input.mouseMode = MM_RELATIVE;
  1045. ui.cursor.visible = false;
  1046. }
  1047. else if (mouseOrbitMode == ORBIT_WRAP)
  1048. input.mouseMode = MM_WRAP;
  1049. }
  1050. else
  1051. {
  1052. input.mouseMode = MM_ABSOLUTE;
  1053. ui.cursor.visible = true;
  1054. }
  1055. }
  1056. void SetMouseLock()
  1057. {
  1058. toggledMouseLock = true;
  1059. SetMouseMode(true);
  1060. FadeUI();
  1061. }
  1062. void ReleaseMouseLock()
  1063. {
  1064. if (toggledMouseLock)
  1065. {
  1066. toggledMouseLock = false;
  1067. SetMouseMode(false);
  1068. }
  1069. }
  1070. void UpdateView(float timeStep)
  1071. {
  1072. if (ui.HasModalElement() || ui.focusElement !is null)
  1073. {
  1074. ReleaseMouseLock();
  1075. return;
  1076. }
  1077. // Check for camara fly mode
  1078. if (hotKeyMode == HOTKEYS_MODE_BLENDER)
  1079. {
  1080. if (input.keyDown[KEY_LSHIFT] && input.keyPress[KEY_F])
  1081. {
  1082. cameraFlyMode = !cameraFlyMode;
  1083. }
  1084. }
  1085. // Move camera
  1086. float speedMultiplier = 1.0;
  1087. if (input.keyDown[KEY_LSHIFT])
  1088. speedMultiplier = cameraShiftSpeedMultiplier;
  1089. if (!input.keyDown[KEY_LCTRL] && !input.keyDown[KEY_LALT])
  1090. {
  1091. if (hotKeyMode == HOTKEYS_MODE_STANDARD || (hotKeyMode == HOTKEYS_MODE_BLENDER && cameraFlyMode && !input.keyDown[KEY_LSHIFT]))
  1092. {
  1093. if (input.keyDown['W'] || input.keyDown[KEY_UP])
  1094. {
  1095. cameraNode.Translate(Vector3(0, 0, cameraBaseSpeed) * timeStep * speedMultiplier);
  1096. FadeUI();
  1097. }
  1098. if (input.keyDown['S'] || input.keyDown[KEY_DOWN])
  1099. {
  1100. cameraNode.Translate(Vector3(0, 0, -cameraBaseSpeed) * timeStep * speedMultiplier);
  1101. FadeUI();
  1102. }
  1103. if (input.keyDown['A'] || input.keyDown[KEY_LEFT])
  1104. {
  1105. cameraNode.Translate(Vector3(-cameraBaseSpeed, 0, 0) * timeStep * speedMultiplier);
  1106. FadeUI();
  1107. }
  1108. if (input.keyDown['D'] || input.keyDown[KEY_RIGHT])
  1109. {
  1110. cameraNode.Translate(Vector3(cameraBaseSpeed, 0, 0) * timeStep * speedMultiplier);
  1111. FadeUI();
  1112. }
  1113. if (input.keyDown['E'] || input.keyDown[KEY_PAGEUP])
  1114. {
  1115. cameraNode.Translate(Vector3(0, cameraBaseSpeed, 0) * timeStep * speedMultiplier, TS_WORLD);
  1116. FadeUI();
  1117. }
  1118. if (input.keyDown['Q'] || input.keyDown[KEY_PAGEDOWN])
  1119. {
  1120. cameraNode.Translate(Vector3(0, -cameraBaseSpeed, 0) * timeStep * speedMultiplier, TS_WORLD);
  1121. FadeUI();
  1122. }
  1123. }
  1124. }
  1125. if (input.mouseMoveWheel != 0 && ui.GetElementAt(ui.cursor.position) is null)
  1126. {
  1127. if (hotKeyMode == HOTKEYS_MODE_STANDARD)
  1128. {
  1129. if (mouseWheelCameraPosition)
  1130. {
  1131. cameraNode.Translate(Vector3(0, 0, -cameraBaseSpeed) * -input.mouseMoveWheel*20 * timeStep *
  1132. speedMultiplier);
  1133. }
  1134. else
  1135. {
  1136. float zoom = camera.zoom + -input.mouseMoveWheel *.1 * speedMultiplier;
  1137. camera.zoom = Clamp(zoom, .1, 30);
  1138. }
  1139. }
  1140. else if (hotKeyMode == HOTKEYS_MODE_BLENDER)
  1141. {
  1142. if (mouseWheelCameraPosition && !camera.orthographic)
  1143. {
  1144. if (input.keyDown[KEY_LSHIFT])
  1145. cameraNode.Translate(Vector3(0, -cameraBaseSpeed, 0) * -input.mouseMoveWheel*20* timeStep * speedMultiplier);
  1146. else if (input.keyDown[KEY_LCTRL])
  1147. cameraNode.Translate(Vector3(-cameraBaseSpeed,0, 0) * -input.mouseMoveWheel*20 * timeStep * speedMultiplier);
  1148. else
  1149. cameraNode.Translate(Vector3(0, 0, -cameraBaseSpeed) * -input.mouseMoveWheel*20 * timeStep * speedMultiplier);
  1150. }
  1151. else
  1152. {
  1153. if (input.keyDown[KEY_LSHIFT])
  1154. {
  1155. cameraNode.Translate(Vector3(0, -cameraBaseSpeed, 0) * -input.mouseMoveWheel*20* timeStep * speedMultiplier);
  1156. }
  1157. else if (input.keyDown[KEY_LCTRL])
  1158. {
  1159. cameraNode.Translate(Vector3(-cameraBaseSpeed,0, 0) * -input.mouseMoveWheel*20 * timeStep * speedMultiplier);
  1160. }
  1161. else
  1162. {
  1163. if (input.qualifierDown[QUAL_ALT])
  1164. {
  1165. float zoom = camera.zoom + -input.mouseMoveWheel *.1 * speedMultiplier;
  1166. camera.zoom = Clamp(zoom, .1, 30);
  1167. }
  1168. else
  1169. {
  1170. cameraNode.Translate(Vector3(0, 0, -cameraBaseSpeed) * -input.mouseMoveWheel*20 * timeStep * speedMultiplier);
  1171. }
  1172. }
  1173. }
  1174. }
  1175. }
  1176. if (input.keyDown[KEY_HOME])
  1177. {
  1178. if (selectedNodes.length > 0 || selectedComponents.length > 0)
  1179. {
  1180. Quaternion q = Quaternion(activeViewport.cameraPitch, activeViewport.cameraYaw, 0);
  1181. Vector3 centerPoint = SelectedNodesCenterPoint();
  1182. Vector3 d = cameraNode.worldPosition - centerPoint;
  1183. cameraNode.worldPosition = centerPoint - q * Vector3(0.0, 0.0,10);
  1184. }
  1185. }
  1186. // Rotate/orbit/pan camera
  1187. bool changeCamViewButton = false;
  1188. if (hotKeyMode == HOTKEYS_MODE_STANDARD)
  1189. changeCamViewButton = input.mouseButtonDown[MOUSEB_RIGHT] || input.mouseButtonDown[MOUSEB_MIDDLE];
  1190. else if (hotKeyMode == HOTKEYS_MODE_BLENDER)
  1191. {
  1192. changeCamViewButton = input.mouseButtonDown[MOUSEB_MIDDLE] || cameraFlyMode;
  1193. if (input.mouseButtonPress[MOUSEB_RIGHT] || input.keyDown[KEY_ESC])
  1194. cameraFlyMode = false;
  1195. }
  1196. if (changeCamViewButton)
  1197. {
  1198. SetMouseLock();
  1199. IntVector2 mouseMove = input.mouseMove;
  1200. if (mouseMove.x != 0 || mouseMove.y != 0)
  1201. {
  1202. bool panTheCamera = false;
  1203. if (hotKeyMode == HOTKEYS_MODE_STANDARD)
  1204. {
  1205. if (input.mouseButtonDown[MOUSEB_MIDDLE])
  1206. {
  1207. if (mmbPanMode)
  1208. panTheCamera = !input.keyDown[KEY_LSHIFT];
  1209. else
  1210. panTheCamera = input.keyDown[KEY_LSHIFT];
  1211. }
  1212. }
  1213. else if (hotKeyMode == HOTKEYS_MODE_BLENDER)
  1214. {
  1215. if (!cameraFlyMode)
  1216. panTheCamera = input.keyDown[KEY_LSHIFT];
  1217. }
  1218. if (panTheCamera)
  1219. cameraNode.Translate(Vector3(-mouseMove.x, mouseMove.y, 0) * timeStep * cameraBaseSpeed * 0.5);
  1220. else
  1221. {
  1222. activeViewport.cameraYaw += mouseMove.x * cameraBaseRotationSpeed;
  1223. activeViewport.cameraPitch += mouseMove.y * cameraBaseRotationSpeed;
  1224. if (limitRotation)
  1225. activeViewport.cameraPitch = Clamp(activeViewport.cameraPitch, -90.0, 90.0);
  1226. Quaternion q = Quaternion(activeViewport.cameraPitch, activeViewport.cameraYaw, 0);
  1227. cameraNode.rotation = q;
  1228. if (hotKeyMode == HOTKEYS_MODE_STANDARD)
  1229. {
  1230. if (input.mouseButtonDown[MOUSEB_MIDDLE] && (selectedNodes.length > 0 || selectedComponents.length > 0))
  1231. {
  1232. Vector3 centerPoint = SelectedNodesCenterPoint();
  1233. Vector3 d = cameraNode.worldPosition - centerPoint;
  1234. cameraNode.worldPosition = centerPoint - q * Vector3(0.0, 0.0, d.length);
  1235. orbiting = true;
  1236. }
  1237. }
  1238. else if (hotKeyMode == HOTKEYS_MODE_BLENDER)
  1239. {
  1240. if (input.mouseButtonDown[MOUSEB_MIDDLE])
  1241. {
  1242. Vector3 centerPoint = Vector3(0,0,0);
  1243. if ((selectedNodes.length > 0 || selectedComponents.length > 0))
  1244. centerPoint = SelectedNodesCenterPoint();
  1245. else
  1246. centerPoint = lastSelectedNodesCenterPoint;
  1247. Vector3 d = cameraNode.worldPosition - centerPoint;
  1248. cameraNode.worldPosition = centerPoint - q * Vector3(0.0, 0.0, d.length);
  1249. orbiting = true;
  1250. }
  1251. }
  1252. }
  1253. }
  1254. }
  1255. else
  1256. ReleaseMouseLock();
  1257. if (orbiting && !input.mouseButtonDown[MOUSEB_MIDDLE])
  1258. orbiting = false;
  1259. if (hotKeyMode == HOTKEYS_MODE_BLENDER)
  1260. {
  1261. if (viewCloser && lastSelectedDrawable.Get() !is null)
  1262. {
  1263. SetMouseLock();
  1264. BoundingBox bb;
  1265. Vector3 centerPoint;
  1266. if (selectedNodes.length <= 1)
  1267. {
  1268. Drawable@ drawable = lastSelectedDrawable.Get();
  1269. if (drawable !is null)
  1270. {
  1271. bb = drawable.boundingBox;
  1272. centerPoint = drawable.node.worldPosition;
  1273. }
  1274. }
  1275. else
  1276. {
  1277. for (int i = 0; i < selectedNodes.length; i++)
  1278. {
  1279. bb.Merge(selectedNodes[i].position);
  1280. }
  1281. centerPoint = SelectedNodesCenterPoint();
  1282. }
  1283. float distance = bb.size.length;
  1284. if (camera.orthographic) // if we use viewCloser for 2D get current distance to avoid near clip
  1285. distance = cameraNode.worldPosition.length;
  1286. Quaternion q = Quaternion(activeViewport.cameraPitch, activeViewport.cameraYaw, 0);
  1287. cameraNode.rotation = q;
  1288. cameraNode.worldPosition = centerPoint - cameraNode.worldDirection * distance;
  1289. // ReacquireCameraYawPitch();
  1290. viewCloser = false;
  1291. }
  1292. else
  1293. viewCloser = false;
  1294. }
  1295. // Move/rotate/scale object
  1296. if (hotKeyMode == HOTKEYS_MODE_BLENDER) // force to select component node for manipulation if selected only component and not his node
  1297. {
  1298. if ((editMode != EDIT_SELECT && editNodes.empty) && lastSelectedComponent.Get() !is null)
  1299. {
  1300. if (lastSelectedComponent.Get() !is null)
  1301. {
  1302. Component@ component = lastSelectedComponent.Get();
  1303. SelectNode(component.node, false);
  1304. }
  1305. }
  1306. }
  1307. if (!editNodes.empty && editMode != EDIT_SELECT && input.keyDown[KEY_LCTRL])
  1308. {
  1309. Vector3 adjust(0, 0, 0);
  1310. if (input.keyDown[KEY_UP])
  1311. adjust.z = 1;
  1312. if (input.keyDown[KEY_DOWN])
  1313. adjust.z = -1;
  1314. if (input.keyDown[KEY_LEFT])
  1315. adjust.x = -1;
  1316. if (input.keyDown[KEY_RIGHT])
  1317. adjust.x = 1;
  1318. if (input.keyDown[KEY_PAGEUP])
  1319. adjust.y = 1;
  1320. if (input.keyDown[KEY_PAGEDOWN])
  1321. adjust.y = -1;
  1322. if (editMode == EDIT_SCALE)
  1323. {
  1324. if (input.keyDown[KEY_KP_PLUS])
  1325. adjust = Vector3(1, 1, 1);
  1326. if (input.keyDown[KEY_KP_MINUS])
  1327. adjust = Vector3(-1, -1, -1);
  1328. }
  1329. if (adjust == Vector3(0, 0, 0))
  1330. return;
  1331. bool moved = false;
  1332. adjust *= timeStep * 10;
  1333. switch (editMode)
  1334. {
  1335. case EDIT_MOVE:
  1336. if (!moveSnap)
  1337. moved = MoveNodes(adjust * moveStep);
  1338. break;
  1339. case EDIT_ROTATE:
  1340. if (!rotateSnap)
  1341. moved = RotateNodes(adjust * rotateStep);
  1342. break;
  1343. case EDIT_SCALE:
  1344. if (!scaleSnap)
  1345. moved = ScaleNodes(adjust * scaleStep);
  1346. break;
  1347. }
  1348. if (moved)
  1349. UpdateNodeAttributes();
  1350. }
  1351. // If not dragging
  1352. if (resizingBorder == 0)
  1353. {
  1354. UIElement@ uiElement = ui.GetElementAt(ui.cursorPosition);
  1355. if (uiElement !is null && uiElement.vars.Contains("VIEWMODE"))
  1356. {
  1357. setViewportCursor = uiElement.vars["VIEWMODE"].GetUInt();
  1358. if (input.mouseButtonDown[MOUSEB_LEFT])
  1359. resizingBorder = setViewportCursor;
  1360. }
  1361. }
  1362. }
  1363. void SteppedObjectManipulation(int key)
  1364. {
  1365. if (editNodes.empty || editMode == EDIT_SELECT)
  1366. return;
  1367. // Do not react in non-snapped mode, because that is handled in frame update
  1368. if (editMode == EDIT_MOVE && !moveSnap)
  1369. return;
  1370. if (editMode == EDIT_ROTATE && !rotateSnap)
  1371. return;
  1372. if (editMode == EDIT_SCALE && !scaleSnap)
  1373. return;
  1374. Vector3 adjust(0, 0, 0);
  1375. if (key == KEY_UP)
  1376. adjust.z = 1;
  1377. if (key == KEY_DOWN)
  1378. adjust.z = -1;
  1379. if (key == KEY_LEFT)
  1380. adjust.x = -1;
  1381. if (key == KEY_RIGHT)
  1382. adjust.x = 1;
  1383. if (key == KEY_PAGEUP)
  1384. adjust.y = 1;
  1385. if (key == KEY_PAGEDOWN)
  1386. adjust.y = -1;
  1387. if (editMode == EDIT_SCALE)
  1388. {
  1389. if (key == KEY_KP_PLUS)
  1390. adjust = Vector3(1, 1, 1);
  1391. if (key == KEY_KP_MINUS)
  1392. adjust = Vector3(-1, -1, -1);
  1393. }
  1394. if (adjust == Vector3(0, 0, 0))
  1395. return;
  1396. bool moved = false;
  1397. switch (editMode)
  1398. {
  1399. case EDIT_MOVE:
  1400. moved = MoveNodes(adjust);
  1401. break;
  1402. case EDIT_ROTATE:
  1403. {
  1404. float rotateStepScaled = rotateStep * snapScale;
  1405. moved = RotateNodes(adjust * rotateStepScaled);
  1406. }
  1407. break;
  1408. case EDIT_SCALE:
  1409. {
  1410. float scaleStepScaled = scaleStep * snapScale;
  1411. moved = ScaleNodes(adjust * scaleStepScaled);
  1412. }
  1413. break;
  1414. }
  1415. if (moved)
  1416. UpdateNodeAttributes();
  1417. }
  1418. void HandlePostRenderUpdate()
  1419. {
  1420. DebugRenderer@ debug = editorScene.debugRenderer;
  1421. if (debug is null || orbiting)
  1422. return;
  1423. // Visualize the currently selected nodes
  1424. for (uint i = 0; i < selectedNodes.length; ++i)
  1425. DrawNodeDebug(selectedNodes[i], debug);
  1426. // Visualize the currently selected components
  1427. for (uint i = 0; i < selectedComponents.length; ++i)
  1428. selectedComponents[i].DrawDebugGeometry(debug, false);
  1429. // Visualize the currently selected UI-elements
  1430. for (uint i = 0; i < selectedUIElements.length; ++i)
  1431. ui.DebugDraw(selectedUIElements[i]);
  1432. if (renderingDebug)
  1433. renderer.DrawDebugGeometry(false);
  1434. if (physicsDebug && editorScene.physicsWorld !is null)
  1435. editorScene.physicsWorld.DrawDebugGeometry(true);
  1436. if (octreeDebug && editorScene.octree !is null)
  1437. editorScene.octree.DrawDebugGeometry(true);
  1438. if (setViewportCursor | resizingBorder > 0)
  1439. {
  1440. SetViewportCursor();
  1441. if (resizingBorder == 0)
  1442. setViewportCursor = 0;
  1443. }
  1444. ViewRaycast(false);
  1445. }
  1446. void DrawNodeDebug(Node@ node, DebugRenderer@ debug, bool drawNode = true)
  1447. {
  1448. if (drawNode)
  1449. debug.AddNode(node, 1.0, false);
  1450. // Exception for the scene to avoid bringing the editor to its knees: drawing either the whole hierarchy or the subsystem-
  1451. // components can have a large performance hit. Also do not draw terrain child nodes due to their large amount
  1452. // (TerrainPatch component itself draws nothing as debug geometry)
  1453. if (node !is editorScene && node.GetComponent("Terrain") is null)
  1454. {
  1455. for (uint j = 0; j < node.numComponents; ++j)
  1456. node.components[j].DrawDebugGeometry(debug, false);
  1457. // To avoid cluttering the view, do not draw the node axes for child nodes
  1458. for (uint k = 0; k < node.numChildren; ++k)
  1459. DrawNodeDebug(node.children[k], debug, false);
  1460. }
  1461. }
  1462. void ViewMouseMove()
  1463. {
  1464. // setting mouse position based on mouse position
  1465. if (ui.IsDragging()) { }
  1466. else if (ui.focusElement !is null || input.mouseButtonDown[MOUSEB_LEFT|MOUSEB_MIDDLE|MOUSEB_RIGHT])
  1467. return;
  1468. IntVector2 pos = ui.cursor.position;
  1469. for (uint i = 0; i < viewports.length; ++i)
  1470. {
  1471. ViewportContext@ vc = viewports[i];
  1472. if (vc !is activeViewport && vc.viewport.rect.IsInside(pos) == INSIDE)
  1473. SetActiveViewport(vc);
  1474. }
  1475. }
  1476. void ViewMouseClick()
  1477. {
  1478. ViewRaycast(true);
  1479. }
  1480. Ray GetActiveViewportCameraRay()
  1481. {
  1482. IntRect view = activeViewport.viewport.rect;
  1483. return camera.GetScreenRay(
  1484. float(ui.cursorPosition.x - view.left) / view.width,
  1485. float(ui.cursorPosition.y - view.top) / view.height
  1486. );
  1487. }
  1488. void ViewMouseClickEnd()
  1489. {
  1490. // checks to close open popup windows
  1491. IntVector2 pos = ui.cursorPosition;
  1492. if (contextMenu !is null && contextMenu.enabled)
  1493. {
  1494. if (contextMenuActionWaitFrame)
  1495. contextMenuActionWaitFrame = false;
  1496. else
  1497. {
  1498. if (!contextMenu.IsInside(pos, true))
  1499. CloseContextMenu();
  1500. }
  1501. }
  1502. if (quickMenu !is null && quickMenu.enabled)
  1503. {
  1504. bool enabled = quickMenu.IsInside(pos, true);
  1505. quickMenu.enabled = enabled;
  1506. quickMenu.visible = enabled;
  1507. }
  1508. }
  1509. void ViewRaycast(bool mouseClick)
  1510. {
  1511. // Ignore if UI has modal element
  1512. if (ui.HasModalElement())
  1513. return;
  1514. // Ignore if mouse is grabbed by other operation
  1515. if (input.mouseGrabbed)
  1516. return;
  1517. IntVector2 pos = ui.cursorPosition;
  1518. UIElement@ elementAtPos = ui.GetElementAt(pos, pickMode != PICK_UI_ELEMENTS);
  1519. if (editMode == EDIT_SPAWN)
  1520. {
  1521. if(mouseClick && input.mouseButtonPress[MOUSEB_LEFT] && elementAtPos is null)
  1522. SpawnObject();
  1523. return;
  1524. }
  1525. // Do not raycast / change selection if hovering over the gizmo
  1526. if (IsGizmoSelected())
  1527. return;
  1528. DebugRenderer@ debug = editorScene.debugRenderer;
  1529. if (pickMode == PICK_UI_ELEMENTS)
  1530. {
  1531. bool leftClick = mouseClick && input.mouseButtonPress[MOUSEB_LEFT];
  1532. bool multiselect = input.qualifierDown[QUAL_CTRL];
  1533. // Only interested in user-created UI elements
  1534. if (elementAtPos !is null && elementAtPos !is editorUIElement && elementAtPos.GetElementEventSender() is editorUIElement)
  1535. {
  1536. ui.DebugDraw(elementAtPos);
  1537. if (leftClick)
  1538. SelectUIElement(elementAtPos, multiselect);
  1539. }
  1540. // If clicked on emptiness in non-multiselect mode, clear the selection
  1541. else if (leftClick && !multiselect && ui.GetElementAt(pos) is null)
  1542. hierarchyList.ClearSelection();
  1543. return;
  1544. }
  1545. // Do not raycast / change selection if hovering over a UI element when not in PICK_UI_ELEMENTS Mode
  1546. if (elementAtPos !is null)
  1547. return;
  1548. Ray cameraRay = GetActiveViewportCameraRay();
  1549. Component@ selectedComponent;
  1550. if (pickMode < PICK_RIGIDBODIES)
  1551. {
  1552. if (editorScene.octree is null)
  1553. return;
  1554. RayQueryResult result = editorScene.octree.RaycastSingle(cameraRay, RAY_TRIANGLE, camera.farClip,
  1555. pickModeDrawableFlags[pickMode], 0x7fffffff);
  1556. if (result.drawable !is null)
  1557. {
  1558. Drawable@ drawable = result.drawable;
  1559. // for actual last selected node or component in both modes
  1560. if (hotKeyMode == HOTKEYS_MODE_STANDARD)
  1561. {
  1562. if (input.mouseButtonDown[MOUSEB_LEFT])
  1563. {
  1564. lastSelectedNode = drawable.node;
  1565. lastSelectedDrawable = drawable;
  1566. lastSelectedComponent = drawable;
  1567. }
  1568. }
  1569. else if (hotKeyMode == HOTKEYS_MODE_BLENDER)
  1570. {
  1571. if (input.mouseButtonDown[MOUSEB_RIGHT])
  1572. {
  1573. lastSelectedNode = drawable.node;
  1574. lastSelectedDrawable = drawable;
  1575. lastSelectedComponent = drawable;
  1576. }
  1577. }
  1578. // If selecting a terrain patch, select the parent terrain instead
  1579. if (drawable.typeName != "TerrainPatch")
  1580. {
  1581. selectedComponent = drawable;
  1582. if (debug !is null)
  1583. {
  1584. debug.AddNode(drawable.node, 1.0, false);
  1585. drawable.DrawDebugGeometry(debug, false);
  1586. }
  1587. }
  1588. else if (drawable.node.parent !is null)
  1589. selectedComponent = drawable.node.parent.GetComponent("Terrain");
  1590. }
  1591. }
  1592. else
  1593. {
  1594. if (editorScene.physicsWorld is null)
  1595. return;
  1596. // If we are not running the actual physics update, refresh collisions before raycasting
  1597. if (!runUpdate)
  1598. editorScene.physicsWorld.UpdateCollisions();
  1599. PhysicsRaycastResult result = editorScene.physicsWorld.RaycastSingle(cameraRay, camera.farClip);
  1600. if (result.body !is null)
  1601. {
  1602. RigidBody@ body = result.body;
  1603. if (debug !is null)
  1604. {
  1605. debug.AddNode(body.node, 1.0, false);
  1606. body.DrawDebugGeometry(debug, false);
  1607. }
  1608. selectedComponent = body;
  1609. }
  1610. }
  1611. bool multiselect = false;
  1612. bool componentSelectQualifier = false;
  1613. bool mouseButtonPressRL = false;
  1614. if (hotKeyMode == HOTKEYS_MODE_STANDARD)
  1615. {
  1616. mouseButtonPressRL = input.mouseButtonPress[MOUSEB_LEFT];
  1617. componentSelectQualifier = input.qualifierDown[QUAL_SHIFT];
  1618. multiselect = input.qualifierDown[QUAL_CTRL];
  1619. }
  1620. else if (hotKeyMode == HOTKEYS_MODE_BLENDER)
  1621. {
  1622. mouseButtonPressRL = input.mouseButtonPress[MOUSEB_RIGHT];
  1623. componentSelectQualifier = input.qualifierDown[QUAL_CTRL];
  1624. multiselect = input.qualifierDown[QUAL_SHIFT];
  1625. }
  1626. if (mouseClick && mouseButtonPressRL)
  1627. {
  1628. if (selectedComponent !is null)
  1629. {
  1630. if (componentSelectQualifier)
  1631. {
  1632. // If we are selecting components, but have nodes in existing selection, do not multiselect to prevent confusion
  1633. if (!selectedNodes.empty)
  1634. multiselect = false;
  1635. SelectComponent(selectedComponent, multiselect);
  1636. }
  1637. else
  1638. {
  1639. // If we are selecting nodes, but have components in existing selection, do not multiselect to prevent confusion
  1640. if (!selectedComponents.empty)
  1641. multiselect = false;
  1642. SelectNode(selectedComponent.node, multiselect);
  1643. }
  1644. }
  1645. else
  1646. {
  1647. // If clicked on emptiness in non-multiselect mode, clear the selection
  1648. if (!multiselect)
  1649. SelectComponent(null, false);
  1650. }
  1651. }
  1652. }
  1653. Vector3 GetNewNodePosition()
  1654. {
  1655. if (newNodeMode == NEW_NODE_IN_CENTER)
  1656. return Vector3(0, 0, 0);
  1657. if (newNodeMode == NEW_NODE_RAYCAST)
  1658. {
  1659. Ray cameraRay = camera.GetScreenRay(0.5, 0.5);
  1660. Vector3 position, normal;
  1661. if (GetSpawnPosition(cameraRay, camera.farClip, position, normal, 0, false))
  1662. return position;
  1663. }
  1664. return cameraNode.worldPosition + cameraNode.worldRotation * Vector3(0, 0, newNodeDistance);
  1665. }
  1666. int GetShadowResolution()
  1667. {
  1668. if (!renderer.drawShadows)
  1669. return 0;
  1670. int level = 1;
  1671. int res = renderer.shadowMapSize;
  1672. while (res > 512)
  1673. {
  1674. res >>= 1;
  1675. ++level;
  1676. }
  1677. if (level > 3)
  1678. level = 3;
  1679. return level;
  1680. }
  1681. void SetShadowResolution(int level)
  1682. {
  1683. if (level <= 0)
  1684. {
  1685. renderer.drawShadows = false;
  1686. return;
  1687. }
  1688. else
  1689. {
  1690. renderer.drawShadows = true;
  1691. renderer.shadowMapSize = 256 << level;
  1692. }
  1693. }
  1694. void ToggleRenderingDebug()
  1695. {
  1696. renderingDebug = !renderingDebug;
  1697. }
  1698. void TogglePhysicsDebug()
  1699. {
  1700. physicsDebug = !physicsDebug;
  1701. }
  1702. void ToggleOctreeDebug()
  1703. {
  1704. octreeDebug = !octreeDebug;
  1705. }
  1706. bool StopTestAnimation()
  1707. {
  1708. testAnimState = null;
  1709. return true;
  1710. }
  1711. void LocateNode(Node@ node)
  1712. {
  1713. if (node is null || node is editorScene)
  1714. return;
  1715. Vector3 center = node.worldPosition;
  1716. float distance = newNodeDistance;
  1717. for (uint i = 0; i < node.numComponents; ++i)
  1718. {
  1719. // Determine view distance from drawable component's bounding box. Skip skybox, as its box is very large, as well as lights
  1720. Drawable@ drawable = cast<Drawable>(node.components[i]);
  1721. if (drawable !is null && cast<Skybox>(drawable) is null && cast<Light>(drawable) is null)
  1722. {
  1723. BoundingBox box = drawable.worldBoundingBox;
  1724. center = box.center;
  1725. // Ensure the object fits on the screen
  1726. distance = Max(distance, newNodeDistance + box.size.length);
  1727. break;
  1728. }
  1729. }
  1730. if (distance > viewFarClip)
  1731. distance = viewFarClip;
  1732. cameraNode.worldPosition = center - cameraNode.worldDirection * distance;
  1733. }
  1734. Vector3 SelectedNodesCenterPoint()
  1735. {
  1736. Vector3 centerPoint;
  1737. uint count = selectedNodes.length;
  1738. for (uint i = 0; i < selectedNodes.length; ++i)
  1739. centerPoint += selectedNodes[i].worldPosition;
  1740. for (uint i = 0; i < selectedComponents.length; ++i)
  1741. {
  1742. Drawable@ drawable = cast<Drawable>(selectedComponents[i]);
  1743. count++;
  1744. if (drawable !is null)
  1745. centerPoint += drawable.node.LocalToWorld(drawable.boundingBox.center);
  1746. else
  1747. centerPoint += selectedComponents[i].node.worldPosition;
  1748. }
  1749. if (count > 0)
  1750. {
  1751. lastSelectedNodesCenterPoint = centerPoint / count;
  1752. return centerPoint / count;
  1753. }
  1754. else
  1755. {
  1756. lastSelectedNodesCenterPoint = centerPoint;
  1757. return centerPoint;
  1758. }
  1759. }
  1760. Vector3 GetScreenCollision(IntVector2 pos)
  1761. {
  1762. Ray cameraRay = camera.GetScreenRay(float(pos.x) / activeViewport.viewport.rect.width, float(pos.y) / activeViewport.viewport.rect.height);
  1763. Vector3 res = cameraNode.position + cameraRay.direction * Vector3(0, 0, newNodeDistance);
  1764. bool physicsFound = false;
  1765. if (editorScene.physicsWorld !is null)
  1766. {
  1767. if (!runUpdate)
  1768. editorScene.physicsWorld.UpdateCollisions();
  1769. PhysicsRaycastResult result = editorScene.physicsWorld.RaycastSingle(cameraRay, camera.farClip);
  1770. if (result.body !is null)
  1771. {
  1772. physicsFound = true;
  1773. result.position;
  1774. }
  1775. }
  1776. if (editorScene.octree is null)
  1777. return res;
  1778. RayQueryResult result = editorScene.octree.RaycastSingle(cameraRay, RAY_TRIANGLE, camera.farClip,
  1779. DRAWABLE_GEOMETRY, 0x7fffffff);
  1780. if (result.drawable !is null)
  1781. {
  1782. // take the closer of the results
  1783. if (physicsFound && (cameraNode.position - res).length < (cameraNode.position - result.position).length)
  1784. return res;
  1785. else
  1786. return result.position;
  1787. }
  1788. return res;
  1789. }
  1790. Drawable@ GetDrawableAtMousePostion()
  1791. {
  1792. IntVector2 pos = ui.cursorPosition;
  1793. Ray cameraRay = camera.GetScreenRay(float(pos.x) / activeViewport.viewport.rect.width, float(pos.y) / activeViewport.viewport.rect.height);
  1794. if (editorScene.octree is null)
  1795. return null;
  1796. RayQueryResult result = editorScene.octree.RaycastSingle(cameraRay, RAY_TRIANGLE, camera.farClip, DRAWABLE_GEOMETRY, 0x7fffffff);
  1797. return result.drawable;
  1798. }
  1799. void HandleBeginViewUpdate(StringHash eventType, VariantMap& eventData)
  1800. {
  1801. // Hide gizmo and grid from any camera other then active viewport
  1802. if (eventData["Camera"].GetPtr() !is camera)
  1803. {
  1804. if (gizmo !is null)
  1805. gizmo.viewMask = 0;
  1806. }
  1807. if (eventData["Camera"].GetPtr() is previewCamera.Get())
  1808. {
  1809. if (grid !is null)
  1810. grid.viewMask = 0;
  1811. }
  1812. }
  1813. void HandleEndViewUpdate(StringHash eventType, VariantMap& eventData)
  1814. {
  1815. // Restore gizmo and grid after camera view update
  1816. if (eventData["Camera"].GetPtr() !is camera)
  1817. {
  1818. if (gizmo !is null)
  1819. gizmo.viewMask = 0x80000000;
  1820. }
  1821. if (eventData["Camera"].GetPtr() is previewCamera.Get())
  1822. {
  1823. if (grid !is null)
  1824. grid.viewMask = 0x80000000;
  1825. }
  1826. }
  1827. bool debugWasEnabled = true;
  1828. void HandleBeginViewRender(StringHash eventType, VariantMap& eventData)
  1829. {
  1830. // Hide debug geometry from preview camera
  1831. if (eventData["Camera"].GetPtr() is previewCamera.Get())
  1832. {
  1833. DebugRenderer@ debug = editorScene.GetComponent("DebugRenderer");
  1834. if (debug !is null)
  1835. {
  1836. suppressSceneChanges = true; // Do not want UI update now
  1837. debugWasEnabled = debug.enabled;
  1838. debug.enabled = false;
  1839. suppressSceneChanges = false;
  1840. }
  1841. }
  1842. }
  1843. void HandleEndViewRender(StringHash eventType, VariantMap& eventData)
  1844. {
  1845. // Restore debug geometry after preview camera render
  1846. if (eventData["Camera"].GetPtr() is previewCamera.Get())
  1847. {
  1848. DebugRenderer@ debug = editorScene.GetComponent("DebugRenderer");
  1849. if (debug !is null)
  1850. {
  1851. suppressSceneChanges = true; // Do not want UI update now
  1852. debug.enabled = debugWasEnabled;
  1853. suppressSceneChanges = false;
  1854. }
  1855. }
  1856. }