Octree.cpp 20 KB

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  1. //
  2. // Copyright (c) 2008-2013 the Urho3D project.
  3. //
  4. // Permission is hereby granted, free of charge, to any person obtaining a copy
  5. // of this software and associated documentation files (the "Software"), to deal
  6. // in the Software without restriction, including without limitation the rights
  7. // to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
  8. // copies of the Software, and to permit persons to whom the Software is
  9. // furnished to do so, subject to the following conditions:
  10. //
  11. // The above copyright notice and this permission notice shall be included in
  12. // all copies or substantial portions of the Software.
  13. //
  14. // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
  15. // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
  16. // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
  17. // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
  18. // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
  19. // OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
  20. // THE SOFTWARE.
  21. //
  22. #include "Precompiled.h"
  23. #include "Context.h"
  24. #include "DebugRenderer.h"
  25. #include "Log.h"
  26. #include "Profiler.h"
  27. #include "Octree.h"
  28. #include "Scene.h"
  29. #include "SceneEvents.h"
  30. #include "Sort.h"
  31. #include "StringUtils.h"
  32. #include "WorkQueue.h"
  33. #include "DebugNew.h"
  34. #ifdef _MSC_VER
  35. #pragma warning(disable:4355)
  36. #endif
  37. namespace Urho3D
  38. {
  39. static const float DEFAULT_OCTREE_SIZE = 1000.0f;
  40. static const int DEFAULT_OCTREE_LEVELS = 8;
  41. static const int RAYCASTS_PER_WORK_ITEM = 4;
  42. extern const char* SUBSYSTEM_CATEGORY;
  43. void RaycastDrawablesWork(const WorkItem* item, unsigned threadIndex)
  44. {
  45. Octree* octree = reinterpret_cast<Octree*>(item->aux_);
  46. Drawable** start = reinterpret_cast<Drawable**>(item->start_);
  47. Drawable** end = reinterpret_cast<Drawable**>(item->end_);
  48. const RayOctreeQuery& query = *octree->rayQuery_;
  49. PODVector<RayQueryResult>& results = octree->rayQueryResults_[threadIndex];
  50. while (start != end)
  51. {
  52. Drawable* drawable = *start;
  53. drawable->ProcessRayQuery(query, results);
  54. ++start;
  55. }
  56. }
  57. void UpdateDrawablesWork(const WorkItem* item, unsigned threadIndex)
  58. {
  59. const FrameInfo& frame = *(reinterpret_cast<FrameInfo*>(item->aux_));
  60. Drawable** start = reinterpret_cast<Drawable**>(item->start_);
  61. Drawable** end = reinterpret_cast<Drawable**>(item->end_);
  62. while (start != end)
  63. {
  64. Drawable* drawable = *start;
  65. if (drawable)
  66. {
  67. drawable->Update(frame);
  68. // Ask for an updated world bounding box from the drawable already here to calculate them multithreaded
  69. drawable->GetWorldBoundingBox();
  70. }
  71. ++start;
  72. }
  73. }
  74. inline bool CompareRayQueryResults(const RayQueryResult& lhs, const RayQueryResult& rhs)
  75. {
  76. return lhs.distance_ < rhs.distance_;
  77. }
  78. Octant::Octant(const BoundingBox& box, unsigned level, Octant* parent, Octree* root, unsigned index) :
  79. level_(level),
  80. numDrawables_(0),
  81. parent_(parent),
  82. root_(root),
  83. index_(index)
  84. {
  85. Initialize(box);
  86. for (unsigned i = 0; i < NUM_OCTANTS; ++i)
  87. children_[i] = 0;
  88. }
  89. Octant::~Octant()
  90. {
  91. if (root_)
  92. {
  93. // Remove the drawables (if any) from this octant to the root octant
  94. for (PODVector<Drawable*>::Iterator i = drawables_.Begin(); i != drawables_.End(); ++i)
  95. {
  96. (*i)->SetOctant(root_);
  97. root_->drawables_.Push(*i);
  98. root_->QueueUpdate(*i);
  99. }
  100. drawables_.Clear();
  101. numDrawables_ = 0;
  102. }
  103. for (unsigned i = 0; i < NUM_OCTANTS; ++i)
  104. DeleteChild(i);
  105. }
  106. Octant* Octant::GetOrCreateChild(unsigned index)
  107. {
  108. if (children_[index])
  109. return children_[index];
  110. Vector3 newMin = worldBoundingBox_.min_;
  111. Vector3 newMax = worldBoundingBox_.max_;
  112. Vector3 oldCenter = worldBoundingBox_.Center();
  113. if (index & 1)
  114. newMin.x_ = oldCenter.x_;
  115. else
  116. newMax.x_ = oldCenter.x_;
  117. if (index & 2)
  118. newMin.y_ = oldCenter.y_;
  119. else
  120. newMax.y_ = oldCenter.y_;
  121. if (index & 4)
  122. newMin.z_ = oldCenter.z_;
  123. else
  124. newMax.z_ = oldCenter.z_;
  125. children_[index] = new Octant(BoundingBox(newMin, newMax), level_ + 1, this, root_, index);
  126. return children_[index];
  127. }
  128. void Octant::DeleteChild(unsigned index)
  129. {
  130. assert(index < NUM_OCTANTS);
  131. delete children_[index];
  132. children_[index] = 0;
  133. }
  134. void Octant::InsertDrawable(Drawable* drawable)
  135. {
  136. const BoundingBox& box = drawable->GetWorldBoundingBox();
  137. // If root octant, insert all non-occludees here, so that octant occlusion does not hide the drawable.
  138. // Also if drawable is outside the root octant bounds, insert to root
  139. bool insertHere;
  140. if (this == root_)
  141. insertHere = !drawable->IsOccludee() || cullingBox_.IsInside(box) != INSIDE || CheckDrawableFit(box);
  142. else
  143. insertHere = CheckDrawableFit(box);
  144. if (insertHere)
  145. {
  146. Octant* oldOctant = drawable->octant_;
  147. if (oldOctant != this)
  148. {
  149. // Add first, then remove, because drawable count going to zero deletes the octree branch in question
  150. AddDrawable(drawable);
  151. if (oldOctant)
  152. oldOctant->RemoveDrawable(drawable, false);
  153. }
  154. }
  155. else
  156. {
  157. Vector3 boxCenter = box.Center();
  158. unsigned x = boxCenter.x_ < center_.x_ ? 0 : 1;
  159. unsigned y = boxCenter.y_ < center_.y_ ? 0 : 2;
  160. unsigned z = boxCenter.z_ < center_.z_ ? 0 : 4;
  161. GetOrCreateChild(x + y + z)->InsertDrawable(drawable);
  162. }
  163. }
  164. bool Octant::CheckDrawableFit(const BoundingBox& box) const
  165. {
  166. Vector3 boxSize = box.Size();
  167. // If max split level, size always OK, otherwise check that box is at least half size of octant
  168. if (level_ >= root_->GetNumLevels() || boxSize.x_ >= halfSize_.x_ || boxSize.y_ >= halfSize_.y_ ||
  169. boxSize.z_ >= halfSize_.z_)
  170. return true;
  171. // Also check if the box can not fit a child octant's culling box, in that case size OK (must insert here)
  172. else
  173. {
  174. if (box.min_.x_ <= worldBoundingBox_.min_.x_ - 0.5f * halfSize_.x_ ||
  175. box.max_.x_ >= worldBoundingBox_.max_.x_ + 0.5f * halfSize_.x_ ||
  176. box.min_.y_ <= worldBoundingBox_.min_.y_ - 0.5f * halfSize_.y_ ||
  177. box.max_.y_ >= worldBoundingBox_.max_.y_ + 0.5f * halfSize_.y_ ||
  178. box.min_.z_ <= worldBoundingBox_.min_.z_ - 0.5f * halfSize_.z_ ||
  179. box.max_.z_ >= worldBoundingBox_.max_.z_ + 0.5f * halfSize_.z_)
  180. return true;
  181. }
  182. // Bounding box too small, should create a child octant
  183. return false;
  184. }
  185. void Octant::ResetRoot()
  186. {
  187. root_ = 0;
  188. // The whole octree is being destroyed, just detach the drawables
  189. for (PODVector<Drawable*>::Iterator i = drawables_.Begin(); i != drawables_.End(); ++i)
  190. (*i)->SetOctant(0);
  191. for (unsigned i = 0; i < NUM_OCTANTS; ++i)
  192. {
  193. if (children_[i])
  194. children_[i]->ResetRoot();
  195. }
  196. }
  197. void Octant::DrawDebugGeometry(DebugRenderer* debug, bool depthTest)
  198. {
  199. if (debug && debug->IsInside(worldBoundingBox_))
  200. {
  201. debug->AddBoundingBox(worldBoundingBox_, Color(0.25f, 0.25f, 0.25f), depthTest);
  202. for (unsigned i = 0; i < NUM_OCTANTS; ++i)
  203. {
  204. if (children_[i])
  205. children_[i]->DrawDebugGeometry(debug, depthTest);
  206. }
  207. }
  208. }
  209. void Octant::Initialize(const BoundingBox& box)
  210. {
  211. worldBoundingBox_ = box;
  212. center_ = box.Center();
  213. halfSize_ = 0.5f * box.Size();
  214. cullingBox_ = BoundingBox(worldBoundingBox_.min_ - halfSize_, worldBoundingBox_.max_ + halfSize_);
  215. }
  216. void Octant::GetDrawablesInternal(OctreeQuery& query, bool inside) const
  217. {
  218. if (this != root_)
  219. {
  220. Intersection res = query.TestOctant(cullingBox_, inside);
  221. if (res == INSIDE)
  222. inside = true;
  223. else if (res == OUTSIDE)
  224. {
  225. // Fully outside, so cull this octant, its children & drawables
  226. return;
  227. }
  228. }
  229. if (drawables_.Size())
  230. {
  231. Drawable** start = const_cast<Drawable**>(&drawables_[0]);
  232. Drawable** end = start + drawables_.Size();
  233. query.TestDrawables(start, end, inside);
  234. }
  235. for (unsigned i = 0; i < NUM_OCTANTS; ++i)
  236. {
  237. if (children_[i])
  238. children_[i]->GetDrawablesInternal(query, inside);
  239. }
  240. }
  241. void Octant::GetDrawablesInternal(RayOctreeQuery& query) const
  242. {
  243. float octantDist = query.ray_.HitDistance(cullingBox_);
  244. if (octantDist >= query.maxDistance_)
  245. return;
  246. if (drawables_.Size())
  247. {
  248. Drawable** start = const_cast<Drawable**>(&drawables_[0]);
  249. Drawable** end = start + drawables_.Size();
  250. while (start != end)
  251. {
  252. Drawable* drawable = *start++;
  253. if ((drawable->GetDrawableFlags() & query.drawableFlags_) && (drawable->GetViewMask() & query.viewMask_))
  254. drawable->ProcessRayQuery(query, query.result_);
  255. }
  256. }
  257. for (unsigned i = 0; i < NUM_OCTANTS; ++i)
  258. {
  259. if (children_[i])
  260. children_[i]->GetDrawablesInternal(query);
  261. }
  262. }
  263. void Octant::GetDrawablesOnlyInternal(RayOctreeQuery& query, PODVector<Drawable*>& drawables) const
  264. {
  265. float octantDist = query.ray_.HitDistance(cullingBox_);
  266. if (octantDist >= query.maxDistance_)
  267. return;
  268. if (drawables_.Size())
  269. {
  270. Drawable** start = const_cast<Drawable**>(&drawables_[0]);
  271. Drawable** end = start + drawables_.Size();
  272. while (start != end)
  273. {
  274. Drawable* drawable = *start++;
  275. if ((drawable->GetDrawableFlags() & query.drawableFlags_) && (drawable->GetViewMask() & query.viewMask_))
  276. drawables.Push(drawable);
  277. }
  278. }
  279. for (unsigned i = 0; i < NUM_OCTANTS; ++i)
  280. {
  281. if (children_[i])
  282. children_[i]->GetDrawablesOnlyInternal(query, drawables);
  283. }
  284. }
  285. Octree::Octree(Context* context) :
  286. Component(context),
  287. Octant(BoundingBox(-DEFAULT_OCTREE_SIZE, DEFAULT_OCTREE_SIZE), 0, 0, this),
  288. numLevels_(DEFAULT_OCTREE_LEVELS)
  289. {
  290. // Resize threaded ray query intermediate result vector according to number of worker threads
  291. WorkQueue* workQueue = GetSubsystem<WorkQueue>();
  292. rayQueryResults_.Resize(workQueue ? workQueue->GetNumThreads() + 1 : 1);
  293. }
  294. Octree::~Octree()
  295. {
  296. // Reset root pointer from all child octants now so that they do not move their drawables to root
  297. drawableUpdates_.Clear();
  298. drawableReinsertions_.Clear();
  299. ResetRoot();
  300. }
  301. void Octree::RegisterObject(Context* context)
  302. {
  303. context->RegisterFactory<Octree>(SUBSYSTEM_CATEGORY);
  304. Vector3 defaultBoundsMin = -Vector3::ONE * DEFAULT_OCTREE_SIZE;
  305. Vector3 defaultBoundsMax = Vector3::ONE * DEFAULT_OCTREE_SIZE;
  306. ATTRIBUTE(Octree, VAR_VECTOR3, "Bounding Box Min", worldBoundingBox_.min_, defaultBoundsMin, AM_DEFAULT);
  307. ATTRIBUTE(Octree, VAR_VECTOR3, "Bounding Box Max", worldBoundingBox_.max_, defaultBoundsMax, AM_DEFAULT);
  308. ATTRIBUTE(Octree, VAR_INT, "Number of Levels", numLevels_, DEFAULT_OCTREE_LEVELS, AM_DEFAULT);
  309. }
  310. void Octree::OnSetAttribute(const AttributeInfo& attr, const Variant& src)
  311. {
  312. // If any of the (size) attributes change, resize the octree
  313. Component::OnSetAttribute(attr, src);
  314. SetSize(worldBoundingBox_, numLevels_);
  315. }
  316. void Octree::DrawDebugGeometry(DebugRenderer* debug, bool depthTest)
  317. {
  318. if (debug)
  319. {
  320. PROFILE(OctreeDrawDebug);
  321. Octant::DrawDebugGeometry(debug, depthTest);
  322. }
  323. }
  324. void Octree::SetSize(const BoundingBox& box, unsigned numLevels)
  325. {
  326. PROFILE(ResizeOctree);
  327. // If drawables exist, they are temporarily moved to the root
  328. for (unsigned i = 0; i < NUM_OCTANTS; ++i)
  329. DeleteChild(i);
  330. Initialize(box);
  331. numDrawables_ = drawables_.Size();
  332. numLevels_ = Max((int)numLevels, 1);
  333. }
  334. void Octree::Update(const FrameInfo& frame)
  335. {
  336. // Let drawables update themselves before reinsertion. This can be used for animation
  337. if (!drawableUpdates_.Empty())
  338. {
  339. PROFILE(UpdateDrawables);
  340. // Perform updates in worker threads. Notify the scene that a threaded update is going on and components
  341. // (for example physics objects) should not perform non-threadsafe work when marked dirty
  342. Scene* scene = GetScene();
  343. WorkQueue* queue = GetSubsystem<WorkQueue>();
  344. scene->BeginThreadedUpdate();
  345. int numWorkItems = queue->GetNumThreads() + 1; // Worker threads + main thread
  346. int drawablesPerItem = drawableUpdates_.Size() / numWorkItems;
  347. WorkItem item;
  348. item.workFunction_ = UpdateDrawablesWork;
  349. item.aux_ = const_cast<FrameInfo*>(&frame);
  350. PODVector<Drawable*>::Iterator start = drawableUpdates_.Begin();
  351. // Create a work item for each thread
  352. for (int i = 0; i < numWorkItems; ++i)
  353. {
  354. PODVector<Drawable*>::Iterator end = drawableUpdates_.End();
  355. if (i < numWorkItems - 1 && end - start > drawablesPerItem)
  356. end = start + drawablesPerItem;
  357. item.start_ = &(*start);
  358. item.end_ = &(*end);
  359. queue->AddWorkItem(item);
  360. start = end;
  361. }
  362. queue->Complete(M_MAX_UNSIGNED);
  363. scene->EndThreadedUpdate();
  364. }
  365. // Notify drawable update being finished. Custom animation (eg. IK) can be done at this point
  366. Scene* scene = GetScene();
  367. if (scene)
  368. {
  369. using namespace SceneDrawableUpdateFinished;
  370. VariantMap eventData;
  371. eventData[P_SCENE] = (void*)scene;
  372. eventData[P_TIMESTEP] = frame.timeStep_;
  373. scene->SendEvent(E_SCENEDRAWABLEUPDATEFINISHED, eventData);
  374. }
  375. // Reinsert drawables that have been moved or resized, or that have been newly added to the octree and do not sit inside
  376. // the proper octant yet
  377. if (!drawableUpdates_.Empty())
  378. {
  379. PROFILE(ReinsertToOctree);
  380. for (PODVector<Drawable*>::Iterator i = drawableUpdates_.Begin(); i != drawableUpdates_.End(); ++i)
  381. {
  382. Drawable* drawable = *i;
  383. drawable->updateQueued_ = false;
  384. Octant* octant = drawable->GetOctant();
  385. const BoundingBox& box = drawable->GetWorldBoundingBox();
  386. // Skip if no octant or does not belong to this octree anymore
  387. if (!octant || octant->GetRoot() != this)
  388. continue;
  389. // Skip if still fits the current octant
  390. if (drawable->IsOccludee() && octant->GetCullingBox().IsInside(box) == INSIDE && octant->CheckDrawableFit(box))
  391. continue;
  392. InsertDrawable(drawable);
  393. #ifdef _DEBUG
  394. // Verify that the drawable will be culled correctly
  395. octant = drawable->GetOctant();
  396. if (octant != this && octant->GetCullingBox().IsInside(box) != INSIDE)
  397. {
  398. LOGERROR("Drawable is not fully inside its octant's culling bounds: drawable box " + box.ToString() +
  399. " octant box " + octant->GetCullingBox().ToString());
  400. }
  401. #endif
  402. }
  403. }
  404. drawableUpdates_.Clear();
  405. }
  406. void Octree::AddManualDrawable(Drawable* drawable)
  407. {
  408. if (!drawable || drawable->GetOctant())
  409. return;
  410. AddDrawable(drawable);
  411. }
  412. void Octree::RemoveManualDrawable(Drawable* drawable)
  413. {
  414. if (!drawable)
  415. return;
  416. Octant* octant = drawable->GetOctant();
  417. if (octant && octant->GetRoot() == this)
  418. octant->RemoveDrawable(drawable);
  419. }
  420. void Octree::GetDrawables(OctreeQuery& query) const
  421. {
  422. query.result_.Clear();
  423. GetDrawablesInternal(query, false);
  424. }
  425. void Octree::Raycast(RayOctreeQuery& query) const
  426. {
  427. PROFILE(Raycast);
  428. query.result_.Clear();
  429. WorkQueue* queue = GetSubsystem<WorkQueue>();
  430. // If no worker threads or no triangle-level testing, do not create work items
  431. if (!queue->GetNumThreads() || query.level_ < RAY_TRIANGLE)
  432. GetDrawablesInternal(query);
  433. else
  434. {
  435. // Threaded ray query: first get the drawables
  436. rayQuery_ = &query;
  437. rayQueryDrawables_.Clear();
  438. GetDrawablesOnlyInternal(query, rayQueryDrawables_);
  439. // Check that amount of drawables is large enough to justify threading
  440. if (rayQueryDrawables_.Size() > RAYCASTS_PER_WORK_ITEM)
  441. {
  442. for (unsigned i = 0; i < rayQueryResults_.Size(); ++i)
  443. rayQueryResults_[i].Clear();
  444. WorkItem item;
  445. item.workFunction_ = RaycastDrawablesWork;
  446. item.aux_ = const_cast<Octree*>(this);
  447. PODVector<Drawable*>::Iterator start = rayQueryDrawables_.Begin();
  448. while (start != rayQueryDrawables_.End())
  449. {
  450. PODVector<Drawable*>::Iterator end = rayQueryDrawables_.End();
  451. if (end - start > RAYCASTS_PER_WORK_ITEM)
  452. end = start + RAYCASTS_PER_WORK_ITEM;
  453. item.start_ = &(*start);
  454. item.end_ = &(*end);
  455. queue->AddWorkItem(item);
  456. start = end;
  457. }
  458. // Merge per-thread results
  459. queue->Complete(M_MAX_UNSIGNED);
  460. for (unsigned i = 0; i < rayQueryResults_.Size(); ++i)
  461. query.result_.Insert(query.result_.End(), rayQueryResults_[i].Begin(), rayQueryResults_[i].End());
  462. }
  463. else
  464. {
  465. for (PODVector<Drawable*>::Iterator i = rayQueryDrawables_.Begin(); i != rayQueryDrawables_.End(); ++i)
  466. (*i)->ProcessRayQuery(query, query.result_);
  467. }
  468. }
  469. Sort(query.result_.Begin(), query.result_.End(), CompareRayQueryResults);
  470. }
  471. void Octree::RaycastSingle(RayOctreeQuery& query) const
  472. {
  473. PROFILE(Raycast);
  474. query.result_.Clear();
  475. rayQueryDrawables_.Clear();
  476. GetDrawablesOnlyInternal(query, rayQueryDrawables_);
  477. // Sort by increasing hit distance to AABB
  478. for (PODVector<Drawable*>::Iterator i = rayQueryDrawables_.Begin(); i != rayQueryDrawables_.End(); ++i)
  479. {
  480. Drawable* drawable = *i;
  481. drawable->SetSortValue(query.ray_.HitDistance(drawable->GetWorldBoundingBox()));
  482. }
  483. Sort(rayQueryDrawables_.Begin(), rayQueryDrawables_.End(), CompareDrawables);
  484. // Then do the actual test according to the query, and early-out as possible
  485. float closestHit = M_INFINITY;
  486. for (PODVector<Drawable*>::Iterator i = rayQueryDrawables_.Begin(); i != rayQueryDrawables_.End(); ++i)
  487. {
  488. Drawable* drawable = *i;
  489. if (drawable->GetSortValue() < Min(closestHit, query.maxDistance_))
  490. {
  491. unsigned oldSize = query.result_.Size();
  492. drawable->ProcessRayQuery(query, query.result_);
  493. if (query.result_.Size() > oldSize)
  494. closestHit = Min(closestHit, query.result_.Back().distance_);
  495. }
  496. else
  497. break;
  498. }
  499. if (query.result_.Size() > 1)
  500. {
  501. Sort(query.result_.Begin(), query.result_.End(), CompareRayQueryResults);
  502. query.result_.Resize(1);
  503. }
  504. }
  505. void Octree::QueueUpdate(Drawable* drawable)
  506. {
  507. Scene* scene = GetScene();
  508. if (scene && scene->IsThreadedUpdate())
  509. {
  510. MutexLock lock(octreeMutex_);
  511. drawableUpdates_.Push(drawable);
  512. }
  513. else
  514. drawableUpdates_.Push(drawable);
  515. drawable->updateQueued_ = true;
  516. }
  517. void Octree::CancelUpdate(Drawable* drawable)
  518. {
  519. drawableUpdates_.Remove(drawable);
  520. drawable->updateQueued_ = false;
  521. }
  522. void Octree::DrawDebugGeometry(bool depthTest)
  523. {
  524. DebugRenderer* debug = GetComponent<DebugRenderer>();
  525. DrawDebugGeometry(debug, depthTest);
  526. }
  527. }