GPUObject.h 2.0 KB

12345678910111213141516171819202122232425262728293031323334353637383940414243444546474849505152535455565758
  1. //
  2. // Urho3D Engine
  3. // Copyright (c) 2008-2011 Lasse Öörni
  4. //
  5. // Permission is hereby granted, free of charge, to any person obtaining a copy
  6. // of this software and associated documentation files (the "Software"), to deal
  7. // in the Software without restriction, including without limitation the rights
  8. // to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
  9. // copies of the Software, and to permit persons to whom the Software is
  10. // furnished to do so, subject to the following conditions:
  11. //
  12. // The above copyright notice and this permission notice shall be included in
  13. // all copies or substantial portions of the Software.
  14. //
  15. // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
  16. // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
  17. // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
  18. // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
  19. // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
  20. // OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
  21. // THE SOFTWARE.
  22. //
  23. #ifndef RENDERER_GPUOBJECT_H
  24. #define RENDERER_GPUOBJECT_H
  25. #include "RefCount.h"
  26. #include "SharedPtr.h"
  27. class Renderer;
  28. //! Base class for GPU resources
  29. class GPUObject
  30. {
  31. public:
  32. //! Construct with renderer subsystem pointer
  33. GPUObject(Renderer* renderer);
  34. //! Destruct. Remove from the Renderer
  35. virtual ~GPUObject();
  36. //! Release default pool resources
  37. virtual void onDeviceLost() {}
  38. //! Recreate default pool resources
  39. virtual void onDeviceReset() {}
  40. //! Return the renderer subsystem
  41. Renderer* getRenderer() const { return mRenderer; }
  42. //! Return Direct3D object
  43. void* getObject() const { return mObject; }
  44. protected:
  45. //! Renderer subsystem
  46. WeakPtr<Renderer> mRenderer;
  47. //! Direct3D object
  48. void* mObject;
  49. };
  50. #endif // RENDERER_GPUOBJECT_H