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- //
- // Urho3D Engine
- // Copyright (c) 2008-2011 Lasse Öörni
- //
- // Permission is hereby granted, free of charge, to any person obtaining a copy
- // of this software and associated documentation files (the "Software"), to deal
- // in the Software without restriction, including without limitation the rights
- // to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
- // copies of the Software, and to permit persons to whom the Software is
- // furnished to do so, subject to the following conditions:
- //
- // The above copyright notice and this permission notice shall be included in
- // all copies or substantial portions of the Software.
- //
- // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
- // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
- // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
- // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
- // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
- // OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
- // THE SOFTWARE.
- //
- #include "Precompiled.h"
- #include "IndexBuffer.h"
- #include "Log.h"
- #include "Renderer.h"
- #include "RendererImpl.h"
- #include "DebugNew.h"
- IndexBuffer::IndexBuffer(Renderer* renderer, bool dynamic) :
- GPUObject(renderer),
- mIndexCount(0),
- mIndexSize(0),
- mLocked(false),
- mDataLost(false)
- {
- if (dynamic)
- {
- mPool = D3DPOOL_DEFAULT;
- mUsage = D3DUSAGE_DYNAMIC | D3DUSAGE_WRITEONLY;
- }
- else
- {
- mPool = D3DPOOL_MANAGED;
- mUsage = 0;
- }
- }
- IndexBuffer::~IndexBuffer()
- {
- release();
- }
- void IndexBuffer::onDeviceLost()
- {
- if (mPool == D3DPOOL_DEFAULT)
- release();
- }
- void IndexBuffer::onDeviceReset()
- {
- if (mPool == D3DPOOL_DEFAULT)
- {
- create();
- mDataLost = true;
- }
- }
- void IndexBuffer::setSize(unsigned indexCount, bool largeIndices)
- {
- setSize(indexCount, largeIndices ? sizeof(unsigned) : sizeof(unsigned short));
- }
- void IndexBuffer::setSize(unsigned indexCount, unsigned indexSize)
- {
- if ((indexSize != sizeof(unsigned)) && (indexSize != sizeof(unsigned short)))
- EXCEPTION("Index size not 2 or 4 bytes");
-
- if ((indexCount == mIndexCount) && (indexSize == mIndexSize))
- return;
-
- mIndexCount = indexCount;
- mIndexSize = indexSize;
-
- create();
- }
- void IndexBuffer::setData(const void* data)
- {
- void* hwData = lock(0, mIndexCount, LOCK_DISCARD);
- memcpy(hwData, data, mIndexCount * mIndexSize);
- unlock();
- }
- void IndexBuffer::setDataRange(const void* data, unsigned start, unsigned count)
- {
- if (!count)
- return;
-
- void* hwData = lock(start, count, LOCK_NORMAL);
- memcpy(hwData, data, count * mIndexSize);
- unlock();
- }
- void* IndexBuffer::lock(unsigned start, unsigned count, LockMode mode)
- {
- if ((!mObject) && (!mFallbackData))
- EXCEPTION("No index buffer created, can not lock");
-
- if (mLocked)
- EXCEPTION("Index buffer already locked");
-
- if ((!count) || (start + count > mIndexCount))
- EXCEPTION("Illegal range for locking index buffer");
-
- void* hwData;
-
- if (mObject)
- {
- DWORD flags = 0;
-
- if ((mode == LOCK_DISCARD) && (mUsage & D3DUSAGE_DYNAMIC))
- flags |= D3DLOCK_DISCARD;
- if (mode == LOCK_NOOVERWRITE)
- flags |= D3DLOCK_NOOVERWRITE;
- if (mode == LOCK_READONLY)
- flags = D3DLOCK_READONLY;
-
- if (FAILED(((IDirect3DIndexBuffer9*)mObject)->Lock(start * mIndexSize, count * mIndexSize, &hwData, flags)))
- EXCEPTION("Could not lock index buffer");
- }
- else
- hwData = mFallbackData.getPtr() + start * mIndexSize;
-
- mLocked = true;
- return hwData;
- }
- void IndexBuffer::unlock()
- {
- if (mLocked)
- {
- if (mObject)
- ((IDirect3DIndexBuffer9*)mObject)->Unlock();
- mLocked = false;
- }
- }
- void IndexBuffer::clearDataLost()
- {
- mDataLost = false;
- }
- bool IndexBuffer::isDynamic() const
- {
- return mPool == D3DPOOL_DEFAULT;
- }
- bool IndexBuffer::getUsedVertexRange(unsigned start, unsigned count, unsigned& minVertex, unsigned& vertexCount)
- {
- void* data = 0;
-
- try
- {
- data = lock(start, count, LOCK_READONLY);
- }
- catch (...)
- {
- return false;
- }
-
- minVertex = M_MAX_UNSIGNED;
- unsigned maxVertex = 0;
-
- if (mIndexSize == sizeof(unsigned))
- {
- unsigned* indices = (unsigned*)data;
-
- for (unsigned i = 0; i < count; ++i)
- {
- if (indices[i] < minVertex)
- minVertex = indices[i];
- if (indices[i] > maxVertex)
- maxVertex = indices[i];
- }
- }
- else
- {
- unsigned short* indices = (unsigned short*)data;
-
- for (unsigned i = 0; i < count; ++i)
- {
- if (indices[i] < minVertex)
- minVertex = indices[i];
- if (indices[i] > maxVertex)
- maxVertex = indices[i];
- }
- }
-
- vertexCount = maxVertex - minVertex + 1;
-
- unlock();
- return true;
- }
- void IndexBuffer::create()
- {
- release();
-
- if (!mIndexCount)
- return;
-
- if (mRenderer)
- {
- if (FAILED(mRenderer->getImpl()->getDevice()->CreateIndexBuffer(
- mIndexCount * mIndexSize,
- mUsage,
- mIndexSize == sizeof(unsigned) ? D3DFMT_INDEX32 : D3DFMT_INDEX16,
- (D3DPOOL)mPool,
- (IDirect3DIndexBuffer9**)&mObject,
- 0)))
- EXCEPTION("Could not create index buffer");
- }
- else
- mFallbackData = new unsigned char[mIndexCount * mIndexSize];
- }
- void IndexBuffer::release()
- {
- if (mObject)
- {
- if (!mRenderer)
- {
- LOGWARNING("Renderer has expired, skipping release of IndexBuffer");
- return;
- }
-
- if (mRenderer->getIndexBuffer() == this)
- mRenderer->setIndexBuffer(0);
-
- ((IDirect3DIndexBuffer9*)mObject)->Release();
- mObject = 0;
- }
-
- mFallbackData.reset();
- }
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