InstancedModel.cpp 38 KB

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  1. //
  2. // Urho3D Engine
  3. // Copyright (c) 2008-2011 Lasse Öörni
  4. //
  5. // Permission is hereby granted, free of charge, to any person obtaining a copy
  6. // of this software and associated documentation files (the "Software"), to deal
  7. // in the Software without restriction, including without limitation the rights
  8. // to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
  9. // copies of the Software, and to permit persons to whom the Software is
  10. // furnished to do so, subject to the following conditions:
  11. //
  12. // The above copyright notice and this permission notice shall be included in
  13. // all copies or substantial portions of the Software.
  14. //
  15. // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
  16. // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
  17. // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
  18. // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
  19. // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
  20. // OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
  21. // THE SOFTWARE.
  22. //
  23. #include "Precompiled.h"
  24. #include "Camera.h"
  25. #include "Geometry.h"
  26. #include "IndexBuffer.h"
  27. #include "InstancedModel.h"
  28. #include "Log.h"
  29. #include "Material.h"
  30. #include "Model.h"
  31. #include "OcclusionBuffer.h"
  32. #include "OctreeQuery.h"
  33. #include "Profiler.h"
  34. #include "Renderer.h"
  35. #include "ReplicationUtils.h"
  36. #include "ResourceCache.h"
  37. #include "VertexBuffer.h"
  38. #include "XMLElement.h"
  39. #include <cstring>
  40. #include "DebugNew.h"
  41. InstancingMode InstancedModel::sMode = SHADER_INSTANCING;
  42. std::map<const VertexBuffer*, SharedPtr<VertexBuffer> > InstancedModel::sInstanceVertexBuffers;
  43. std::map<std::pair<const IndexBuffer*, unsigned>, SharedPtr<IndexBuffer> > InstancedModel::sInstanceIndexBuffers;
  44. InstancedModel::InstancedModel(Octant* octant, const std::string& name) :
  45. GeometryNode(NODE_INSTANCEDMODEL, octant, name),
  46. mMode(sMode),
  47. mAverageInstanceScale(1.0f),
  48. mInstancesRelative(true),
  49. mInstancesDirty(true),
  50. mInstanceTransformsDirty(true),
  51. mHWInstancingBufferDirty(true)
  52. {
  53. }
  54. InstancedModel::~InstancedModel()
  55. {
  56. mGeometries.clear();
  57. cleanupInstanceBuffers();
  58. }
  59. void InstancedModel::save(Serializer& dest)
  60. {
  61. // Write GeometryNode properties
  62. GeometryNode::save(dest);
  63. // Write InstanceModel properties
  64. dest.writeStringHash(getResourceHash(mModel));
  65. dest.writeVLE(mOriginalMaterials.size());
  66. for (unsigned i = 0; i < mOriginalMaterials.size(); ++i)
  67. dest.writeStringHash(getResourceHash(mOriginalMaterials[i]));
  68. dest.writeBool(mInstancesRelative);
  69. dest.writeVLE(mInstances.size());
  70. for (unsigned i = 0; i < mInstances.size(); ++i)
  71. {
  72. dest.writeVector3(mInstances[i].mPosition);
  73. dest.writeQuaternion(mInstances[i].mRotation);
  74. dest.writeVector3(mInstances[i].mScale);
  75. }
  76. }
  77. void InstancedModel::load(Deserializer& source, ResourceCache* cache)
  78. {
  79. // Read GeometryNode properties
  80. GeometryNode::load(source, cache);
  81. // Read InstancedModel properties
  82. setModel(cache->getResource<Model>(source.readStringHash()));
  83. unsigned numMaterials = source.readVLE();
  84. for (unsigned i = 0; i < numMaterials; ++i)
  85. setMaterial(i, cache->getResource<Material>(source.readStringHash()));
  86. mInstancesRelative = source.readBool();
  87. setNumInstances(source.readVLE());
  88. for (unsigned i = 0; i < mInstances.size(); ++i)
  89. {
  90. mInstances[i].mPosition = source.readVector3();
  91. mInstances[i].mRotation = source.readQuaternion();
  92. mInstances[i].mScale = source.readVector3();
  93. }
  94. }
  95. void InstancedModel::saveXML(XMLElement& dest)
  96. {
  97. // Write GeometryNode properties
  98. GeometryNode::saveXML(dest);
  99. // Write InstancedModel properties
  100. XMLElement modelElem = dest.createChildElement("model");
  101. modelElem.setString("name", getResourceName(mModel));
  102. for (unsigned i = 0; i < mOriginalMaterials.size(); ++i)
  103. {
  104. XMLElement materialElem = dest.createChildElement("material");
  105. materialElem.setInt("index", i);
  106. materialElem.setString("name", getResourceName(mOriginalMaterials[i]));
  107. }
  108. XMLElement instancesElem = dest.createChildElement("instances");
  109. instancesElem.setBool("relative", mInstancesRelative);
  110. instancesElem.setInt("count", mInstances.size());
  111. for (unsigned i = 0; i < mInstances.size(); ++i)
  112. {
  113. XMLElement instanceElem = dest.createChildElement("instance");
  114. const Instance& instance = mInstances[i];
  115. instanceElem.setVector3("pos", instance.mPosition);
  116. instanceElem.setQuaternion("rot", instance.mRotation);
  117. instanceElem.setVector3("scale", instance.mScale);
  118. }
  119. }
  120. void InstancedModel::loadXML(const XMLElement& source, ResourceCache* cache)
  121. {
  122. // Read GeometryNode properties
  123. GeometryNode::loadXML(source, cache);
  124. // Read InstancedModel properties
  125. XMLElement modelElem = source.getChildElement("model");
  126. setModel(cache->getResource<Model>(modelElem.getString("name")));
  127. XMLElement materialElem = source.getChildElement("material");
  128. while (materialElem)
  129. {
  130. unsigned index = materialElem.getInt("index");
  131. setMaterial(index, cache->getResource<Material>(materialElem.getString("name")));
  132. materialElem = materialElem.getNextElement("material");
  133. }
  134. XMLElement instancesElem = source.getChildElement("instances");
  135. mInstancesRelative = instancesElem.getBool("relative");
  136. setNumInstances(instancesElem.getInt("count"));
  137. XMLElement instanceElem = source.getChildElement("instance");
  138. unsigned index = 0;
  139. while ((instanceElem) && (index < mInstances.size()))
  140. {
  141. Instance& instance = mInstances[index];
  142. instance.mPosition = instanceElem.getVector3("pos");
  143. instance.mRotation = instanceElem.getQuaternion("rot");
  144. instance.mScale = instanceElem.getVector3("scale");
  145. instanceElem = instanceElem.getNextElement("instance");
  146. ++index;
  147. }
  148. }
  149. bool InstancedModel::writeNetUpdate(Serializer& dest, Serializer& destRevision, Deserializer& baseRevision, const NetUpdateInfo& info)
  150. {
  151. // Write GeometryNode properties and see if there were any changes
  152. bool prevBits = GeometryNode::writeNetUpdate(dest, destRevision, baseRevision, info);
  153. // Build bitmask of changed properties
  154. unsigned char bits = 0;
  155. // Model and materials
  156. checkStringHash(getResourceHash(mModel), baseRevision, bits, 1);
  157. unsigned numBaseMaterials = baseRevision.getSize() ? baseRevision.readVLE() : 0;
  158. if (mMaterials.size() != numBaseMaterials)
  159. bits |= 2;
  160. for (unsigned i = 0; i < numBaseMaterials; ++i)
  161. {
  162. if (i < mMaterials.size())
  163. checkStringHash(getResourceHash(mOriginalMaterials[i]), baseRevision, bits, 2);
  164. else
  165. baseRevision.readStringHash();
  166. }
  167. // Instances
  168. checkBool(mInstancesRelative, baseRevision, bits, 4);
  169. unsigned numBaseInstances = baseRevision.getSize() ? baseRevision.readVLE() : 0;
  170. if (mInstances.size() != numBaseInstances)
  171. bits |= 8;
  172. static std::vector<unsigned char> instanceBits;
  173. instanceBits.resize(mInstances.size());
  174. // Compare against the base instances first
  175. for (unsigned i = 0; i < numBaseInstances; ++i)
  176. {
  177. if (i < mInstances.size())
  178. {
  179. instanceBits[i] = 0;
  180. checkVector3(mInstances[i].mPosition, baseRevision, instanceBits[i], 1);
  181. checkQuaternion(mInstances[i].mRotation, baseRevision, instanceBits[i], 2);
  182. checkVector3(mInstances[i].mScale, baseRevision, instanceBits[i], 4);
  183. if (instanceBits[i])
  184. bits |= 8;
  185. }
  186. else
  187. {
  188. baseRevision.readVector3();
  189. baseRevision.readQuaternion();
  190. baseRevision.readVector3();
  191. }
  192. }
  193. // Then check possible new instances against defaults
  194. for (unsigned i = numBaseInstances; i < mInstances.size(); ++i)
  195. {
  196. instanceBits[i] = 0;
  197. if (mInstances[i].mPosition != Vector3::sZero)
  198. instanceBits[i] |= 1;
  199. if (mInstances[i].mRotation != Quaternion::sIdentity)
  200. instanceBits[i] |= 2;
  201. if (mInstances[i].mScale != Vector3::sUnity)
  202. instanceBits[i] |= 4;
  203. if (instanceBits[i])
  204. bits |= 8;
  205. }
  206. // Update replication state fully, and network stream by delta
  207. dest.writeUByte(bits);
  208. writeStringHashDelta(getResourceHash(mModel), dest, destRevision, bits & 1);
  209. writeVLEDelta(mMaterials.size(), dest, destRevision, bits & 2);
  210. for (unsigned i = 0; i < mMaterials.size(); ++i)
  211. writeStringHashDelta(getResourceHash(mOriginalMaterials[i]), dest, destRevision, bits & 2);
  212. writeBoolDelta(mInstancesRelative, dest, destRevision, bits & 4);
  213. // Write all instances to the base revision
  214. destRevision.writeVLE(mInstances.size());
  215. for (unsigned i = 0; i < mInstances.size(); ++i)
  216. {
  217. destRevision.writeVector3(mInstances[i].mPosition);
  218. destRevision.writeQuaternion(mInstances[i].mRotation);
  219. destRevision.writeVector3(mInstances[i].mScale);
  220. }
  221. // Then write changed properties of instances to the network stream
  222. if (bits & 8)
  223. {
  224. dest.writeVLE(mInstances.size());
  225. for (unsigned i = 0; i < mInstances.size(); ++i)
  226. {
  227. dest.writeUByte(instanceBits[i]);
  228. if (instanceBits[i] & 1)
  229. dest.writeVector3(mInstances[i].mPosition);
  230. if (instanceBits[i] & 2)
  231. dest.writePackedQuaternion(mInstances[i].mRotation);
  232. if (instanceBits[i] & 4)
  233. dest.writeVector3(mInstances[i].mScale);
  234. }
  235. }
  236. return prevBits || (bits != 0);
  237. }
  238. void InstancedModel::readNetUpdate(Deserializer& source, ResourceCache* cache, const NetUpdateInfo& info)
  239. {
  240. // Read GeometryNode properties
  241. GeometryNode::readNetUpdate(source, cache, info);
  242. unsigned char bits = source.readUByte();
  243. if (bits & 1)
  244. setModel(cache->getResource<Model>(source.readStringHash()));
  245. if (bits & 2)
  246. {
  247. unsigned numMaterials = source.readVLE();
  248. for (unsigned i = 0; i < numMaterials; ++i)
  249. setMaterial(i, cache->getResource<Material>(source.readStringHash()));
  250. }
  251. readBoolDelta(mInstancesRelative, source, bits & 4);
  252. if (bits & 8)
  253. {
  254. unsigned numInstances = source.readVLE();
  255. if (numInstances != mInstances.size())
  256. setNumInstances(numInstances);
  257. for (unsigned i = 0; i < numInstances; ++i)
  258. {
  259. unsigned char instanceBits = source.readUByte();
  260. readVector3Delta(mInstances[i].mPosition, source, instanceBits & 1);
  261. readPackedQuaternionDelta(mInstances[i].mRotation, source, instanceBits & 2);
  262. readVector3Delta(mInstances[i].mScale, source, instanceBits & 4);
  263. }
  264. }
  265. }
  266. void InstancedModel::getResourceRefs(std::vector<Resource*>& dest)
  267. {
  268. if (mModel)
  269. dest.push_back(mModel);
  270. for (unsigned i = 0; i < mOriginalMaterials.size(); ++i)
  271. {
  272. if (mOriginalMaterials[i])
  273. dest.push_back(mOriginalMaterials[i]);
  274. }
  275. }
  276. void InstancedModel::processRayQuery(RayOctreeQuery& query, float initialDistance)
  277. {
  278. PROFILE(InstancedModel_Raycast);
  279. RayQueryLevel level = query.mLevel;
  280. float nearest = M_INFINITY;
  281. unsigned nearestInstance = 0;
  282. switch (level)
  283. {
  284. case RAY_AABB_NOSUBOBJECTS:
  285. {
  286. RayQueryResult result;
  287. result.mNode = this;
  288. result.mDistance = initialDistance;
  289. query.mResult.push_back(result);
  290. return;
  291. }
  292. case RAY_AABB:
  293. for (unsigned i = 0; i < mInstances.size(); ++i)
  294. {
  295. Matrix4x3 transform(mInstances[i].mPosition, mInstances[i].mRotation, mInstances[i].mScale);
  296. if (mInstancesRelative)
  297. transform = getWorldTransform() * transform;
  298. BoundingBox instanceBox = mBoundingBox.getTransformed(transform);
  299. float distance = instanceBox.getDistance(query.mRay);
  300. if ((distance < query.mMaxDistance) && (distance < nearest))
  301. {
  302. nearest = distance;
  303. nearestInstance = i;
  304. }
  305. }
  306. break;
  307. case RAY_OBB:
  308. for (unsigned i = 0; i < mInstances.size(); ++i)
  309. {
  310. Matrix4x3 transform(mInstances[i].mPosition, mInstances[i].mRotation, mInstances[i].mScale);
  311. if (mInstancesRelative)
  312. transform = getWorldTransform() * transform;
  313. // Do an initial AABB test
  314. float distance = mBoundingBox.getTransformed(transform).getDistance(query.mRay);
  315. if ((distance < query.mMaxDistance) && (distance < nearest))
  316. {
  317. Matrix4x3 inverse = transform.getInverse();
  318. Ray localRay(inverse * query.mRay.mOrigin, inverse * Vector4(query.mRay.mDirection, 0.0f));
  319. distance = mBoundingBox.getDistance(localRay);
  320. if ((distance < query.mMaxDistance) && (distance < nearest))
  321. {
  322. nearest = distance;
  323. nearestInstance = i;
  324. }
  325. }
  326. }
  327. break;
  328. case RAY_TRIANGLE:
  329. for (unsigned i = 0; i < mInstances.size(); ++i)
  330. {
  331. Matrix4x3 transform(mInstances[i].mPosition, mInstances[i].mRotation, mInstances[i].mScale);
  332. if (mInstancesRelative)
  333. transform = getWorldTransform() * transform;
  334. // Do an initial AABB test
  335. float distance = mBoundingBox.getTransformed(transform).getDistance(query.mRay);
  336. if ((distance < query.mMaxDistance) && (distance < nearest))
  337. {
  338. // Then an OBB test
  339. Matrix4x3 inverse = transform.getInverse();
  340. Ray localRay(inverse * query.mRay.mOrigin, inverse * Vector4(query.mRay.mDirection, 0.0f));
  341. distance = mBoundingBox.getDistance(localRay);
  342. if ((distance < query.mMaxDistance) && (distance < nearest))
  343. {
  344. // And finally the triangle-level test
  345. for (unsigned j = 0; j < mOriginalGeometries.size(); ++j)
  346. {
  347. unsigned lodLevel = mModel->getRaycastLodLevel();
  348. if (lodLevel >= mOriginalGeometries[j].size())
  349. lodLevel = mOriginalLodLevels[j];
  350. Geometry* geom = mOriginalGeometries[j][lodLevel];
  351. if (geom)
  352. {
  353. distance = geom->getDistance(localRay);
  354. if ((distance < query.mMaxDistance) && (distance < nearest))
  355. {
  356. nearest = distance;
  357. nearestInstance = i;
  358. break;
  359. }
  360. }
  361. }
  362. }
  363. }
  364. }
  365. break;
  366. }
  367. // Return the nearest hit against an instance
  368. if (nearest < M_INFINITY)
  369. {
  370. RayQueryResult result;
  371. result.mNode = this;
  372. result.mDistance = nearest;
  373. result.mSubObject = nearestInstance;
  374. query.mResult.push_back(result);
  375. }
  376. }
  377. void InstancedModel::updateDistance(const FrameInfo& frame)
  378. {
  379. mDistance = frame.mCamera->getDistance(getWorldPosition());
  380. static const Vector3 dotScale(1 / 3.0f, 1 / 3.0f, 1 / 3.0f);
  381. float scale = mAverageInstanceScale;
  382. if (mInstancesRelative)
  383. scale *= getWorldScale().dotProduct(dotScale);
  384. float newLodDistance = frame.mCamera->getLodDistance(mDistance, scale, mLodBias);
  385. if (newLodDistance != mLodDistance)
  386. {
  387. mLodDistance = newLodDistance;
  388. mLodLevelsDirty = true;
  389. }
  390. }
  391. void InstancedModel::updateGeometry(const FrameInfo& frame, Renderer* renderer)
  392. {
  393. if (sMode != mMode)
  394. {
  395. mMode = sMode;
  396. mInstancesDirty = true;
  397. }
  398. if (mInstancesDirty)
  399. buildInstances(renderer);
  400. if (mInstanceTransformsDirty)
  401. updateInstanceTransforms();
  402. if ((mMode == HARDWARE_INSTANCING) && (mHWInstancingBufferDirty))
  403. updateHWInstancingBuffer();
  404. if (mLodLevelsDirty)
  405. calculateLodLevels();
  406. }
  407. unsigned InstancedModel::getNumBatches()
  408. {
  409. return mGeometries.size();
  410. }
  411. Geometry* InstancedModel::getBatchGeometry(unsigned batchIndex)
  412. {
  413. return mGeometries[batchIndex][mLodLevels[batchIndex]];
  414. }
  415. Material* InstancedModel::getBatchMaterial(unsigned batchIndex)
  416. {
  417. return mMaterials[batchIndex];
  418. }
  419. bool InstancedModel::getVertexShaderParameter(unsigned batchIndex, VSParameter parameter, const float** data,
  420. unsigned* count)
  421. {
  422. if ((parameter == VSP_MODELINSTANCES) && (mMode == SHADER_INSTANCING) && (mOriginalGeometries.size()))
  423. {
  424. unsigned batchNumber = batchIndex / mOriginalGeometries.size();
  425. *data = mInstanceTransforms[mBatchStarts[batchNumber]].getData();
  426. *count = mBatchCounts[batchNumber] * 12;
  427. return true;
  428. }
  429. return false;
  430. }
  431. bool InstancedModel::drawOcclusion(OcclusionBuffer* buffer)
  432. {
  433. bool success = true;
  434. for (unsigned i = 0; i < mOriginalGeometries.size(); ++i)
  435. {
  436. // Use designated LOD level for occlusion, or if out of range, same as visible
  437. unsigned lodLevel = mModel->getOcclusionLodLevel();
  438. if (lodLevel >= mGeometries[i].size())
  439. lodLevel = mOriginalLodLevels[i];
  440. Geometry* geom = mOriginalGeometries[i][lodLevel];
  441. if (!geom)
  442. continue;
  443. // Check that the material is suitable for occlusion (default material always is)
  444. // and set culling mode
  445. Material* mat = mOriginalMaterials[i];
  446. if (mat)
  447. {
  448. if (!mat->getOcclusion())
  449. continue;
  450. buffer->setCullMode(mat->getOcclusionCullMode());
  451. }
  452. else
  453. buffer->setCullMode(CULL_CCW);
  454. const unsigned char* vertexData;
  455. unsigned vertexSize;
  456. const unsigned char* indexData;
  457. unsigned indexSize;
  458. geom->lockRawData(vertexData, vertexSize, indexData, indexSize);
  459. // Check for valid geometry data
  460. if ((!vertexData) || (!indexData))
  461. continue;
  462. unsigned indexStart = geom->getIndexStart();
  463. unsigned indexCount = geom->getIndexCount();
  464. for (unsigned j = 0; j < mInstances.size(); ++j)
  465. {
  466. // Draw and check for running out of triangles
  467. if (!buffer->draw(mInstanceTransforms[j], vertexData, vertexSize, indexData, indexSize, indexStart, indexCount))
  468. {
  469. success = false;
  470. break;
  471. }
  472. }
  473. geom->unlockRawData();
  474. if (!success)
  475. break;
  476. }
  477. return success;
  478. }
  479. void InstancedModel::setModel(Model* model)
  480. {
  481. if (model == mModel)
  482. return;
  483. PROFILE(InstancedModel_SetModel);
  484. if (!model)
  485. return;
  486. mModel = model;
  487. mOriginalGeometries.clear();
  488. // Copy the subgeometry & LOD level structure
  489. const std::vector<std::vector<SharedPtr<Geometry> > >& geometries = model->getGeometries();
  490. mOriginalMaterials.resize(geometries.size());
  491. for (unsigned i = 0; i < geometries.size(); ++i)
  492. mOriginalGeometries.push_back(geometries[i]);
  493. // Set the bounding box
  494. setBoundingBox(model->getBoundingBox());
  495. markInstancesDirty();
  496. resetLodLevels();
  497. }
  498. void InstancedModel::setMaterial(Material* material)
  499. {
  500. for (unsigned i = 0; i < mOriginalMaterials.size(); ++i)
  501. mOriginalMaterials[i] = material;
  502. markInstancesDirty();
  503. }
  504. bool InstancedModel::setMaterial(unsigned index, Material* material)
  505. {
  506. if (index >= mOriginalMaterials.size())
  507. {
  508. LOGERROR("Illegal material index");
  509. return false;
  510. }
  511. mOriginalMaterials[index] = material;
  512. markInstancesDirty();
  513. return true;
  514. }
  515. void InstancedModel::setNumInstances(unsigned num)
  516. {
  517. unsigned oldNum = mInstances.size();
  518. mInstances.resize(num);
  519. mInstanceTransforms.resize(num);
  520. // Set default values for new instances
  521. for (unsigned i = oldNum; i < num; ++i)
  522. {
  523. mInstances[i].mPosition = Vector3::sZero;
  524. mInstances[i].mRotation = Quaternion::sIdentity;
  525. mInstances[i].mScale = Vector3::sUnity;
  526. }
  527. markInstancesDirty();
  528. }
  529. void InstancedModel::setInstancesRelative(bool enable)
  530. {
  531. mInstancesRelative = enable;
  532. markInstanceTransformsDirty();
  533. }
  534. void InstancedModel::updated()
  535. {
  536. markInstanceTransformsDirty();
  537. }
  538. Material* InstancedModel::getMaterial(unsigned index) const
  539. {
  540. return index < mOriginalMaterials.size() ? mOriginalMaterials[index] : (Material*)0;
  541. }
  542. Instance* InstancedModel::getInstance(unsigned index)
  543. {
  544. return index < mInstances.size() ? &mInstances[index] : (Instance*)0;
  545. }
  546. void InstancedModel::onMarkedDirty()
  547. {
  548. VolumeNode::onMarkedDirty();
  549. if (mInstancesRelative)
  550. mInstanceTransformsDirty = true;
  551. }
  552. void InstancedModel::onWorldBoundingBoxUpdate(BoundingBox& worldBoundingBox)
  553. {
  554. if (mInstanceTransformsDirty)
  555. updateInstanceTransforms();
  556. worldBoundingBox.mDefined = false;
  557. for (unsigned i = 0; i < mInstanceTransforms.size(); ++i)
  558. worldBoundingBox.merge(mBoundingBox.getTransformed(mInstanceTransforms[i]));
  559. if (!mInstances.size())
  560. worldBoundingBox.merge(getWorldPosition());
  561. }
  562. void InstancedModel::buildInstances(Renderer* renderer)
  563. {
  564. PROFILE(InstancedModel_Build);
  565. mInstancesDirty = false;
  566. mGeometries.clear();
  567. mMaterials.clear();
  568. mBatchStarts.clear();
  569. mBatchCounts.clear();
  570. if ((!mOriginalGeometries.size()) || (!mOriginalGeometries[0].size()))
  571. return;
  572. unsigned numInstances = mInstances.size();
  573. mInstanceTransformsDirty = true;
  574. if (mMode == SHADER_INSTANCING)
  575. {
  576. mHWInstancingBuffer.reset();
  577. unsigned instanceIndex = 0;
  578. while (numInstances)
  579. {
  580. // Check how many vertices in the original geometry. Avoid having to convert to 32bit indices
  581. unsigned maxVertices = 0;
  582. for (unsigned i = 0; i < mOriginalGeometries.size(); ++i)
  583. {
  584. if (!mOriginalGeometries[i][0])
  585. continue;
  586. unsigned vertices = mOriginalGeometries[i][0]->getVertexBuffer(0)->getVertexCount();
  587. if (vertices > maxVertices)
  588. maxVertices = vertices;
  589. }
  590. maxVertices = max(maxVertices, 1);
  591. unsigned instanceCount = 65536 / maxVertices;
  592. if (instanceCount < 2)
  593. {
  594. LOGERROR("Too many vertices in original geometry for instancing");
  595. mInstances.clear();
  596. return;
  597. }
  598. if (instanceCount > MAX_INSTANCES_PER_BATCH)
  599. instanceCount = MAX_INSTANCES_PER_BATCH;
  600. if (instanceCount > numInstances)
  601. instanceCount = numInstances;
  602. mBatchStarts.push_back(instanceIndex);
  603. mBatchCounts.push_back(instanceCount);
  604. for (unsigned i = 0; i < mOriginalGeometries.size(); ++i)
  605. {
  606. std::vector<SharedPtr<Geometry> > lodLevels;
  607. lodLevels.resize(mOriginalGeometries[i].size());
  608. for (unsigned j = 0; j < mOriginalGeometries[i].size(); ++j)
  609. {
  610. Geometry* original = mOriginalGeometries[i][j];
  611. if (!original)
  612. continue;
  613. SharedPtr<Geometry> clone(new Geometry());
  614. clone->setNumVertexBuffers(original->getNumVertexBuffers());
  615. for (unsigned k = 0; k < original->getNumVertexBuffers(); ++k)
  616. clone->setVertexBuffer(k, createInstanceVertexBuffer(original->getVertexBuffer(k), instanceCount),
  617. original->getVertexElementMask(k) | MASK_INSTANCENUMBER);
  618. unsigned indexStart;
  619. clone->setIndexBuffer(createInstanceIndexBuffer(mOriginalGeometries, i, j, instanceCount, indexStart));
  620. clone->setDrawRange(original->getPrimitiveType(), indexStart, instanceCount * original->getIndexCount());
  621. clone->setLodDistance(original->getLodDistance());
  622. lodLevels[j] = clone;
  623. }
  624. mGeometries.push_back(lodLevels);
  625. mMaterials.push_back(mOriginalMaterials[i]);
  626. }
  627. instanceIndex += instanceCount;
  628. numInstances -= instanceCount;
  629. }
  630. }
  631. else
  632. {
  633. cleanupInstanceBuffers();
  634. if (!mHWInstancingBuffer)
  635. mHWInstancingBuffer = new VertexBuffer(renderer);
  636. mHWInstancingBuffer->setSize(numInstances, MASK_INSTANCEMATRIX1 | MASK_INSTANCEMATRIX2 | MASK_INSTANCEMATRIX3);
  637. mHWInstancingBufferDirty = true;
  638. for (unsigned i = 0; i < mOriginalGeometries.size(); ++i)
  639. {
  640. std::vector<SharedPtr<Geometry> > lodLevels;
  641. for (unsigned j = 0; j < mOriginalGeometries[i].size(); ++j)
  642. {
  643. SharedPtr<Geometry> clone(new Geometry());
  644. Geometry* original = mOriginalGeometries[i][j];
  645. unsigned numVBs = original->getNumVertexBuffers();
  646. if (numVBs >= MAX_VERTEX_STREAMS)
  647. {
  648. LOGERROR("No room for instance vertex stream");
  649. mInstances.clear();
  650. return;
  651. }
  652. clone->setNumVertexBuffers(numVBs + 1);
  653. for (unsigned k = 0; k < numVBs; ++k)
  654. clone->setVertexBuffer(k, original->getVertexBuffer(k), original->getVertexElementMask(k));
  655. clone->setVertexBuffer(numVBs, mHWInstancingBuffer);
  656. clone->setIndexBuffer(original->getIndexBuffer());
  657. clone->setDrawRange(original->getPrimitiveType(), original->getIndexStart(), original->getIndexCount());
  658. clone->setInstanceCount(numInstances);
  659. clone->setLodDistance(original->getLodDistance());
  660. lodLevels.push_back(clone);
  661. }
  662. mGeometries.push_back(lodLevels);
  663. mMaterials.push_back(mOriginalMaterials[i]);
  664. }
  665. }
  666. resetLodLevels();
  667. }
  668. void InstancedModel::updateInstanceTransforms()
  669. {
  670. PROFILE(InstancedModel_UpdateTransforms);
  671. if (!mInstanceTransforms.size())
  672. return;
  673. Matrix4x3 transform;
  674. const Matrix4x3& worldTransform = getWorldTransform();
  675. static const Vector3 dotScale(1 / 3.0f, 1 / 3.0f, 1 / 3.0f);
  676. float scaleAcc = 0.0f;
  677. for (unsigned i = 0; i < mInstanceTransforms.size(); ++i)
  678. {
  679. transform.define(mInstances[i].mPosition, mInstances[i].mRotation, mInstances[i].mScale);
  680. scaleAcc += mInstances[i].mScale.dotProduct(dotScale);
  681. if (!mInstancesRelative)
  682. mInstanceTransforms[i] = transform;
  683. else
  684. mInstanceTransforms[i] = worldTransform * transform;
  685. }
  686. mAverageInstanceScale = scaleAcc / mInstanceTransforms.size();
  687. mInstanceTransformsDirty = false;
  688. if (mMode == HARDWARE_INSTANCING)
  689. mHWInstancingBufferDirty = true;
  690. }
  691. void InstancedModel::updateHWInstancingBuffer()
  692. {
  693. if ((mHWInstancingBuffer) && (mHWInstancingBuffer->getVertexCount() == mInstanceTransforms.size()))
  694. {
  695. PROFILE(InstancedModel_UpdateVertexBuffer);
  696. mHWInstancingBuffer->setData(mInstanceTransforms[0].getData());
  697. mHWInstancingBufferDirty = false;
  698. }
  699. }
  700. const SharedPtr<VertexBuffer>& InstancedModel::createInstanceVertexBuffer(VertexBuffer* original, unsigned instanceCount)
  701. {
  702. std::map<const VertexBuffer*, SharedPtr<VertexBuffer> >::iterator i = sInstanceVertexBuffers.find(original);
  703. // If there already exists a buffer with enough copies of the original, return it
  704. if ((i != sInstanceVertexBuffers.end()) && (i->second->getVertexCount() >= original->getVertexCount() * instanceCount))
  705. return i->second;
  706. // Otherwise have to (re)create the buffer
  707. if (i == sInstanceVertexBuffers.end())
  708. {
  709. sInstanceVertexBuffers[original] = new VertexBuffer(original->getRenderer());
  710. i = sInstanceVertexBuffers.find(original);
  711. }
  712. // Copy the vertices as many times as necessary and add the instance number data
  713. i->second->setSize(original->getVertexCount() * instanceCount, original->getElementMask() | MASK_INSTANCENUMBER);
  714. unsigned char* srcData = (unsigned char*)original->lock(0, original->getVertexCount(), LOCK_READONLY);
  715. unsigned char* destData = (unsigned char*)i->second->lock(0, i->second->getVertexCount(), LOCK_DISCARD);
  716. unsigned srcVertexSize = original->getVertexSize();
  717. float instanceIndex = 0.0f;
  718. for (unsigned j = 0; j < instanceCount; ++j)
  719. {
  720. for (unsigned k = 0; k < original->getVertexCount(); ++k)
  721. {
  722. memcpy(destData, &srcData[k * srcVertexSize], srcVertexSize);
  723. destData += srcVertexSize;
  724. *((float*)destData) = instanceIndex;
  725. destData += sizeof(float);
  726. }
  727. instanceIndex += 1.0f;
  728. }
  729. i->second->unlock();
  730. original->unlock();
  731. return i->second;
  732. }
  733. const SharedPtr<IndexBuffer>& InstancedModel::createInstanceIndexBuffer(
  734. const std::vector<std::vector<SharedPtr<Geometry> > >& geometries, unsigned subGeometry, unsigned lodLevel,
  735. unsigned instanceCount, unsigned& indexStart)
  736. {
  737. IndexBuffer* original = geometries[subGeometry][lodLevel]->getIndexBuffer();
  738. // Build the geometry part of search key by adding the total amount of used indices. Not foolproof,
  739. // but should suffice in cases where an indexbuffer is generally not shared between different models
  740. unsigned totalIndices = 0;
  741. for (unsigned i = 0; i < geometries.size(); ++i)
  742. {
  743. for (unsigned j = 0; j < geometries[i].size(); ++j)
  744. {
  745. if (geometries[i][j]->getIndexBuffer() == original)
  746. totalIndices += geometries[i][j]->getIndexCount();
  747. }
  748. }
  749. std::pair<const IndexBuffer*, unsigned> searchKey = std::make_pair(original, totalIndices);
  750. std::map<std::pair<const IndexBuffer*, unsigned>, SharedPtr<IndexBuffer> >::iterator i =
  751. sInstanceIndexBuffers.find(searchKey);
  752. // If there already exists a buffer with enough copies of the original, return it
  753. if ((i != sInstanceIndexBuffers.end()) && (i->second->getIndexCount() >= totalIndices * instanceCount))
  754. {
  755. unsigned currentInstanceCount = i->second->getIndexCount() / totalIndices;
  756. unsigned destIndex = 0;
  757. for (unsigned j = 0; j < geometries.size(); ++j)
  758. {
  759. for (unsigned k = 0; k < geometries[j].size(); ++k)
  760. {
  761. if ((j == subGeometry) && (k == lodLevel))
  762. indexStart = destIndex;
  763. if (geometries[j][k]->getIndexBuffer() == original)
  764. destIndex += currentInstanceCount * geometries[j][k]->getIndexCount();
  765. }
  766. }
  767. return i->second;
  768. }
  769. // Otherwise have to (re)create the buffer
  770. if (i == sInstanceIndexBuffers.end())
  771. {
  772. sInstanceIndexBuffers[searchKey] = new IndexBuffer(original->getRenderer());
  773. i = sInstanceIndexBuffers.find(searchKey);
  774. }
  775. i->second->setSize(totalIndices * instanceCount, original->getIndexSize() == sizeof(unsigned));
  776. // 16-bit indices
  777. if (original->getIndexSize() == sizeof(unsigned short))
  778. {
  779. unsigned short* srcData = (unsigned short*)original->lock(0, original->getIndexCount(), LOCK_READONLY);
  780. unsigned short* destData = (unsigned short*)i->second->lock(0, i->second->getIndexCount(), LOCK_DISCARD);
  781. unsigned destIndex = 0;
  782. for (unsigned j = 0; j < geometries.size(); ++j)
  783. {
  784. for (unsigned k = 0; k < geometries[j].size(); ++k)
  785. {
  786. unsigned vertexCount = geometries[j][k]->getVertexBuffer(0)->getVertexCount();
  787. if (geometries[j][k]->getIndexBuffer() == original)
  788. {
  789. if ((j == subGeometry) && (k == lodLevel))
  790. indexStart = destIndex;
  791. unsigned indexStart = geometries[j][k]->getIndexStart();
  792. unsigned indexEnd = indexStart + geometries[j][k]->getIndexCount();
  793. for (unsigned l = 0; l < instanceCount; ++l)
  794. {
  795. for (unsigned m = indexStart; m < indexEnd; ++m)
  796. {
  797. *destData = srcData[m] + l * vertexCount;
  798. ++destData;
  799. }
  800. }
  801. destIndex += instanceCount * (indexEnd - indexStart);
  802. }
  803. }
  804. }
  805. i->second->unlock();
  806. original->unlock();
  807. }
  808. // 32-bit indices
  809. else
  810. {
  811. unsigned* srcData = (unsigned*)original->lock(0, original->getIndexCount(), LOCK_READONLY);
  812. unsigned* destData = (unsigned*)i->second->lock(0, i->second->getIndexCount(), LOCK_DISCARD);
  813. unsigned destIndex = 0;
  814. for (unsigned j = 0; j < geometries.size(); ++j)
  815. {
  816. for (unsigned k = 0; k < geometries[j].size(); ++k)
  817. {
  818. unsigned vertexCount = geometries[j][k]->getVertexBuffer(0)->getVertexCount();
  819. if (geometries[j][k]->getIndexBuffer() == original)
  820. {
  821. if ((j == subGeometry) && (k == lodLevel))
  822. indexStart = destIndex;
  823. unsigned indexStart = geometries[j][k]->getIndexStart();
  824. unsigned indexEnd = indexStart + geometries[j][k]->getIndexCount();
  825. for (unsigned l = 0; l < instanceCount; ++l)
  826. {
  827. for (unsigned m = indexStart; m < indexEnd; ++m)
  828. {
  829. *destData = srcData[m] + l * vertexCount;
  830. ++destData;
  831. }
  832. }
  833. destIndex += instanceCount * (indexEnd - indexStart);
  834. }
  835. }
  836. }
  837. i->second->unlock();
  838. original->unlock();
  839. }
  840. return i->second;
  841. }
  842. void InstancedModel::cleanupInstanceBuffers()
  843. {
  844. // Remove buffers that are only referenced in the static maps, and no longer used by any InstancedModels
  845. for (std::map<const VertexBuffer*, SharedPtr<VertexBuffer> >::iterator i = sInstanceVertexBuffers.begin();
  846. i != sInstanceVertexBuffers.end();)
  847. {
  848. std::map<const VertexBuffer*, SharedPtr<VertexBuffer> >::iterator current = i++;
  849. if (current->second.getRefCount() == 1)
  850. sInstanceVertexBuffers.erase(current);
  851. }
  852. for (std::map<std::pair<const IndexBuffer*, unsigned>, SharedPtr<IndexBuffer> >::iterator i = sInstanceIndexBuffers.begin();
  853. i != sInstanceIndexBuffers.end();)
  854. {
  855. std::map<std::pair<const IndexBuffer*, unsigned>, SharedPtr<IndexBuffer> >::iterator current = i++;
  856. if (current->second.getRefCount() == 1)
  857. sInstanceIndexBuffers.erase(current);
  858. }
  859. }
  860. void InstancedModel::markInstancesDirty()
  861. {
  862. mInstancesDirty = true;
  863. markInstanceTransformsDirty();
  864. }
  865. void InstancedModel::markInstanceTransformsDirty()
  866. {
  867. VolumeNode::onMarkedDirty();
  868. mInstanceTransformsDirty = true;
  869. }
  870. void InstancedModel::setBoundingBox(const BoundingBox& box)
  871. {
  872. mBoundingBox = box;
  873. VolumeNode::onMarkedDirty();
  874. }
  875. void InstancedModel::resetLodLevels()
  876. {
  877. // Ensure that each subgeometry has at least one LOD level, and reset the current LOD level
  878. mOriginalLodLevels.resize(mOriginalGeometries.size());
  879. mLodLevels.resize(mGeometries.size());
  880. for (unsigned i = 0; i < mOriginalGeometries.size(); ++i)
  881. {
  882. if (!mOriginalGeometries[i].size())
  883. mOriginalGeometries[i].resize(1);
  884. mOriginalLodLevels[i] = 0;
  885. }
  886. for (unsigned i = 0; i < mGeometries.size(); ++i)
  887. {
  888. if (!mGeometries[i].size())
  889. mGeometries[i].resize(1);
  890. mLodLevels[i] = 0;
  891. }
  892. // Find out the real LOD levels on next geometry update
  893. mLodLevelsDirty = true;
  894. }
  895. void InstancedModel::calculateLodLevels()
  896. {
  897. for (unsigned i = 0; i < mOriginalGeometries.size(); ++i)
  898. {
  899. unsigned j;
  900. for (j = 1; j < mOriginalGeometries[i].size(); ++j)
  901. {
  902. if ((mOriginalGeometries[i][j]) && (mLodDistance <= mOriginalGeometries[i][j]->getLodDistance()))
  903. break;
  904. }
  905. mOriginalLodLevels[i] = j - 1;
  906. }
  907. for (unsigned i = 0; i < mGeometries.size(); ++i)
  908. {
  909. unsigned j;
  910. for (j = 1; j < mGeometries[i].size(); ++j)
  911. {
  912. if ((mGeometries[i][j]) && (mLodDistance <= mGeometries[i][j]->getLodDistance()))
  913. break;
  914. }
  915. mLodLevels[i] = j - 1;
  916. }
  917. mLodLevelsDirty = false;
  918. }