RendererComponentFactory.cpp 3.2 KB

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  1. //
  2. // Urho3D Engine
  3. // Copyright (c) 2008-2011 Lasse Öörni
  4. //
  5. // Permission is hereby granted, free of charge, to any person obtaining a copy
  6. // of this software and associated documentation files (the "Software"), to deal
  7. // in the Software without restriction, including without limitation the rights
  8. // to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
  9. // copies of the Software, and to permit persons to whom the Software is
  10. // furnished to do so, subject to the following conditions:
  11. //
  12. // The above copyright notice and this permission notice shall be included in
  13. // all copies or substantial portions of the Software.
  14. //
  15. // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
  16. // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
  17. // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
  18. // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
  19. // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
  20. // OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
  21. // THE SOFTWARE.
  22. //
  23. #include "Precompiled.h"
  24. #include "AnimatedModel.h"
  25. #include "BillboardSet.h"
  26. #include "CustomObject.h"
  27. #include "InstancedModel.h"
  28. #include "Light.h"
  29. #include "Material.h"
  30. #include "Octree.h"
  31. #include "RendererComponentFactory.h"
  32. #include "Skybox.h"
  33. #include "Zone.h"
  34. #include "DebugNew.h"
  35. RendererComponentFactory::RendererComponentFactory(Octree* octree) :
  36. mOctree(octree)
  37. {
  38. }
  39. Component* RendererComponentFactory::createComponent(ShortStringHash type, const std::string& name)
  40. {
  41. if (type == Camera::getTypeStatic())
  42. return new Camera(name);
  43. if (type == Bone::getTypeStatic())
  44. return new Bone(0, name);
  45. if (type == Light::getTypeStatic())
  46. return new Light(mOctree, name);
  47. if (type == StaticModel::getTypeStatic())
  48. return new StaticModel(mOctree, name);
  49. if (type == AnimatedModel::getTypeStatic())
  50. return new AnimatedModel(mOctree, name);
  51. if (type == InstancedModel::getTypeStatic())
  52. return new InstancedModel(mOctree, name);
  53. if (type == BillboardSet::getTypeStatic())
  54. return new BillboardSet(mOctree, name);
  55. if (type == CustomObject::getTypeStatic())
  56. return new CustomObject(mOctree, name);
  57. if (type == Skybox::getTypeStatic())
  58. return new Skybox(mOctree, name);
  59. if (type == Zone::getTypeStatic())
  60. return new Zone(mOctree, name);
  61. return 0;
  62. }
  63. void RendererComponentFactory::getComponentTypes(std::vector<std::string>& dest)
  64. {
  65. dest.push_back(Camera::getTypeNameStatic());
  66. dest.push_back(Bone::getTypeNameStatic());
  67. dest.push_back(Light::getTypeNameStatic());
  68. dest.push_back(StaticModel::getTypeNameStatic());
  69. dest.push_back(AnimatedModel::getTypeNameStatic());
  70. dest.push_back(InstancedModel::getTypeNameStatic());
  71. dest.push_back(BillboardSet::getTypeNameStatic());
  72. dest.push_back(CustomObject::getTypeNameStatic());
  73. dest.push_back(Skybox::getTypeNameStatic());
  74. dest.push_back(Zone::getTypeNameStatic());
  75. }