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- //
- // Urho3D Engine
- // Copyright (c) 2008-2011 Lasse Öörni
- //
- // Permission is hereby granted, free of charge, to any person obtaining a copy
- // of this software and associated documentation files (the "Software"), to deal
- // in the Software without restriction, including without limitation the rights
- // to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
- // copies of the Software, and to permit persons to whom the Software is
- // furnished to do so, subject to the following conditions:
- //
- // The above copyright notice and this permission notice shall be included in
- // all copies or substantial portions of the Software.
- //
- // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
- // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
- // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
- // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
- // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
- // OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
- // THE SOFTWARE.
- //
- #include "Precompiled.h"
- #include "Animation.h"
- #include "Material.h"
- #include "Model.h"
- #include "PixelShader.h"
- #include "Renderer.h"
- #include "RendererResourceFactory.h"
- #include "Texture2D.h"
- #include "TextureCube.h"
- #include "VertexShader.h"
- #include "DebugNew.h"
- RendererResourceFactory::RendererResourceFactory(Renderer* renderer) :
- mRenderer(renderer)
- {
- }
- Resource* RendererResourceFactory::createResource(ShortStringHash type, const std::string& name)
- {
- if (type == Material::getTypeStatic())
- return new Material(name);
-
- if (type == Texture2D::getTypeStatic())
- return new Texture2D(mRenderer, TEXTURE_STATIC, name);
-
- if (type == TextureCube::getTypeStatic())
- return new TextureCube(mRenderer, TEXTURE_STATIC, name);
-
- if (type == VertexShader::getTypeStatic())
- return new VertexShader(mRenderer, name);
-
- if (type == PixelShader::getTypeStatic())
- return new PixelShader(mRenderer, name);
-
- if (type == Model::getTypeStatic())
- return new Model(mRenderer, name);
-
- if (type == Animation::getTypeStatic())
- return new Animation(name);
-
- return 0;
- }
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