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- //
- // Urho3D Engine
- // Copyright (c) 2008-2011 Lasse Öörni
- //
- // Permission is hereby granted, free of charge, to any person obtaining a copy
- // of this software and associated documentation files (the "Software"), to deal
- // in the Software without restriction, including without limitation the rights
- // to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
- // copies of the Software, and to permit persons to whom the Software is
- // furnished to do so, subject to the following conditions:
- //
- // The above copyright notice and this permission notice shall be included in
- // all copies or substantial portions of the Software.
- //
- // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
- // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
- // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
- // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
- // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
- // OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
- // THE SOFTWARE.
- //
- #include "Precompiled.h"
- #include "Log.h"
- #include "Renderer.h"
- #include "RendererImpl.h"
- #include "VertexBuffer.h"
- #include "DebugNew.h"
- const unsigned VertexBuffer::sElementSize[] =
- {
- 3 * sizeof(float), // Position
- 3 * sizeof(float), // Normal
- 4 * sizeof(unsigned char), // Color
- 2 * sizeof(float), // Texcoord1
- 2 * sizeof(float), // Texcoord2
- 3 * sizeof(float), // Cubetexcoord1
- 3 * sizeof(float), // Cubetexcoord2
- 4 * sizeof(float), // Tangent
- 4 * sizeof(float), // Blendweights
- 4 * sizeof(unsigned char), // Blendindices
- 1 * sizeof(int), // Instancenumber
- 4 * sizeof(float), // Instancematrix1
- 4 * sizeof(float), // Instancematrix2
- 4 * sizeof(float) // Instancematrix3
- };
- const std::string VertexBuffer::sElementName[] =
- {
- "Position",
- "Normal",
- "Color",
- "Texcoord1",
- "Texcoord2",
- "Cubetexcoord1",
- "Cubetexcoord2",
- "Tangent"
- "Blendweights",
- "Blendindices",
- "Instancenumber",
- "Instancematrix1",
- "Instancematrix2",
- "Instancematrix3"
- };
- VertexBuffer::VertexBuffer(Renderer* renderer, bool dynamic) :
- GPUObject(renderer),
- mVertexCount(0),
- mElementMask(0),
- mMorphRangeStart(0),
- mMorphRangeCount(0),
- mLocked(false),
- mDataLost(false)
- {
- updateOffsets();
-
- if (dynamic)
- {
- mPool = D3DPOOL_DEFAULT;
- mUsage = D3DUSAGE_DYNAMIC | D3DUSAGE_WRITEONLY;
- }
- else
- {
- mPool = D3DPOOL_MANAGED;
- mUsage = 0;
- }
- }
- VertexBuffer::~VertexBuffer()
- {
- release();
- }
- void VertexBuffer::onDeviceLost()
- {
- if (mPool == D3DPOOL_DEFAULT)
- release();
- }
- void VertexBuffer::onDeviceReset()
- {
- if (mPool == D3DPOOL_DEFAULT)
- {
- create();
- mDataLost = true;
- }
- }
- void VertexBuffer::setSize(unsigned vertexCount, unsigned elementMask)
- {
- if ((vertexCount == mVertexCount) && (elementMask == mElementMask))
- return;
-
- mVertexCount = vertexCount;
- mElementMask = elementMask;
-
- if (mMorphRangeStart + mMorphRangeCount > mVertexCount)
- {
- mMorphRangeStart = 0;
- mMorphRangeCount = 0;
- }
-
- updateOffsets();
- return create();
- }
- void VertexBuffer::setData(const void* data)
- {
- void* hwData = lock(0, mVertexCount, LOCK_DISCARD);
- memcpy(hwData, data, mVertexCount * mVertexSize);
- unlock();
- }
- void VertexBuffer::setDataRange(const void* data, unsigned start, unsigned count)
- {
- if (!count)
- return;
-
- void* hwData = lock(start, count, LOCK_NORMAL);
- memcpy(hwData, data, count * mVertexSize);
- unlock();
- }
- bool VertexBuffer::setMorphRange(unsigned start, unsigned count)
- {
- if (start + count > mVertexCount)
- {
- LOGERROR("Illegal morph range");
- return false;
- }
-
- mMorphRangeStart = start;
- mMorphRangeCount = count;
- return true;
- }
- void VertexBuffer::setMorphRangeResetData(const SharedArrayPtr<unsigned char>& data)
- {
- mMorphRangeResetData = data;
- }
- void* VertexBuffer::lock(unsigned start, unsigned count, LockMode mode)
- {
- if ((!mObject) && (!mFallbackData))
- EXCEPTION("No vertex buffer created, can not lock");
-
- if (mLocked)
- EXCEPTION("Vertex buffer already locked");
-
- if ((!count) || (start + count > mVertexCount))
- EXCEPTION("Illegal range for locking vertex buffer");
-
- void* hwData = 0;
-
- if (mObject)
- {
- DWORD flags = 0;
-
- if ((mode == LOCK_DISCARD) && (mUsage & D3DUSAGE_DYNAMIC))
- flags = D3DLOCK_DISCARD;
- if (mode == LOCK_NOOVERWRITE)
- flags = D3DLOCK_NOOVERWRITE;
- if (mode == LOCK_READONLY)
- flags = D3DLOCK_READONLY;
-
- if (FAILED(((IDirect3DVertexBuffer9*)mObject)->Lock(start * mVertexSize, count * mVertexSize, &hwData, flags)))
- EXCEPTION("Could not lock vertex buffer");
- }
- else
- hwData = mFallbackData.getPtr() + start * mVertexSize;
-
- mLocked = true;
- return hwData;
- }
- void VertexBuffer::unlock()
- {
- if (mLocked)
- {
- if (mObject)
- ((IDirect3DVertexBuffer9*)mObject)->Unlock();
- mLocked = false;
- }
- }
- void* VertexBuffer::lockMorphRange()
- {
- if (!hasMorphRange())
- EXCEPTION("No vertex morph range defined");
-
- return lock(mMorphRangeStart, mMorphRangeCount, LOCK_DISCARD);
- }
- void VertexBuffer::resetMorphRange(void* lockedMorphRange)
- {
- if ((!lockedMorphRange) || (!mMorphRangeResetData))
- return;
-
- memcpy(lockedMorphRange, mMorphRangeResetData.getPtr(), mMorphRangeCount * mVertexSize);
- }
- void VertexBuffer::clearDataLost()
- {
- mDataLost = false;
- }
- bool VertexBuffer::isDynamic() const
- {
- return mPool == D3DPOOL_DEFAULT;
- }
- void VertexBuffer::updateOffsets()
- {
- unsigned elementOffset = 0;
- for (unsigned i = 0; i < MAX_VERTEX_ELEMENTS; ++i)
- {
- if (mElementMask & (1 << i))
- {
- mElementOffset[i] = elementOffset;
- elementOffset += sElementSize[i];
- }
- else
- mElementOffset[i] = NO_ELEMENT;
- }
- mVertexSize = elementOffset;
- }
- unsigned long long VertexBuffer::getHash(unsigned streamIndex, unsigned useMask)
- {
- unsigned long long bufferHash = mElementMask;
- unsigned long long maskHash;
- if (useMask == MASK_DEFAULT)
- maskHash = ((unsigned long long)mElementMask) * 0x100000000ULL;
- else
- maskHash = ((unsigned long long)useMask) * 0x100000000ULL;
-
- bufferHash |= maskHash;
- bufferHash <<= streamIndex * MAX_VERTEX_ELEMENTS;
-
- return bufferHash;
- }
- unsigned VertexBuffer::getVertexSize(unsigned mask)
- {
- unsigned vertexSize = 0;
-
- for (unsigned i = 0; i < MAX_VERTEX_ELEMENTS; ++i)
- {
- if (mask & (1 << i))
- vertexSize += sElementSize[i];
- }
-
- return vertexSize;
- }
- void VertexBuffer::create()
- {
- release();
-
- if ((!mVertexCount) || (!mElementMask))
- return;
-
- if (mRenderer)
- {
- if (FAILED(mRenderer->getImpl()->getDevice()->CreateVertexBuffer(
- mVertexCount * mVertexSize,
- mUsage,
- 0,
- (D3DPOOL)mPool,
- (IDirect3DVertexBuffer9**)&mObject,
- 0)))
- EXCEPTION("Could not create vertex buffer");
- }
- else
- mFallbackData = new unsigned char[mVertexCount * mVertexSize];
- }
- void VertexBuffer::release()
- {
- if (mObject)
- {
- if (!mRenderer)
- {
- LOGWARNING("Renderer has expired, skipping release of VertexBuffer");
- return;
- }
-
- for (unsigned i = 0; i < MAX_VERTEX_STREAMS; ++i)
- {
- if (mRenderer->getVertexBuffer(i) == this)
- mRenderer->setVertexBuffer(0);
- }
-
- ((IDirect3DVertexBuffer9*)mObject)->Release();
- mObject = 0;
- }
-
- mFallbackData.reset();
- }
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