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- #ifndef IK_SOLVER_H
- #define IK_SOLVER_H
- #include "ik/config.h"
- #include "ik/chain_tree.h"
- #include "ik/ordered_vector.h"
- #include "ik/quat.h"
- #include "ik/vec3.h"
- C_HEADER_BEGIN
- typedef void (*ik_solver_destruct_func)(ik_solver_t*);
- typedef int (*ik_solver_post_chain_build_func)(ik_solver_t*);
- typedef int (*ik_solver_solve_func)(ik_solver_t*);
- typedef void (*ik_solver_iterate_node_cb_func)(ik_node_t*);
- typedef enum solver_algorithm_e
- {
- SOLVER_ONE_BONE,
- SOLVER_TWO_BONE,
- SOLVER_FABRIK,
- SOLVER_MSD
- /* TODO Not implemented
- SOLVER_JACOBIAN_INVERSE,
- SOLVER_JACOBIAN_TRANSPOSE */
- } solver_algorithm_e;
- typedef enum solver_flags_e
- {
- /*!
- * @brief Causes the root node in the tree to be excluded from the list of
- * nodes to solve for. It won't be affected by the solver, but it may still
- * be passed through to the result callback function.
- */
- SOLVER_EXCLUDE_ROOT = 0x01,
- SOLVER_ENABLE_CONSTRAINTS = 0x02,
- SOLVER_CALCULATE_TARGET_ROTATIONS = 0x04
- } solver_flags_e;
- /*!
- * @brief This is a base for all solvers.
- */
- #define SOLVER_DATA_HEAD \
- int32_t max_iterations; \
- float tolerance; \
- uint8_t flags; \
- \
- /* Derived structure callbacks */ \
- ik_solver_destruct_func destruct; \
- ik_solver_post_chain_build_func post_chain_build; \
- ik_solver_solve_func solve; \
- \
- ordered_vector_t effector_nodes_list; \
- ik_node_t* tree; \
- /* list of ik_chain_tree_t objects (allocated in-place) */ \
- chain_tree_t chain_tree;
- struct ik_solver_t
- {
- SOLVER_DATA_HEAD
- };
- /*!
- * @brief Allocates a new solver object according to the specified algorithm.
- *
- * Once the solver is created, you can configure the solver to enable/disable
- * various features depending on your needs.
- *
- * The following attributes can be changed at any point.
- * + solver->apply_result
- * This is the main mechanism with which to obtain the solved data.
- * Assign a callback function here and it will be called for every node
- * in the tree when a new target position/rotation has been calculated.
- * You can use the node->user_data attribute to store external node
- * specific data, which can be accessed again the in callback function.
- * + solver->max_iterations
- * Specifies the maximum number of iterations. The more iterations, the
- * more exact the result will be. The default value for the FABRIK solver
- * is 20, but you can get away with values as low as 5.
- * + solver->tolerance
- * This value can be changed at any point. Specifies the acceptable
- * distance each effector needs to be to its target position. The solver
- * will stop iterating if the effectors are within this distance. The
- * default value is 1e-3. Recommended values are 100th of your world
- * unit.
- * + solver->flags
- * Changes the behaviour of the solver. See the enum solver_flags_e for
- * more information.
- *
- * The following attributes can be accessed (read from) but should not be
- * modified.
- * + solver->tree
- * The tree to be solved. You may modify the nodes in the tree.
- * @note If you add/remove nodes or if you add/remove effectors, you
- * must call ik_solver_rebuild_data() so the internal solver structures
- * are updated. Failing to do so may cause segfaults. If you're just
- * updating positions/rotations or any of the other public data then
- * there is no need to rebuild data.
- * + solver->effector_nodes_list
- * A vector containing pointers to nodes in the tree which have an
- * effector attached to them. You may not modify this list, but you may
- * iterate it.
- * @param[in] algorithm The algorithm to use. Currently, only FABRIK is
- * supported.
- */
- IK_PUBLIC_API ik_solver_t*
- ik_solver_create(solver_algorithm_e algorithm);
- /*!
- * @brief Destroys the solver and all nodes/effectors that are part of the
- * solver. Any pointers to tree nodes are invalid after this function returns.
- */
- IK_PUBLIC_API void
- ik_solver_destroy(ik_solver_t* solver);
- /*!
- * @brief Sets the tree to solve. The solver takes ownership of the tree, so
- * destroying the solver will destroy all nodes in the tree. Note that you will
- * have to call ik_solver_rebuild_data() before being able to solve it. If the
- * solver already has a tree, then said tree will be destroyed.
- */
- IK_PUBLIC_API void
- ik_solver_set_tree(ik_solver_t* solver, ik_node_t* root);
- /*!
- * @brief The solver releases any references to a previously set tree and
- * returns the root node of said tree. Any proceeding calls that involve the
- * tree (e.g. solve or rebuild) will have no effect until a new tree is set.
- * @return If the solver has no tree then NULL is returned.
- */
- IK_PUBLIC_API ik_node_t*
- ik_solver_unlink_tree(ik_solver_t* solver);
- /*!
- * @brief The solver releases any references to a previously set tree and
- * destroys it.
- */
- IK_PUBLIC_API void
- ik_solver_destroy_tree(ik_solver_t* solver);
- /*!
- * @brief Causes the set tree to be processed into more optimal data structures
- * for solving. Must be called before ik_solver_solve().
- * @note Needs to be called whenever the tree changes in any way. I.e. if you
- * remove nodes or add nodes, or if you remove effectors or add effectors,
- * you must call this again before calling the solver.
- * @return Returns non-zero if any of the chain trees are invalid for any
- * reason. If this happens, check the log for error messages.
- * @warning If this functions fails, the internal structures are in an
- * undefined state. You cannot solve the tree in this state.
- */
- IK_PUBLIC_API int
- ik_solver_rebuild_chain_trees(ik_solver_t* solver);
- /*!
- * @brief Unusual, but if you have a tree with translational motions such that
- * the distances between nodes changes (perhaps a slider?), you can call this
- * to re-calculate the segment lengths after assigning new positions to the
- * nodes.
- * @note This function gets called by ik_solver_rebuild_data().
- */
- IK_PUBLIC_API void
- ik_solver_recalculate_segment_lengths(ik_solver_t* solver);
- /*!
- * @brief Solves the IK problem. The node solutions will be provided via a
- * callback function, which can be registered to the solver by assigning it to
- * solver->apply_result.
- */
- IK_PUBLIC_API int
- ik_solver_solve(ik_solver_t* solver);
- IK_PUBLIC_API void
- ik_solver_calculate_joint_rotations(ik_solver_t* solver);
- /*!
- * @brief Iterates all nodes in the internal tree, breadth first, and passes
- * each node to the specified callback function.
- */
- IK_PUBLIC_API void
- ik_solver_iterate_tree(ik_solver_t* solver,
- ik_solver_iterate_node_cb_func callback);
- /*!
- * @brief Iterates just the nodes that are being affected by the solver. Useful
- * for a more optimized write-back of the solution data.
- */
- IK_PUBLIC_API void
- ik_solver_iterate_chain_tree(ik_solver_t* solver,
- ik_solver_iterate_node_cb_func callback);
- /*!
- * @brief Sets the solved positions and rotations equal to the original
- * positions and rotations for every node in the tree.
- */
- IK_PUBLIC_API void
- ik_solver_reset_to_original_pose(ik_solver_t* solver);
- C_HEADER_END
- #endif /* IK_SOLVER_H */
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