IKAPI.cpp 8.6 KB

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  1. //
  2. // Copyright (c) 2008-2017 the Urho3D project.
  3. //
  4. // Permission is hereby granted, free of charge, to any person obtaining a copy
  5. // of this software and associated documentation files (the "Software"), to deal
  6. // in the Software without restriction, including without limitation the rights
  7. // to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
  8. // copies of the Software, and to permit persons to whom the Software is
  9. // furnished to do so, subject to the following conditions:
  10. //
  11. // The above copyright notice and this permission notice shall be included in
  12. // all copies or substantial portions of the Software.
  13. //
  14. // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
  15. // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
  16. // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
  17. // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
  18. // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
  19. // OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
  20. // THE SOFTWARE.
  21. //
  22. #ifdef URHO3D_IK
  23. #include "../Precompiled.h"
  24. #include "../AngelScript/APITemplates.h"
  25. #include "../IK/IKSolver.h"
  26. #include "../IK/IKEffector.h"
  27. #include "../IK/IKConstraint.h"
  28. namespace Urho3D
  29. {
  30. static void RegisterIKEnumerations(asIScriptEngine* engine)
  31. {
  32. engine->RegisterEnum("IKAlgorithm");
  33. engine->RegisterEnumValue("IKAlgorithm", "ONE_BONE", IKSolver::ONE_BONE);
  34. engine->RegisterEnumValue("IKAlgorithm", "TWO_BONE", IKSolver::TWO_BONE);
  35. engine->RegisterEnumValue("IKAlgorithm", "FABRIK", IKSolver::FABRIK);
  36. }
  37. void RegisterIKSolver(asIScriptEngine* engine)
  38. {
  39. RegisterComponent<IKSolver>(engine, "IKSolver");
  40. engine->RegisterObjectMethod("IKSolver", "IKAlgorithm get_algorithm() const", asMETHOD(IKSolver, GetAlgorithm), asCALL_THISCALL);
  41. engine->RegisterObjectMethod("IKSolver", "void set_algorithm(IKAlgorithm)", asMETHOD(IKSolver, SetAlgorithm), asCALL_THISCALL);
  42. engine->RegisterObjectMethod("IKSolver", "uint get_maximumIterations() const", asMETHOD(IKSolver, GetMaximumIterations), asCALL_THISCALL);
  43. engine->RegisterObjectMethod("IKSolver", "void set_maximumIterations(uint)", asMETHOD(IKSolver, SetMaximumIterations), asCALL_THISCALL);
  44. engine->RegisterObjectMethod("IKSolver", "float get_tolerance() const", asMETHOD(IKSolver, GetTolerance), asCALL_THISCALL);
  45. engine->RegisterObjectMethod("IKSolver", "void set_tolerance(float)", asMETHOD(IKSolver, SetTolerance), asCALL_THISCALL);
  46. engine->RegisterObjectMethod("IKSolver", "bool get_JOINT_ROTATIONS() const", asMETHOD(IKSolver, GetJOINT_ROTATIONS), asCALL_THISCALL);
  47. engine->RegisterObjectMethod("IKSolver", "void set_JOINT_ROTATIONS(bool)", asMETHOD(IKSolver, SetJOINT_ROTATIONS), asCALL_THISCALL);
  48. engine->RegisterObjectMethod("IKSolver", "bool get_TARGET_ROTATIONS() const", asMETHOD(IKSolver, GetTARGET_ROTATIONS), asCALL_THISCALL);
  49. engine->RegisterObjectMethod("IKSolver", "void set_TARGET_ROTATIONS(bool)", asMETHOD(IKSolver, SetTARGET_ROTATIONS), asCALL_THISCALL);
  50. engine->RegisterObjectMethod("IKSolver", "bool get_UPDATE_ORIGINAL_POSE() const", asMETHOD(IKSolver, GetUPDATE_ORIGINAL_POSE), asCALL_THISCALL);
  51. engine->RegisterObjectMethod("IKSolver", "void set_UPDATE_ORIGINAL_POSE(bool)", asMETHOD(IKSolver, SetUPDATE_ORIGINAL_POSE), asCALL_THISCALL);
  52. engine->RegisterObjectMethod("IKSolver", "bool get_UPDATE_ACTIVE_POSE() const", asMETHOD(IKSolver, GetUPDATE_ACTIVE_POSE), asCALL_THISCALL);
  53. engine->RegisterObjectMethod("IKSolver", "void set_UPDATE_ACTIVE_POSE(bool)", asMETHOD(IKSolver, SetUPDATE_ACTIVE_POSE), asCALL_THISCALL);
  54. engine->RegisterObjectMethod("IKSolver", "bool get_USE_ORIGINAL_POSE() const", asMETHOD(IKSolver, GetUSE_ORIGINAL_POSE), asCALL_THISCALL);
  55. engine->RegisterObjectMethod("IKSolver", "void set_USE_ORIGINAL_POSE(bool)", asMETHOD(IKSolver, SetUSE_ORIGINAL_POSE), asCALL_THISCALL);
  56. engine->RegisterObjectMethod("IKSolver", "bool get_CONSTRAINTS() const", asMETHOD(IKSolver, GetCONSTRAINTS), asCALL_THISCALL);
  57. engine->RegisterObjectMethod("IKSolver", "void set_CONSTRAINTS(bool)", asMETHOD(IKSolver, SetCONSTRAINTS), asCALL_THISCALL);
  58. engine->RegisterObjectMethod("IKSolver", "bool get_AUTO_SOLVE() const", asMETHOD(IKSolver, GetAUTO_SOLVE), asCALL_THISCALL);
  59. engine->RegisterObjectMethod("IKSolver", "void set_AUTO_SOLVE(bool)", asMETHOD(IKSolver, SetAUTO_SOLVE), asCALL_THISCALL);
  60. engine->RegisterObjectMethod("IKSolver", "void RebuildChainTrees()", asMETHOD(IKSolver, RebuildChainTrees), asCALL_THISCALL);
  61. engine->RegisterObjectMethod("IKSolver", "void RecalculateSegmentLengths()", asMETHOD(IKSolver, RecalculateSegmentLengths), asCALL_THISCALL);
  62. engine->RegisterObjectMethod("IKSolver", "void CalculateJointRotations()", asMETHOD(IKSolver, CalculateJointRotations), asCALL_THISCALL);
  63. engine->RegisterObjectMethod("IKSolver", "void Solve()", asMETHOD(IKSolver, Solve), asCALL_THISCALL);
  64. engine->RegisterObjectMethod("IKSolver", "void ApplyOriginalPoseToScene()", asMETHOD(IKSolver, ApplyOriginalPoseToScene), asCALL_THISCALL);
  65. engine->RegisterObjectMethod("IKSolver", "void ApplySceneToInitialPose()", asMETHOD(IKSolver, ApplySceneToOriginalPose), asCALL_THISCALL);
  66. engine->RegisterObjectMethod("IKSolver", "void ApplyActivePoseToScene()", asMETHOD(IKSolver, ApplyActivePoseToScene), asCALL_THISCALL);
  67. engine->RegisterObjectMethod("IKSolver", "void ApplySceneToActivePose()", asMETHOD(IKSolver, ApplySceneToActivePose), asCALL_THISCALL);
  68. engine->RegisterObjectMethod("IKSolver", "void ApplyOriginalPoseToActivePose()", asMETHOD(IKSolver, ApplyOriginalPoseToActivePose), asCALL_THISCALL);
  69. engine->RegisterObjectMethod("IKSolver", "void DrawDebugGeometry(bool)", asMETHODPR(IKSolver, DrawDebugGeometry, (bool), void), asCALL_THISCALL);
  70. }
  71. static void RegisterIKEffector(asIScriptEngine* engine)
  72. {
  73. RegisterComponent<IKEffector>(engine, "IKEffector");
  74. engine->RegisterObjectMethod("IKEffector", "Node@+ get_targetNode() const", asMETHOD(IKEffector, GetTargetNode), asCALL_THISCALL);
  75. engine->RegisterObjectMethod("IKEffector", "void set_targetNode(Node@+)", asMETHOD(IKEffector, SetTargetNode), asCALL_THISCALL);
  76. engine->RegisterObjectMethod("IKEffector", "String& get_targetName() const", asMETHOD(IKEffector, GetTargetName), asCALL_THISCALL);
  77. engine->RegisterObjectMethod("IKEffector", "void set_targetName(const String&in)", asMETHOD(IKEffector, SetTargetName), asCALL_THISCALL);
  78. engine->RegisterObjectMethod("IKEffector", "Vector3& get_targetPosition() const", asMETHOD(IKEffector, GetTargetPosition), asCALL_THISCALL);
  79. engine->RegisterObjectMethod("IKEffector", "void set_targetPosition(Vector3&in)", asMETHOD(IKEffector, SetTargetPosition), asCALL_THISCALL);
  80. engine->RegisterObjectMethod("IKEffector", "Quaternion& get_targetRotation() const", asMETHOD(IKEffector, GetTargetRotation), asCALL_THISCALL);
  81. engine->RegisterObjectMethod("IKEffector", "void set_targetRotation(Quaternion&in)", asMETHOD(IKEffector, SetTargetRotation), asCALL_THISCALL);
  82. engine->RegisterObjectMethod("IKEffector", "uint get_chainLength() const", asMETHOD(IKEffector, GetChainLength), asCALL_THISCALL);
  83. engine->RegisterObjectMethod("IKEffector", "void set_chainLength(uint)", asMETHOD(IKEffector, SetChainLength), asCALL_THISCALL);
  84. engine->RegisterObjectMethod("IKEffector", "float get_weight() const", asMETHOD(IKEffector, GetWeight), asCALL_THISCALL);
  85. engine->RegisterObjectMethod("IKEffector", "void set_weight(float)", asMETHOD(IKEffector, SetWeight), asCALL_THISCALL);
  86. engine->RegisterObjectMethod("IKEffector", "float get_rotationWeight() const", asMETHOD(IKEffector, GetRotationWeight), asCALL_THISCALL);
  87. engine->RegisterObjectMethod("IKEffector", "void set_rotationWeight(float)", asMETHOD(IKEffector, SetRotationWeight), asCALL_THISCALL);
  88. engine->RegisterObjectMethod("IKEffector", "float get_rotationDecay() const", asMETHOD(IKEffector, GetRotationDecay), asCALL_THISCALL);
  89. engine->RegisterObjectMethod("IKEffector", "void set_rotationDecay(float)", asMETHOD(IKEffector, SetRotationDecay), asCALL_THISCALL);
  90. engine->RegisterObjectMethod("IKEffector", "void DrawDebugGeometry(bool)", asMETHODPR(IKEffector, DrawDebugGeometry, (bool), void), asCALL_THISCALL);
  91. }
  92. static void RegisterIKConstraint(asIScriptEngine* engine)
  93. {
  94. RegisterComponent<IKConstraint>(engine, "IKConstraint");
  95. }
  96. void RegisterIKAPI(asIScriptEngine* engine)
  97. {
  98. RegisterIKEnumerations(engine);
  99. RegisterIKSolver(engine);
  100. RegisterIKEffector(engine);
  101. //RegisterIKConstraint(engine);
  102. }
  103. }
  104. #endif