Lasse Öörni b8d8f9f78f Add uncompressed DDS support. Supports all bit configurations by a generic conversion to 8bit-per-pixel RGBA. Unify Image bindings between Lua & AngelScript. Closes #537. há 11 anos atrás
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BackgroundLoader.cpp ad737e0d6e Documentation for background resource loading. Expanded Scene::LoadAsync() to either background load resources only, load scene + resources synchronously, or background load resources first, then load the scene. Closes #406. há 11 anos atrás
BackgroundLoader.h be66059009 Refactor resource background loading into a separate class. há 11 anos atrás
CMakeLists.txt 460da659ee Add JSON support in Urho3D. há 11 anos atrás
Decompress.cpp b8d8f9f78f Add uncompressed DDS support. Supports all bit configurations by a generic conversion to 8bit-per-pixel RGBA. Unify Image bindings between Lua & AngelScript. Closes #537. há 11 anos atrás
Decompress.h 5ce05d4cb6 Fixed missing horizontal flip from the vertical cross cubemap layout. há 11 anos atrás
Image.cpp b8d8f9f78f Add uncompressed DDS support. Supports all bit configurations by a generic conversion to 8bit-per-pixel RGBA. Unify Image bindings between Lua & AngelScript. Closes #537. há 11 anos atrás
Image.h b8d8f9f78f Add uncompressed DDS support. Supports all bit configurations by a generic conversion to 8bit-per-pixel RGBA. Unify Image bindings between Lua & AngelScript. Closes #537. há 11 anos atrás
JSONFile.cpp 677ab20986 Asynchronous loading for ParticleEffect. há 11 anos atrás
JSONFile.h 8463393377 Initial resource background loading API and implementation. Background loading-capable implementation for textures (load image in background thread, upload image to GPU in main thread), other resources todo. há 11 anos atrás
JSONValue.cpp 5071b4324a Tabs to spaces. há 11 anos atrás
JSONValue.h 5071b4324a Tabs to spaces. há 11 anos atrás
PListFile.cpp f9a701380e Unwarn patch for Clang. Two of the warnings were indeed coding error. há 11 anos atrás
PListFile.h 21050c613a Add .PList sprite sheet support. há 11 anos atrás
Resource.cpp 3c7126de38 Asynchronous loading for AnimationSet2D. há 11 anos atrás
Resource.h 8463393377 Initial resource background loading API and implementation. Background loading-capable implementation for textures (load image in background thread, upload image to GPU in main thread), other resources todo. há 11 anos atrás
ResourceCache.cpp 3f51cee989 Give Data directory priority over CoreData. Give autoload paths priority over the default directories/packages. Fix the resource path/package add priority (index) having no effect, which would result in the editor not giving highest priority to the user's resource data directory. Closes #499. há 11 anos atrás
ResourceCache.h 562f401ffa Refactor resource reloading based on filename into a function, which can be called externally. há 11 anos atrás
ResourceEvents.h 8463393377 Initial resource background loading API and implementation. Background loading-capable implementation for textures (load image in background thread, upload image to GPU in main thread), other resources todo. há 11 anos atrás
XMLElement.cpp 84fe0946c8 Remove ShortStringHash, Now all of ShortStringHash are replaced by StringHash. há 11 anos atrás
XMLElement.h f7b99ecdee Added Matrix types to Variant. Added ToString() to Matrix types. Added Matrix getters/setters to XMLElement. Added ToMatrix string conversion functions. Added possibility to assign shader parameters from Matrix variants. Fixed missing setting of Color variant shader parameter on Direct3D9. há 11 anos atrás
XMLFile.cpp 7497885657 Added XMLFile::ToString(). há 11 anos atrás
XMLFile.h 7497885657 Added XMLFile::ToString(). há 11 anos atrás