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- //
- // Copyright (c) 2008-2017 the Urho3D project.
- //
- // Permission is hereby granted, free of charge, to any person obtaining a copy
- // of this software and associated documentation files (the "Software"), to deal
- // in the Software without restriction, including without limitation the rights
- // to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
- // copies of the Software, and to permit persons to whom the Software is
- // furnished to do so, subject to the following conditions:
- //
- // The above copyright notice and this permission notice shall be included in
- // all copies or substantial portions of the Software.
- //
- // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
- // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
- // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
- // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
- // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
- // OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
- // THE SOFTWARE.
- //
- #include "../Precompiled.h"
- #include "../LuaScript/LuaFunction.h"
- #include "../LuaScript/LuaScriptEventInvoker.h"
- #include "../LuaScript/LuaScriptInstance.h"
- #include "../DebugNew.h"
- namespace Urho3D
- {
- LuaScriptEventInvoker::LuaScriptEventInvoker(Context* context) :
- Object(context)
- {
- }
- LuaScriptEventInvoker::LuaScriptEventInvoker(LuaScriptInstance* instance) :
- Object(instance->GetContext()),
- instance_(instance)
- {
- }
- LuaScriptEventInvoker::~LuaScriptEventInvoker() = default;
- void LuaScriptEventInvoker::AddEventHandler(Object* sender, const StringHash& eventType, LuaFunction* function)
- {
- if (!function)
- return;
- if (sender)
- SubscribeToEvent(sender, eventType, URHO3D_HANDLER_USERDATA(LuaScriptEventInvoker, HandleLuaScriptEvent, function));
- else
- SubscribeToEvent(eventType, URHO3D_HANDLER_USERDATA(LuaScriptEventInvoker, HandleLuaScriptEvent, function));
- }
- void LuaScriptEventInvoker::HandleLuaScriptEvent(StringHash eventType, VariantMap& eventData)
- {
- auto* function = static_cast<LuaFunction*>(GetEventHandler()->GetUserData());
- if (!function)
- return;
- // Keep instance alive during invoking
- SharedPtr<LuaScriptInstance> instance(instance_);
- if (function->BeginCall(instance)) // instance may be null when invoking a procedural event handler
- {
- function->PushUserType(eventType, "StringHash");
- function->PushUserType(eventData, "VariantMap");
- function->EndCall();
- }
- }
- }
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