View3D.cpp 3.9 KB

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  1. //
  2. // Copyright (c) 2008-2013 the Urho3D project.
  3. //
  4. // Permission is hereby granted, free of charge, to any person obtaining a copy
  5. // of this software and associated documentation files (the "Software"), to deal
  6. // in the Software without restriction, including without limitation the rights
  7. // to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
  8. // copies of the Software, and to permit persons to whom the Software is
  9. // furnished to do so, subject to the following conditions:
  10. //
  11. // The above copyright notice and this permission notice shall be included in
  12. // all copies or substantial portions of the Software.
  13. //
  14. // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
  15. // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
  16. // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
  17. // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
  18. // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
  19. // OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
  20. // THE SOFTWARE.
  21. //
  22. #include "Precompiled.h"
  23. #include "Context.h"
  24. #include "Camera.h"
  25. #include "Graphics.h"
  26. #include "Octree.h"
  27. #include "Scene.h"
  28. #include "Texture2D.h"
  29. #include "Viewport.h"
  30. #include "View3D.h"
  31. #include "UI.h"
  32. #include "UIEvents.h"
  33. #include "Zone.h"
  34. namespace Urho3D
  35. {
  36. extern const char* UI_CATEGORY;
  37. View3D::View3D(Context* context) :
  38. Window(context),
  39. rttFormat_(Graphics::GetRGBFormat()),
  40. autoUpdate_(true)
  41. {
  42. renderTexture_ = new Texture2D(context_);
  43. viewport_ = new Viewport(context_);
  44. }
  45. View3D::~View3D()
  46. {
  47. }
  48. void View3D::RegisterObject(Context* context)
  49. {
  50. context->RegisterFactory<View3D>(UI_CATEGORY);
  51. COPY_BASE_ATTRIBUTES(View3D, Window);
  52. // The texture format is API specific, so do not register it as a serializable attribute
  53. ACCESSOR_ATTRIBUTE(View3D, VAR_BOOL, "Auto Update", GetAutoUpdate, SetAutoUpdate, bool, true, AM_FILE);
  54. UPDATE_ATTRIBUTE_DEFAULT_VALUE(View3D, "Clip Children", true);
  55. UPDATE_ATTRIBUTE_DEFAULT_VALUE(View3D, "Is Enabled", true);
  56. }
  57. void View3D::OnResize()
  58. {
  59. int width = GetWidth();
  60. int height = GetHeight();
  61. if (width > 0 && height >> 0)
  62. {
  63. renderTexture_->SetSize(width, height, rttFormat_, TEXTURE_RENDERTARGET);
  64. RenderSurface* surface = renderTexture_->GetRenderSurface();
  65. surface->SetViewport(0, viewport_);
  66. surface->SetUpdateMode(autoUpdate_ ? SURFACE_UPDATEALWAYS : SURFACE_MANUALUPDATE);
  67. SetTexture(renderTexture_);
  68. SetImageRect(IntRect(0, 0, width, height));
  69. if (!autoUpdate_)
  70. surface->QueueUpdate();
  71. }
  72. }
  73. void View3D::SetView(Scene* scene, Camera* camera)
  74. {
  75. scene_ = scene;
  76. cameraNode_ = camera ? camera->GetNode() : 0;
  77. viewport_->SetScene(scene_);
  78. viewport_->SetCamera(camera);
  79. QueueUpdate();
  80. }
  81. void View3D::SetFormat(unsigned format)
  82. {
  83. if (format != rttFormat_)
  84. {
  85. rttFormat_ = format;
  86. OnResize();
  87. }
  88. }
  89. void View3D::SetAutoUpdate(bool enable)
  90. {
  91. if (enable != autoUpdate_)
  92. {
  93. autoUpdate_ = enable;
  94. RenderSurface* surface = renderTexture_->GetRenderSurface();
  95. if (surface)
  96. surface->SetUpdateMode(autoUpdate_ ? SURFACE_UPDATEALWAYS : SURFACE_MANUALUPDATE);
  97. }
  98. }
  99. void View3D::QueueUpdate()
  100. {
  101. if (!autoUpdate_)
  102. {
  103. RenderSurface* surface = renderTexture_->GetRenderSurface();
  104. if (surface)
  105. surface->QueueUpdate();
  106. }
  107. }
  108. Scene* View3D::GetScene() const
  109. {
  110. return scene_;
  111. }
  112. Node* View3D::GetCameraNode() const
  113. {
  114. return cameraNode_;
  115. }
  116. Texture2D* View3D::GetRenderTexture() const
  117. {
  118. return renderTexture_;
  119. }
  120. Viewport* View3D::GetViewport() const
  121. {
  122. return viewport_;
  123. }
  124. }