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- // Copyright (c) 2008-2023 the Urho3D project
- // License: MIT
- #pragma once
- #include "Sample.h"
- /// This first example, maintaining tradition, prints a "Hello World" message.
- /// Furthermore it shows:
- /// - Using the Sample / Application classes, which initialize the Urho3D engine and run the main loop
- /// - Adding a Text element to the graphical user interface
- /// - Subscribing to and handling of update events
- class HelloWorld : public Sample
- {
- URHO3D_OBJECT(HelloWorld, Sample);
- public:
- /// Construct.
- explicit HelloWorld(Context* context);
- /// Setup after engine initialization and before running the main loop.
- void Start() override;
- protected:
- /// Return XML patch instructions for screen joystick layout for a specific sample app, if any.
- String GetScreenJoystickPatchString() const override { return
- "<patch>"
- " <add sel=\"/element/element[./attribute[@name='Name' and @value='Hat0']]\">"
- " <attribute name=\"Is Visible\" value=\"false\" />"
- " </add>"
- "</patch>";
- }
- private:
- /// Construct a new Text instance, containing the 'Hello World' String, and add it to the UI root element.
- void CreateText();
- /// Subscribe to application-wide logic update events.
- void SubscribeToEvents();
- /// Handle the logic update event.
- void HandleUpdate(StringHash eventType, VariantMap& eventData);
- };
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