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- // Copyright (c) 2008-2023 the Urho3D project
- // License: MIT
- #pragma once
- #include "Sample.h"
- namespace Urho3D
- {
- class Drawable;
- class Node;
- class Scene;
- }
- /// Decals example.
- /// This sample demonstrates:
- /// - Performing a raycast to the octree and adding a decal to the hit location
- /// - Defining a Cursor UI element which stays inside the window and can be shown/hidden
- /// - Marking suitable (large) objects as occluders for occlusion culling
- /// - Displaying renderer debug geometry to see the effect of occlusion
- class Decals : public Sample
- {
- URHO3D_OBJECT(Decals, Sample);
- public:
- /// Construct.
- explicit Decals(Context* context);
- /// Setup after engine initialization and before running the main loop.
- void Start() override;
- protected:
- /// Return XML patch instructions for screen joystick layout for a specific sample app, if any.
- String GetScreenJoystickPatchString() const override { return
- "<patch>"
- " <remove sel=\"/element/element[./attribute[@name='Name' and @value='Button0']]/attribute[@name='Is Visible']\" />"
- " <replace sel=\"/element/element[./attribute[@name='Name' and @value='Button0']]/element[./attribute[@name='Name' and @value='Label']]/attribute[@name='Text']/@value\">Paint</replace>"
- " <add sel=\"/element/element[./attribute[@name='Name' and @value='Button0']]\">"
- " <element type=\"Text\">"
- " <attribute name=\"Name\" value=\"MouseButtonBinding\" />"
- " <attribute name=\"Text\" value=\"LEFT\" />"
- " </element>"
- " </add>"
- " <remove sel=\"/element/element[./attribute[@name='Name' and @value='Button1']]/attribute[@name='Is Visible']\" />"
- " <replace sel=\"/element/element[./attribute[@name='Name' and @value='Button1']]/element[./attribute[@name='Name' and @value='Label']]/attribute[@name='Text']/@value\">Debug</replace>"
- " <add sel=\"/element/element[./attribute[@name='Name' and @value='Button1']]\">"
- " <element type=\"Text\">"
- " <attribute name=\"Name\" value=\"KeyBinding\" />"
- " <attribute name=\"Text\" value=\"SPACE\" />"
- " </element>"
- " </add>"
- "</patch>";
- }
- private:
- /// Construct the scene content.
- void CreateScene();
- /// Construct user interface elements.
- void CreateUI();
- /// Set up a viewport for displaying the scene.
- void SetupViewport();
- /// Subscribe to application-wide logic update and post-render update events.
- void SubscribeToEvents();
- /// Reads input and moves the camera.
- void MoveCamera(float timeStep);
- /// Paint a decal using a ray cast from the mouse cursor.
- void PaintDecal();
- /// Utility function to raycast to the cursor position. Return true if hit
- bool Raycast(float maxDistance, Vector3& hitPos, Drawable*& hitDrawable);
- /// Handle the logic update event.
- void HandleUpdate(StringHash eventType, VariantMap& eventData);
- /// Handle the post-render update event.
- void HandlePostRenderUpdate(StringHash eventType, VariantMap& eventData);
- /// Flag for drawing debug geometry.
- bool drawDebug_;
- };
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