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- // Copyright (c) 2008-2023 the Urho3D project
- // License: MIT
- #pragma once
- #include <Urho3D/Core/Object.h>
- using namespace Urho3D;
- namespace Urho3D
- {
- class Controls;
- }
- const float CAMERA_MIN_DIST = 1.0f;
- const float CAMERA_INITIAL_DIST = 5.0f;
- const float CAMERA_MAX_DIST = 20.0f;
- /// Mobile framework for Android/iOS
- /// Gamepad from NinjaSnowWar
- /// Touches patterns:
- /// - 1 finger touch = pick object through raycast
- /// - 1 or 2 fingers drag = rotate camera
- /// - 2 fingers sliding in opposite direction (up/down) = zoom in/out
- ///
- /// Setup:
- /// - Call the update function 'UpdateTouches()' from HandleUpdate or equivalent update handler function
- class Touch : public Object
- {
- URHO3D_OBJECT(Touch, Object);
- public:
- /// Construct.
- Touch(Context* context, float touchSensitivity);
- /// Destruct.
- ~Touch() override;
- /// Update touch controls for the current frame.
- void UpdateTouches(Controls& controls);
- /// Touch sensitivity.
- float touchSensitivity_;
- /// Current camera zoom distance.
- float cameraDistance_;
- /// Zoom flag.
- bool zoom_;
- /// Gyroscope on/off flag.
- bool useGyroscope_;
- };
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