NavigationAPI.cpp 19 KB

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  1. //
  2. // Copyright (c) 2008-2015 the Urho3D project.
  3. //
  4. // Permission is hereby granted, free of charge, to any person obtaining a copy
  5. // of this software and associated documentation files (the "Software"), to deal
  6. // in the Software without restriction, including without limitation the rights
  7. // to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
  8. // copies of the Software, and to permit persons to whom the Software is
  9. // furnished to do so, subject to the following conditions:
  10. //
  11. // The above copyright notice and this permission notice shall be included in
  12. // all copies or substantial portions of the Software.
  13. //
  14. // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
  15. // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
  16. // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
  17. // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
  18. // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
  19. // OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
  20. // THE SOFTWARE.
  21. //
  22. #ifdef URHO3D_NAVIGATION
  23. #include "../Script/APITemplates.h"
  24. #include "../Navigation/Navigable.h"
  25. #include "../Navigation/CrowdAgent.h"
  26. #include "../Navigation/NavigationMesh.h"
  27. #include "../Navigation/DetourCrowdManager.h"
  28. #include "../Navigation/DynamicNavigationMesh.h"
  29. #include "../Navigation/OffMeshConnection.h"
  30. #include "../Navigation/NavArea.h"
  31. #include "../Navigation/Obstacle.h"
  32. namespace Urho3D
  33. {
  34. void RegisterNavigable(asIScriptEngine* engine)
  35. {
  36. RegisterComponent<Navigable>(engine, "Navigable");
  37. engine->RegisterObjectMethod("Navigable", "void set_recursive(bool)", asMETHOD(Navigable, SetRecursive), asCALL_THISCALL);
  38. engine->RegisterObjectMethod("Navigable", "bool get_recursive() const", asMETHOD(Navigable, IsRecursive), asCALL_THISCALL);
  39. }
  40. static CScriptArray* NavigationMeshFindPath(const Vector3& start, const Vector3& end, const Vector3& extents, NavigationMesh* ptr)
  41. {
  42. PODVector<Vector3> dest;
  43. ptr->FindPath(dest, start, end, extents);
  44. return VectorToArray<Vector3>(dest, "Array<Vector3>");
  45. }
  46. static CScriptArray* DynamicNavigationMeshFindPath(const Vector3& start, const Vector3& end, const Vector3& extents, DynamicNavigationMesh* ptr)
  47. {
  48. PODVector<Vector3> dest;
  49. ptr->FindPath(dest, start, end, extents);
  50. return VectorToArray<Vector3>(dest, "Array<Vector3>");
  51. }
  52. static CScriptArray* DetourCrowdManagerGetActiveAgents(DetourCrowdManager* crowd)
  53. {
  54. PODVector<CrowdAgent*> agents = crowd->GetActiveAgents();
  55. return VectorToHandleArray<CrowdAgent>(agents, "Array<CrowdAgent@>");
  56. }
  57. template<class T> static void RegisterNavMeshBase(asIScriptEngine* engine, const char* name)
  58. {
  59. engine->RegisterObjectMethod(name, "bool Build()", asMETHODPR(T, Build, (void), bool), asCALL_THISCALL);
  60. engine->RegisterObjectMethod(name, "bool Build(const BoundingBox&in)", asMETHODPR(T, Build, (const BoundingBox&), bool), asCALL_THISCALL);
  61. engine->RegisterObjectMethod(name, "void SetAreaCost(uint, float)", asMETHOD(T, SetAreaCost), asCALL_THISCALL);
  62. engine->RegisterObjectMethod(name, "float GetAreaCost(uint) const", asMETHOD(T, GetAreaCost), asCALL_THISCALL);
  63. engine->RegisterObjectMethod(name, "Vector3 FindNearestPoint(const Vector3&in, const Vector3&in extents = Vector3(1.0, 1.0, 1.0))", asMETHOD(T, FindNearestPoint), asCALL_THISCALL);
  64. engine->RegisterObjectMethod(name, "Vector3 MoveAlongSurface(const Vector3&in, const Vector3&in, const Vector3&in extents = Vector3(1.0, 1.0, 1.0), uint = 3)", asMETHOD(T, MoveAlongSurface), asCALL_THISCALL);
  65. //engine->RegisterObjectMethod(name, "Array<Vector3>@ FindPath(const Vector3&in, const Vector3&in, const Vector3&in extents = Vector3(1.0, 1.0, 1.0))", asFUNCTION(NavigationMeshFindPath), asCALL_CDECL_OBJLAST);
  66. engine->RegisterObjectMethod(name, "Vector3 GetRandomPoint()", asMETHOD(T, GetRandomPoint), asCALL_THISCALL);
  67. engine->RegisterObjectMethod(name, "Vector3 GetRandomPointInCircle(const Vector3&in, float, const Vector3&in extents = Vector3(1.0, 1.0, 1.0))", asMETHOD(T, GetRandomPointInCircle), asCALL_THISCALL);
  68. engine->RegisterObjectMethod(name, "float GetDistanceToWall(const Vector3&in, float, const Vector3&in extents = Vector3(1.0, 1.0, 1.0))", asMETHOD(T, GetDistanceToWall), asCALL_THISCALL);
  69. engine->RegisterObjectMethod(name, "Vector3 Raycast(const Vector3&in, const Vector3&in, const Vector3&in extents = Vector3(1.0, 1.0, 1.0))", asMETHOD(T, Raycast), asCALL_THISCALL);
  70. engine->RegisterObjectMethod(name, "void DrawDebugGeometry(bool)", asMETHODPR(NavigationMesh, DrawDebugGeometry, (bool), void), asCALL_THISCALL);
  71. engine->RegisterObjectMethod(name, "void set_tileSize(int)", asMETHOD(T, SetTileSize), asCALL_THISCALL);
  72. engine->RegisterObjectMethod(name, "int get_tileSize() const", asMETHOD(T, GetTileSize), asCALL_THISCALL);
  73. engine->RegisterObjectMethod(name, "void set_cellSize(float)", asMETHOD(T, SetCellSize), asCALL_THISCALL);
  74. engine->RegisterObjectMethod(name, "float get_cellSize() const", asMETHOD(T, GetCellSize), asCALL_THISCALL);
  75. engine->RegisterObjectMethod(name, "void set_cellHeight(float)", asMETHOD(T, SetCellHeight), asCALL_THISCALL);
  76. engine->RegisterObjectMethod(name, "float get_cellHeight() const", asMETHOD(T, GetCellHeight), asCALL_THISCALL);
  77. engine->RegisterObjectMethod(name, "void set_agentHeight(float)", asMETHOD(T, SetAgentHeight), asCALL_THISCALL);
  78. engine->RegisterObjectMethod(name, "float get_agentHeight() const", asMETHOD(T, GetAgentHeight), asCALL_THISCALL);
  79. engine->RegisterObjectMethod(name, "void set_agentRadius(float)", asMETHOD(T, SetAgentRadius), asCALL_THISCALL);
  80. engine->RegisterObjectMethod(name, "float get_agentRadius() const", asMETHOD(T, GetAgentRadius), asCALL_THISCALL);
  81. engine->RegisterObjectMethod(name, "void set_agentMaxClimb(float)", asMETHOD(T, SetAgentMaxClimb), asCALL_THISCALL);
  82. engine->RegisterObjectMethod(name, "float get_agentMaxClimb() const", asMETHOD(T, GetAgentMaxClimb), asCALL_THISCALL);
  83. engine->RegisterObjectMethod(name, "void set_agentMaxSlope(float)", asMETHOD(T, SetAgentMaxSlope), asCALL_THISCALL);
  84. engine->RegisterObjectMethod(name, "float get_agentMaxSlope() const", asMETHOD(T, GetAgentMaxSlope), asCALL_THISCALL);
  85. engine->RegisterObjectMethod(name, "void set_regionMinSize(float)", asMETHOD(T, SetRegionMinSize), asCALL_THISCALL);
  86. engine->RegisterObjectMethod(name, "float get_regionMinSize() const", asMETHOD(T, GetRegionMinSize), asCALL_THISCALL);
  87. engine->RegisterObjectMethod(name, "void set_regionMergeSize(float)", asMETHOD(T, SetRegionMergeSize), asCALL_THISCALL);
  88. engine->RegisterObjectMethod(name, "float get_regionMergeSize() const", asMETHOD(T, GetRegionMergeSize), asCALL_THISCALL);
  89. engine->RegisterObjectMethod(name, "void set_edgeMaxLength(float)", asMETHOD(T, SetEdgeMaxLength), asCALL_THISCALL);
  90. engine->RegisterObjectMethod(name, "float get_edgeMaxLength() const", asMETHOD(T, GetEdgeMaxLength), asCALL_THISCALL);
  91. engine->RegisterObjectMethod(name, "void set_edgeMaxError(float)", asMETHOD(T, SetEdgeMaxError), asCALL_THISCALL);
  92. engine->RegisterObjectMethod(name, "float get_edgeMaxError() const", asMETHOD(T, GetEdgeMaxError), asCALL_THISCALL);
  93. engine->RegisterObjectMethod(name, "void set_detailSampleDistance(float)", asMETHOD(T, SetDetailSampleDistance), asCALL_THISCALL);
  94. engine->RegisterObjectMethod(name, "float get_detailSampleDistance() const", asMETHOD(T, GetDetailSampleDistance), asCALL_THISCALL);
  95. engine->RegisterObjectMethod(name, "void set_detailSampleMaxError(float)", asMETHOD(T, SetDetailSampleMaxError), asCALL_THISCALL);
  96. engine->RegisterObjectMethod(name, "float get_detailSampleMaxError() const", asMETHOD(T, GetDetailSampleMaxError), asCALL_THISCALL);
  97. engine->RegisterObjectMethod(name, "void set_padding(const Vector3&in)", asMETHOD(T, SetPadding), asCALL_THISCALL);
  98. engine->RegisterObjectMethod(name, "const Vector3& get_padding() const", asMETHOD(T, GetPadding), asCALL_THISCALL);
  99. engine->RegisterObjectMethod(name, "bool get_initialized() const", asMETHOD(T, IsInitialized), asCALL_THISCALL);
  100. engine->RegisterObjectMethod(name, "const BoundingBox& get_boundingBox() const", asMETHOD(T, GetBoundingBox), asCALL_THISCALL);
  101. engine->RegisterObjectMethod(name, "BoundingBox get_worldBoundingBox() const", asMETHOD(T, GetWorldBoundingBox), asCALL_THISCALL);
  102. engine->RegisterObjectMethod(name, "IntVector2 get_numTiles() const", asMETHOD(T, GetNumTiles), asCALL_THISCALL);
  103. }
  104. void RegisterNavigationMesh(asIScriptEngine* engine)
  105. {
  106. RegisterComponent<NavigationMesh>(engine, "NavigationMesh");
  107. RegisterNavMeshBase<NavigationMesh>(engine, "NavigationMesh");
  108. engine->RegisterObjectMethod("NavigationMesh", "Array<Vector3>@ FindPath(const Vector3&in, const Vector3&in, const Vector3&in extents = Vector3(1.0, 1.0, 1.0))", asFUNCTION(NavigationMeshFindPath), asCALL_CDECL_OBJLAST);
  109. }
  110. void RegisterDynamicNavigationMesh(asIScriptEngine* engine)
  111. {
  112. RegisterComponent<DynamicNavigationMesh>(engine, "DynamicNavigationMesh");
  113. RegisterSubclass<NavigationMesh, DynamicNavigationMesh>(engine, "NavigationMesh", "DynamicNavigationMesh");
  114. RegisterNavMeshBase<DynamicNavigationMesh>(engine, "DynamicNavigationMesh");
  115. engine->RegisterObjectMethod("DynamicNavigationMesh", "Array<Vector3>@ FindPath(const Vector3&in, const Vector3&in, const Vector3&in extents = Vector3(1.0, 1.0, 1.0))", asFUNCTION(DynamicNavigationMeshFindPath), asCALL_CDECL_OBJLAST);
  116. }
  117. void RegisterOffMeshConnection(asIScriptEngine* engine)
  118. {
  119. RegisterComponent<OffMeshConnection>(engine, "OffMeshConnection");
  120. engine->RegisterObjectMethod("OffMeshConnection", "void set_endPoint(Node@+)", asMETHOD(OffMeshConnection, SetEndPoint), asCALL_THISCALL);
  121. engine->RegisterObjectMethod("OffMeshConnection", "Node@+ get_endPoint() const", asMETHOD(OffMeshConnection, GetEndPoint), asCALL_THISCALL);
  122. engine->RegisterObjectMethod("OffMeshConnection", "void set_radius(float)", asMETHOD(OffMeshConnection, SetRadius), asCALL_THISCALL);
  123. engine->RegisterObjectMethod("OffMeshConnection", "float get_radius() const", asMETHOD(OffMeshConnection, GetRadius), asCALL_THISCALL);
  124. engine->RegisterObjectMethod("OffMeshConnection", "void set_bidirectional(bool)", asMETHOD(OffMeshConnection, SetBidirectional), asCALL_THISCALL);
  125. engine->RegisterObjectMethod("OffMeshConnection", "bool get_bidirectional() const", asMETHOD(OffMeshConnection, IsBidirectional), asCALL_THISCALL);
  126. }
  127. void RegisterObstacle(asIScriptEngine* engine)
  128. {
  129. RegisterComponent<Obstacle>(engine, "Obstacle");
  130. engine->RegisterObjectMethod("Obstacle", "float get_radius() const", asMETHOD(Obstacle, GetRadius), asCALL_THISCALL);
  131. engine->RegisterObjectMethod("Obstacle", "void set_radius(float)", asMETHOD(Obstacle, SetRadius), asCALL_THISCALL);
  132. engine->RegisterObjectMethod("Obstacle", "float get_height() const", asMETHOD(Obstacle, GetHeight), asCALL_THISCALL);
  133. engine->RegisterObjectMethod("Obstacle", "void set_height(float)", asMETHOD(Obstacle, SetHeight), asCALL_THISCALL);
  134. engine->RegisterObjectMethod("Obstacle", "uint get_obstacleId() const", asMETHOD(Obstacle, GetObstacleID), asCALL_THISCALL);
  135. engine->RegisterObjectMethod("Obstacle", "void DrawDebugGeometry(bool)", asMETHODPR(Obstacle, DrawDebugGeometry, (bool), void), asCALL_THISCALL);
  136. }
  137. void RegisterNavArea(asIScriptEngine* engine)
  138. {
  139. RegisterComponent<NavArea>(engine, "NavArea");
  140. engine->RegisterObjectMethod("NavArea", "BoundingBox get_boundingBox() const", asMETHOD(NavArea, GetBoundingBox), asCALL_THISCALL);
  141. engine->RegisterObjectMethod("NavArea", "void set_boundingBox(const BoundingBox&in)", asMETHOD(NavArea, SetBoundingBox), asCALL_THISCALL);
  142. engine->RegisterObjectMethod("NavArea", "uint get_areaID() const", asMETHOD(NavArea, GetAreaID), asCALL_THISCALL);
  143. engine->RegisterObjectMethod("NavArea", "void set_areaID(uint)", asMETHOD(NavArea, SetAreaID), asCALL_THISCALL);
  144. engine->RegisterObjectMethod("NavArea", "BoundingBox get_worldBoundingBox() const", asMETHOD(NavArea, GetWorldBoundingBox), asCALL_THISCALL);
  145. }
  146. void RegisterDetourCrowdManager(asIScriptEngine* engine)
  147. {
  148. RegisterComponent<DetourCrowdManager>(engine, "DetourCrowdManager");
  149. engine->RegisterObjectMethod("DetourCrowdManager", "void CreateCrowd()", asMETHOD(DetourCrowdManager, CreateCrowd), asCALL_THISCALL);
  150. engine->RegisterObjectMethod("DetourCrowdManager", "void set_navMesh(NavigationMesh@+)", asMETHOD(DetourCrowdManager, SetNavigationMesh), asCALL_THISCALL);
  151. engine->RegisterObjectMethod("DetourCrowdManager", "NavigationMesh@+ get_navMesh() const", asMETHOD(DetourCrowdManager, GetNavigationMesh), asCALL_THISCALL);
  152. engine->RegisterObjectMethod("DetourCrowdManager", "int get_maxAgents() const", asMETHOD(DetourCrowdManager, GetMaxAgents), asCALL_THISCALL);
  153. engine->RegisterObjectMethod("DetourCrowdManager", "void set_maxAgents(int)", asMETHOD(DetourCrowdManager, SetMaxAgents), asCALL_THISCALL);
  154. engine->RegisterObjectMethod("DetourCrowdManager", "Array<CrowdAgent@>@ GetActiveAgents()", asFUNCTION(DetourCrowdManagerGetActiveAgents), asCALL_CDECL_OBJLAST);
  155. engine->RegisterObjectMethod("DetourCrowdManager", "void SetAreaCost(uint, uint, float)", asMETHOD(DetourCrowdManager, SetAreaCost), asCALL_THISCALL);
  156. engine->RegisterObjectMethod("DetourCrowdManager", "float GetAreaCost(uint, uint)", asMETHOD(DetourCrowdManager, GetAreaCost), asCALL_THISCALL);
  157. }
  158. void RegisterCrowdAgent(asIScriptEngine* engine)
  159. {
  160. engine->RegisterEnum("CrowdTargetState");
  161. engine->RegisterEnumValue("CrowdTargetState", "CROWD_AGENT_TARGET_NONE", CROWD_AGENT_TARGET_NONE);
  162. engine->RegisterEnumValue("CrowdTargetState", "CROWD_AGENT_TARGET_FAILED", CROWD_AGENT_TARGET_FAILED);
  163. engine->RegisterEnumValue("CrowdTargetState", "CROWD_AGENT_TARGET_VALID", CROWD_AGENT_TARGET_VALID);
  164. engine->RegisterEnumValue("CrowdTargetState", "CROWD_AGENT_TARGET_REQUESTING", CROWD_AGENT_TARGET_REQUESTING);
  165. engine->RegisterEnumValue("CrowdTargetState", "CROWD_AGENT_TARGET_WAITINGFORPATH", CROWD_AGENT_TARGET_WAITINGFORPATH);
  166. engine->RegisterEnumValue("CrowdTargetState", "CROWD_AGENT_TARGET_WAITINGFORQUEUE", CROWD_AGENT_TARGET_WAITINGFORQUEUE);
  167. engine->RegisterEnumValue("CrowdTargetState", "CROWD_AGENT_TARGET_VELOCITY", CROWD_AGENT_TARGET_VELOCITY);
  168. engine->RegisterEnumValue("CrowdTargetState", "CROWD_AGENT_TARGET_ARRIVED", CROWD_AGENT_TARGET_ARRIVED);
  169. engine->RegisterEnum("CrowdAgentState");
  170. engine->RegisterEnumValue("CrowdAgentState", "CROWD_AGENT_INVALID", CROWD_AGENT_INVALID);
  171. engine->RegisterEnumValue("CrowdAgentState", "CROWD_AGENT_READY", CROWD_AGENT_READY);
  172. engine->RegisterEnumValue("CrowdAgentState", "CROWD_AGENT_TRAVERSINGLINK", CROWD_AGENT_TRAVERSINGLINK);
  173. engine->RegisterEnum("NavigationAvoidanceQuality");
  174. engine->RegisterEnumValue("NavigationAvoidanceQuality", "NAVIGATIONQUALITY_LOW", NAVIGATIONQUALITY_LOW);
  175. engine->RegisterEnumValue("NavigationAvoidanceQuality", "NAVIGATIONQUALITY_MEDIUM", NAVIGATIONQUALITY_MEDIUM);
  176. engine->RegisterEnumValue("NavigationAvoidanceQuality", "NAVIGATIONQUALITY_HIGH", NAVIGATIONQUALITY_HIGH);
  177. engine->RegisterEnum("NavigationPushiness");
  178. engine->RegisterEnumValue("NavigationPushiness", "PUSHINESS_LOW", PUSHINESS_LOW);
  179. engine->RegisterEnumValue("NavigationPushiness", "PUSHINESS_MEDIUM", PUSHINESS_MEDIUM);
  180. engine->RegisterEnumValue("NavigationPushiness", "PUSHINESS_HIGH", PUSHINESS_HIGH);
  181. RegisterComponent<CrowdAgent>(engine, "CrowdAgent");
  182. engine->RegisterObjectMethod("CrowdAgent", "void DrawDebugGeometry(bool)", asMETHODPR(CrowdAgent, DrawDebugGeometry, (bool), void), asCALL_THISCALL);
  183. engine->RegisterObjectMethod("CrowdAgent", "uint get_navigationFilterType()", asMETHOD(CrowdAgent, GetNavigationFilterType), asCALL_THISCALL);
  184. engine->RegisterObjectMethod("CrowdAgent", "void set_navigationFilterType(uint)", asMETHOD(CrowdAgent, SetNavigationFilterType), asCALL_THISCALL);
  185. engine->RegisterObjectMethod("CrowdAgent", "bool SetMoveTarget(const Vector3&in)", asMETHOD(CrowdAgent, SetMoveTarget), asCALL_THISCALL);
  186. engine->RegisterObjectMethod("CrowdAgent", "bool SetMoveVelocity(const Vector3&in)", asMETHOD(CrowdAgent, SetMoveVelocity), asCALL_THISCALL);
  187. engine->RegisterObjectMethod("CrowdAgent", "void set_updateNodePosition(bool)", asMETHOD(CrowdAgent, SetUpdateNodePosition), asCALL_THISCALL);
  188. engine->RegisterObjectMethod("CrowdAgent", "bool get_updateNodePosition() const", asMETHOD(CrowdAgent, GetUpdateNodePosition), asCALL_THISCALL);
  189. engine->RegisterObjectMethod("CrowdAgent", "void set_maxAccel(float)", asMETHOD(CrowdAgent, SetMaxAccel), asCALL_THISCALL);
  190. engine->RegisterObjectMethod("CrowdAgent", "float get_maxAccel()", asMETHOD(CrowdAgent, GetMaxAccel), asCALL_THISCALL);
  191. engine->RegisterObjectMethod("CrowdAgent", "void set_maxSpeed(float)", asMETHOD(CrowdAgent, SetMaxSpeed), asCALL_THISCALL);
  192. engine->RegisterObjectMethod("CrowdAgent", "float get_maxSpeed()", asMETHOD(CrowdAgent, GetMaxSpeed), asCALL_THISCALL);
  193. engine->RegisterObjectMethod("CrowdAgent", "void set_navigationQuality(NavigationAvoidanceQuality)", asMETHOD(CrowdAgent, SetNavigationQuality), asCALL_THISCALL);
  194. engine->RegisterObjectMethod("CrowdAgent", "NavigationAvoidanceQuality get_navigationQuality()", asMETHOD(CrowdAgent, GetNavigationQuality), asCALL_THISCALL);
  195. engine->RegisterObjectMethod("CrowdAgent", "void set_navigationPushiness(NavigationPushiness)", asMETHOD(CrowdAgent, SetNavigationPushiness), asCALL_THISCALL);
  196. engine->RegisterObjectMethod("CrowdAgent", "NavigationPushiness get_navigationPushiness()", asMETHOD(CrowdAgent, GetNavigationPushiness), asCALL_THISCALL);
  197. engine->RegisterObjectMethod("CrowdAgent", "Vector3 get_desiredVelocity() const", asMETHOD(CrowdAgent, GetDesiredVelocity), asCALL_THISCALL);
  198. engine->RegisterObjectMethod("CrowdAgent", "Vector3 get_actualVelocity() const", asMETHOD(CrowdAgent, GetActualVelocity), asCALL_THISCALL);
  199. engine->RegisterObjectMethod("CrowdAgent", "Vector3 get_targetPosition() const", asMETHOD(CrowdAgent, GetTargetPosition), asCALL_THISCALL);
  200. engine->RegisterObjectMethod("CrowdAgent", "CrowdAgentState get_agentState() const", asMETHOD(CrowdAgent, GetAgentState), asCALL_THISCALL);
  201. engine->RegisterObjectMethod("CrowdAgent", "CrowdTargetState get_targetState() const", asMETHOD(CrowdAgent, GetTargetState), asCALL_THISCALL);
  202. engine->RegisterObjectMethod("CrowdAgent", "Vector3 get_position() const", asMETHOD(CrowdAgent, GetPosition), asCALL_THISCALL);
  203. engine->RegisterObjectMethod("CrowdAgent", "void set_radius(float)", asMETHOD(CrowdAgent, SetRadius), asCALL_THISCALL);
  204. engine->RegisterObjectMethod("CrowdAgent", "float get_radius()", asMETHOD(CrowdAgent, GetRadius), asCALL_THISCALL);
  205. engine->RegisterObjectMethod("CrowdAgent", "void set_height(float)", asMETHOD(CrowdAgent, SetHeight), asCALL_THISCALL);
  206. engine->RegisterObjectMethod("CrowdAgent", "float get_height()", asMETHOD(CrowdAgent, GetHeight), asCALL_THISCALL);
  207. }
  208. void RegisterNavigationAPI(asIScriptEngine* engine)
  209. {
  210. RegisterNavigable(engine);
  211. RegisterNavigationMesh(engine);
  212. RegisterDynamicNavigationMesh(engine);
  213. RegisterOffMeshConnection(engine);
  214. RegisterCrowdAgent(engine);
  215. RegisterDetourCrowdManager(engine);
  216. RegisterObstacle(engine);
  217. RegisterNavArea(engine);
  218. }
  219. }
  220. #endif