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- //
- // Copyright (c) 2008-2017 the Urho3D project.
- //
- // Permission is hereby granted, free of charge, to any person obtaining a copy
- // of this software and associated documentation files (the "Software"), to deal
- // in the Software without restriction, including without limitation the rights
- // to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
- // copies of the Software, and to permit persons to whom the Software is
- // furnished to do so, subject to the following conditions:
- //
- // The above copyright notice and this permission notice shall be included in
- // all copies or substantial portions of the Software.
- //
- // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
- // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
- // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
- // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
- // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
- // OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
- // THE SOFTWARE.
- //
- #include <Urho3D/Core/CoreEvents.h>
- #include <Urho3D/Engine/Engine.h>
- #include <Urho3D/Graphics/Camera.h>
- #include <Urho3D/Graphics/Graphics.h>
- #include <Urho3D/Graphics/Octree.h>
- #include <Urho3D/Graphics/Renderer.h>
- #include <Urho3D/Graphics/Zone.h>
- #include <Urho3D/Input/Input.h>
- #include <Urho3D/Resource/ResourceCache.h>
- #include <Urho3D/Scene/Scene.h>
- #include <Urho3D/UI/Font.h>
- #include <Urho3D/UI/Text.h>
- #include <Urho3D/Urho2D/AnimatedSprite2D.h>
- #include <Urho3D/Urho2D/AnimationSet2D.h>
- #include <Urho3D/Urho2D/Sprite2D.h>
- #include "Urho2DSprite.h"
- #include <Urho3D/DebugNew.h>
- // Number of static sprites to draw
- static const unsigned NUM_SPRITES = 200;
- static const StringHash VAR_MOVESPEED("MoveSpeed");
- static const StringHash VAR_ROTATESPEED("RotateSpeed");
- URHO3D_DEFINE_APPLICATION_MAIN(Urho2DSprite)
- Urho2DSprite::Urho2DSprite(Context* context) :
- Sample(context)
- {
- }
- void Urho2DSprite::Start()
- {
- // Execute base class startup
- Sample::Start();
- // Create the scene content
- CreateScene();
- // Create the UI content
- CreateInstructions();
- // Setup the viewport for displaying the scene
- SetupViewport();
- // Hook up to the frame update events
- SubscribeToEvents();
- // Set the mouse mode to use in the sample
- Sample::InitMouseMode(MM_FREE);
- }
- void Urho2DSprite::CreateScene()
- {
- scene_ = new Scene(context_);
- scene_->CreateComponent<Octree>();
- // Create camera node
- cameraNode_ = scene_->CreateChild("Camera");
- // Set camera's position
- cameraNode_->SetPosition(Vector3(0.0f, 0.0f, -10.0f));
- auto* camera = cameraNode_->CreateComponent<Camera>();
- camera->SetOrthographic(true);
- auto* graphics = GetSubsystem<Graphics>();
- camera->SetOrthoSize((float)graphics->GetHeight() * PIXEL_SIZE);
- auto* cache = GetSubsystem<ResourceCache>();
- // Get sprite
- auto* sprite = cache->GetResource<Sprite2D>("Urho2D/Aster.png");
- if (!sprite)
- return;
- float halfWidth = graphics->GetWidth() * 0.5f * PIXEL_SIZE;
- float halfHeight = graphics->GetHeight() * 0.5f * PIXEL_SIZE;
- for (unsigned i = 0; i < NUM_SPRITES; ++i)
- {
- SharedPtr<Node> spriteNode(scene_->CreateChild("StaticSprite2D"));
- spriteNode->SetPosition(Vector3(Random(-halfWidth, halfWidth), Random(-halfHeight, halfHeight), 0.0f));
- auto* staticSprite = spriteNode->CreateComponent<StaticSprite2D>();
- // Set random color
- staticSprite->SetColor(Color(Random(1.0f), Random(1.0f), Random(1.0f), 1.0f));
- // Set blend mode
- staticSprite->SetBlendMode(BLEND_ALPHA);
- // Set sprite
- staticSprite->SetSprite(sprite);
- // Set move speed
- spriteNode->SetVar(VAR_MOVESPEED, Vector3(Random(-2.0f, 2.0f), Random(-2.0f, 2.0f), 0.0f));
- // Set rotate speed
- spriteNode->SetVar(VAR_ROTATESPEED, Random(-90.0f, 90.0f));
- // Add to sprite node vector
- spriteNodes_.Push(spriteNode);
- }
- // Get animation set
- auto* animationSet = cache->GetResource<AnimationSet2D>("Urho2D/GoldIcon.scml");
- if (!animationSet)
- return;
- SharedPtr<Node> spriteNode(scene_->CreateChild("AnimatedSprite2D"));
- spriteNode->SetPosition(Vector3(0.0f, 0.0f, -1.0f));
- auto* animatedSprite = spriteNode->CreateComponent<AnimatedSprite2D>();
- // Set animation
- animatedSprite->SetAnimationSet(animationSet);
- animatedSprite->SetAnimation("idle");
- }
- void Urho2DSprite::CreateInstructions()
- {
- auto* cache = GetSubsystem<ResourceCache>();
- auto* ui = GetSubsystem<UI>();
- // Construct new Text object, set string to display and font to use
- auto* instructionText = ui->GetRoot()->CreateChild<Text>();
- instructionText->SetText("Use WASD keys to move, use PageUp PageDown keys to zoom.");
- instructionText->SetFont(cache->GetResource<Font>("Fonts/Anonymous Pro.ttf"), 15);
- // Position the text relative to the screen center
- instructionText->SetHorizontalAlignment(HA_CENTER);
- instructionText->SetVerticalAlignment(VA_CENTER);
- instructionText->SetPosition(0, ui->GetRoot()->GetHeight() / 4);
- }
- void Urho2DSprite::SetupViewport()
- {
- auto* renderer = GetSubsystem<Renderer>();
- // Set up a viewport to the Renderer subsystem so that the 3D scene can be seen
- SharedPtr<Viewport> viewport(new Viewport(context_, scene_, cameraNode_->GetComponent<Camera>()));
- renderer->SetViewport(0, viewport);
- }
- void Urho2DSprite::MoveCamera(float timeStep)
- {
- // Do not move if the UI has a focused element (the console)
- if (GetSubsystem<UI>()->GetFocusElement())
- return;
- auto* input = GetSubsystem<Input>();
- // Movement speed as world units per second
- const float MOVE_SPEED = 4.0f;
- // Read WASD keys and move the camera scene node to the corresponding direction if they are pressed
- if (input->GetKeyDown(KEY_W))
- cameraNode_->Translate(Vector3::UP * MOVE_SPEED * timeStep);
- if (input->GetKeyDown(KEY_S))
- cameraNode_->Translate(Vector3::DOWN * MOVE_SPEED * timeStep);
- if (input->GetKeyDown(KEY_A))
- cameraNode_->Translate(Vector3::LEFT * MOVE_SPEED * timeStep);
- if (input->GetKeyDown(KEY_D))
- cameraNode_->Translate(Vector3::RIGHT * MOVE_SPEED * timeStep);
- if (input->GetKeyDown(KEY_PAGEUP))
- {
- auto* camera = cameraNode_->GetComponent<Camera>();
- camera->SetZoom(camera->GetZoom() * 1.01f);
- }
- if (input->GetKeyDown(KEY_PAGEDOWN))
- {
- auto* camera = cameraNode_->GetComponent<Camera>();
- camera->SetZoom(camera->GetZoom() * 0.99f);
- }
- }
- void Urho2DSprite::SubscribeToEvents()
- {
- // Subscribe HandleUpdate() function for processing update events
- SubscribeToEvent(E_UPDATE, URHO3D_HANDLER(Urho2DSprite, HandleUpdate));
- // Unsubscribe the SceneUpdate event from base class to prevent camera pitch and yaw in 2D sample
- UnsubscribeFromEvent(E_SCENEUPDATE);
- }
- void Urho2DSprite::HandleUpdate(StringHash eventType, VariantMap& eventData)
- {
- using namespace Update;
- // Take the frame time step, which is stored as a float
- float timeStep = eventData[P_TIMESTEP].GetFloat();
- // Move the camera, scale movement with time step
- MoveCamera(timeStep);
- auto* graphics = GetSubsystem<Graphics>();
- float halfWidth = (float)graphics->GetWidth() * 0.5f * PIXEL_SIZE;
- float halfHeight = (float)graphics->GetHeight() * 0.5f * PIXEL_SIZE;
- for (unsigned i = 0; i < spriteNodes_.Size(); ++i)
- {
- SharedPtr<Node> node = spriteNodes_[i];
- Vector3 position = node->GetPosition();
- Vector3 moveSpeed = node->GetVar(VAR_MOVESPEED).GetVector3();
- Vector3 newPosition = position + moveSpeed * timeStep;
- if (newPosition.x_ < -halfWidth || newPosition.x_ > halfWidth)
- {
- newPosition.x_ = position.x_;
- moveSpeed.x_ = -moveSpeed.x_;
- node->SetVar(VAR_MOVESPEED, moveSpeed);
- }
- if (newPosition.y_ < -halfHeight || newPosition.y_ > halfHeight)
- {
- newPosition.y_ = position.y_;
- moveSpeed.y_ = -moveSpeed.y_;
- node->SetVar(VAR_MOVESPEED, moveSpeed);
- }
- node->SetPosition(newPosition);
- float rotateSpeed = node->GetVar(VAR_ROTATESPEED).GetFloat();
- node->Roll(rotateSpeed * timeStep);
- }
- }
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