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- //
- // Copyright (c) 2008-2017 the Urho3D project.
- //
- // Permission is hereby granted, free of charge, to any person obtaining a copy
- // of this software and associated documentation files (the "Software"), to deal
- // in the Software without restriction, including without limitation the rights
- // to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
- // copies of the Software, and to permit persons to whom the Software is
- // furnished to do so, subject to the following conditions:
- //
- // The above copyright notice and this permission notice shall be included in
- // all copies or substantial portions of the Software.
- //
- // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
- // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
- // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
- // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
- // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
- // OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
- // THE SOFTWARE.
- //
- #include <Urho3D/Core/CoreEvents.h>
- #include <Urho3D/Core/ProcessUtils.h>
- #include <Urho3D/Core/Timer.h>
- #include <Urho3D/Engine/Console.h>
- #include <Urho3D/Engine/Engine.h>
- #include <Urho3D/Engine/EngineEvents.h>
- #include <Urho3D/Input/Input.h>
- #include <Urho3D/IO/Log.h>
- #include <Urho3D/UI/Button.h>
- #include "ConsoleInput.h"
- #include <Urho3D/DebugNew.h>
- // Expands to this example's entry-point
- URHO3D_DEFINE_APPLICATION_MAIN(ConsoleInput)
- // Hunger level descriptions
- String hungerLevels[] = {
- "bursting",
- "well-fed",
- "fed",
- "hungry",
- "very hungry",
- "starving"
- };
- // Urho threat level descriptions
- String urhoThreatLevels[] = {
- "Suddenly Urho appears from a dark corner of the fish tank",
- "Urho seems to have his eyes set on you",
- "Urho is homing in on you mercilessly"
- };
- ConsoleInput::ConsoleInput(Context* context) :
- Sample(context)
- {
- }
- void ConsoleInput::Start()
- {
- // Execute base class startup
- Sample::Start();
- // Subscribe to console commands and the frame update
- SubscribeToEvent(E_CONSOLECOMMAND, URHO3D_HANDLER(ConsoleInput, HandleConsoleCommand));
- SubscribeToEvent(E_UPDATE, URHO3D_HANDLER(ConsoleInput, HandleUpdate));
- // Subscribe key down event
- SubscribeToEvent(E_KEYDOWN, URHO3D_HANDLER(ConsoleInput, HandleEscKeyDown));
- UnsubscribeFromEvent(E_KEYUP);
- // Hide logo to make room for the console
- SetLogoVisible(false);
- // Show the console by default, make it large. Console will show the text edit field when there is at least one
- // subscriber for the console command event
- auto* console = GetSubsystem<Console>();
- console->SetNumRows(GetSubsystem<Graphics>()->GetHeight() / 16);
- console->SetNumBufferedRows(2 * console->GetNumRows());
- console->SetCommandInterpreter(GetTypeName());
- console->SetVisible(true);
- console->GetCloseButton()->SetVisible(false);
- console->AddAutoComplete("help");
- console->AddAutoComplete("eat");
- console->AddAutoComplete("hide");
- console->AddAutoComplete("wait");
- console->AddAutoComplete("score");
- console->AddAutoComplete("quit");
- // Show OS mouse cursor
- GetSubsystem<Input>()->SetMouseVisible(true);
- // Set the mouse mode to use in the sample
- Sample::InitMouseMode(MM_FREE);
- // Open the operating system console window (for stdin / stdout) if not open yet
- OpenConsoleWindow();
- // Initialize game and print the welcome message
- StartGame();
- // Randomize from system clock
- SetRandomSeed(Time::GetSystemTime());
- }
- void ConsoleInput::HandleConsoleCommand(StringHash eventType, VariantMap& eventData)
- {
- using namespace ConsoleCommand;
- if (eventData[P_ID].GetString() == GetTypeName())
- HandleInput(eventData[P_COMMAND].GetString());
- }
- void ConsoleInput::HandleUpdate(StringHash eventType, VariantMap& eventData)
- {
- // Check if there is input from stdin
- String input = GetConsoleInput();
- if (input.Length())
- HandleInput(input);
- }
- void ConsoleInput::HandleEscKeyDown(StringHash eventType, VariantMap& eventData)
- {
- // Unlike the other samples, exiting the engine when ESC is pressed instead of just closing the console
- if (eventData[KeyDown::P_KEY].GetInt() == KEY_ESCAPE && GetPlatform() != "Web")
- engine_->Exit();
- }
- void ConsoleInput::StartGame()
- {
- Print("Welcome to the Urho adventure game! You are the newest fish in the tank; your\n"
- "objective is to survive as long as possible. Beware of hunger and the merciless\n"
- "predator cichlid Urho, who appears from time to time. Evading Urho is easier\n"
- "with an empty stomach. Type 'help' for available commands.");
- gameOn_ = true;
- foodAvailable_ = false;
- eatenLastTurn_ = false;
- numTurns_ = 0;
- hunger_ = 2;
- urhoThreat_ = 0;
- }
- void ConsoleInput::EndGame(const String& message)
- {
- Print(message);
- Print("Game over! You survived " + String(numTurns_) + " turns.\n"
- "Do you want to play again (Y/N)?");
- gameOn_ = false;
- }
- void ConsoleInput::Advance()
- {
- if (urhoThreat_ > 0)
- {
- ++urhoThreat_;
- if (urhoThreat_ > 3)
- {
- EndGame("Urho has eaten you!");
- return;
- }
- }
- else if (urhoThreat_ < 0)
- ++urhoThreat_;
- if (urhoThreat_ == 0 && Random() < 0.2f)
- ++urhoThreat_;
- if (urhoThreat_ > 0)
- Print(urhoThreatLevels[urhoThreat_ - 1] + ".");
- if ((numTurns_ & 3) == 0 && !eatenLastTurn_)
- {
- ++hunger_;
- if (hunger_ > 5)
- {
- EndGame("You have died from starvation!");
- return;
- }
- else
- Print("You are " + hungerLevels[hunger_] + ".");
- }
- eatenLastTurn_ = false;
- if (foodAvailable_)
- {
- Print("The floating pieces of fish food are quickly eaten by other fish in the tank.");
- foodAvailable_ = false;
- }
- else if (Random() < 0.15f)
- {
- Print("The overhead dispenser drops pieces of delicious fish food to the water!");
- foodAvailable_ = true;
- }
- ++numTurns_;
- }
- void ConsoleInput::HandleInput(const String& input)
- {
- String inputLower = input.ToLower().Trimmed();
- if (inputLower.Empty())
- {
- Print("Empty input given!");
- return;
- }
- if (inputLower == "quit" || inputLower == "exit")
- engine_->Exit();
- else if (gameOn_)
- {
- // Game is on
- if (inputLower == "help")
- Print("The following commands are available: 'eat', 'hide', 'wait', 'score', 'quit'.");
- else if (inputLower == "score")
- Print("You have survived " + String(numTurns_) + " turns.");
- else if (inputLower == "eat")
- {
- if (foodAvailable_)
- {
- Print("You eat several pieces of fish food.");
- foodAvailable_ = false;
- eatenLastTurn_ = true;
- hunger_ -= (hunger_ > 3) ? 2 : 1;
- if (hunger_ < 0)
- {
- EndGame("You have killed yourself by over-eating!");
- return;
- }
- else
- Print("You are now " + hungerLevels[hunger_] + ".");
- }
- else
- Print("There is no food available.");
- Advance();
- }
- else if (inputLower == "wait")
- {
- Print("Time passes...");
- Advance();
- }
- else if (inputLower == "hide")
- {
- if (urhoThreat_ > 0)
- {
- bool evadeSuccess = hunger_ > 2 || Random() < 0.5f;
- if (evadeSuccess)
- {
- Print("You hide behind the thick bottom vegetation, until Urho grows bored.");
- urhoThreat_ = -2;
- }
- else
- Print("Your movements are too slow; you are unable to hide from Urho.");
- }
- else
- Print("There is nothing to hide from.");
- Advance();
- }
- else
- Print("Cannot understand the input '" + input + "'.");
- }
- else
- {
- // Game is over, wait for (y)es or (n)o reply
- if (inputLower[0] == 'y')
- StartGame();
- else if (inputLower[0] == 'n')
- engine_->Exit();
- else
- Print("Please answer 'y' or 'n'.");
- }
- }
- void ConsoleInput::Print(const String& output)
- {
- // Logging appears both in the engine console and stdout
- URHO3D_LOGRAW(output + "\n");
- }
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