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- //
- // Copyright (c) 2008-2017 the Urho3D project.
- //
- // Permission is hereby granted, free of charge, to any person obtaining a copy
- // of this software and associated documentation files (the "Software"), to deal
- // in the Software without restriction, including without limitation the rights
- // to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
- // copies of the Software, and to permit persons to whom the Software is
- // furnished to do so, subject to the following conditions:
- //
- // The above copyright notice and this permission notice shall be included in
- // all copies or substantial portions of the Software.
- //
- // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
- // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
- // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
- // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
- // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
- // OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
- // THE SOFTWARE.
- //
- #include <Urho3D/Core/CoreEvents.h>
- #include <Urho3D/Engine/Engine.h>
- #include <Urho3D/Graphics/Graphics.h>
- #include <Urho3D/Graphics/Texture2D.h>
- #include <Urho3D/Graphics/Zone.h>
- #include <Urho3D/Graphics/StaticModel.h>
- #include <Urho3D/Graphics/Model.h>
- #include <Urho3D/Graphics/Technique.h>
- #include <Urho3D/Graphics/Octree.h>
- #include <Urho3D/Input/Input.h>
- #include <Urho3D/Resource/ResourceCache.h>
- #include <Urho3D/UI/Button.h>
- #include <Urho3D/UI/CheckBox.h>
- #include <Urho3D/UI/LineEdit.h>
- #include <Urho3D/UI/Text.h>
- #include <Urho3D/UI/ToolTip.h>
- #include <Urho3D/UI/UI.h>
- #include <Urho3D/UI/UIEvents.h>
- #include <Urho3D/UI/Window.h>
- #include <Urho3D/UI/ListView.h>
- #include <Urho3D/UI/UIComponent.h>
- #include "Hello3DUI.h"
- #include <Urho3D/DebugNew.h>
- URHO3D_DEFINE_APPLICATION_MAIN(Hello3DUI)
- Hello3DUI::Hello3DUI(Context* context) :
- Sample(context),
- uiRoot_(GetSubsystem<UI>()->GetRoot()),
- dragBeginPosition_(IntVector2::ZERO),
- animateCube_(true),
- renderOnCube_(false),
- drawDebug_(false)
- {
- }
- void Hello3DUI::Start()
- {
- // Execute base class startup
- Sample::Start();
- // Enable OS cursor
- GetSubsystem<Input>()->SetMouseVisible(true);
- // Load XML file containing default UI style sheet
- auto* cache = GetSubsystem<ResourceCache>();
- auto* style = cache->GetResource<XMLFile>("UI/DefaultStyle.xml");
- // Set the loaded style as default style
- uiRoot_->SetDefaultStyle(style);
- // Initialize Scene
- InitScene();
- // Initialize Window
- InitWindow();
- // Create and add some controls to the Window
- InitControls();
- // Create a draggable Fish
- CreateDraggableFish();
- // Create 3D UI rendered on a cube.
- Init3DUI();
- // Set the mouse mode to use in the sample
- Sample::InitMouseMode(MM_FREE);
- }
- void Hello3DUI::InitControls()
- {
- // Create a CheckBox
- auto* checkBox = new CheckBox(context_);
- checkBox->SetName("CheckBox");
- // Create a Button
- auto* button = new Button(context_);
- button->SetName("Button");
- button->SetMinHeight(24);
- // Create a LineEdit
- auto* lineEdit = new LineEdit(context_);
- lineEdit->SetName("LineEdit");
- lineEdit->SetMinHeight(24);
- // Add controls to Window
- window_->AddChild(checkBox);
- window_->AddChild(button);
- window_->AddChild(lineEdit);
- // Apply previously set default style
- checkBox->SetStyleAuto();
- button->SetStyleAuto();
- lineEdit->SetStyleAuto();
- instructions_ = new Text(context_);
- instructions_->SetStyleAuto();
- instructions_->SetText("[TAB] - toggle between rendering on screen or cube.\n"
- "[Space] - toggle cube rotation.");
- uiRoot_->AddChild(instructions_);
- }
- void Hello3DUI::InitWindow()
- {
- // Create the Window and add it to the UI's root node
- window_ = new Window(context_);
- uiRoot_->AddChild(window_);
- // Set Window size and layout settings
- window_->SetMinWidth(384);
- window_->SetLayout(LM_VERTICAL, 6, IntRect(6, 6, 6, 6));
- window_->SetAlignment(HA_CENTER, VA_CENTER);
- window_->SetName("Window");
- // Create Window 'titlebar' container
- auto* titleBar = new UIElement(context_);
- titleBar->SetMinSize(0, 24);
- titleBar->SetVerticalAlignment(VA_TOP);
- titleBar->SetLayoutMode(LM_HORIZONTAL);
- // Create the Window title Text
- auto* windowTitle = new Text(context_);
- windowTitle->SetName("WindowTitle");
- windowTitle->SetText("Hello GUI!");
- // Create the Window's close button
- auto* buttonClose = new Button(context_);
- buttonClose->SetName("CloseButton");
- // Add the controls to the title bar
- titleBar->AddChild(windowTitle);
- titleBar->AddChild(buttonClose);
- // Add the title bar to the Window
- window_->AddChild(titleBar);
- // Create a list.
- auto* list = window_->CreateChild<ListView>();
- list->SetSelectOnClickEnd(true);
- list->SetHighlightMode(HM_ALWAYS);
- list->SetMinHeight(200);
- for (int i = 0; i < 32; i++)
- {
- auto* text = new Text(context_);
- text->SetStyleAuto();
- text->SetText(ToString("List item %d", i));
- text->SetName(ToString("Item %d", i));
- list->AddItem(text);
- }
- // Apply styles
- window_->SetStyleAuto();
- list->SetStyleAuto();
- windowTitle->SetStyleAuto();
- buttonClose->SetStyle("CloseButton");
- // Subscribe to buttonClose release (following a 'press') events
- SubscribeToEvent(buttonClose, E_RELEASED, URHO3D_HANDLER(Hello3DUI, HandleClosePressed));
- // Subscribe also to all UI mouse clicks just to see where we have clicked
- SubscribeToEvent(E_UIMOUSECLICK, URHO3D_HANDLER(Hello3DUI, HandleControlClicked));
- }
- void Hello3DUI::InitScene()
- {
- auto* cache = GetSubsystem<ResourceCache>();
- scene_ = new Scene(context_);
- scene_->CreateComponent<Octree>();
- auto* zone = scene_->CreateComponent<Zone>();
- zone->SetBoundingBox(BoundingBox(-1000.0f, 1000.0f));
- zone->SetFogColor(Color::GRAY);
- zone->SetFogStart(100.0f);
- zone->SetFogEnd(300.0f);
- // Create a child scene node (at world origin) and a StaticModel component into it.
- Node* boxNode = scene_->CreateChild("Box");
- boxNode->SetScale(Vector3(5.0f, 5.0f, 5.0f));
- boxNode->SetRotation(Quaternion(90, Vector3::LEFT));
- // Create a box model and hide it initially.
- auto* boxModel = boxNode->CreateComponent<StaticModel>();
- boxModel->SetModel(cache->GetResource<Model>("Models/Box.mdl"));
- boxNode->SetEnabled(false);
- // Create a camera.
- cameraNode_ = scene_->CreateChild("Camera");
- cameraNode_->CreateComponent<Camera>();
- // Set an initial position for the camera scene node.
- cameraNode_->SetPosition(Vector3(0.0f, 0.0f, -10.0f));
- // Set up a viewport so 3D scene can be visible.
- auto* renderer = GetSubsystem<Renderer>();
- SharedPtr<Viewport> viewport(new Viewport(context_, scene_, cameraNode_->GetComponent<Camera>()));
- renderer->SetViewport(0, viewport);
- // Subscribe to update event and animate cube and handle input.
- SubscribeToEvent(E_UPDATE, URHO3D_HANDLER(Hello3DUI, HandleUpdate));
- }
- void Hello3DUI::CreateDraggableFish()
- {
- auto* cache = GetSubsystem<ResourceCache>();
- auto* graphics = GetSubsystem<Graphics>();
- // Create a draggable Fish button
- auto* draggableFish = new Button(context_);
- draggableFish->SetTexture(cache->GetResource<Texture2D>("Textures/UrhoDecal.dds")); // Set texture
- draggableFish->SetBlendMode(BLEND_ADD);
- draggableFish->SetSize(128, 128);
- draggableFish->SetPosition((graphics->GetWidth() - draggableFish->GetWidth()) / 2, 200);
- draggableFish->SetName("Fish");
- uiRoot_->AddChild(draggableFish);
- // Add a tooltip to Fish button
- auto* toolTip = new ToolTip(context_);
- draggableFish->AddChild(toolTip);
- toolTip->SetPosition(IntVector2(draggableFish->GetWidth() + 5, draggableFish->GetWidth() / 2)); // slightly offset from close button
- auto* textHolder = new BorderImage(context_);
- toolTip->AddChild(textHolder);
- textHolder->SetStyle("ToolTipBorderImage");
- auto* toolTipText = new Text(context_);
- textHolder->AddChild(toolTipText);
- toolTipText->SetStyle("ToolTipText");
- toolTipText->SetText("Please drag me!");
- // Subscribe draggableFish to Drag Events (in order to make it draggable)
- // See "Event list" in documentation's Main Page for reference on available Events and their eventData
- SubscribeToEvent(draggableFish, E_DRAGBEGIN, URHO3D_HANDLER(Hello3DUI, HandleDragBegin));
- SubscribeToEvent(draggableFish, E_DRAGMOVE, URHO3D_HANDLER(Hello3DUI, HandleDragMove));
- SubscribeToEvent(draggableFish, E_DRAGEND, URHO3D_HANDLER(Hello3DUI, HandleDragEnd));
- }
- void Hello3DUI::HandleDragBegin(StringHash eventType, VariantMap& eventData)
- {
- // Get UIElement relative position where input (touch or click) occurred (top-left = IntVector2(0,0))
- dragBeginPosition_ = IntVector2(eventData["ElementX"].GetInt(), eventData["ElementY"].GetInt());
- }
- void Hello3DUI::HandleDragMove(StringHash eventType, VariantMap& eventData)
- {
- IntVector2 dragCurrentPosition = IntVector2(eventData["X"].GetInt(), eventData["Y"].GetInt());
- UIElement* draggedElement = static_cast<UIElement*>(eventData["Element"].GetPtr());
- draggedElement->SetPosition(dragCurrentPosition - dragBeginPosition_);
- }
- void Hello3DUI::HandleDragEnd(StringHash eventType, VariantMap& eventData) // For reference (not used here)
- {
- }
- void Hello3DUI::HandleClosePressed(StringHash eventType, VariantMap& eventData)
- {
- if (GetPlatform() != "Web")
- engine_->Exit();
- }
- void Hello3DUI::HandleControlClicked(StringHash eventType, VariantMap& eventData)
- {
- // Get the Text control acting as the Window's title
- auto* windowTitle = window_->GetChildStaticCast<Text>("WindowTitle", true);
- // Get control that was clicked
- auto* clicked = static_cast<UIElement*>(eventData[UIMouseClick::P_ELEMENT].GetPtr());
- String name = "...?";
- if (clicked)
- {
- // Get the name of the control that was clicked
- name = clicked->GetName();
- }
- // Update the Window's title text
- windowTitle->SetText("Hello " + name + "!");
- }
- void Hello3DUI::Init3DUI()
- {
- auto* cache = GetSubsystem<ResourceCache>();
- // Node that will get UI rendered on it.
- Node* boxNode = scene_->GetChild("Box");
- // Create a component that sets up UI rendering. It sets material to StaticModel of the node.
- auto* component = boxNode->CreateComponent<UIComponent>();
- // Optionally modify material. Technique is changed so object is visible without any lights.
- component->GetMaterial()->SetTechnique(0, cache->GetResource<Technique>("Techniques/DiffUnlit.xml"));
- // Save root element of texture UI for later use.
- textureRoot_ = component->GetRoot();
- // Set size of root element. This is size of texture as well.
- textureRoot_->SetSize(512, 512);
- }
- void Hello3DUI::HandleUpdate(StringHash, VariantMap& eventData)
- {
- using namespace Update;
- float timeStep = eventData[P_TIMESTEP].GetFloat();
- auto* input = GetSubsystem<Input>();
- Node* node = scene_->GetChild("Box");
- if (current_.NotNull() && drawDebug_)
- GetSubsystem<UI>()->DebugDraw(current_);
- if (input->GetMouseButtonPress(MOUSEB_LEFT))
- current_ = GetSubsystem<UI>()->GetElementAt(input->GetMousePosition());
- if (input->GetKeyPress(KEY_TAB))
- {
- renderOnCube_ = !renderOnCube_;
- // Toggle between rendering on screen or to texture.
- if (renderOnCube_)
- {
- node->SetEnabled(true);
- textureRoot_->AddChild(window_);
- }
- else
- {
- node->SetEnabled(false);
- uiRoot_->AddChild(window_);
- }
- }
- if (input->GetKeyPress(KEY_SPACE))
- animateCube_ = !animateCube_;
- if (input->GetKeyPress(KEY_F2))
- drawDebug_ = !drawDebug_;
- if (animateCube_)
- {
- node->Yaw(6.0f * timeStep * 1.5f);
- node->Roll(-6.0f * timeStep * 1.5f);
- node->Pitch(-6.0f * timeStep * 1.5f);
- }
- }
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