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- //
- // Copyright (c) 2008-2017 the Urho3D project.
- //
- // Permission is hereby granted, free of charge, to any person obtaining a copy
- // of this software and associated documentation files (the "Software"), to deal
- // in the Software without restriction, including without limitation the rights
- // to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
- // copies of the Software, and to permit persons to whom the Software is
- // furnished to do so, subject to the following conditions:
- //
- // The above copyright notice and this permission notice shall be included in
- // all copies or substantial portions of the Software.
- //
- // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
- // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
- // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
- // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
- // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
- // OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
- // THE SOFTWARE.
- //
- #include "../Precompiled.h"
- #include "../Audio/Audio.h"
- #include "../Core/Context.h"
- #include "../Core/CoreEvents.h"
- #include "../Core/EventProfiler.h"
- #include "../Core/ProcessUtils.h"
- #include "../Core/WorkQueue.h"
- #include "../Engine/Console.h"
- #include "../Engine/DebugHud.h"
- #include "../Engine/Engine.h"
- #include "../Engine/EngineDefs.h"
- #include "../Graphics/Graphics.h"
- #include "../Graphics/Renderer.h"
- #include "../Input/Input.h"
- #include "../IO/FileSystem.h"
- #include "../IO/Log.h"
- #include "../IO/PackageFile.h"
- #ifdef URHO3D_IK
- #include "../IK/IK.h"
- #endif
- #ifdef URHO3D_NAVIGATION
- #include "../Navigation/NavigationMesh.h"
- #endif
- #ifdef URHO3D_NETWORK
- #include "../Network/Network.h"
- #endif
- #ifdef URHO3D_DATABASE
- #include "../Database/Database.h"
- #endif
- #ifdef URHO3D_PHYSICS
- #include "../Physics/PhysicsWorld.h"
- #include "../Physics/RaycastVehicle.h"
- #endif
- #include "../Resource/ResourceCache.h"
- #include "../Resource/Localization.h"
- #include "../Scene/Scene.h"
- #include "../Scene/SceneEvents.h"
- #include "../UI/UI.h"
- #ifdef URHO3D_URHO2D
- #include "../Urho2D/Urho2D.h"
- #endif
- #if defined(__EMSCRIPTEN__) && defined(URHO3D_TESTING)
- #include <emscripten/emscripten.h>
- #endif
- #include "../DebugNew.h"
- #if defined(_MSC_VER) && defined(_DEBUG)
- // From dbgint.h
- #define nNoMansLandSize 4
- typedef struct _CrtMemBlockHeader
- {
- struct _CrtMemBlockHeader* pBlockHeaderNext;
- struct _CrtMemBlockHeader* pBlockHeaderPrev;
- char* szFileName;
- int nLine;
- size_t nDataSize;
- int nBlockUse;
- long lRequest;
- unsigned char gap[nNoMansLandSize];
- } _CrtMemBlockHeader;
- #endif
- namespace Urho3D
- {
- extern const char* logLevelPrefixes[];
- Engine::Engine(Context* context) :
- Object(context),
- timeStep_(0.0f),
- timeStepSmoothing_(2),
- minFps_(10),
- #if defined(IOS) || defined(TVOS) || defined(__ANDROID__) || defined(__arm__) || defined(__aarch64__)
- maxFps_(60),
- maxInactiveFps_(10),
- pauseMinimized_(true),
- #else
- maxFps_(200),
- maxInactiveFps_(60),
- pauseMinimized_(false),
- #endif
- #ifdef URHO3D_TESTING
- timeOut_(0),
- #endif
- autoExit_(true),
- initialized_(false),
- exiting_(false),
- headless_(false),
- audioPaused_(false)
- {
- // Register self as a subsystem
- context_->RegisterSubsystem(this);
- // Create subsystems which do not depend on engine initialization or startup parameters
- context_->RegisterSubsystem(new Time(context_));
- context_->RegisterSubsystem(new WorkQueue(context_));
- #ifdef URHO3D_PROFILING
- context_->RegisterSubsystem(new Profiler(context_));
- #endif
- context_->RegisterSubsystem(new FileSystem(context_));
- #ifdef URHO3D_LOGGING
- context_->RegisterSubsystem(new Log(context_));
- #endif
- context_->RegisterSubsystem(new ResourceCache(context_));
- context_->RegisterSubsystem(new Localization(context_));
- #ifdef URHO3D_NETWORK
- context_->RegisterSubsystem(new Network(context_));
- #endif
- #ifdef URHO3D_DATABASE
- context_->RegisterSubsystem(new Database(context_));
- #endif
- context_->RegisterSubsystem(new Input(context_));
- context_->RegisterSubsystem(new Audio(context_));
- context_->RegisterSubsystem(new UI(context_));
- // Register object factories for libraries which are not automatically registered along with subsystem creation
- RegisterSceneLibrary(context_);
- #ifdef URHO3D_IK
- RegisterIKLibrary(context_);
- #endif
- #ifdef URHO3D_PHYSICS
- RegisterPhysicsLibrary(context_);
- #endif
- #ifdef URHO3D_NAVIGATION
- RegisterNavigationLibrary(context_);
- #endif
- SubscribeToEvent(E_EXITREQUESTED, URHO3D_HANDLER(Engine, HandleExitRequested));
- }
- Engine::~Engine()
- {
- }
- bool Engine::Initialize(const VariantMap& parameters)
- {
- if (initialized_)
- return true;
- URHO3D_PROFILE(InitEngine);
- // Set headless mode
- headless_ = GetParameter(parameters, EP_HEADLESS, false).GetBool();
- // Register the rest of the subsystems
- if (!headless_)
- {
- context_->RegisterSubsystem(new Graphics(context_));
- context_->RegisterSubsystem(new Renderer(context_));
- }
- else
- {
- // Register graphics library objects explicitly in headless mode to allow them to work without using actual GPU resources
- RegisterGraphicsLibrary(context_);
- }
- #ifdef URHO3D_URHO2D
- // 2D graphics library is dependent on 3D graphics library
- RegisterUrho2DLibrary(context_);
- #endif
- // Start logging
- auto* log = GetSubsystem<Log>();
- if (log)
- {
- if (HasParameter(parameters, EP_LOG_LEVEL))
- log->SetLevel(GetParameter(parameters, EP_LOG_LEVEL).GetInt());
- log->SetQuiet(GetParameter(parameters, EP_LOG_QUIET, false).GetBool());
- log->Open(GetParameter(parameters, EP_LOG_NAME, "Urho3D.log").GetString());
- }
- // Set maximally accurate low res timer
- GetSubsystem<Time>()->SetTimerPeriod(1);
- // Configure max FPS
- if (GetParameter(parameters, EP_FRAME_LIMITER, true) == false)
- SetMaxFps(0);
- // Set amount of worker threads according to the available physical CPU cores. Using also hyperthreaded cores results in
- // unpredictable extra synchronization overhead. Also reserve one core for the main thread
- #ifdef URHO3D_THREADING
- unsigned numThreads = GetParameter(parameters, EP_WORKER_THREADS, true).GetBool() ? GetNumPhysicalCPUs() - 1 : 0;
- if (numThreads)
- {
- GetSubsystem<WorkQueue>()->CreateThreads(numThreads);
- URHO3D_LOGINFOF("Created %u worker thread%s", numThreads, numThreads > 1 ? "s" : "");
- }
- #endif
- // Add resource paths
- if (!InitializeResourceCache(parameters, false))
- return false;
- auto* cache = GetSubsystem<ResourceCache>();
- auto* fileSystem = GetSubsystem<FileSystem>();
- // Initialize graphics & audio output
- if (!headless_)
- {
- auto* graphics = GetSubsystem<Graphics>();
- auto* renderer = GetSubsystem<Renderer>();
- if (HasParameter(parameters, EP_EXTERNAL_WINDOW))
- graphics->SetExternalWindow(GetParameter(parameters, EP_EXTERNAL_WINDOW).GetVoidPtr());
- graphics->SetWindowTitle(GetParameter(parameters, EP_WINDOW_TITLE, "Urho3D").GetString());
- graphics->SetWindowIcon(cache->GetResource<Image>(GetParameter(parameters, EP_WINDOW_ICON, String::EMPTY).GetString()));
- graphics->SetFlushGPU(GetParameter(parameters, EP_FLUSH_GPU, false).GetBool());
- graphics->SetOrientations(GetParameter(parameters, EP_ORIENTATIONS, "LandscapeLeft LandscapeRight").GetString());
- if (HasParameter(parameters, EP_WINDOW_POSITION_X) && HasParameter(parameters, EP_WINDOW_POSITION_Y))
- graphics->SetWindowPosition(GetParameter(parameters, EP_WINDOW_POSITION_X).GetInt(),
- GetParameter(parameters, EP_WINDOW_POSITION_Y).GetInt());
- #ifdef URHO3D_OPENGL
- if (HasParameter(parameters, EP_FORCE_GL2))
- graphics->SetForceGL2(GetParameter(parameters, EP_FORCE_GL2).GetBool());
- #endif
- if (!graphics->SetMode(
- GetParameter(parameters, EP_WINDOW_WIDTH, 0).GetInt(),
- GetParameter(parameters, EP_WINDOW_HEIGHT, 0).GetInt(),
- GetParameter(parameters, EP_FULL_SCREEN, true).GetBool(),
- GetParameter(parameters, EP_BORDERLESS, false).GetBool(),
- GetParameter(parameters, EP_WINDOW_RESIZABLE, false).GetBool(),
- GetParameter(parameters, EP_HIGH_DPI, true).GetBool(),
- GetParameter(parameters, EP_VSYNC, false).GetBool(),
- GetParameter(parameters, EP_TRIPLE_BUFFER, false).GetBool(),
- GetParameter(parameters, EP_MULTI_SAMPLE, 1).GetInt(),
- GetParameter(parameters, EP_MONITOR, 0).GetInt(),
- GetParameter(parameters, EP_REFRESH_RATE, 0).GetInt()
- ))
- return false;
- graphics->SetShaderCacheDir(GetParameter(parameters, EP_SHADER_CACHE_DIR, fileSystem->GetAppPreferencesDir("urho3d", "shadercache")).GetString());
- if (HasParameter(parameters, EP_DUMP_SHADERS))
- graphics->BeginDumpShaders(GetParameter(parameters, EP_DUMP_SHADERS, String::EMPTY).GetString());
- if (HasParameter(parameters, EP_RENDER_PATH))
- renderer->SetDefaultRenderPath(cache->GetResource<XMLFile>(GetParameter(parameters, EP_RENDER_PATH).GetString()));
- renderer->SetDrawShadows(GetParameter(parameters, EP_SHADOWS, true).GetBool());
- if (renderer->GetDrawShadows() && GetParameter(parameters, EP_LOW_QUALITY_SHADOWS, false).GetBool())
- renderer->SetShadowQuality(SHADOWQUALITY_SIMPLE_16BIT);
- renderer->SetMaterialQuality(GetParameter(parameters, EP_MATERIAL_QUALITY, QUALITY_HIGH).GetInt());
- renderer->SetTextureQuality(GetParameter(parameters, EP_TEXTURE_QUALITY, QUALITY_HIGH).GetInt());
- renderer->SetTextureFilterMode((TextureFilterMode)GetParameter(parameters, EP_TEXTURE_FILTER_MODE, FILTER_TRILINEAR).GetInt());
- renderer->SetTextureAnisotropy(GetParameter(parameters, EP_TEXTURE_ANISOTROPY, 4).GetInt());
- if (GetParameter(parameters, EP_SOUND, true).GetBool())
- {
- GetSubsystem<Audio>()->SetMode(
- GetParameter(parameters, EP_SOUND_BUFFER, 100).GetInt(),
- GetParameter(parameters, EP_SOUND_MIX_RATE, 44100).GetInt(),
- GetParameter(parameters, EP_SOUND_STEREO, true).GetBool(),
- GetParameter(parameters, EP_SOUND_INTERPOLATION, true).GetBool()
- );
- }
- }
- // Init FPU state of main thread
- InitFPU();
- // Initialize input
- if (HasParameter(parameters, EP_TOUCH_EMULATION))
- GetSubsystem<Input>()->SetTouchEmulation(GetParameter(parameters, EP_TOUCH_EMULATION).GetBool());
- // Initialize network
- #ifdef URHO3D_NETWORK
- if (HasParameter(parameters, EP_PACKAGE_CACHE_DIR))
- GetSubsystem<Network>()->SetPackageCacheDir(GetParameter(parameters, EP_PACKAGE_CACHE_DIR).GetString());
- #endif
- #ifdef URHO3D_TESTING
- if (HasParameter(parameters, EP_TIME_OUT))
- timeOut_ = GetParameter(parameters, EP_TIME_OUT, 0).GetInt() * 1000000LL;
- #endif
- #ifdef URHO3D_PROFILING
- if (GetParameter(parameters, EP_EVENT_PROFILER, true).GetBool())
- {
- context_->RegisterSubsystem(new EventProfiler(context_));
- EventProfiler::SetActive(true);
- }
- #endif
- frameTimer_.Reset();
- URHO3D_LOGINFO("Initialized engine");
- initialized_ = true;
- return true;
- }
- bool Engine::InitializeResourceCache(const VariantMap& parameters, bool removeOld /*= true*/)
- {
- auto* cache = GetSubsystem<ResourceCache>();
- auto* fileSystem = GetSubsystem<FileSystem>();
- // Remove all resource paths and packages
- if (removeOld)
- {
- Vector<String> resourceDirs = cache->GetResourceDirs();
- Vector<SharedPtr<PackageFile> > packageFiles = cache->GetPackageFiles();
- for (unsigned i = 0; i < resourceDirs.Size(); ++i)
- cache->RemoveResourceDir(resourceDirs[i]);
- for (unsigned i = 0; i < packageFiles.Size(); ++i)
- cache->RemovePackageFile(packageFiles[i]);
- }
- // Add resource paths
- Vector<String> resourcePrefixPaths = GetParameter(parameters, EP_RESOURCE_PREFIX_PATHS, String::EMPTY).GetString().Split(';', true);
- for (unsigned i = 0; i < resourcePrefixPaths.Size(); ++i)
- resourcePrefixPaths[i] = AddTrailingSlash(
- IsAbsolutePath(resourcePrefixPaths[i]) ? resourcePrefixPaths[i] : fileSystem->GetProgramDir() + resourcePrefixPaths[i]);
- Vector<String> resourcePaths = GetParameter(parameters, EP_RESOURCE_PATHS, "Data;CoreData").GetString().Split(';');
- Vector<String> resourcePackages = GetParameter(parameters, EP_RESOURCE_PACKAGES).GetString().Split(';');
- Vector<String> autoLoadPaths = GetParameter(parameters, EP_AUTOLOAD_PATHS, "Autoload").GetString().Split(';');
- for (unsigned i = 0; i < resourcePaths.Size(); ++i)
- {
- // If path is not absolute, prefer to add it as a package if possible
- if (!IsAbsolutePath(resourcePaths[i]))
- {
- unsigned j = 0;
- for (; j < resourcePrefixPaths.Size(); ++j)
- {
- String packageName = resourcePrefixPaths[j] + resourcePaths[i] + ".pak";
- if (fileSystem->FileExists(packageName))
- {
- if (cache->AddPackageFile(packageName))
- break;
- else
- return false; // The root cause of the error should have already been logged
- }
- String pathName = resourcePrefixPaths[j] + resourcePaths[i];
- if (fileSystem->DirExists(pathName))
- {
- if (cache->AddResourceDir(pathName))
- break;
- else
- return false;
- }
- }
- if (j == resourcePrefixPaths.Size())
- {
- URHO3D_LOGERRORF(
- "Failed to add resource path '%s', check the documentation on how to set the 'resource prefix path'",
- resourcePaths[i].CString());
- return false;
- }
- }
- else
- {
- String pathName = resourcePaths[i];
- if (fileSystem->DirExists(pathName))
- if (!cache->AddResourceDir(pathName))
- return false;
- }
- }
- // Then add specified packages
- for (unsigned i = 0; i < resourcePackages.Size(); ++i)
- {
- unsigned j = 0;
- for (; j < resourcePrefixPaths.Size(); ++j)
- {
- String packageName = resourcePrefixPaths[j] + resourcePackages[i];
- if (fileSystem->FileExists(packageName))
- {
- if (cache->AddPackageFile(packageName))
- break;
- else
- return false;
- }
- }
- if (j == resourcePrefixPaths.Size())
- {
- URHO3D_LOGERRORF(
- "Failed to add resource package '%s', check the documentation on how to set the 'resource prefix path'",
- resourcePackages[i].CString());
- return false;
- }
- }
- // Add auto load folders. Prioritize these (if exist) before the default folders
- for (unsigned i = 0; i < autoLoadPaths.Size(); ++i)
- {
- bool autoLoadPathExist = false;
- for (unsigned j = 0; j < resourcePrefixPaths.Size(); ++j)
- {
- String autoLoadPath(autoLoadPaths[i]);
- if (!IsAbsolutePath(autoLoadPath))
- autoLoadPath = resourcePrefixPaths[j] + autoLoadPath;
- if (fileSystem->DirExists(autoLoadPath))
- {
- autoLoadPathExist = true;
- // Add all the subdirs (non-recursive) as resource directory
- Vector<String> subdirs;
- fileSystem->ScanDir(subdirs, autoLoadPath, "*", SCAN_DIRS, false);
- for (unsigned y = 0; y < subdirs.Size(); ++y)
- {
- String dir = subdirs[y];
- if (dir.StartsWith("."))
- continue;
- String autoResourceDir = autoLoadPath + "/" + dir;
- if (!cache->AddResourceDir(autoResourceDir, 0))
- return false;
- }
- // Add all the found package files (non-recursive)
- Vector<String> paks;
- fileSystem->ScanDir(paks, autoLoadPath, "*.pak", SCAN_FILES, false);
- for (unsigned y = 0; y < paks.Size(); ++y)
- {
- String pak = paks[y];
- if (pak.StartsWith("."))
- continue;
- String autoPackageName = autoLoadPath + "/" + pak;
- if (!cache->AddPackageFile(autoPackageName, 0))
- return false;
- }
- }
- }
- // The following debug message is confusing when user is not aware of the autoload feature
- // Especially because the autoload feature is enabled by default without user intervention
- // The following extra conditional check below is to suppress unnecessary debug log entry under such default situation
- // The cleaner approach is to not enable the autoload by default, i.e. do not use 'Autoload' as default value for 'AutoloadPaths' engine parameter
- // However, doing so will break the existing applications that rely on this
- if (!autoLoadPathExist && (autoLoadPaths.Size() > 1 || autoLoadPaths[0] != "Autoload"))
- URHO3D_LOGDEBUGF(
- "Skipped autoload path '%s' as it does not exist, check the documentation on how to set the 'resource prefix path'",
- autoLoadPaths[i].CString());
- }
- return true;
- }
- void Engine::RunFrame()
- {
- assert(initialized_);
- // If not headless, and the graphics subsystem no longer has a window open, assume we should exit
- if (!headless_ && !GetSubsystem<Graphics>()->IsInitialized())
- exiting_ = true;
- if (exiting_)
- return;
- // Note: there is a minimal performance cost to looking up subsystems (uses a hashmap); if they would be looked up several
- // times per frame it would be better to cache the pointers
- auto* time = GetSubsystem<Time>();
- auto* input = GetSubsystem<Input>();
- auto* audio = GetSubsystem<Audio>();
- #ifdef URHO3D_PROFILING
- if (EventProfiler::IsActive())
- {
- auto* eventProfiler = GetSubsystem<EventProfiler>();
- if (eventProfiler)
- eventProfiler->BeginFrame();
- }
- #endif
- time->BeginFrame(timeStep_);
- // If pause when minimized -mode is in use, stop updates and audio as necessary
- if (pauseMinimized_ && input->IsMinimized())
- {
- if (audio->IsPlaying())
- {
- audio->Stop();
- audioPaused_ = true;
- }
- }
- else
- {
- // Only unpause when it was paused by the engine
- if (audioPaused_)
- {
- audio->Play();
- audioPaused_ = false;
- }
- Update();
- }
- Render();
- ApplyFrameLimit();
- time->EndFrame();
- }
- Console* Engine::CreateConsole()
- {
- if (headless_ || !initialized_)
- return nullptr;
- // Return existing console if possible
- auto* console = GetSubsystem<Console>();
- if (!console)
- {
- console = new Console(context_);
- context_->RegisterSubsystem(console);
- }
- return console;
- }
- DebugHud* Engine::CreateDebugHud()
- {
- if (headless_ || !initialized_)
- return nullptr;
- // Return existing debug HUD if possible
- auto* debugHud = GetSubsystem<DebugHud>();
- if (!debugHud)
- {
- debugHud = new DebugHud(context_);
- context_->RegisterSubsystem(debugHud);
- }
- return debugHud;
- }
- void Engine::SetTimeStepSmoothing(int frames)
- {
- timeStepSmoothing_ = (unsigned)Clamp(frames, 1, 20);
- }
- void Engine::SetMinFps(int fps)
- {
- minFps_ = (unsigned)Max(fps, 0);
- }
- void Engine::SetMaxFps(int fps)
- {
- maxFps_ = (unsigned)Max(fps, 0);
- }
- void Engine::SetMaxInactiveFps(int fps)
- {
- maxInactiveFps_ = (unsigned)Max(fps, 0);
- }
- void Engine::SetPauseMinimized(bool enable)
- {
- pauseMinimized_ = enable;
- }
- void Engine::SetAutoExit(bool enable)
- {
- // On mobile platforms exit is mandatory if requested by the platform itself and should not be attempted to be disabled
- #if defined(__ANDROID__) || defined(IOS) || defined(TVOS)
- enable = true;
- #endif
- autoExit_ = enable;
- }
- void Engine::SetNextTimeStep(float seconds)
- {
- timeStep_ = Max(seconds, 0.0f);
- }
- void Engine::Exit()
- {
- #if defined(IOS) || defined(TVOS)
- // On iOS/tvOS it's not legal for the application to exit on its own, instead it will be minimized with the home key
- #else
- DoExit();
- #endif
- }
- void Engine::DumpProfiler()
- {
- #ifdef URHO3D_LOGGING
- if (!Thread::IsMainThread())
- return;
- auto* profiler = GetSubsystem<Profiler>();
- if (profiler)
- URHO3D_LOGRAW(profiler->PrintData(true, true) + "\n");
- #endif
- }
- void Engine::DumpResources(bool dumpFileName)
- {
- #ifdef URHO3D_LOGGING
- if (!Thread::IsMainThread())
- return;
- auto* cache = GetSubsystem<ResourceCache>();
- const HashMap<StringHash, ResourceGroup>& resourceGroups = cache->GetAllResources();
- if (dumpFileName)
- {
- URHO3D_LOGRAW("Used resources:\n");
- for (HashMap<StringHash, ResourceGroup>::ConstIterator i = resourceGroups.Begin(); i != resourceGroups.End(); ++i)
- {
- const HashMap<StringHash, SharedPtr<Resource> >& resources = i->second_.resources_;
- if (dumpFileName)
- {
- for (HashMap<StringHash, SharedPtr<Resource> >::ConstIterator j = resources.Begin(); j != resources.End(); ++j)
- URHO3D_LOGRAW(j->second_->GetName() + "\n");
- }
- }
- }
- else
- URHO3D_LOGRAW(cache->PrintMemoryUsage() + "\n");
- #endif
- }
- void Engine::DumpMemory()
- {
- #ifdef URHO3D_LOGGING
- #if defined(_MSC_VER) && defined(_DEBUG)
- _CrtMemState state;
- _CrtMemCheckpoint(&state);
- _CrtMemBlockHeader* block = state.pBlockHeader;
- unsigned total = 0;
- unsigned blocks = 0;
- for (;;)
- {
- if (block && block->pBlockHeaderNext)
- block = block->pBlockHeaderNext;
- else
- break;
- }
- while (block)
- {
- if (block->nBlockUse > 0)
- {
- if (block->szFileName)
- URHO3D_LOGRAW("Block " + String((int)block->lRequest) + ": " + String(block->nDataSize) + " bytes, file " + String(block->szFileName) + " line " + String(block->nLine) + "\n");
- else
- URHO3D_LOGRAW("Block " + String((int)block->lRequest) + ": " + String(block->nDataSize) + " bytes\n");
- total += block->nDataSize;
- ++blocks;
- }
- block = block->pBlockHeaderPrev;
- }
- URHO3D_LOGRAW("Total allocated memory " + String(total) + " bytes in " + String(blocks) + " blocks\n\n");
- #else
- URHO3D_LOGRAW("DumpMemory() supported on MSVC debug mode only\n\n");
- #endif
- #endif
- }
- void Engine::Update()
- {
- URHO3D_PROFILE(Update);
- // Logic update event
- using namespace Update;
- VariantMap& eventData = GetEventDataMap();
- eventData[P_TIMESTEP] = timeStep_;
- SendEvent(E_UPDATE, eventData);
- // Logic post-update event
- SendEvent(E_POSTUPDATE, eventData);
- // Rendering update event
- SendEvent(E_RENDERUPDATE, eventData);
- // Post-render update event
- SendEvent(E_POSTRENDERUPDATE, eventData);
- }
- void Engine::Render()
- {
- if (headless_)
- return;
- URHO3D_PROFILE(Render);
- // If device is lost, BeginFrame will fail and we skip rendering
- auto* graphics = GetSubsystem<Graphics>();
- if (!graphics->BeginFrame())
- return;
- GetSubsystem<Renderer>()->Render();
- GetSubsystem<UI>()->Render();
- graphics->EndFrame();
- }
- void Engine::ApplyFrameLimit()
- {
- if (!initialized_)
- return;
- unsigned maxFps = maxFps_;
- auto* input = GetSubsystem<Input>();
- if (input && !input->HasFocus())
- maxFps = Min(maxInactiveFps_, maxFps);
- long long elapsed = 0;
- #ifndef __EMSCRIPTEN__
- // Perform waiting loop if maximum FPS set
- #if !defined(IOS) && !defined(TVOS)
- if (maxFps)
- #else
- // If on iOS/tvOS and target framerate is 60 or above, just let the animation callback handle frame timing
- // instead of waiting ourselves
- if (maxFps < 60)
- #endif
- {
- URHO3D_PROFILE(ApplyFrameLimit);
- long long targetMax = 1000000LL / maxFps;
- for (;;)
- {
- elapsed = frameTimer_.GetUSec(false);
- if (elapsed >= targetMax)
- break;
- // Sleep if 1 ms or more off the frame limiting goal
- if (targetMax - elapsed >= 1000LL)
- {
- auto sleepTime = (unsigned)((targetMax - elapsed) / 1000LL);
- Time::Sleep(sleepTime);
- }
- }
- }
- #endif
- elapsed = frameTimer_.GetUSec(true);
- #ifdef URHO3D_TESTING
- if (timeOut_ > 0)
- {
- timeOut_ -= elapsed;
- if (timeOut_ <= 0)
- Exit();
- }
- #endif
- // If FPS lower than minimum, clamp elapsed time
- if (minFps_)
- {
- long long targetMin = 1000000LL / minFps_;
- if (elapsed > targetMin)
- elapsed = targetMin;
- }
- // Perform timestep smoothing
- timeStep_ = 0.0f;
- lastTimeSteps_.Push(elapsed / 1000000.0f);
- if (lastTimeSteps_.Size() > timeStepSmoothing_)
- {
- // If the smoothing configuration was changed, ensure correct amount of samples
- lastTimeSteps_.Erase(0, lastTimeSteps_.Size() - timeStepSmoothing_);
- for (unsigned i = 0; i < lastTimeSteps_.Size(); ++i)
- timeStep_ += lastTimeSteps_[i];
- timeStep_ /= lastTimeSteps_.Size();
- }
- else
- timeStep_ = lastTimeSteps_.Back();
- }
- VariantMap Engine::ParseParameters(const Vector<String>& arguments)
- {
- VariantMap ret;
- // Pre-initialize the parameters with environment variable values when they are set
- if (const char* paths = getenv("URHO3D_PREFIX_PATH"))
- ret[EP_RESOURCE_PREFIX_PATHS] = paths;
- for (unsigned i = 0; i < arguments.Size(); ++i)
- {
- if (arguments[i].Length() > 1 && arguments[i][0] == '-')
- {
- String argument = arguments[i].Substring(1).ToLower();
- String value = i + 1 < arguments.Size() ? arguments[i + 1] : String::EMPTY;
- if (argument == "headless")
- ret[EP_HEADLESS] = true;
- else if (argument == "nolimit")
- ret[EP_FRAME_LIMITER] = false;
- else if (argument == "flushgpu")
- ret[EP_FLUSH_GPU] = true;
- else if (argument == "gl2")
- ret[EP_FORCE_GL2] = true;
- else if (argument == "landscape")
- ret[EP_ORIENTATIONS] = "LandscapeLeft LandscapeRight " + ret[EP_ORIENTATIONS].GetString();
- else if (argument == "portrait")
- ret[EP_ORIENTATIONS] = "Portrait PortraitUpsideDown " + ret[EP_ORIENTATIONS].GetString();
- else if (argument == "nosound")
- ret[EP_SOUND] = false;
- else if (argument == "noip")
- ret[EP_SOUND_INTERPOLATION] = false;
- else if (argument == "mono")
- ret[EP_SOUND_STEREO] = false;
- else if (argument == "prepass")
- ret[EP_RENDER_PATH] = "RenderPaths/Prepass.xml";
- else if (argument == "deferred")
- ret[EP_RENDER_PATH] = "RenderPaths/Deferred.xml";
- else if (argument == "renderpath" && !value.Empty())
- {
- ret[EP_RENDER_PATH] = value;
- ++i;
- }
- else if (argument == "noshadows")
- ret[EP_SHADOWS] = false;
- else if (argument == "lqshadows")
- ret[EP_LOW_QUALITY_SHADOWS] = true;
- else if (argument == "nothreads")
- ret[EP_WORKER_THREADS] = false;
- else if (argument == "v")
- ret[EP_VSYNC] = true;
- else if (argument == "t")
- ret[EP_TRIPLE_BUFFER] = true;
- else if (argument == "w")
- ret[EP_FULL_SCREEN] = false;
- else if (argument == "borderless")
- ret[EP_BORDERLESS] = true;
- else if (argument == "lowdpi")
- ret[EP_HIGH_DPI] = false;
- else if (argument == "s")
- ret[EP_WINDOW_RESIZABLE] = true;
- else if (argument == "q")
- ret[EP_LOG_QUIET] = true;
- else if (argument == "log" && !value.Empty())
- {
- unsigned logLevel = GetStringListIndex(value.CString(), logLevelPrefixes, M_MAX_UNSIGNED);
- if (logLevel != M_MAX_UNSIGNED)
- {
- ret[EP_LOG_LEVEL] = logLevel;
- ++i;
- }
- }
- else if (argument == "x" && !value.Empty())
- {
- ret[EP_WINDOW_WIDTH] = ToInt(value);
- ++i;
- }
- else if (argument == "y" && !value.Empty())
- {
- ret[EP_WINDOW_HEIGHT] = ToInt(value);
- ++i;
- }
- else if (argument == "monitor" && !value.Empty()) {
- ret[EP_MONITOR] = ToInt(value);
- ++i;
- }
- else if (argument == "hz" && !value.Empty()) {
- ret[EP_REFRESH_RATE] = ToInt(value);
- ++i;
- }
- else if (argument == "m" && !value.Empty())
- {
- ret[EP_MULTI_SAMPLE] = ToInt(value);
- ++i;
- }
- else if (argument == "b" && !value.Empty())
- {
- ret[EP_SOUND_BUFFER] = ToInt(value);
- ++i;
- }
- else if (argument == "r" && !value.Empty())
- {
- ret[EP_SOUND_MIX_RATE] = ToInt(value);
- ++i;
- }
- else if (argument == "pp" && !value.Empty())
- {
- ret[EP_RESOURCE_PREFIX_PATHS] = value;
- ++i;
- }
- else if (argument == "p" && !value.Empty())
- {
- ret[EP_RESOURCE_PATHS] = value;
- ++i;
- }
- else if (argument == "pf" && !value.Empty())
- {
- ret[EP_RESOURCE_PACKAGES] = value;
- ++i;
- }
- else if (argument == "ap" && !value.Empty())
- {
- ret[EP_AUTOLOAD_PATHS] = value;
- ++i;
- }
- else if (argument == "ds" && !value.Empty())
- {
- ret[EP_DUMP_SHADERS] = value;
- ++i;
- }
- else if (argument == "mq" && !value.Empty())
- {
- ret[EP_MATERIAL_QUALITY] = ToInt(value);
- ++i;
- }
- else if (argument == "tq" && !value.Empty())
- {
- ret[EP_TEXTURE_QUALITY] = ToInt(value);
- ++i;
- }
- else if (argument == "tf" && !value.Empty())
- {
- ret[EP_TEXTURE_FILTER_MODE] = ToInt(value);
- ++i;
- }
- else if (argument == "af" && !value.Empty())
- {
- ret[EP_TEXTURE_FILTER_MODE] = FILTER_ANISOTROPIC;
- ret[EP_TEXTURE_ANISOTROPY] = ToInt(value);
- ++i;
- }
- else if (argument == "touch")
- ret[EP_TOUCH_EMULATION] = true;
- #ifdef URHO3D_TESTING
- else if (argument == "timeout" && !value.Empty())
- {
- ret[EP_TIME_OUT] = ToInt(value);
- ++i;
- }
- #endif
- }
- }
- return ret;
- }
- bool Engine::HasParameter(const VariantMap& parameters, const String& parameter)
- {
- StringHash nameHash(parameter);
- return parameters.Find(nameHash) != parameters.End();
- }
- const Variant& Engine::GetParameter(const VariantMap& parameters, const String& parameter, const Variant& defaultValue)
- {
- StringHash nameHash(parameter);
- VariantMap::ConstIterator i = parameters.Find(nameHash);
- return i != parameters.End() ? i->second_ : defaultValue;
- }
- void Engine::HandleExitRequested(StringHash eventType, VariantMap& eventData)
- {
- if (autoExit_)
- {
- // Do not call Exit() here, as it contains mobile platform -specific tests to not exit.
- // If we do receive an exit request from the system on those platforms, we must comply
- DoExit();
- }
- }
- void Engine::DoExit()
- {
- auto* graphics = GetSubsystem<Graphics>();
- if (graphics)
- graphics->Close();
- exiting_ = true;
- #if defined(__EMSCRIPTEN__) && defined(URHO3D_TESTING)
- emscripten_force_exit(EXIT_SUCCESS); // Some how this is required to signal emrun to stop
- #endif
- }
- }
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