AttributeAnimationInstance.h 3.1 KB

123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687
  1. //
  2. // Copyright (c) 2008-2014 the Urho3D project.
  3. //
  4. // Permission is hereby granted, free of charge, to any person obtaining a copy
  5. // of this software and associated documentation files (the "Software"), to deal
  6. // in the Software without restriction, including without limitation the rights
  7. // to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
  8. // copies of the Software, and to permit persons to whom the Software is
  9. // furnished to do so, subject to the following conditions:
  10. //
  11. // The above copyright notice and this permission notice shall be included in
  12. // all copies or substantial portions of the Software.
  13. //
  14. // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
  15. // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
  16. // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
  17. // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
  18. // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
  19. // OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
  20. // THE SOFTWARE.
  21. //
  22. #pragma once
  23. #include "RefCounted.h"
  24. #include "ObjectAnimation.h"
  25. namespace Urho3D
  26. {
  27. class Animatable;
  28. class AttributeAnimation;
  29. struct AttributeKeyFrame;
  30. /// Attribute animation instance.
  31. class URHO3D_API AttributeAnimationInstance : public RefCounted
  32. {
  33. public:
  34. /// Construct.
  35. AttributeAnimationInstance(Animatable* animatable, const AttributeInfo& attributeInfo, AttributeAnimation* attributeAnimation, WrapMode wrapMode, float speed);
  36. /// Construct.
  37. AttributeAnimationInstance(const AttributeAnimationInstance& other);
  38. /// Destruct.
  39. ~AttributeAnimationInstance();
  40. /// Update (if animaiton finished return true).
  41. bool Update(float timeStep);
  42. /// Set wrap mode.
  43. void SetWrapMode(WrapMode wrapMode) { wrapMode_ = wrapMode; }
  44. /// Set speed.
  45. void SetSpeed(float speed) { speed_ = speed; }
  46. /// Return animatable.
  47. Animatable* GetAnimatable() const;
  48. /// Return attribute infomation.
  49. const AttributeInfo& GetAttributeInfo() const { return attributeInfo_; }
  50. /// Return attribute animation.
  51. AttributeAnimation* GetAttributeAnimation() const;
  52. /// Return wrap mode.
  53. WrapMode GetWrapMode() const { return wrapMode_; }
  54. /// Return speed.
  55. float GetSpeed() const { return speed_; }
  56. /// Return current time.
  57. float GetCurrentTime() const { return currentTime_; }
  58. protected:
  59. /// Calculate scaled time.
  60. float CalculateScaledTime(float currentTime, bool& finished) const;
  61. /// Interpolation.
  62. Variant Interpolation(const AttributeKeyFrame& prevKeyFrame, const AttributeKeyFrame& currKeyFrame, float scaledTime) const;
  63. /// Animatable.
  64. WeakPtr<Animatable> animatable_;
  65. /// Attribute information.
  66. const AttributeInfo& attributeInfo_;
  67. /// Attribute animation.
  68. SharedPtr<AttributeAnimation> attributeAnimation_;
  69. /// Wrap mode.
  70. WrapMode wrapMode_;
  71. /// Speed.
  72. float speed_;
  73. /// Current time.
  74. float currentTime_;
  75. /// Last scaled time.
  76. float lastScaledTime_;
  77. };
  78. }