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- //
- // Copyright (c) 2008-2014 the Urho3D project.
- //
- // Permission is hereby granted, free of charge, to any person obtaining a copy
- // of this software and associated documentation files (the "Software"), to deal
- // in the Software without restriction, including without limitation the rights
- // to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
- // copies of the Software, and to permit persons to whom the Software is
- // furnished to do so, subject to the following conditions:
- //
- // The above copyright notice and this permission notice shall be included in
- // all copies or substantial portions of the Software.
- //
- // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
- // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
- // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
- // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
- // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
- // OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
- // THE SOFTWARE.
- //
- #include "Precompiled.h"
- #include "AttributeAnimation.h"
- #include "Context.h"
- #include "ObjectAnimation.h"
- #include "XMLFile.h"
- #include "DebugNew.h"
- namespace Urho3D
- {
- const char* wrapModeNames[] =
- {
- "Loop",
- "Once",
- "Clamp",
- 0
- };
- ObjectAnimation::ObjectAnimation(Context* context) :
- Resource(context)
- {
- }
- ObjectAnimation::~ObjectAnimation()
- {
- }
- void ObjectAnimation::RegisterObject(Context* context)
- {
- context->RegisterFactory<ObjectAnimation>();
- }
- bool ObjectAnimation::Load(Deserializer& source)
- {
- XMLFile xmlFile(context_);
- if (!xmlFile.Load(source))
- return false;
- return LoadXML(xmlFile.GetRoot());
- }
- bool ObjectAnimation::Save(Serializer& dest) const
- {
- XMLFile xmlFile(context_);
- XMLElement rootElem = xmlFile.CreateRoot("objectAnimation");
- if (!SaveXML(rootElem))
- return false;
- return xmlFile.Save(dest);
- }
- bool ObjectAnimation::LoadXML(const XMLElement& source)
- {
- attributeAnimations_.Clear();
- XMLElement animElem;
- animElem = source.GetChild("attributeAnimation");
- while (animElem)
- {
- String name = animElem.GetAttribute("name");
-
- SharedPtr<AttributeAnimation> animation(new AttributeAnimation(context_));
- if (!animation->LoadXML(animElem))
- return false;
- String wrapModeString = source.GetAttribute("wrapMode");
- WrapMode wrapMode = WM_LOOP;
- for (int i = 0; i <= WM_CLAMP; ++i)
- {
- if (wrapModeString == wrapModeNames[i])
- {
- wrapMode = (WrapMode)i;
- break;
- }
- }
- float speed = animElem.GetFloat("speed");
- AddAttributeAnimation(name, animation, wrapMode, speed);
- animElem = animElem.GetNext("attributeAnimation");
- }
- return true;
- }
- bool ObjectAnimation::SaveXML(XMLElement& dest) const
- {
- for (HashMap<String, SharedPtr<AttributeAnimation> >::ConstIterator i = attributeAnimations_.Begin(); i != attributeAnimations_.End(); ++i)
- {
- XMLElement animElem = dest.CreateChild("attributeAnimation");
- animElem.SetAttribute("name", i->first_);
- if (!i->second_->SaveXML(animElem))
- return false;
- animElem.SetAttribute("wrapMode", wrapModeNames[GetAttributeAnimationWrapMode(i->first_)]);
- animElem.SetFloat("speed", GetAttributeAnimationSpeed(i->first_));
- }
- return true;
- }
- void ObjectAnimation::AddAttributeAnimation(const String& name, AttributeAnimation* attributeAnimation, WrapMode wrapMode, float speed)
- {
- if (!attributeAnimation)
- return;
- attributeAnimation->SetObjectAnimation(this);
- attributeAnimations_[name] = attributeAnimation;
- attributeAnimationWrapModes_[name] = wrapMode;
- attributeAnimationSpeeds_[name] = speed;
- }
- void ObjectAnimation::RemoveAttributeAnimation(const String& name)
- {
- RemoveAttributeAnimation(GetAttributeAnimation(name));
- }
- void ObjectAnimation::RemoveAttributeAnimation(AttributeAnimation* attributeAnimation)
- {
- if (!attributeAnimation)
- return;
- String name;
- for (HashMap<String, SharedPtr<AttributeAnimation> >::Iterator i = attributeAnimations_.Begin(); i != attributeAnimations_.End(); ++i)
- {
- if (i->second_ == attributeAnimation)
- {
- name = i->first_;
- attributeAnimation->SetObjectAnimation(0);
- attributeAnimations_.Erase(i);
- break;
- }
- }
- if (!name.Empty())
- {
- attributeAnimationWrapModes_.Erase(name);
- attributeAnimationSpeeds_.Erase(name);
- }
- }
- AttributeAnimation* ObjectAnimation::GetAttributeAnimation(const String& name) const
- {
- HashMap<String, SharedPtr<AttributeAnimation> >::ConstIterator i = attributeAnimations_.Find(name);
- if (i != attributeAnimations_.End())
- return i->second_;
- return 0;
- }
- WrapMode ObjectAnimation::GetAttributeAnimationWrapMode(const String& name) const
- {
- HashMap<String, WrapMode>::ConstIterator i = attributeAnimationWrapModes_.Find(name);
- if (i != attributeAnimationWrapModes_.End())
- return i->second_;
- return WM_LOOP;
- }
- float ObjectAnimation::GetAttributeAnimationSpeed(const String& name) const
- {
- HashMap<String, float>::ConstIterator i = attributeAnimationSpeeds_.Find(name);
- if (i != attributeAnimationSpeeds_.End())
- return i->second_;
- return 1.0f;
- }
- }
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