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- //
- // Copyright (c) 2008-2014 the Urho3D project.
- //
- // Permission is hereby granted, free of charge, to any person obtaining a copy
- // of this software and associated documentation files (the "Software"), to deal
- // in the Software without restriction, including without limitation the rights
- // to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
- // copies of the Software, and to permit persons to whom the Software is
- // furnished to do so, subject to the following conditions:
- //
- // The above copyright notice and this permission notice shall be included in
- // all copies or substantial portions of the Software.
- //
- // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
- // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
- // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
- // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
- // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
- // OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
- // THE SOFTWARE.
- //
- #pragma once
- #include "Resource.h"
- namespace Urho3D
- {
- class AttributeAnimation;
- /// Animation wrap mode.
- enum WrapMode
- {
- /// Loop mode.
- WM_LOOP = 0,
- /// Play once then remove.
- WM_ONCE,
- /// Clamp mode.
- WM_CLAMP,
- };
- /// Object animation class.
- class URHO3D_API ObjectAnimation : public Resource
- {
- OBJECT(ObjectAnimation );
- public:
- /// Construct.
- ObjectAnimation(Context* context);
- /// Destruct.
- virtual ~ObjectAnimation();
- /// Register object factory.
- static void RegisterObject(Context* context);
- /// Load resource. Return true if successful.
- virtual bool Load(Deserializer& source);
- /// Save resource. Return true if successful.
- virtual bool Save(Serializer& dest) const;
- /// Load from XML data. Return true if successful.
- bool LoadXML(const XMLElement& source);
- /// Save as XML data. Return true if successful.
- bool SaveXML(XMLElement& dest) const;
- /// Add attribute animation.
- void AddAttributeAnimation(const String& name, AttributeAnimation* attributeAnimation, WrapMode wrapMode = WM_LOOP, float speed = 1.0f);
- /// Remove attribute animation.
- void RemoveAttributeAnimation(const String& name);
- /// Remove attribute animation.
- void RemoveAttributeAnimation(AttributeAnimation* attributeAnimation);
- /// Return attribute animation by name.
- AttributeAnimation* GetAttributeAnimation(const String& name) const;
- /// Return attribute animation wrap mode by name.
- WrapMode GetAttributeAnimationWrapMode(const String& name) const;
- /// Return attribute animation speed by name.
- float GetAttributeAnimationSpeed(const String& name) const;
- /// Return all attribute animations.
- const HashMap<String, SharedPtr<AttributeAnimation> >& GetAttributeAnimations() const { return attributeAnimations_; }
- private:
- /// Name to attribute animation mapping.
- HashMap<String, SharedPtr<AttributeAnimation> > attributeAnimations_;
- /// Name to attribute animation wrap mode mapping.
- HashMap<String, WrapMode> attributeAnimationWrapModes_;
- /// Name to attribute animation speed mapping.
- HashMap<String, float> attributeAnimationSpeeds_;
- };
- }
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