ObjectAnimation.h 3.2 KB

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  1. //
  2. // Copyright (c) 2008-2014 the Urho3D project.
  3. //
  4. // Permission is hereby granted, free of charge, to any person obtaining a copy
  5. // of this software and associated documentation files (the "Software"), to deal
  6. // in the Software without restriction, including without limitation the rights
  7. // to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
  8. // copies of the Software, and to permit persons to whom the Software is
  9. // furnished to do so, subject to the following conditions:
  10. //
  11. // The above copyright notice and this permission notice shall be included in
  12. // all copies or substantial portions of the Software.
  13. //
  14. // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
  15. // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
  16. // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
  17. // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
  18. // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
  19. // OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
  20. // THE SOFTWARE.
  21. //
  22. #pragma once
  23. #include "Resource.h"
  24. namespace Urho3D
  25. {
  26. class AttributeAnimation;
  27. /// Animation wrap mode.
  28. enum WrapMode
  29. {
  30. /// Loop mode.
  31. WM_LOOP = 0,
  32. /// Play once then remove.
  33. WM_ONCE,
  34. /// Clamp mode.
  35. WM_CLAMP,
  36. };
  37. /// Object animation class.
  38. class URHO3D_API ObjectAnimation : public Resource
  39. {
  40. OBJECT(ObjectAnimation );
  41. public:
  42. /// Construct.
  43. ObjectAnimation(Context* context);
  44. /// Destruct.
  45. virtual ~ObjectAnimation();
  46. /// Register object factory.
  47. static void RegisterObject(Context* context);
  48. /// Load resource. Return true if successful.
  49. virtual bool Load(Deserializer& source);
  50. /// Save resource. Return true if successful.
  51. virtual bool Save(Serializer& dest) const;
  52. /// Load from XML data. Return true if successful.
  53. bool LoadXML(const XMLElement& source);
  54. /// Save as XML data. Return true if successful.
  55. bool SaveXML(XMLElement& dest) const;
  56. /// Add attribute animation.
  57. void AddAttributeAnimation(const String& name, AttributeAnimation* attributeAnimation, WrapMode wrapMode = WM_LOOP, float speed = 1.0f);
  58. /// Remove attribute animation.
  59. void RemoveAttributeAnimation(const String& name);
  60. /// Remove attribute animation.
  61. void RemoveAttributeAnimation(AttributeAnimation* attributeAnimation);
  62. /// Return attribute animation by name.
  63. AttributeAnimation* GetAttributeAnimation(const String& name) const;
  64. /// Return attribute animation wrap mode by name.
  65. WrapMode GetAttributeAnimationWrapMode(const String& name) const;
  66. /// Return attribute animation speed by name.
  67. float GetAttributeAnimationSpeed(const String& name) const;
  68. /// Return all attribute animations.
  69. const HashMap<String, SharedPtr<AttributeAnimation> >& GetAttributeAnimations() const { return attributeAnimations_; }
  70. private:
  71. /// Name to attribute animation mapping.
  72. HashMap<String, SharedPtr<AttributeAnimation> > attributeAnimations_;
  73. /// Name to attribute animation wrap mode mapping.
  74. HashMap<String, WrapMode> attributeAnimationWrapModes_;
  75. /// Name to attribute animation speed mapping.
  76. HashMap<String, float> attributeAnimationSpeeds_;
  77. };
  78. }