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- //
- // Urho3D Engine
- // Copyright (c) 2008-2011 Lasse Öörni
- //
- // Permission is hereby granted, free of charge, to any person obtaining a copy
- // of this software and associated documentation files (the "Software"), to deal
- // in the Software without restriction, including without limitation the rights
- // to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
- // copies of the Software, and to permit persons to whom the Software is
- // furnished to do so, subject to the following conditions:
- //
- // The above copyright notice and this permission notice shall be included in
- // all copies or substantial portions of the Software.
- //
- // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
- // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
- // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
- // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
- // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
- // OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
- // THE SOFTWARE.
- //
- #include "Precompiled.h"
- #include "Button.h"
- #include "InputEvents.h"
- #include "UIEvents.h"
- #include "DebugNew.h"
- Button::Button(const std::string& name) :
- BorderImage(name),
- mPressedOffset(IntVector2::sZero),
- mLabelOffset(IntVector2::sZero),
- mRepeatDelay(1.0f),
- mRepeatRate(0.0f),
- mRepeatTimer(0.0f),
- mPressed(false)
- {
- mEnabled = true;
- }
- Button::~Button()
- {
- }
- void Button::setStyle(const XMLElement& element, ResourceCache* cache)
- {
- BorderImage::setStyle(element, cache);
-
- if (element.hasChildElement("pressedoffset"))
- setPressedOffset(element.getChildElement("pressedoffset").getIntVector2("value"));
- if (element.hasChildElement("labeloffset"))
- setLabelOffset(element.getChildElement("labeloffset").getIntVector2("value"));
- if (element.hasChildElement("repeat"))
- {
- XMLElement repeatElem = element.getChildElement("repeat");
- setRepeat(repeatElem.getFloat("delay"), repeatElem.getFloat("rate"));
- }
- }
- void Button::update(float timeStep)
- {
- if (!mHovering)
- setPressed(false);
-
- // Send repeat events if pressed
- if ((mPressed) && (mRepeatRate > 0.0f))
- {
- mRepeatTimer -= timeStep;
- if (mRepeatTimer <= 0.0f)
- {
- mRepeatTimer += 1.0f / mRepeatRate;
-
- using namespace Pressed;
-
- VariantMap eventData;
- eventData[P_ELEMENT] = (void*)this;
- sendEvent(EVENT_PRESSED, eventData);
- }
- }
- }
- void Button::getBatches(std::vector<UIBatch>& batches, std::vector<UIQuad>& quads, const IntRect& currentScissor)
- {
- IntVector2 offset(IntVector2::sZero);
- if ((mHovering) || (mSelected))
- offset += mHoverOffset;
- if (mPressed)
- offset += mPressedOffset;
-
- BorderImage::getBatches(batches, quads, currentScissor, offset);
- }
- void Button::onHover(const IntVector2& position, const IntVector2& screenPosition, int buttons, int qualifiers)
- {
- setPressed((buttons & MOUSEB_LEFT) != 0);
- mHovering = true;
- }
- void Button::onClick(const IntVector2& position, const IntVector2& screenPosition, int buttons, int qualifiers)
- {
- if (buttons & MOUSEB_LEFT)
- {
- setPressed(true);
- mRepeatTimer = mRepeatDelay;
- mHovering = true;
-
- using namespace Pressed;
-
- VariantMap eventData;
- eventData[P_ELEMENT] = (void*)this;
- sendEvent(EVENT_PRESSED, eventData);
- }
- }
- void Button::setPressedOffset(const IntVector2& offset)
- {
- mPressedOffset = offset;
- }
- void Button::setPressedOffset(int x, int y)
- {
- mPressedOffset = IntVector2(x, y);
- }
- void Button::setLabelOffset(const IntVector2& offset)
- {
- mLabelOffset = offset;
- }
- void Button::setLabelOffset(int x, int y)
- {
- mLabelOffset = IntVector2(x, y);
- }
- void Button::setRepeat(float delay, float rate)
- {
- mRepeatDelay = max(delay, 0.0f);
- mRepeatRate = max(rate, 0.0f);
- }
- void Button::setPressed(bool enable)
- {
- mPressed = enable;
- setChildOffset(mPressed ? mLabelOffset : IntVector2::sZero);
- }
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