aster2013 cb819a5a6f Remove class name and variant type from attribute macros. 11 年之前
..
Attribute.h 36175d471f Make attribute accessor base class abstract to avoid unused parameter warnings when including Attribute.h. The base class is not useful in any case. 11 年之前
CMakeLists.txt 6d5ddc23e0 Bump the copyright for 2014. 12 年之前
Condition.cpp 6d5ddc23e0 Bump the copyright for 2014. 12 年之前
Condition.h 6d5ddc23e0 Bump the copyright for 2014. 12 年之前
Context.cpp f3024b9f4b Added GetCurrentThreadID() static function to Thread. Store the thread which created the Context. 11 年之前
Context.h f3024b9f4b Added GetCurrentThreadID() static function to Thread. Store the thread which created the Context. 11 年之前
CoreEvents.h 6d5ddc23e0 Bump the copyright for 2014. 12 年之前
Main.h 46285baf97 Refactor build scripts to group Urho3D specific build option. 11 年之前
MiniDump.cpp d508eb51cb Use SDL_GetPrefPath also for the crashdump location. 11 年之前
MiniDump.h 46285baf97 Refactor build scripts to group Urho3D specific build option. 11 年之前
Mutex.cpp 6d5ddc23e0 Bump the copyright for 2014. 12 年之前
Mutex.h 0ee5f2fe1c Add private copy constructor / assignment where necessary to prevent warnings. 11 年之前
Object.cpp 8463393377 Initial resource background loading API and implementation. Background loading-capable implementation for textures (load image in background thread, upload image to GPU in main thread), other resources todo. 11 年之前
Object.h cb819a5a6f Remove class name and variant type from attribute macros. 11 年之前
ProcessUtils.cpp 657a7d9922 Make GetCPUData and GetAndroidCPUCount static. 11 年之前
ProcessUtils.h 4c02e19352 Increased the OpenGL ES constant depth bias adjustment to reduce self-shadowing artifacts. Do not use cascaded shadow mapping on OpenGL ES, so that the low quality shadow mode can avoid dependent texture reads altogether for much higher performance on iOS. Updated documentation of the GetPlatform() function. 12 年之前
Profiler.cpp 6d5ddc23e0 Bump the copyright for 2014. 12 年之前
Profiler.h b7f38d80d6 Fix valgrind warning about mismatched new/delete 11 年之前
Spline.cpp f9a701380e Unwarn patch for Clang. Two of the warnings were indeed coding error. 11 年之前
Spline.h f48ef6f5bd Minor bug fix, refactoring and reformatting. 11 年之前
StringUtils.cpp f7b99ecdee Added Matrix types to Variant. Added ToString() to Matrix types. Added Matrix getters/setters to XMLElement. Added ToMatrix string conversion functions. Added possibility to assign shader parameters from Matrix variants. Fixed missing setting of Color variant shader parameter on Direct3D9. 11 年之前
StringUtils.h f7b99ecdee Added Matrix types to Variant. Added ToString() to Matrix types. Added Matrix getters/setters to XMLElement. Added ToMatrix string conversion functions. Added possibility to assign shader parameters from Matrix variants. Fixed missing setting of Color variant shader parameter on Direct3D9. 11 年之前
Thread.cpp f3024b9f4b Added GetCurrentThreadID() static function to Thread. Store the thread which created the Context. 11 年之前
Thread.h f3024b9f4b Added GetCurrentThreadID() static function to Thread. Store the thread which created the Context. 11 年之前
Timer.cpp 3721ee0b10 Added Time::GetTimeSinceEpoch() and FileSystem::SetLastModifiedTime(). 11 年之前
Timer.h 3721ee0b10 Added Time::GetTimeSinceEpoch() and FileSystem::SetLastModifiedTime(). 11 年之前
Variant.cpp 84fe0946c8 Remove ShortStringHash, Now all of ShortStringHash are replaced by StringHash. 11 年之前
Variant.h 5ea467ff23 Add GetVariantType functions, Fix compile warning in UI.cpp. 11 年之前
WorkQueue.cpp 5f0ed3fcf8 Fix more header warnings that could leak to an Urho3D application using maximum MSVC warning level. 11 年之前
WorkQueue.h 8ab908b1c9 Configurable max work time in ms per frame for finishing background loaded resources, and for non-threaded work in WorkQueue. Fix iteration bug if finishing several background loaded resources in one go. 11 年之前