ParticleEmitter.cpp 17 KB

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  1. //
  2. // Copyright (c) 2008-2014 the Urho3D project.
  3. //
  4. // Permission is hereby granted, free of charge, to any person obtaining a copy
  5. // of this software and associated documentation files (the "Software"), to deal
  6. // in the Software without restriction, including without limitation the rights
  7. // to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
  8. // copies of the Software, and to permit persons to whom the Software is
  9. // furnished to do so, subject to the following conditions:
  10. //
  11. // The above copyright notice and this permission notice shall be included in
  12. // all copies or substantial portions of the Software.
  13. //
  14. // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
  15. // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
  16. // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
  17. // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
  18. // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
  19. // OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
  20. // THE SOFTWARE.
  21. //
  22. #include "Precompiled.h"
  23. #include "Context.h"
  24. #include "ParticleEffect.h"
  25. #include "ParticleEmitter.h"
  26. #include "Profiler.h"
  27. #include "ResourceCache.h"
  28. #include "ResourceEvents.h"
  29. #include "Scene.h"
  30. #include "SceneEvents.h"
  31. #include "DebugNew.h"
  32. namespace Urho3D
  33. {
  34. extern const char* GEOMETRY_CATEGORY;
  35. extern const char* faceCameraModeNames[];
  36. static const unsigned MAX_PARTICLES_IN_FRAME = 100;
  37. ParticleEmitter::ParticleEmitter(Context* context) :
  38. BillboardSet(context),
  39. periodTimer_(0.0f),
  40. emissionTimer_(0.0f),
  41. lastTimeStep_(0.0f),
  42. lastUpdateFrameNumber_(M_MAX_UNSIGNED),
  43. serializeParticles_(true)
  44. {
  45. SetNumParticles(DEFAULT_NUM_PARTICLES);
  46. }
  47. ParticleEmitter::~ParticleEmitter()
  48. {
  49. }
  50. void ParticleEmitter::RegisterObject(Context* context)
  51. {
  52. context->RegisterFactory<ParticleEmitter>(GEOMETRY_CATEGORY);
  53. ACCESSOR_ATTRIBUTE("Is Enabled", IsEnabled, SetEnabled, bool, true, AM_DEFAULT);
  54. MIXED_ACCESSOR_ATTRIBUTE("Effect", GetEffectAttr, SetEffectAttr, ResourceRef, ResourceRef(ParticleEffect::GetTypeStatic()), AM_DEFAULT);
  55. ENUM_ATTRIBUTE("Face Camera Mode", faceCameraMode_, faceCameraModeNames, FC_ROTATE_XYZ, AM_DEFAULT);
  56. ACCESSOR_ATTRIBUTE("Can Be Occluded", IsOccludee, SetOccludee, bool, true, AM_DEFAULT);
  57. ATTRIBUTE(VAR_BOOL, "Cast Shadows", castShadows_, false, AM_DEFAULT);
  58. ACCESSOR_ATTRIBUTE("Draw Distance", GetDrawDistance, SetDrawDistance, float, 0.0f, AM_DEFAULT);
  59. ACCESSOR_ATTRIBUTE("Shadow Distance", GetShadowDistance, SetShadowDistance, float, 0.0f, AM_DEFAULT);
  60. ACCESSOR_ATTRIBUTE("Animation LOD Bias", GetAnimationLodBias, SetAnimationLodBias, float, 1.0f, AM_DEFAULT);
  61. ATTRIBUTE(VAR_BOOL, "Is Emitting", emitting_, true, AM_FILE);
  62. ATTRIBUTE(VAR_FLOAT, "Period Timer", periodTimer_, 0.0f, AM_FILE | AM_NOEDIT);
  63. ATTRIBUTE(VAR_FLOAT, "Emission Timer", emissionTimer_, 0.0f, AM_FILE | AM_NOEDIT);
  64. COPY_BASE_ATTRIBUTES(Drawable);
  65. MIXED_ACCESSOR_ATTRIBUTE("Particles", GetParticlesAttr, SetParticlesAttr, VariantVector, Variant::emptyVariantVector, AM_FILE | AM_NOEDIT);
  66. MIXED_ACCESSOR_ATTRIBUTE("Billboards", GetParticleBillboardsAttr, SetBillboardsAttr, VariantVector, Variant::emptyVariantVector, AM_FILE | AM_NOEDIT);
  67. ATTRIBUTE(VAR_BOOL, "Serialize Particles", serializeParticles_, true, AM_FILE);
  68. }
  69. void ParticleEmitter::OnSetEnabled()
  70. {
  71. BillboardSet::OnSetEnabled();
  72. Scene* scene = GetScene();
  73. if (scene)
  74. {
  75. if (IsEnabledEffective())
  76. SubscribeToEvent(scene, E_SCENEPOSTUPDATE, HANDLER(ParticleEmitter, HandleScenePostUpdate));
  77. else
  78. UnsubscribeFromEvent(scene, E_SCENEPOSTUPDATE);
  79. }
  80. }
  81. void ParticleEmitter::Update(const FrameInfo& frame)
  82. {
  83. if (!effect_)
  84. return;
  85. // Cancel update if has only moved but does not actually need to animate the particles
  86. if (!needUpdate_)
  87. return;
  88. // If there is an amount mismatch between particles and billboards, correct it
  89. if (particles_.Size() != billboards_.Size())
  90. SetNumBillboards(particles_.Size());
  91. bool needCommit = false;
  92. // Check active/inactive period switching
  93. periodTimer_ += lastTimeStep_;
  94. if (emitting_)
  95. {
  96. float activeTime = effect_->GetActiveTime();
  97. if (activeTime && periodTimer_ >= activeTime)
  98. {
  99. emitting_ = false;
  100. periodTimer_ -= activeTime;
  101. }
  102. }
  103. else
  104. {
  105. float inactiveTime = effect_->GetInactiveTime();
  106. if (inactiveTime && periodTimer_ >= inactiveTime)
  107. {
  108. emitting_ = true;
  109. periodTimer_ -= inactiveTime;
  110. }
  111. // If emitter has an indefinite stop interval, keep period timer reset to allow restarting emission in the editor
  112. if (inactiveTime == 0.0f)
  113. periodTimer_ = 0.0f;
  114. }
  115. // Check for emitting new particles
  116. if (emitting_)
  117. {
  118. emissionTimer_ += lastTimeStep_;
  119. float intervalMin = 1.0f / effect_->GetMaxEmissionRate();
  120. float intervalMax = 1.0f / effect_->GetMinEmissionRate();
  121. // If emission timer has a longer delay than max. interval, clamp it
  122. if (emissionTimer_ < -intervalMax)
  123. emissionTimer_ = -intervalMax;
  124. unsigned counter = MAX_PARTICLES_IN_FRAME;
  125. while (emissionTimer_ > 0.0f && counter)
  126. {
  127. emissionTimer_ -= Lerp(intervalMin, intervalMax, Random(1.0f));
  128. if (EmitNewParticle())
  129. {
  130. --counter;
  131. needCommit = true;
  132. }
  133. else
  134. break;
  135. }
  136. }
  137. // Update existing particles
  138. Vector3 relativeConstantForce = node_->GetWorldRotation().Inverse() * effect_->GetConstantForce();
  139. // If billboards are not relative, apply scaling to the position update
  140. Vector3 scaleVector = Vector3::ONE;
  141. if (scaled_ && !relative_)
  142. scaleVector = node_->GetWorldScale();
  143. for (unsigned i = 0; i < particles_.Size(); ++i)
  144. {
  145. Particle& particle = particles_[i];
  146. Billboard& billboard = billboards_[i];
  147. if (billboard.enabled_)
  148. {
  149. needCommit = true;
  150. // Time to live
  151. if (particle.timer_ >= particle.timeToLive_)
  152. {
  153. billboard.enabled_ = false;
  154. continue;
  155. }
  156. particle.timer_ += lastTimeStep_;
  157. // Velocity & position
  158. const Vector3& constantForce = effect_->GetConstantForce();
  159. if (constantForce != Vector3::ZERO)
  160. {
  161. if (relative_)
  162. particle.velocity_ += lastTimeStep_ * relativeConstantForce;
  163. else
  164. particle.velocity_ += lastTimeStep_ * constantForce;
  165. }
  166. float dampingForce = effect_->GetDampingForce();
  167. if (dampingForce != 0.0f)
  168. {
  169. Vector3 force = -dampingForce * particle.velocity_;
  170. particle.velocity_ += lastTimeStep_ * force;
  171. }
  172. billboard.position_ += lastTimeStep_ * particle.velocity_ * scaleVector;
  173. // Rotation
  174. billboard.rotation_ += lastTimeStep_ * particle.rotationSpeed_;
  175. // Scaling
  176. float sizeAdd = effect_->GetSizeAdd();
  177. float sizeMul = effect_->GetSizeMul();
  178. if (sizeAdd != 0.0f || sizeMul != 1.0f)
  179. {
  180. particle.scale_ += lastTimeStep_ * sizeAdd;
  181. if (sizeMul != 1.0f)
  182. particle.scale_ *= (lastTimeStep_ * (sizeMul - 1.0f)) + 1.0f;
  183. billboard.size_ = particle.size_ * particle.scale_;
  184. }
  185. // Color interpolation
  186. unsigned& index = particle.colorIndex_;
  187. const Vector<ColorFrame>& colorFrames_ = effect_->GetColorFrames();
  188. if (index < colorFrames_.Size())
  189. {
  190. if (index < colorFrames_.Size() - 1)
  191. {
  192. if (particle.timer_ >= colorFrames_[index + 1].time_)
  193. ++index;
  194. }
  195. if (index < colorFrames_.Size() - 1)
  196. billboard.color_ = colorFrames_[index].Interpolate(colorFrames_[index + 1], particle.timer_);
  197. else
  198. billboard.color_ = colorFrames_[index].color_;
  199. }
  200. // Texture animation
  201. unsigned& texIndex = particle.texIndex_;
  202. const Vector<TextureFrame>& textureFrames_ = effect_->GetTextureFrames();
  203. if (textureFrames_.Size() && texIndex < textureFrames_.Size() - 1)
  204. {
  205. if (particle.timer_ >= textureFrames_[texIndex + 1].time_)
  206. {
  207. billboard.uv_ = textureFrames_[texIndex + 1].uv_;
  208. ++texIndex;
  209. }
  210. }
  211. }
  212. }
  213. if (needCommit)
  214. Commit();
  215. needUpdate_ = false;
  216. }
  217. void ParticleEmitter::SetEffect(ParticleEffect* effect)
  218. {
  219. if (effect == effect_)
  220. return;
  221. Reset();
  222. // Unsubscribe from the reload event of previous effect (if any), then subscribe to the new
  223. if (effect_)
  224. UnsubscribeFromEvent(effect_, E_RELOADFINISHED);
  225. effect_ = effect;
  226. if (effect_)
  227. SubscribeToEvent(effect_, E_RELOADFINISHED, HANDLER(ParticleEmitter, HandleEffectReloadFinished));
  228. ApplyEffect();
  229. MarkNetworkUpdate();
  230. }
  231. void ParticleEmitter::SetNumParticles(unsigned num)
  232. {
  233. // Prevent negative value being assigned from the editor
  234. if (num > M_MAX_INT)
  235. num = 0;
  236. if (num > MAX_BILLBOARDS)
  237. num = MAX_BILLBOARDS;
  238. particles_.Resize(num);
  239. SetNumBillboards(num);
  240. }
  241. void ParticleEmitter::SetEmitting(bool enable)
  242. {
  243. if (enable != emitting_)
  244. {
  245. emitting_ = enable;
  246. periodTimer_ = 0.0f;
  247. // Note: network update does not need to be marked as this is a file only attribute
  248. }
  249. }
  250. void ParticleEmitter::SetSerializeParticles(bool enable)
  251. {
  252. serializeParticles_ = enable;
  253. // Note: network update does not need to be marked as this is a file only attribute
  254. }
  255. void ParticleEmitter::ResetEmissionTimer()
  256. {
  257. emissionTimer_ = 0.0f;
  258. }
  259. void ParticleEmitter::RemoveAllParticles()
  260. {
  261. for (PODVector<Billboard>::Iterator i = billboards_.Begin(); i != billboards_.End(); ++i)
  262. i->enabled_ = false;
  263. Commit();
  264. }
  265. void ParticleEmitter::Reset()
  266. {
  267. RemoveAllParticles();
  268. ResetEmissionTimer();
  269. SetEmitting(true);
  270. }
  271. void ParticleEmitter::ApplyEffect()
  272. {
  273. if (!effect_)
  274. return;
  275. SetMaterial(effect_->GetMaterial());
  276. SetNumParticles(effect_->GetNumParticles());
  277. SetRelative(effect_->IsRelative());
  278. SetScaled(effect_->IsScaled());
  279. SetSorted(effect_->IsSorted());
  280. SetAnimationLodBias(effect_->GetAnimationLodBias());
  281. }
  282. void ParticleEmitter::SetEffectAttr(const ResourceRef& value)
  283. {
  284. ResourceCache* cache = GetSubsystem<ResourceCache>();
  285. SetEffect(cache->GetResource<ParticleEffect>(value.name_));
  286. }
  287. ResourceRef ParticleEmitter::GetEffectAttr() const
  288. {
  289. return GetResourceRef(effect_, ParticleEffect::GetTypeStatic());
  290. }
  291. void ParticleEmitter::SetParticlesAttr(const VariantVector& value)
  292. {
  293. unsigned index = 0;
  294. SetNumParticles(index < value.Size() ? value[index++].GetUInt() : 0);
  295. for (PODVector<Particle>::Iterator i = particles_.Begin(); i != particles_.End() && index < value.Size(); ++i)
  296. {
  297. i->velocity_ = value[index++].GetVector3();
  298. i->size_ = value[index++].GetVector2();
  299. i->timer_ = value[index++].GetFloat();
  300. i->timeToLive_ = value[index++].GetFloat();
  301. i->scale_ = value[index++].GetFloat();
  302. i->rotationSpeed_ = value[index++].GetFloat();
  303. i->colorIndex_ = value[index++].GetInt();
  304. i->texIndex_ = value[index++].GetInt();
  305. }
  306. }
  307. VariantVector ParticleEmitter::GetParticlesAttr() const
  308. {
  309. VariantVector ret;
  310. if (!serializeParticles_)
  311. {
  312. ret.Push(particles_.Size());
  313. return ret;
  314. }
  315. ret.Reserve(particles_.Size() * 8 + 1);
  316. ret.Push(particles_.Size());
  317. for (PODVector<Particle>::ConstIterator i = particles_.Begin(); i != particles_.End(); ++i)
  318. {
  319. ret.Push(i->velocity_);
  320. ret.Push(i->size_);
  321. ret.Push(i->timer_);
  322. ret.Push(i->timeToLive_);
  323. ret.Push(i->scale_);
  324. ret.Push(i->rotationSpeed_);
  325. ret.Push(i->colorIndex_);
  326. ret.Push(i->texIndex_);
  327. }
  328. return ret;
  329. }
  330. VariantVector ParticleEmitter::GetParticleBillboardsAttr() const
  331. {
  332. VariantVector ret;
  333. if (!serializeParticles_)
  334. {
  335. ret.Push(billboards_.Size());
  336. return ret;
  337. }
  338. ret.Reserve(billboards_.Size() * 6 + 1);
  339. ret.Push(billboards_.Size());
  340. for (PODVector<Billboard>::ConstIterator i = billboards_.Begin(); i != billboards_.End(); ++i)
  341. {
  342. ret.Push(i->position_);
  343. ret.Push(i->size_);
  344. ret.Push(Vector4(i->uv_.min_.x_, i->uv_.min_.y_, i->uv_.max_.x_, i->uv_.max_.y_));
  345. ret.Push(i->color_);
  346. ret.Push(i->rotation_);
  347. ret.Push(i->enabled_);
  348. }
  349. return ret;
  350. }
  351. void ParticleEmitter::OnNodeSet(Node* node)
  352. {
  353. BillboardSet::OnNodeSet(node);
  354. if (node)
  355. {
  356. Scene* scene = GetScene();
  357. if (scene && IsEnabledEffective())
  358. SubscribeToEvent(scene, E_SCENEPOSTUPDATE, HANDLER(ParticleEmitter, HandleScenePostUpdate));
  359. }
  360. }
  361. bool ParticleEmitter::EmitNewParticle()
  362. {
  363. unsigned index = GetFreeParticle();
  364. if (index == M_MAX_UNSIGNED)
  365. return false;
  366. assert(index < particles_.Size());
  367. Particle& particle = particles_[index];
  368. Billboard& billboard = billboards_[index];
  369. Vector3 startPos;
  370. Vector3 startDir;
  371. switch (effect_->GetEmitterType())
  372. {
  373. case EMITTER_SPHERE:
  374. {
  375. Vector3 dir(
  376. Random(2.0f) - 1.0f,
  377. Random(2.0f) - 1.0f,
  378. Random(2.0f) - 1.0f
  379. );
  380. dir.Normalize();
  381. startPos = effect_->GetEmitterSize() * dir * 0.5f;
  382. }
  383. break;
  384. case EMITTER_BOX:
  385. {
  386. const Vector3& emitterSize = effect_->GetEmitterSize();
  387. startPos = Vector3(
  388. Random(emitterSize.x_) - emitterSize.x_ * 0.5f,
  389. Random(emitterSize.y_) - emitterSize.y_ * 0.5f,
  390. Random(emitterSize.z_) - emitterSize.z_ * 0.5f
  391. );
  392. }
  393. break;
  394. }
  395. startDir = effect_->GetRandomDirection();
  396. startDir.Normalize();
  397. if (!relative_)
  398. {
  399. startPos = node_->GetWorldTransform() * startPos;
  400. startDir = node_->GetWorldRotation() * startDir;
  401. };
  402. particle.velocity_ = effect_->GetRandomVelocity() * startDir;
  403. particle.size_ = effect_->GetRandomSize();
  404. particle.timer_ = 0.0f;
  405. particle.timeToLive_ = effect_->GetRandomTimeToLive();
  406. particle.scale_ = 1.0f;
  407. particle.rotationSpeed_ = effect_->GetRandomRotationSpeed();
  408. particle.colorIndex_ = 0;
  409. particle.texIndex_ = 0;
  410. billboard.position_ = startPos;
  411. billboard.size_ = particles_[index].size_;
  412. const Vector<TextureFrame>& textureFrames_ = effect_->GetTextureFrames();
  413. billboard.uv_ = textureFrames_.Size() ? textureFrames_[0].uv_ : Rect::POSITIVE;
  414. billboard.rotation_ = effect_->GetRandomRotation();
  415. const Vector<ColorFrame>& colorFrames_ = effect_->GetColorFrames();
  416. billboard.color_ = colorFrames_[0].color_;
  417. billboard.enabled_ = true;
  418. return true;
  419. }
  420. unsigned ParticleEmitter::GetFreeParticle() const
  421. {
  422. for (unsigned i = 0; i < billboards_.Size(); ++i)
  423. {
  424. if (!billboards_[i].enabled_)
  425. return i;
  426. }
  427. return M_MAX_UNSIGNED;
  428. }
  429. void ParticleEmitter::HandleScenePostUpdate(StringHash eventType, VariantMap& eventData)
  430. {
  431. // Store scene's timestep and use it instead of global timestep, as time scale may be other than 1
  432. using namespace ScenePostUpdate;
  433. lastTimeStep_ = eventData[P_TIMESTEP].GetFloat();
  434. // If no invisible update, check that the billboardset is in view (framenumber has changed)
  435. if ((effect_ && effect_->GetUpdateInvisible()) || viewFrameNumber_ != lastUpdateFrameNumber_)
  436. {
  437. lastUpdateFrameNumber_ = viewFrameNumber_;
  438. needUpdate_ = true;
  439. MarkForUpdate();
  440. }
  441. }
  442. void ParticleEmitter::HandleEffectReloadFinished(StringHash eventType, VariantMap& eventData)
  443. {
  444. // When particle effect file is live-edited, remove existing particles and reapply the effect parameters
  445. Reset();
  446. ApplyEffect();
  447. }
  448. }