BorderImage.cpp 7.9 KB

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  1. //
  2. // Copyright (c) 2008-2014 the Urho3D project.
  3. //
  4. // Permission is hereby granted, free of charge, to any person obtaining a copy
  5. // of this software and associated documentation files (the "Software"), to deal
  6. // in the Software without restriction, including without limitation the rights
  7. // to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
  8. // copies of the Software, and to permit persons to whom the Software is
  9. // furnished to do so, subject to the following conditions:
  10. //
  11. // The above copyright notice and this permission notice shall be included in
  12. // all copies or substantial portions of the Software.
  13. //
  14. // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
  15. // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
  16. // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
  17. // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
  18. // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
  19. // OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
  20. // THE SOFTWARE.
  21. //
  22. #include "Precompiled.h"
  23. #include "BorderImage.h"
  24. #include "Context.h"
  25. #include "ResourceCache.h"
  26. #include "Texture2D.h"
  27. #include "DebugNew.h"
  28. namespace Urho3D
  29. {
  30. extern const char* blendModeNames[];
  31. extern const char* UI_CATEGORY;
  32. template<> BlendMode Variant::Get<BlendMode>() const
  33. {
  34. return (BlendMode)GetInt();
  35. }
  36. BorderImage::BorderImage(Context* context) :
  37. UIElement(context),
  38. imageRect_(IntRect::ZERO),
  39. border_(IntRect::ZERO),
  40. imageBorder_(IntRect::ZERO),
  41. hoverOffset_(IntVector2::ZERO),
  42. blendMode_(BLEND_REPLACE),
  43. tiled_(false)
  44. {
  45. }
  46. BorderImage::~BorderImage()
  47. {
  48. }
  49. void BorderImage::RegisterObject(Context* context)
  50. {
  51. context->RegisterFactory<BorderImage>(UI_CATEGORY);
  52. COPY_BASE_ATTRIBUTES(UIElement);
  53. MIXED_ACCESSOR_ATTRIBUTE("Texture", GetTextureAttr, SetTextureAttr, ResourceRef, ResourceRef(Texture2D::GetTypeStatic()), AM_FILE);
  54. REF_ACCESSOR_ATTRIBUTE("Image Rect", GetImageRect, SetImageRect, IntRect, IntRect::ZERO, AM_FILE);
  55. REF_ACCESSOR_ATTRIBUTE("Border", GetBorder, SetBorder, IntRect, IntRect::ZERO, AM_FILE);
  56. REF_ACCESSOR_ATTRIBUTE("Image Border", GetImageBorder, SetImageBorder, IntRect, IntRect::ZERO, AM_FILE);
  57. REF_ACCESSOR_ATTRIBUTE("Hover Image Offset", GetHoverOffset, SetHoverOffset, IntVector2, IntVector2::ZERO, AM_FILE);
  58. ACCESSOR_ATTRIBUTE("Tiled", IsTiled, SetTiled, bool, false, AM_FILE);
  59. ENUM_ACCESSOR_ATTRIBUTE("Blend Mode", GetBlendMode, SetBlendMode, BlendMode, blendModeNames, 0, AM_FILE);
  60. }
  61. void BorderImage::GetBatches(PODVector<UIBatch>& batches, PODVector<float>& vertexData, const IntRect& currentScissor)
  62. {
  63. GetBatches(batches, vertexData, currentScissor, hovering_ || selected_ || HasFocus() ? hoverOffset_ : IntVector2::ZERO);
  64. }
  65. void BorderImage::SetTexture(Texture* texture)
  66. {
  67. texture_ = texture;
  68. if (imageRect_ == IntRect::ZERO)
  69. SetFullImageRect();
  70. }
  71. void BorderImage::SetImageRect(const IntRect& rect)
  72. {
  73. if (rect != IntRect::ZERO)
  74. imageRect_ = rect;
  75. }
  76. void BorderImage::SetFullImageRect()
  77. {
  78. if (texture_)
  79. SetImageRect(IntRect(0, 0, texture_->GetWidth(), texture_->GetHeight()));
  80. }
  81. void BorderImage::SetBorder(const IntRect& rect)
  82. {
  83. border_.left_ = Max(rect.left_, 0);
  84. border_.top_ = Max(rect.top_, 0);
  85. border_.right_ = Max(rect.right_, 0);
  86. border_.bottom_ = Max(rect.bottom_, 0);
  87. }
  88. void BorderImage::SetImageBorder(const IntRect& rect)
  89. {
  90. imageBorder_.left_ = Max(rect.left_, 0);
  91. imageBorder_.top_ = Max(rect.top_, 0);
  92. imageBorder_.right_ = Max(rect.right_, 0);
  93. imageBorder_.bottom_ = Max(rect.bottom_, 0);
  94. }
  95. void BorderImage::SetHoverOffset(const IntVector2& offset)
  96. {
  97. hoverOffset_ = offset;
  98. }
  99. void BorderImage::SetHoverOffset(int x, int y)
  100. {
  101. hoverOffset_ = IntVector2(x, y);
  102. }
  103. void BorderImage::SetBlendMode(BlendMode mode)
  104. {
  105. blendMode_ = mode;
  106. }
  107. void BorderImage::SetTiled(bool enable)
  108. {
  109. tiled_ = enable;
  110. }
  111. void BorderImage::GetBatches(PODVector<UIBatch>& batches, PODVector<float>& vertexData, const IntRect& currentScissor, const IntVector2& offset)
  112. {
  113. bool allOpaque = true;
  114. if (GetDerivedOpacity() < 1.0f || color_[C_TOPLEFT].a_ < 1.0f || color_[C_TOPRIGHT].a_ < 1.0f ||
  115. color_[C_BOTTOMLEFT].a_ < 1.0f || color_[C_BOTTOMRIGHT].a_ < 1.0f)
  116. allOpaque = false;
  117. UIBatch batch(this, blendMode_ == BLEND_REPLACE && !allOpaque ? BLEND_ALPHA : blendMode_, currentScissor, texture_, &vertexData);
  118. // Calculate size of the inner rect, and texture dimensions of the inner rect
  119. const IntRect& uvBorder = (imageBorder_ == IntRect::ZERO) ? border_ : imageBorder_;
  120. int x = GetIndentWidth();
  121. IntVector2 size = GetSize();
  122. size.x_ -= x;
  123. IntVector2 innerSize(
  124. Max(size.x_ - border_.left_ - border_.right_, 0),
  125. Max(size.y_ - border_.top_ - border_.bottom_, 0));
  126. IntVector2 innerUvSize(
  127. Max(imageRect_.right_ - imageRect_.left_ - uvBorder.left_ - uvBorder.right_, 0),
  128. Max(imageRect_.bottom_ - imageRect_.top_ - uvBorder.top_ - uvBorder.bottom_, 0));
  129. IntVector2 uvTopLeft(imageRect_.left_, imageRect_.top_);
  130. uvTopLeft += offset;
  131. // Top
  132. if (border_.top_)
  133. {
  134. if (border_.left_)
  135. batch.AddQuad(x, 0, border_.left_, border_.top_, uvTopLeft.x_, uvTopLeft.y_, uvBorder.left_, uvBorder.top_);
  136. if (innerSize.x_)
  137. batch.AddQuad(x + border_.left_, 0, innerSize.x_, border_.top_, uvTopLeft.x_ + uvBorder.left_, uvTopLeft.y_,
  138. innerUvSize.x_, uvBorder.top_, tiled_);
  139. if (border_.right_)
  140. batch.AddQuad(x + border_.left_ + innerSize.x_, 0, border_.right_, border_.top_, uvTopLeft.x_ + uvBorder.left_ +
  141. innerUvSize.x_, uvTopLeft.y_, uvBorder.right_, uvBorder.top_);
  142. }
  143. // Middle
  144. if (innerSize.y_)
  145. {
  146. if (border_.left_)
  147. batch.AddQuad(x, border_.top_, border_.left_, innerSize.y_, uvTopLeft.x_, uvTopLeft.y_ + uvBorder.top_,
  148. uvBorder.left_, innerUvSize.y_, tiled_);
  149. if (innerSize.x_)
  150. batch.AddQuad(x + border_.left_, border_.top_, innerSize.x_, innerSize.y_, uvTopLeft.x_ + uvBorder.left_,
  151. uvTopLeft.y_ + uvBorder.top_, innerUvSize.x_, innerUvSize.y_, tiled_);
  152. if (border_.right_)
  153. batch.AddQuad(x + border_.left_ + innerSize.x_, border_.top_, border_.right_, innerSize.y_, uvTopLeft.x_ +
  154. uvBorder.left_ + innerUvSize.x_, uvTopLeft.y_ + uvBorder.top_, uvBorder.right_, innerUvSize.y_, tiled_);
  155. }
  156. // Bottom
  157. if (border_.bottom_)
  158. {
  159. if (border_.left_)
  160. batch.AddQuad(x, border_.top_ + innerSize.y_, border_.left_, border_.bottom_, uvTopLeft.x_, uvTopLeft.y_ +
  161. uvBorder.top_ + innerUvSize.y_, uvBorder.left_, uvBorder.bottom_);
  162. if (innerSize.x_)
  163. batch.AddQuad(x + border_.left_, border_.top_ + innerSize.y_, innerSize.x_, border_.bottom_, uvTopLeft.x_ +
  164. uvBorder.left_, uvTopLeft.y_ + uvBorder.top_ + innerUvSize.y_, innerUvSize.x_, uvBorder.bottom_, tiled_);
  165. if (border_.right_)
  166. batch.AddQuad(x + border_.left_ + innerSize.x_, border_.top_ + innerSize.y_, border_.right_, border_.bottom_,
  167. uvTopLeft.x_ + uvBorder.left_ + innerUvSize.x_, uvTopLeft.y_ + uvBorder.top_ + innerUvSize.y_,
  168. uvBorder.right_, uvBorder.bottom_);
  169. }
  170. UIBatch::AddOrMerge(batch, batches);
  171. // Reset hovering for next frame
  172. hovering_ = false;
  173. }
  174. void BorderImage::SetTextureAttr(const ResourceRef& value)
  175. {
  176. ResourceCache* cache = GetSubsystem<ResourceCache>();
  177. SetTexture(cache->GetResource<Texture2D>(value.name_));
  178. }
  179. ResourceRef BorderImage::GetTextureAttr() const
  180. {
  181. return GetResourceRef(texture_, Texture2D::GetTypeStatic());
  182. }
  183. }