CollisionEdge2D.cpp 2.9 KB

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  1. //
  2. // Copyright (c) 2008-2014 the Urho3D project.
  3. //
  4. // Permission is hereby granted, free of charge, to any person obtaining a copy
  5. // of this software and associated documentation files (the "Software"), to deal
  6. // in the Software without restriction, including without limitation the rights
  7. // to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
  8. // copies of the Software, and to permit persons to whom the Software is
  9. // furnished to do so, subject to the following conditions:
  10. //
  11. // The above copyright notice and this permission notice shall be included in
  12. // all copies or substantial portions of the Software.
  13. //
  14. // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
  15. // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
  16. // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
  17. // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
  18. // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
  19. // OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
  20. // THE SOFTWARE.
  21. //
  22. #include "Precompiled.h"
  23. #include "Context.h"
  24. #include "CollisionEdge2D.h"
  25. #include "PhysicsUtils2D.h"
  26. #include "DebugNew.h"
  27. namespace Urho3D
  28. {
  29. extern const char* URHO2D_CATEGORY;
  30. static const Vector2 DEFAULT_VERTEX1(-0.01f, 0.0f);
  31. static const Vector2 DEFAULT_VERTEX2(0.01f, 0.0f);
  32. CollisionEdge2D::CollisionEdge2D(Context* context) :
  33. CollisionShape2D(context),
  34. vertex1_(DEFAULT_VERTEX1),
  35. vertex2_(DEFAULT_VERTEX2)
  36. {
  37. Vector2 worldScale(cachedWorldScale_.x_, cachedWorldScale_.y_);
  38. edgeShape_.Set(ToB2Vec2(vertex1_ * worldScale), ToB2Vec2(vertex2_ * worldScale));
  39. fixtureDef_.shape = &edgeShape_;
  40. }
  41. CollisionEdge2D::~CollisionEdge2D()
  42. {
  43. }
  44. void CollisionEdge2D::RegisterObject(Context* context)
  45. {
  46. context->RegisterFactory<CollisionEdge2D>(URHO2D_CATEGORY);
  47. REF_ACCESSOR_ATTRIBUTE("Vertex 1", GetVertex1, SetVertex1, Vector2, DEFAULT_VERTEX1, AM_DEFAULT);
  48. REF_ACCESSOR_ATTRIBUTE("Vertex 2", GetVertex2, SetVertex2, Vector2, DEFAULT_VERTEX2, AM_DEFAULT);
  49. COPY_BASE_ATTRIBUTES(CollisionShape2D);
  50. }
  51. void CollisionEdge2D::SetVertex1(const Vector2& vertex)
  52. {
  53. SetVertices(vertex, vertex2_);
  54. }
  55. void CollisionEdge2D::SetVertex2(const Vector2& vertex)
  56. {
  57. SetVertices(vertex1_, vertex);
  58. }
  59. void CollisionEdge2D::SetVertices(const Vector2& vertex1, const Vector2& vertex2)
  60. {
  61. if (vertex1 == vertex1_ && vertex2 == vertex2_)
  62. return;
  63. vertex1_ = vertex1;
  64. vertex2_ = vertex2;
  65. MarkNetworkUpdate();
  66. RecreateFixture();
  67. }
  68. void CollisionEdge2D::ApplyNodeWorldScale()
  69. {
  70. RecreateFixture();
  71. }
  72. void CollisionEdge2D::RecreateFixture()
  73. {
  74. ReleaseFixture();
  75. Vector2 worldScale(cachedWorldScale_.x_, cachedWorldScale_.y_);
  76. edgeShape_.Set(ToB2Vec2(vertex1_ * worldScale), ToB2Vec2(vertex2_ * worldScale));
  77. CreateFixture();
  78. }
  79. }