ConstraintGear2D.cpp 3.1 KB

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  1. //
  2. // Copyright (c) 2008-2014 the Urho3D project.
  3. //
  4. // Permission is hereby granted, free of charge, to any person obtaining a copy
  5. // of this software and associated documentation files (the "Software"), to deal
  6. // in the Software without restriction, including without limitation the rights
  7. // to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
  8. // copies of the Software, and to permit persons to whom the Software is
  9. // furnished to do so, subject to the following conditions:
  10. //
  11. // The above copyright notice and this permission notice shall be included in
  12. // all copies or substantial portions of the Software.
  13. //
  14. // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
  15. // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
  16. // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
  17. // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
  18. // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
  19. // OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
  20. // THE SOFTWARE.
  21. //
  22. #include "Precompiled.h"
  23. #include "ConstraintGear2D.h"
  24. #include "Context.h"
  25. #include "PhysicsUtils2D.h"
  26. #include "RigidBody2D.h"
  27. #include "DebugNew.h"
  28. namespace Urho3D
  29. {
  30. ConstraintGear2D::ConstraintGear2D(Context* context) :
  31. Constraint2D(context)
  32. {
  33. }
  34. ConstraintGear2D::~ConstraintGear2D()
  35. {
  36. }
  37. void ConstraintGear2D::RegisterObject(Context* context)
  38. {
  39. context->RegisterFactory<ConstraintGear2D>();
  40. ACCESSOR_ATTRIBUTE("Ratio", GetRatio, SetRatio, float, 0.0f, AM_DEFAULT);
  41. COPY_BASE_ATTRIBUTES(Constraint2D);
  42. }
  43. void ConstraintGear2D::SetOwnerConstraint(Constraint2D* constraint)
  44. {
  45. if (constraint == ownerConstraint_)
  46. return;
  47. if (ownerConstraint_)
  48. ownerConstraint_->SetAttachedConstraint(0);
  49. ownerConstraint_ = constraint;
  50. if (ownerConstraint_)
  51. ownerConstraint_->SetAttachedConstraint(this);
  52. RecreateJoint();
  53. MarkNetworkUpdate();
  54. }
  55. void ConstraintGear2D::SetOtherConstraint(Constraint2D* constraint)
  56. {
  57. WeakPtr<Constraint2D> constraintPtr(constraint);
  58. if (constraintPtr == otherConstraint_)
  59. return;
  60. if (otherConstraint_)
  61. otherConstraint_->SetAttachedConstraint(0);
  62. otherConstraint_ = constraintPtr;
  63. if (otherConstraint_)
  64. otherConstraint_->SetAttachedConstraint(this);
  65. RecreateJoint();
  66. MarkNetworkUpdate();
  67. }
  68. void ConstraintGear2D::SetRatio(float ratio)
  69. {
  70. if (ratio == jointDef_.ratio)
  71. return;
  72. jointDef_.ratio = ratio;
  73. RecreateJoint();
  74. MarkNetworkUpdate();
  75. }
  76. b2JointDef* ConstraintGear2D::GetJointDef()
  77. {
  78. if (!ownerBody_ || !otherBody_)
  79. return 0;
  80. b2Body* bodyA = ownerBody_->GetBody();
  81. b2Body* bodyB = otherBody_->GetBody();
  82. if (!bodyA || !bodyB)
  83. return 0;
  84. if (!ownerConstraint_ || !otherConstraint_)
  85. return 0;
  86. b2Joint* jointA = ownerConstraint_->GetJoint();
  87. b2Joint* jointB = otherConstraint_->GetJoint();
  88. if (!jointA || !jointB)
  89. return 0;
  90. InitializeJointDef(&jointDef_);
  91. jointDef_.joint1 = jointA;
  92. jointDef_.joint2 = jointB;
  93. return &jointDef_;
  94. }
  95. }