ConstraintPulley2D.cpp 3.8 KB

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  1. //
  2. // Copyright (c) 2008-2014 the Urho3D project.
  3. //
  4. // Permission is hereby granted, free of charge, to any person obtaining a copy
  5. // of this software and associated documentation files (the "Software"), to deal
  6. // in the Software without restriction, including without limitation the rights
  7. // to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
  8. // copies of the Software, and to permit persons to whom the Software is
  9. // furnished to do so, subject to the following conditions:
  10. //
  11. // The above copyright notice and this permission notice shall be included in
  12. // all copies or substantial portions of the Software.
  13. //
  14. // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
  15. // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
  16. // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
  17. // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
  18. // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
  19. // OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
  20. // THE SOFTWARE.
  21. //
  22. #include "Precompiled.h"
  23. #include "ConstraintPulley2D.h"
  24. #include "Context.h"
  25. #include "PhysicsUtils2D.h"
  26. #include "RigidBody2D.h"
  27. #include "DebugNew.h"
  28. namespace Urho3D
  29. {
  30. ConstraintPulley2D::ConstraintPulley2D(Context* context) :
  31. Constraint2D(context),
  32. ownerBodyGroundAnchor_(-1.0f, 1.0f),
  33. otherBodyGroundAnchor_(1.0f, 1.0f),
  34. ownerBodyAnchor_(-1.0f, 0.0f),
  35. otherBodyAnchor_(1.0f, 0.0f)
  36. {
  37. }
  38. ConstraintPulley2D::~ConstraintPulley2D()
  39. {
  40. }
  41. void ConstraintPulley2D::RegisterObject(Context* context)
  42. {
  43. context->RegisterFactory<ConstraintPulley2D>();
  44. REF_ACCESSOR_ATTRIBUTE("Owner Body Ground Anchor", GetOwnerBodyGroundAnchor, SetOwnerBodyGroundAnchor, Vector2, Vector2::ZERO, AM_DEFAULT);
  45. REF_ACCESSOR_ATTRIBUTE("Other Body Ground Anchor", GetOtherBodyGroundAnchor, SetOtherBodyGroundAnchor, Vector2, Vector2::ZERO, AM_DEFAULT);
  46. REF_ACCESSOR_ATTRIBUTE("Owner Body Anchor", GetOwnerBodyAnchor, SetOwnerBodyAnchor, Vector2, Vector2::ZERO, AM_DEFAULT);
  47. REF_ACCESSOR_ATTRIBUTE("Other Body Anchor", GetOtherBodyAnchor, SetOtherBodyAnchor, Vector2, Vector2::ZERO, AM_DEFAULT);
  48. ACCESSOR_ATTRIBUTE("Ratio", GetRatio, SetRatio, float, 0.0f, AM_DEFAULT);
  49. COPY_BASE_ATTRIBUTES(Constraint2D);
  50. }
  51. void ConstraintPulley2D::SetOwnerBodyGroundAnchor(const Vector2& groundAnchor)
  52. {
  53. if (groundAnchor == ownerBodyGroundAnchor_)
  54. return;
  55. ownerBodyGroundAnchor_ = groundAnchor;
  56. RecreateJoint();
  57. MarkNetworkUpdate();
  58. }
  59. void ConstraintPulley2D::SetOtherBodyGroundAnchor(const Vector2& groundAnchor)
  60. {
  61. if (groundAnchor == otherBodyGroundAnchor_)
  62. return;
  63. otherBodyGroundAnchor_ = groundAnchor;
  64. RecreateJoint();
  65. MarkNetworkUpdate();
  66. }
  67. void ConstraintPulley2D::SetOwnerBodyAnchor(const Vector2& anchor)
  68. {
  69. if (anchor == ownerBodyAnchor_)
  70. return;
  71. ownerBodyAnchor_ = anchor;
  72. RecreateJoint();
  73. MarkNetworkUpdate();
  74. }
  75. void ConstraintPulley2D::SetOtherBodyAnchor(const Vector2& anchor)
  76. {
  77. if (anchor == otherBodyAnchor_)
  78. return;
  79. otherBodyAnchor_ = anchor;
  80. RecreateJoint();
  81. MarkNetworkUpdate();
  82. }
  83. void ConstraintPulley2D::SetRatio(float ratio)
  84. {
  85. if (ratio == jointDef_.ratio)
  86. return;
  87. jointDef_.ratio = ratio;
  88. RecreateJoint();
  89. MarkNetworkUpdate();
  90. }
  91. b2JointDef* ConstraintPulley2D::GetJointDef()
  92. {
  93. if (!ownerBody_ || !otherBody_)
  94. return 0;
  95. b2Body* bodyA = ownerBody_->GetBody();
  96. b2Body* bodyB = otherBody_->GetBody();
  97. if (!bodyA || !bodyB)
  98. return 0;
  99. jointDef_.Initialize(bodyA, bodyB, ToB2Vec2(ownerBodyGroundAnchor_), ToB2Vec2(otherBodyGroundAnchor_), ToB2Vec2(ownerBodyAnchor_), ToB2Vec2(otherBodyAnchor_), jointDef_.ratio);
  100. return &jointDef_;
  101. }
  102. }