ConstraintRevolute2D.cpp 4.0 KB

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  1. //
  2. // Copyright (c) 2008-2014 the Urho3D project.
  3. //
  4. // Permission is hereby granted, free of charge, to any person obtaining a copy
  5. // of this software and associated documentation files (the "Software"), to deal
  6. // in the Software without restriction, including without limitation the rights
  7. // to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
  8. // copies of the Software, and to permit persons to whom the Software is
  9. // furnished to do so, subject to the following conditions:
  10. //
  11. // The above copyright notice and this permission notice shall be included in
  12. // all copies or substantial portions of the Software.
  13. //
  14. // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
  15. // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
  16. // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
  17. // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
  18. // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
  19. // OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
  20. // THE SOFTWARE.
  21. //
  22. #include "Precompiled.h"
  23. #include "ConstraintRevolute2D.h"
  24. #include "Context.h"
  25. #include "PhysicsUtils2D.h"
  26. #include "RigidBody2D.h"
  27. #include "DebugNew.h"
  28. namespace Urho3D
  29. {
  30. ConstraintRevolute2D::ConstraintRevolute2D(Context* context) :
  31. Constraint2D(context),
  32. anchor_(Vector2::ZERO)
  33. {
  34. }
  35. ConstraintRevolute2D::~ConstraintRevolute2D()
  36. {
  37. }
  38. void ConstraintRevolute2D::RegisterObject(Context* context)
  39. {
  40. context->RegisterFactory<ConstraintRevolute2D>();
  41. REF_ACCESSOR_ATTRIBUTE("Anchor", GetAnchor, SetAnchor, Vector2, Vector2::ZERO, AM_DEFAULT);
  42. ACCESSOR_ATTRIBUTE("Enable Limit", GetEnableLimit, SetEnableLimit, bool, false, AM_DEFAULT);
  43. ACCESSOR_ATTRIBUTE("Lower Angle", GetLowerAngle, SetLowerAngle, float, 0.0f, AM_DEFAULT);
  44. ACCESSOR_ATTRIBUTE("Upper Angle", GetUpperAngle, SetUpperAngle, float, 0.0f, AM_DEFAULT);
  45. ACCESSOR_ATTRIBUTE("Enable Motor", GetEnableMotor, SetEnableMotor, bool, false, AM_DEFAULT);
  46. ACCESSOR_ATTRIBUTE("Motor Speed", GetMotorSpeed, SetMotorSpeed, float, 0.0f, AM_DEFAULT);
  47. ACCESSOR_ATTRIBUTE("Max Motor Torque", GetMaxMotorTorque, SetMaxMotorTorque, float, 0.0f, AM_DEFAULT);
  48. COPY_BASE_ATTRIBUTES(Constraint2D);
  49. }
  50. void ConstraintRevolute2D::SetAnchor(const Vector2& anchor)
  51. {
  52. if (anchor == anchor_)
  53. return;
  54. anchor_ = anchor;
  55. RecreateJoint();
  56. MarkNetworkUpdate();
  57. }
  58. void ConstraintRevolute2D::SetEnableLimit(bool enableLimit)
  59. {
  60. if (enableLimit == jointDef_.enableLimit)
  61. return;
  62. jointDef_.enableLimit = enableLimit;
  63. RecreateJoint();
  64. MarkNetworkUpdate();
  65. }
  66. void ConstraintRevolute2D::SetLowerAngle(float lowerAngle)
  67. {
  68. if (lowerAngle == jointDef_.lowerAngle)
  69. return;
  70. jointDef_.lowerAngle = lowerAngle;
  71. RecreateJoint();
  72. MarkNetworkUpdate();
  73. }
  74. void ConstraintRevolute2D::SetUpperAngle(float upperAngle)
  75. {
  76. if (upperAngle == jointDef_.upperAngle)
  77. return;
  78. jointDef_.upperAngle = upperAngle;
  79. RecreateJoint();
  80. MarkNetworkUpdate();
  81. }
  82. void ConstraintRevolute2D::SetEnableMotor(bool enableMotor)
  83. {
  84. if (enableMotor == jointDef_.enableMotor)
  85. return;
  86. jointDef_.enableMotor = enableMotor;
  87. RecreateJoint();
  88. MarkNetworkUpdate();
  89. }
  90. void ConstraintRevolute2D::SetMotorSpeed(float motorSpeed)
  91. {
  92. if (motorSpeed == jointDef_.motorSpeed)
  93. return;
  94. jointDef_.motorSpeed = motorSpeed;
  95. RecreateJoint();
  96. MarkNetworkUpdate();
  97. }
  98. void ConstraintRevolute2D::SetMaxMotorTorque(float maxMotorTorque)
  99. {
  100. if (maxMotorTorque == jointDef_.maxMotorTorque)
  101. return;
  102. jointDef_.maxMotorTorque = maxMotorTorque;
  103. RecreateJoint();
  104. MarkNetworkUpdate();
  105. }
  106. b2JointDef* ConstraintRevolute2D::GetJointDef()
  107. {
  108. if (!ownerBody_ || !otherBody_)
  109. return 0;
  110. b2Body* bodyA = ownerBody_->GetBody();
  111. b2Body* bodyB = otherBody_->GetBody();
  112. if (!bodyA || !bodyB)
  113. return 0;
  114. jointDef_.Initialize(bodyA, bodyB, ToB2Vec2(anchor_));
  115. return &jointDef_;
  116. }
  117. }