Lasse Öörni e68c051a35 Added rest of geometry types. Closes #413. %!s(int64=11) %!d(string=hai) anos
..
OGLGPUObject.cpp 6d5ddc23e0 Bump the copyright for 2014. %!s(int64=12) %!d(string=hai) anos
OGLGPUObject.h 6d5ddc23e0 Bump the copyright for 2014. %!s(int64=12) %!d(string=hai) anos
OGLGraphics.cpp e68c051a35 Added rest of geometry types. Closes #413. %!s(int64=11) %!d(string=hai) anos
OGLGraphics.h 8463393377 Initial resource background loading API and implementation. Background loading-capable implementation for textures (load image in background thread, upload image to GPU in main thread), other resources todo. %!s(int64=11) %!d(string=hai) anos
OGLGraphicsImpl.cpp 6d5ddc23e0 Bump the copyright for 2014. %!s(int64=12) %!d(string=hai) anos
OGLGraphicsImpl.h 6d5ddc23e0 Bump the copyright for 2014. %!s(int64=12) %!d(string=hai) anos
OGLIndexBuffer.cpp 6d5ddc23e0 Bump the copyright for 2014. %!s(int64=12) %!d(string=hai) anos
OGLIndexBuffer.h 6d5ddc23e0 Bump the copyright for 2014. %!s(int64=12) %!d(string=hai) anos
OGLRenderSurface.cpp 6d5ddc23e0 Bump the copyright for 2014. %!s(int64=12) %!d(string=hai) anos
OGLRenderSurface.h 6d5ddc23e0 Bump the copyright for 2014. %!s(int64=12) %!d(string=hai) anos
OGLShaderProgram.cpp abc6fcd8b8 Shader precaching mechanism. Call Graphics::BeginDumpShaders() or use the engine command line parameter -ds <file> to create a shader dump file of the variations that are loaded during program run, and Graphics::PrecacheShaders() to load the dump file. %!s(int64=12) %!d(string=hai) anos
OGLShaderProgram.h abc6fcd8b8 Shader precaching mechanism. Call Graphics::BeginDumpShaders() or use the engine command line parameter -ds <file> to create a shader dump file of the variations that are loaded during program run, and Graphics::PrecacheShaders() to load the dump file. %!s(int64=12) %!d(string=hai) anos
OGLShaderVariation.cpp 98c09ac614 Insert GLSL version define before other defines if found from the shader code. Closes #398. %!s(int64=11) %!d(string=hai) anos
OGLShaderVariation.h 9b17bc6328 Remove fullName_ member variance. %!s(int64=12) %!d(string=hai) anos
OGLTexture.cpp 8463393377 Initial resource background loading API and implementation. Background loading-capable implementation for textures (load image in background thread, upload image to GPU in main thread), other resources todo. %!s(int64=11) %!d(string=hai) anos
OGLTexture.h 8463393377 Initial resource background loading API and implementation. Background loading-capable implementation for textures (load image in background thread, upload image to GPU in main thread), other resources todo. %!s(int64=11) %!d(string=hai) anos
OGLTexture2D.cpp d93fdb5aa4 Fix texture reload when device is initially lost. %!s(int64=11) %!d(string=hai) anos
OGLTexture2D.h 8463393377 Initial resource background loading API and implementation. Background loading-capable implementation for textures (load image in background thread, upload image to GPU in main thread), other resources todo. %!s(int64=11) %!d(string=hai) anos
OGLTexture3D.cpp d93fdb5aa4 Fix texture reload when device is initially lost. %!s(int64=11) %!d(string=hai) anos
OGLTexture3D.h 8463393377 Initial resource background loading API and implementation. Background loading-capable implementation for textures (load image in background thread, upload image to GPU in main thread), other resources todo. %!s(int64=11) %!d(string=hai) anos
OGLTextureCube.cpp d93fdb5aa4 Fix texture reload when device is initially lost. %!s(int64=11) %!d(string=hai) anos
OGLTextureCube.h 8463393377 Initial resource background loading API and implementation. Background loading-capable implementation for textures (load image in background thread, upload image to GPU in main thread), other resources todo. %!s(int64=11) %!d(string=hai) anos
OGLVertexBuffer.cpp 6d5ddc23e0 Bump the copyright for 2014. %!s(int64=12) %!d(string=hai) anos
OGLVertexBuffer.h 6d5ddc23e0 Bump the copyright for 2014. %!s(int64=12) %!d(string=hai) anos