Lasse Öörni 0472b4d410 Allow sending client observer rotation in addition to position. Note that rotation is not used by the NetworkPriority component, but can be used for custom logic. Do not send the observer pos/rot until actually set by the client. Closes #428. 11 years ago
..
APITemplates.h 562a2e2d77 Update to AngelScript 2.29.1. Closes #412. 11 years ago
Addons.cpp 562a2e2d77 Update to AngelScript 2.29.1. Closes #412. 11 years ago
Addons.h 562a2e2d77 Update to AngelScript 2.29.1. Closes #412. 11 years ago
AudioAPI.cpp 6d5ddc23e0 Bump the copyright for 2014. 12 years ago
CMakeLists.txt 6d5ddc23e0 Bump the copyright for 2014. 12 years ago
CoreAPI.cpp 84fe0946c8 Remove ShortStringHash, Now all of ShortStringHash are replaced by StringHash. 11 years ago
EngineAPI.cpp 9e716da779 Dump used resource file name at sample exiting. 11 years ago
GraphicsAPI.cpp 85bcdaecf4 Add screen to world convert functions, PhysicsWorld2D use these function to pick rigid body. 11 years ago
IOAPI.cpp 96295b4923 Ensure the application logs are created in a writeable location. 11 years ago
InputAPI.cpp 6b7f1d842c Added functions to remove one recorded touch gesture, or all touch gestures. 11 years ago
MathAPI.cpp 49d9856dd5 Add transform functions for Urho2D. 11 years ago
NavigationAPI.cpp 33b2244204 Fixed FindNearestPoint() and MoveAlongSurface() for angel script 12 years ago
NetworkAPI.cpp 0472b4d410 Allow sending client observer rotation in addition to position. Note that rotation is not used by the NetworkPriority component, but can be used for custom logic. Do not send the observer pos/rot until actually set by the client. Closes #428. 11 years ago
PhysicsAPI.cpp 89f6b31a47 Enhance the ConvexCast function to take a start pos,rot & end pos,rot instead of just a ray, so that the swept shape can be rotated. Ignore collision to self during convex cast, if the supplied shape belongs to a RigidBody. 11 years ago
ResourceAPI.cpp 390016fd76 Added script bindings 11 years ago
SceneAPI.cpp ad737e0d6e Documentation for background resource loading. Expanded Scene::LoadAsync() to either background load resources only, load scene + resources synchronously, or background load resources first, then load the scene. Closes #406. 11 years ago
Script.cpp 9a7a9110a2 Added generated attribute documentation. Move AngelScript API dumping to a separate .cpp file. Hack fix for Doxygen parsing bug which would cause the Events page not to be recognized. Closes #303. 11 years ago
Script.h af46a915c2 Protect AngelScript module creation/deletion with a mutex as AngelScript itself doesn't do that. 11 years ago
ScriptAPI.cpp bccc6d0c55 For consistency with the Node class, refer to the ScriptInstance's contained object with "scriptObject" property instead of "object" in AngelScript scripting. 11 years ago
ScriptAPI.h 65c3c50738 Shuffling around of Spline to the Core library to make explicit that it depends on Variant (the dependency is no longer strict as Urho3D library is built as one piece, but is good to keep in mind to retain the Math library theoretically reusable outside Urho3D.) 11 years ago
ScriptAPIDump.cpp 9246a5cfdb Dump a class list to AngelScript & Lua API dox pages. Also add a table of contents to both. Closes #426. 11 years ago
ScriptEventListener.h 6d5ddc23e0 Bump the copyright for 2014. 12 years ago
ScriptFile.cpp af46a915c2 Protect AngelScript module creation/deletion with a mutex as AngelScript itself doesn't do that. 11 years ago
ScriptFile.h 21053067bd Asynchronous loading of ScriptFile. Due to possibly accessing arbitrary engine functionality in script initializers the actual script compilation cannot be threaded even if AngelScript itself is compiled as thread-safe. Furthermore AngelScript allows only 1 simultaneous compile, and the resource loading system is not prepared to fail and retry in that case. 11 years ago
ScriptInstance.cpp 84fe0946c8 Remove ShortStringHash, Now all of ShortStringHash are replaced by StringHash. 11 years ago
ScriptInstance.h 1461021c94 For feature similarity between AngelScript, Lua and the C++ LogicComponent, remove the "Fixed update FPS" feature from ScriptInstance. DelayedExecute() in repeating mode can be used instead to call a script object method at arbitrary intervals. 11 years ago
UIAPI.cpp f232856ac1 Added manual VectorBuffer overloads for AngelScript functions that take a File handle for loading/saving. Cleaned up some script bindings code and fixed AngelScript binding for Image::LoadColorLUT(). 11 years ago
Urho2DAPI.cpp 46fcd67794 Add name and type support for tile map objects. 11 years ago