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APITemplates.h
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562a2e2d77
Update to AngelScript 2.29.1. Closes #412.
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11 years ago |
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Addons.cpp
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562a2e2d77
Update to AngelScript 2.29.1. Closes #412.
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11 years ago |
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Addons.h
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562a2e2d77
Update to AngelScript 2.29.1. Closes #412.
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11 years ago |
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AudioAPI.cpp
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6d5ddc23e0
Bump the copyright for 2014.
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12 years ago |
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CMakeLists.txt
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6d5ddc23e0
Bump the copyright for 2014.
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12 years ago |
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CoreAPI.cpp
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84fe0946c8
Remove ShortStringHash, Now all of ShortStringHash are replaced by StringHash.
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11 years ago |
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EngineAPI.cpp
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9e716da779
Dump used resource file name at sample exiting.
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11 years ago |
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GraphicsAPI.cpp
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85bcdaecf4
Add screen to world convert functions, PhysicsWorld2D use these function to pick rigid body.
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11 years ago |
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IOAPI.cpp
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96295b4923
Ensure the application logs are created in a writeable location.
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11 years ago |
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InputAPI.cpp
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6b7f1d842c
Added functions to remove one recorded touch gesture, or all touch gestures.
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11 years ago |
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MathAPI.cpp
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49d9856dd5
Add transform functions for Urho2D.
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11 years ago |
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NavigationAPI.cpp
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33b2244204
Fixed FindNearestPoint() and MoveAlongSurface() for angel script
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12 years ago |
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NetworkAPI.cpp
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0472b4d410
Allow sending client observer rotation in addition to position. Note that rotation is not used by the NetworkPriority component, but can be used for custom logic. Do not send the observer pos/rot until actually set by the client. Closes #428.
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11 years ago |
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PhysicsAPI.cpp
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89f6b31a47
Enhance the ConvexCast function to take a start pos,rot & end pos,rot instead of just a ray, so that the swept shape can be rotated. Ignore collision to self during convex cast, if the supplied shape belongs to a RigidBody.
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11 years ago |
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ResourceAPI.cpp
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390016fd76
Added script bindings
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11 years ago |
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SceneAPI.cpp
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ad737e0d6e
Documentation for background resource loading. Expanded Scene::LoadAsync() to either background load resources only, load scene + resources synchronously, or background load resources first, then load the scene. Closes #406.
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11 years ago |
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Script.cpp
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9a7a9110a2
Added generated attribute documentation. Move AngelScript API dumping to a separate .cpp file. Hack fix for Doxygen parsing bug which would cause the Events page not to be recognized. Closes #303.
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11 years ago |
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Script.h
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af46a915c2
Protect AngelScript module creation/deletion with a mutex as AngelScript itself doesn't do that.
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11 years ago |
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ScriptAPI.cpp
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bccc6d0c55
For consistency with the Node class, refer to the ScriptInstance's contained object with "scriptObject" property instead of "object" in AngelScript scripting.
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11 years ago |
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ScriptAPI.h
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65c3c50738
Shuffling around of Spline to the Core library to make explicit that it depends on Variant (the dependency is no longer strict as Urho3D library is built as one piece, but is good to keep in mind to retain the Math library theoretically reusable outside Urho3D.)
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11 years ago |
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ScriptAPIDump.cpp
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9246a5cfdb
Dump a class list to AngelScript & Lua API dox pages. Also add a table of contents to both. Closes #426.
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11 years ago |
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ScriptEventListener.h
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6d5ddc23e0
Bump the copyright for 2014.
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12 years ago |
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ScriptFile.cpp
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af46a915c2
Protect AngelScript module creation/deletion with a mutex as AngelScript itself doesn't do that.
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11 years ago |
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ScriptFile.h
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21053067bd
Asynchronous loading of ScriptFile. Due to possibly accessing arbitrary engine functionality in script initializers the actual script compilation cannot be threaded even if AngelScript itself is compiled as thread-safe. Furthermore AngelScript allows only 1 simultaneous compile, and the resource loading system is not prepared to fail and retry in that case.
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11 years ago |
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ScriptInstance.cpp
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84fe0946c8
Remove ShortStringHash, Now all of ShortStringHash are replaced by StringHash.
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11 years ago |
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ScriptInstance.h
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1461021c94
For feature similarity between AngelScript, Lua and the C++ LogicComponent, remove the "Fixed update FPS" feature from ScriptInstance. DelayedExecute() in repeating mode can be used instead to call a script object method at arbitrary intervals.
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11 years ago |
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UIAPI.cpp
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f232856ac1
Added manual VectorBuffer overloads for AngelScript functions that take a File handle for loading/saving. Cleaned up some script bindings code and fixed AngelScript binding for Image::LoadColorLUT().
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11 years ago |
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Urho2DAPI.cpp
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46fcd67794
Add name and type support for tile map objects.
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11 years ago |