RegisterRenderer.cpp 83 KB

123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135136137138139140141142143144145146147148149150151152153154155156157158159160161162163164165166167168169170171172173174175176177178179180181182183184185186187188189190191192193194195196197198199200201202203204205206207208209210211212213214215216217218219220221222223224225226227228229230231232233234235236237238239240241242243244245246247248249250251252253254255256257258259260261262263264265266267268269270271272273274275276277278279280281282283284285286287288289290291292293294295296297298299300301302303304305306307308309310311312313314315316317318319320321322323324325326327328329330331332333334335336337338339340341342343344345346347348349350351352353354355356357358359360361362363364365366367368369370371372373374375376377378379380381382383384385386387388389390391392393394395396397398399400401402403404405406407408409410411412413414415416417418419420421422423424425426427428429430431432433434435436437438439440441442443444445446447448449450451452453454455456457458459460461462463464465466467468469470471472473474475476477478479480481482483484485486487488489490491492493494495496497498499500501502503504505506507508509510511512513514515516517518519520521522523524525526527528529530531532533534535536537538539540541542543544545546547548549550551552553554555556557558559560561562563564565566567568569570571572573574575576577578579580581582583584585586587588589590591592593594595596597598599600601602603604605606607608609610611612613614615616617618619620621622623624625626627628629630631632633634635636637638639640641642643644645646647648649650651652653654655656657658659660661662663664665666667668669670671672673674675676677678679680681682683684685686687688689690691692693694695696697698699700701702703704705706707708709710711712713714715716717718719720721722723724725726727728729730731732733734735736737738739740741742743744745746747748749750751752753754755756757758759760761762763764765766767768769770771772773774775776777778779780781782783784785786787788789790791792793794795796797798799800801802803804805806807808809810811812813814815816817818819820821822823824825826827828829830831832833834835836837838839840841842843844845846847848849850851852853854855856857858859860861862863864865866867868869870871872873874875876877878879880881882883884885886887888889890891892893894895896897898899900901902903904905906907908909910911912913914915916917918919920921922923924925926927928929930931932933934935936937938939940941942943944945946947948949950951952953954955956957958959960961962963964965966967968969970971972973974975976977978979980981982983984985986987988989990991992993994995996997998999100010011002100310041005100610071008100910101011101210131014101510161017101810191020102110221023102410251026102710281029103010311032103310341035103610371038103910401041104210431044104510461047104810491050105110521053
  1. //
  2. // Urho3D Engine
  3. // Copyright (c) 2008-2011 Lasse Öörni
  4. //
  5. // Permission is hereby granted, free of charge, to any person obtaining a copy
  6. // of this software and associated documentation files (the "Software"), to deal
  7. // in the Software without restriction, including without limitation the rights
  8. // to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
  9. // copies of the Software, and to permit persons to whom the Software is
  10. // furnished to do so, subject to the following conditions:
  11. //
  12. // The above copyright notice and this permission notice shall be included in
  13. // all copies or substantial portions of the Software.
  14. //
  15. // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
  16. // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
  17. // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
  18. // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
  19. // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
  20. // OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
  21. // THE SOFTWARE.
  22. //
  23. #include "Precompiled.h"
  24. #include "AnimatedModel.h"
  25. #include "Animation.h"
  26. #include "AnimationState.h"
  27. #include "BillboardSet.h"
  28. #include "DebugRenderer.h"
  29. #include "InstancedModel.h"
  30. #include "Light.h"
  31. #include "Material.h"
  32. #include "Octree.h"
  33. #include "OctreeQuery.h"
  34. #include "Pipeline.h"
  35. #include "RegisterTemplates.h"
  36. #include "Renderer.h"
  37. #include "Scene.h"
  38. #include "ScriptInstance.h"
  39. #include "Skybox.h"
  40. #include "Texture2D.h"
  41. #include "TextureCube.h"
  42. void FakeAddRef(void* ptr);
  43. void FakeReleaseRef(void* ptr);
  44. static std::vector<RayQueryResult> rayQueryResult;
  45. static std::vector<VolumeNode*> nodeResult;
  46. static void registerCamera(asIScriptEngine* engine)
  47. {
  48. engine->RegisterGlobalProperty("const uint VIEW_NONE", (void*)&VIEW_NONE);
  49. engine->RegisterGlobalProperty("const uint VIEW_MAIN", (void*)&VIEW_MAIN);
  50. engine->RegisterGlobalProperty("const uint VIEW_REFLECTION", (void*)&VIEW_REFLECTION);
  51. engine->RegisterGlobalProperty("const uint VIEW_CUBEREFLECTION", (void*)&VIEW_CUBEREFLECTION);
  52. engine->RegisterGlobalProperty("const uint VIEW_ALL", (void*)&VIEW_ALL);
  53. registerNode<Camera>(engine, "Camera");
  54. engine->RegisterObjectMethod("Camera", "void setNearClip(float)", asMETHOD(Camera, setNearClip), asCALL_THISCALL);
  55. engine->RegisterObjectMethod("Camera", "void setFarClip(float)", asMETHOD(Camera, setFarClip), asCALL_THISCALL);
  56. engine->RegisterObjectMethod("Camera", "void setFov(float)", asMETHOD(Camera, setFov), asCALL_THISCALL);
  57. engine->RegisterObjectMethod("Camera", "void setOrthoSize(float)", asMETHODPR(Camera, setOrthoSize, (float), void), asCALL_THISCALL);
  58. engine->RegisterObjectMethod("Camera", "void setOrthoSize(const Vector2& in)", asMETHODPR(Camera, setOrthoSize, (const Vector2&), void), asCALL_THISCALL);
  59. engine->RegisterObjectMethod("Camera", "void setAspectRatio(float)", asMETHOD(Camera, setAspectRatio), asCALL_THISCALL);
  60. engine->RegisterObjectMethod("Camera", "void setZoom(float)", asMETHOD(Camera, setZoom), asCALL_THISCALL);
  61. engine->RegisterObjectMethod("Camera", "void setLodBias(float)", asMETHOD(Camera, setLodBias), asCALL_THISCALL);
  62. engine->RegisterObjectMethod("Camera", "void setOrthographic(bool)", asMETHOD(Camera, setOrthographic), asCALL_THISCALL);
  63. engine->RegisterObjectMethod("Camera", "void setAutoAspectRatio(bool)", asMETHOD(Camera, setAutoAspectRatio), asCALL_THISCALL);
  64. engine->RegisterObjectMethod("Camera", "void setViewMask(uint)", asMETHOD(Camera, setViewMask), asCALL_THISCALL);
  65. engine->RegisterObjectMethod("Camera", "void setDrawShadowsOverride(bool)", asMETHOD(Camera, setDrawShadowsOverride), asCALL_THISCALL);
  66. engine->RegisterObjectMethod("Camera", "void setLightDetailLevelOverride(int)", asMETHOD(Camera, setLightDetailLevelOverride), asCALL_THISCALL);
  67. engine->RegisterObjectMethod("Camera", "void setMaterialQualityOverride(int)", asMETHOD(Camera, setMaterialQualityOverride), asCALL_THISCALL);
  68. engine->RegisterObjectMethod("Camera", "void setMaxOccluderTrianglesOverride(int)", asMETHOD(Camera, setMaxOccluderTrianglesOverride), asCALL_THISCALL);
  69. engine->RegisterObjectMethod("Camera", "float getFarClip() const", asMETHOD(Camera, getFarClip), asCALL_THISCALL);
  70. engine->RegisterObjectMethod("Camera", "float getNearClip() const", asMETHOD(Camera, getNearClip), asCALL_THISCALL);
  71. engine->RegisterObjectMethod("Camera", "float getFov() const", asMETHOD(Camera, getFov), asCALL_THISCALL);
  72. engine->RegisterObjectMethod("Camera", "float getOrthoSize() const", asMETHOD(Camera, getOrthoSize), asCALL_THISCALL);
  73. engine->RegisterObjectMethod("Camera", "float getAspectRatio() const", asMETHOD(Camera, getAspectRatio), asCALL_THISCALL);
  74. engine->RegisterObjectMethod("Camera", "float getZoom() const", asMETHOD(Camera, getZoom), asCALL_THISCALL);
  75. engine->RegisterObjectMethod("Camera", "float getLodBias() const", asMETHOD(Camera, getLodBias), asCALL_THISCALL);
  76. engine->RegisterObjectMethod("Camera", "bool isOrthographic() const", asMETHOD(Camera, isOrthographic), asCALL_THISCALL);
  77. engine->RegisterObjectMethod("Camera", "bool getAutoAspectRatio() const", asMETHOD(Camera, getAutoAspectRatio), asCALL_THISCALL);
  78. engine->RegisterObjectMethod("Camera", "uint getViewMask() const", asMETHOD(Camera, getViewMask), asCALL_THISCALL);
  79. engine->RegisterObjectMethod("Camera", "bool getDrawShadowsOverride() const", asMETHOD(Camera, getDrawShadowsOverride), asCALL_THISCALL);
  80. engine->RegisterObjectMethod("Camera", "int getLightDetailLevelOverride() const", asMETHOD(Camera, getLightDetailLevelOverride), asCALL_THISCALL);
  81. engine->RegisterObjectMethod("Camera", "int getMaterialQualityOverride() const", asMETHOD(Camera, getMaterialQualityOverride), asCALL_THISCALL);
  82. engine->RegisterObjectMethod("Camera", "int getMaxOccluderTrianglesOverride() const", asMETHOD(Camera, getMaxOccluderTrianglesOverride), asCALL_THISCALL);
  83. engine->RegisterObjectMethod("Camera", "const Frustum& getFrustum()", asMETHOD(Camera, getFrustum), asCALL_THISCALL);
  84. engine->RegisterObjectMethod("Camera", "const Vector3& getFrustumNearSize()", asMETHOD(Camera, getFrustumNearSize), asCALL_THISCALL);
  85. engine->RegisterObjectMethod("Camera", "const Vector3& getFrustumFarSize()", asMETHOD(Camera, getFrustumFarSize), asCALL_THISCALL);
  86. engine->RegisterObjectMethod("Camera", "float getHalfViewSize() const", asMETHOD(Camera, getHalfViewSize), asCALL_THISCALL);
  87. engine->RegisterObjectMethod("Camera", "Frustum getViewSpaceFrustum() const", asMETHOD(Camera, getViewSpaceFrustum), asCALL_THISCALL);
  88. engine->RegisterObjectMethod("Camera", "Frustum getSplitFrustum(float, float)", asMETHOD(Camera, getSplitFrustum), asCALL_THISCALL);
  89. engine->RegisterObjectMethod("Camera", "Ray getScreenRay(float, float)", asMETHOD(Camera, getScreenRay), asCALL_THISCALL);
  90. engine->RegisterObjectMethod("Camera", "Vector3 getForwardVector()", asMETHOD(Camera, getForwardVector), asCALL_THISCALL);
  91. engine->RegisterObjectMethod("Camera", "Vector3 getRightVector()", asMETHOD(Camera, getRightVector), asCALL_THISCALL);
  92. engine->RegisterObjectMethod("Camera", "Vector3 getUpVector()", asMETHOD(Camera, getUpVector), asCALL_THISCALL);
  93. engine->RegisterObjectMethod("Camera", "float getDistance(const Vector3& in)", asMETHOD(Camera, getDistance), asCALL_THISCALL);
  94. engine->RegisterObjectMethod("Camera", "float getDistanceSquared(const Vector3& in)", asMETHOD(Camera, getDistanceSquared), asCALL_THISCALL);
  95. registerRefCasts<Component, Camera>(engine, "Component", "Camera");
  96. registerRefCasts<Node, Camera>(engine, "Node", "Camera");
  97. }
  98. static void registerSkeleton(asIScriptEngine* engine)
  99. {
  100. registerNode<Bone>(engine, "Bone");
  101. engine->RegisterObjectMethod("Bone", "void setAnimationEnabled(bool)", asMETHOD(Bone, setAnimationEnabled), asCALL_THISCALL);
  102. engine->RegisterObjectMethod("Bone", "void setRadius(float)", asMETHOD(Bone, setRadius), asCALL_THISCALL);
  103. engine->RegisterObjectMethod("Bone", "void setBoundingBox(const BoundingBox& in)", asMETHOD(Bone, setBoundingBox), asCALL_THISCALL);
  104. engine->RegisterObjectMethod("Bone", "void reset(bool)", asMETHOD(Bone, reset), asCALL_THISCALL);
  105. engine->RegisterObjectMethod("Bone", "Bone@+ getRootBone()", asMETHOD(Bone, getRootBone), asCALL_THISCALL);
  106. engine->RegisterObjectMethod("Bone", "float getRadius() const", asMETHOD(Bone, getRadius), asCALL_THISCALL);
  107. engine->RegisterObjectMethod("Bone", "const BoundingBox& getBoundingBox() const", asMETHOD(Bone, getBoundingBox), asCALL_THISCALL);
  108. engine->RegisterObjectMethod("Bone", "bool isAnimationEnabled() const", asMETHOD(Bone, isAnimationEnabled), asCALL_THISCALL);
  109. registerRefCasts<Component, Bone>(engine, "Component", "Bone");
  110. registerRefCasts<Node, Bone>(engine, "Node", "Bone");
  111. engine->RegisterObjectType("Skeleton", 0, asOBJ_REF);
  112. engine->RegisterObjectBehaviour("Skeleton", asBEHAVE_ADDREF, "void f()", asFUNCTION(FakeAddRef), asCALL_CDECL_OBJLAST);
  113. engine->RegisterObjectBehaviour("Skeleton", asBEHAVE_RELEASE, "void f()", asFUNCTION(FakeReleaseRef), asCALL_CDECL_OBJLAST);
  114. engine->RegisterObjectMethod("Skeleton", "void reset(bool)", asMETHOD(Skeleton, reset), asCALL_THISCALL);
  115. engine->RegisterObjectMethod("Skeleton", "Bone@+ getRootBone() const", asMETHOD(Skeleton, getRootBone), asCALL_THISCALL);
  116. engine->RegisterObjectMethod("Skeleton", "uint getNumBones() const", asMETHOD(Skeleton, getNumBones), asCALL_THISCALL);
  117. engine->RegisterObjectMethod("Skeleton", "Bone@+ getBone(uint) const", asMETHODPR(Skeleton, getBone, (unsigned) const, Bone*), asCALL_THISCALL);
  118. engine->RegisterObjectMethod("Skeleton", "Bone@+ getBone(const string& in) const", asMETHODPR(Skeleton, getBone, (const std::string&) const, Bone*), asCALL_THISCALL);
  119. }
  120. static void ConstructViewport(Viewport* ptr)
  121. {
  122. new(ptr) Viewport();
  123. }
  124. static void ConstructViewportCopy(const Viewport& viewport, Viewport* ptr)
  125. {
  126. new(ptr) Viewport(viewport);
  127. }
  128. static void ConstructViewportSceneCamera(Scene* scene, Camera* camera, Viewport* ptr)
  129. {
  130. new(ptr) Viewport(scene, camera);
  131. }
  132. static void ConstructViewportSceneCameraRect(Scene* scene, Camera* camera, const IntRect& rect, Viewport* ptr)
  133. {
  134. new(ptr) Viewport(scene, camera, rect);
  135. }
  136. static void DestructViewport(Viewport* ptr)
  137. {
  138. ptr->~Viewport();
  139. }
  140. static void ViewportSetScene(Scene* scene, Viewport* ptr)
  141. {
  142. ptr->mScene = scene;
  143. }
  144. static void ViewportSetCamera(Camera* camera, Viewport* ptr)
  145. {
  146. ptr->mCamera = camera;
  147. }
  148. static Scene* ViewportGetScene(Viewport* ptr)
  149. {
  150. return ptr->mScene;
  151. }
  152. static Camera* ViewportGetCamera(Viewport* ptr)
  153. {
  154. return ptr->mCamera;
  155. }
  156. static Texture2D* ConstructTexture2D(TextureUsage usage, const std::string& name)
  157. {
  158. TRY_CONSTRUCT(new Texture2D(getEngine()->getRenderer(), usage, name));
  159. }
  160. static void Texture2DSetSize(int width, int height, unsigned format, Texture2D* ptr)
  161. {
  162. TRY_SAFE_RETHROW(ptr->setSize(width, height, format));
  163. }
  164. static void Texture2DLoad(Image* image, Texture2D* ptr)
  165. {
  166. TRY_SAFE_RETHROW(ptr->load(SharedPtr<Image>(image)));
  167. }
  168. static TextureCube* ConstructTextureCube(TextureUsage usage, const std::string& name)
  169. {
  170. TRY_CONSTRUCT(new TextureCube(getEngine()->getRenderer(), usage, name));
  171. }
  172. static void TextureCubeSetSize(int size, unsigned format, TextureCube* ptr)
  173. {
  174. TRY_SAFE_RETHROW(ptr->setSize(size, format));
  175. }
  176. static void TextureCubeLoad(CubeMapFace face, Image* image, TextureCube* ptr)
  177. {
  178. TRY_SAFE_RETHROW(ptr->load(face, SharedPtr<Image>(image)));
  179. }
  180. static void registerTexture(asIScriptEngine* engine)
  181. {
  182. engine->RegisterEnum("TextureUsage");
  183. engine->RegisterEnumValue("TextureUsage", "TEXTURE_STATIC", TEXTURE_STATIC);
  184. engine->RegisterEnumValue("TextureUsage", "TEXTURE_DYNAMIC", TEXTURE_DYNAMIC);
  185. engine->RegisterEnumValue("TextureUsage", "TEXTURE_RENDERTARGET", TEXTURE_RENDERTARGET);
  186. engine->RegisterEnumValue("TextureUsage", "TEXTURE_DEPTHSTENCIL", TEXTURE_DEPTHSTENCIL);
  187. engine->RegisterEnum("TextureFilterMode");
  188. engine->RegisterEnumValue("TextureFilterMode", "FILTER_NEAREST", FILTER_NEAREST);
  189. engine->RegisterEnumValue("TextureFilterMode", "FILTER_BILINEAR", FILTER_BILINEAR);
  190. engine->RegisterEnumValue("TextureFilterMode", "FILTER_TRILINEAR", FILTER_TRILINEAR);
  191. engine->RegisterEnumValue("TextureFilterMode", "FILTER_ANISOTROPIC", FILTER_ANISOTROPIC);
  192. engine->RegisterEnumValue("TextureFilterMode", "FILTER_DEFAULT", FILTER_DEFAULT);
  193. engine->RegisterEnum("TextureAddressMode");
  194. engine->RegisterEnumValue("TextureAddressMode", "ADDRESS_WRAP", ADDRESS_WRAP);
  195. engine->RegisterEnumValue("TextureAddressMode", "ADDRESS_MIRROR", ADDRESS_MIRROR);
  196. engine->RegisterEnumValue("TextureAddressMode", "ADDRESS_CLAMP", ADDRESS_CLAMP);
  197. engine->RegisterEnumValue("TextureAddressMode", "ADDRESS_BORDER", ADDRESS_BORDER);
  198. engine->RegisterEnum("TextureCoordinate");
  199. engine->RegisterEnumValue("TextureCoordinate", "COORD_U", COORD_U);
  200. engine->RegisterEnumValue("TextureCoordinate", "COORD_V", COORD_V);
  201. engine->RegisterEnumValue("TextureCoordinate", "COORD_W", COORD_W);
  202. engine->RegisterEnum("CubeMapFace");
  203. engine->RegisterEnumValue("CubeMapFace", "FACE_POSITIVE_X", FACE_POSITIVE_X);
  204. engine->RegisterEnumValue("CubeMapFace", "FACE_NEGATIVE_X", FACE_NEGATIVE_X);
  205. engine->RegisterEnumValue("CubeMapFace", "FACE_POSITIVE_Y", FACE_POSITIVE_Y);
  206. engine->RegisterEnumValue("CubeMapFace", "FACE_NEGATIVE_Y", FACE_NEGATIVE_Y);
  207. engine->RegisterEnumValue("CubeMapFace", "FACE_POSITIVE_Z", FACE_POSITIVE_Z);
  208. engine->RegisterEnumValue("CubeMapFace", "FACE_NEGATIVE_Z", FACE_NEGATIVE_Z);
  209. registerTexture<Texture>(engine, "Texture");
  210. registerRefCasts<Resource, Texture>(engine, "Resource", "Texture");
  211. engine->RegisterObjectType("Viewport", sizeof(Viewport), asOBJ_VALUE | asOBJ_APP_CLASS_CDA);
  212. engine->RegisterObjectBehaviour("Viewport", asBEHAVE_CONSTRUCT, "void f()", asFUNCTION(ConstructViewport), asCALL_CDECL_OBJLAST);
  213. engine->RegisterObjectBehaviour("Viewport", asBEHAVE_CONSTRUCT, "void f(const Viewport& in)", asFUNCTION(ConstructViewportCopy), asCALL_CDECL_OBJLAST);
  214. engine->RegisterObjectBehaviour("Viewport", asBEHAVE_CONSTRUCT, "void f(Scene@+, Camera@+)", asFUNCTION(ConstructViewportSceneCamera), asCALL_CDECL_OBJLAST);
  215. engine->RegisterObjectBehaviour("Viewport", asBEHAVE_CONSTRUCT, "void f(Scene@+, Camera@+, const IntRect& in)", asFUNCTION(ConstructViewportSceneCameraRect), asCALL_CDECL_OBJLAST);
  216. engine->RegisterObjectBehaviour("Viewport", asBEHAVE_DESTRUCT, "void f()", asFUNCTION(DestructViewport), asCALL_CDECL_OBJLAST);
  217. engine->RegisterObjectMethod("Viewport", "Viewport &opAssign(const Viewport& in)", asMETHOD(Viewport, operator =), asCALL_THISCALL);
  218. engine->RegisterObjectMethod("Viewport", "void set_scene(Scene@+)", asFUNCTION(ViewportSetScene), asCALL_CDECL_OBJLAST);
  219. engine->RegisterObjectMethod("Viewport", "void set_camera(Camera@+)", asFUNCTION(ViewportSetCamera), asCALL_CDECL_OBJLAST);
  220. engine->RegisterObjectMethod("Viewport", "Scene@+ get_scene() const", asFUNCTION(ViewportGetScene), asCALL_CDECL_OBJLAST);
  221. engine->RegisterObjectMethod("Viewport", "Camera@+ get_camera() const", asFUNCTION(ViewportGetCamera), asCALL_CDECL_OBJLAST);
  222. engine->RegisterObjectProperty("Viewport", "IntRect rect", offsetof(Viewport, mRect));
  223. engine->RegisterObjectType("RenderSurface", 0, asOBJ_REF);
  224. engine->RegisterObjectBehaviour("RenderSurface", asBEHAVE_ADDREF, "void f()", asMETHOD(RenderSurface, addRef), asCALL_THISCALL);
  225. engine->RegisterObjectBehaviour("RenderSurface", asBEHAVE_RELEASE, "void f()", asMETHOD(RenderSurface, releaseRef), asCALL_THISCALL);
  226. engine->RegisterObjectMethod("RenderSurface", "void setViewport(const Viewport& in)", asMETHOD(RenderSurface, setViewport), asCALL_THISCALL);
  227. engine->RegisterObjectMethod("RenderSurface", "void setLinkedRenderTarget(RenderSurface@+)", asMETHOD(RenderSurface, setLinkedRenderTarget), asCALL_THISCALL);
  228. engine->RegisterObjectMethod("RenderSurface", "void setLinkedDepthBuffer(RenderSurface@+)", asMETHOD(RenderSurface, setLinkedDepthBuffer), asCALL_THISCALL);
  229. engine->RegisterObjectMethod("RenderSurface", "Texture@+ getParentTexture() const", asMETHOD(RenderSurface, getParentTexture), asCALL_THISCALL);
  230. engine->RegisterObjectMethod("RenderSurface", "int getWidth() const", asMETHOD(RenderSurface, getWidth), asCALL_THISCALL);
  231. engine->RegisterObjectMethod("RenderSurface", "int getHeight() const", asMETHOD(RenderSurface, getHeight), asCALL_THISCALL);
  232. engine->RegisterObjectMethod("RenderSurface", "TextureUsage getUsage() const", asMETHOD(RenderSurface, getUsage), asCALL_THISCALL);
  233. engine->RegisterObjectMethod("RenderSurface", "const Viewport& getViewport() const", asMETHOD(RenderSurface, getViewport), asCALL_THISCALL);
  234. engine->RegisterObjectMethod("RenderSurface", "RenderSurface@+ getLinkedRenderTarget() const", asMETHOD(RenderSurface, getLinkedRenderTarget), asCALL_THISCALL);
  235. engine->RegisterObjectMethod("RenderSurface", "RenderSurface@+ getLinkedDepthBuffer() const", asMETHOD(RenderSurface, getLinkedDepthBuffer), asCALL_THISCALL);
  236. registerTexture<Texture2D>(engine, "Texture2D");
  237. engine->RegisterObjectBehaviour("Texture2D", asBEHAVE_FACTORY, "Texture2D@+ f(TextureUsage, const string& in)", asFUNCTION(ConstructTexture2D), asCALL_CDECL);
  238. engine->RegisterObjectMethod("Texture2D", "void setSize(int, int, uint)", asFUNCTION(Texture2DSetSize), asCALL_CDECL_OBJLAST);
  239. engine->RegisterObjectMethod("Texture2D", "void load(Image@+)", asFUNCTION(Texture2DLoad), asCALL_CDECL_OBJLAST);
  240. engine->RegisterObjectMethod("Texture2D", "RenderSurface@+ getRenderSurface() const", asMETHOD(Texture2D, getRenderSurface), asCALL_THISCALL);
  241. registerRefCasts<Resource, Texture2D>(engine, "Resource", "Texture2D");
  242. registerRefCasts<Texture, Texture2D>(engine, "Texture", "Texture2D");
  243. registerTexture<TextureCube>(engine, "TextureCube");
  244. engine->RegisterObjectBehaviour("TextureCube", asBEHAVE_FACTORY, "TextureCube@+ f(TextureUsage, const string& in)", asFUNCTION(ConstructTextureCube), asCALL_CDECL);
  245. engine->RegisterObjectMethod("TextureCube", "void setSize(int, uint)", asFUNCTION(TextureCubeSetSize), asCALL_CDECL_OBJLAST);
  246. engine->RegisterObjectMethod("TextureCube", "void load(CubeMapFace, Image@+)", asFUNCTION(TextureCubeLoad), asCALL_CDECL_OBJLAST);
  247. engine->RegisterObjectMethod("TextureCube", "RenderSurface@+ getRenderSurface(CubeMapFace) const", asMETHOD(TextureCube, getRenderSurface), asCALL_THISCALL);
  248. registerRefCasts<Resource, TextureCube>(engine, "Resource", "TextureCube");
  249. registerRefCasts<Texture, TextureCube>(engine, "Texture", "TextureCube");
  250. }
  251. static Vector4 MaterialTechniqueGetVSParam(VSParameter parameter, MaterialTechnique* ptr)
  252. {
  253. const std::map<VSParameter, Vector4>& parameters = ptr->getVertexShaderParameters();
  254. std::map<VSParameter, Vector4>::const_iterator i = parameters.find(parameter);
  255. if (i == parameters.end())
  256. return Vector4::sZero;
  257. else
  258. return i->second;
  259. }
  260. static Vector4 MaterialTechniqueGetPSParam(PSParameter parameter, MaterialTechnique* ptr)
  261. {
  262. const std::map<PSParameter, Vector4>& parameters = ptr->getPixelShaderParameters();
  263. std::map<PSParameter, Vector4>::const_iterator i = parameters.find(parameter);
  264. if (i == parameters.end())
  265. return Vector4::sZero;
  266. else
  267. return i->second;
  268. }
  269. static Material* ConstructMaterial(const std::string& name)
  270. {
  271. return new Material(name);
  272. }
  273. static Material* MaterialClone(const std::string& cloneName, Material* ptr)
  274. {
  275. SharedPtr<Material> clonedMaterial = ptr->clone(cloneName);
  276. // The shared pointer will go out of scope, so have to increment the reference count
  277. // (here an auto handle can not be used)
  278. clonedMaterial->addRef();
  279. return clonedMaterial.getPtr();
  280. }
  281. static void registerMaterial(asIScriptEngine* engine)
  282. {
  283. engine->RegisterEnum("VSParameter");
  284. engine->RegisterEnumValue("VSParameter", "VSP_AMBIENTCOLOR", VSP_AMBIENTCOLOR);
  285. engine->RegisterEnumValue("VSParameter", "VSP_DEPTHMODE", VSP_DEPTHMODE);
  286. engine->RegisterEnumValue("VSParameter", "VSP_ELAPSEDTIME", VSP_ELAPSEDTIME);
  287. engine->RegisterEnumValue("VSParameter", "VSP_FRUSTUMSIZE", VSP_FRUSTUMSIZE);
  288. engine->RegisterEnumValue("VSParameter", "VSP_GBUFFEROFFSETS", VSP_GBUFFEROFFSETS);
  289. engine->RegisterEnumValue("VSParameter", "VSP_MODEL", VSP_MODEL);
  290. engine->RegisterEnumValue("VSParameter", "VSP_MODELVIEWPROJ", VSP_MODELVIEWPROJ);
  291. engine->RegisterEnumValue("VSParameter", "VSP_SHADOWPROJ", VSP_SHADOWPROJ);
  292. engine->RegisterEnumValue("VSParameter", "VSP_SPOTPROJ", VSP_SPOTPROJ);
  293. engine->RegisterEnumValue("VSParameter", "VSP_VIEWINVERSE", VSP_VIEWINVERSE);
  294. engine->RegisterEnumValue("VSParameter", "VSP_VIEWPROJ", VSP_VIEWPROJ);
  295. engine->RegisterEnumValue("VSParameter", "VSP_UOFFSET", VSP_UOFFSET);
  296. engine->RegisterEnumValue("VSParameter", "VSP_VOFFSET", VSP_VOFFSET);
  297. engine->RegisterEnumValue("VSParameter", "VSP_VIEWRIGHTVECTOR", VSP_VIEWRIGHTVECTOR);
  298. engine->RegisterEnumValue("VSParameter", "VSP_VIEWUPVECTOR", VSP_VIEWUPVECTOR);
  299. engine->RegisterEnumValue("VSParameter", "VSP_MODELSKINMATRICES", VSP_MODELSKINMATRICES);
  300. engine->RegisterEnumValue("VSParameter", "VSP_MODELINSTANCES", VSP_MODELINSTANCES);
  301. engine->RegisterEnum("PSParameter");
  302. engine->RegisterEnumValue("PSParameter", "PSP_DEPTHRECONSTRUCT", PSP_DEPTHRECONSTRUCT);
  303. engine->RegisterEnumValue("PSParameter", "PSP_EDGEFILTERPARAMS", PSP_EDGEFILTERPARAMS);
  304. engine->RegisterEnumValue("PSParameter", "PSP_ELAPSEDTIME", PSP_ELAPSEDTIME);
  305. engine->RegisterEnumValue("PSParameter", "PSP_FOGCOLOR", PSP_FOGCOLOR);
  306. engine->RegisterEnumValue("PSParameter", "PSP_FOGPARAMS", PSP_FOGPARAMS);
  307. engine->RegisterEnumValue("PSParameter", "PSP_LIGHTATTEN", PSP_LIGHTATTEN);
  308. engine->RegisterEnumValue("PSParameter", "PSP_LIGHTCOLOR", PSP_LIGHTCOLOR);
  309. engine->RegisterEnumValue("PSParameter", "PSP_LIGHTDIR", PSP_LIGHTDIR);
  310. engine->RegisterEnumValue("PSParameter", "PSP_LIGHTPOS", PSP_LIGHTPOS);
  311. engine->RegisterEnumValue("PSParameter", "PSP_LIGHTSPLITS", PSP_LIGHTSPLITS);
  312. engine->RegisterEnumValue("PSParameter", "PSP_MATDIFFCOLOR", PSP_MATDIFFCOLOR);
  313. engine->RegisterEnumValue("PSParameter", "PSP_MATEMISSIVECOLOR", PSP_MATEMISSIVECOLOR);
  314. engine->RegisterEnumValue("PSParameter", "PSP_MATSPECPROPERTIES", PSP_MATSPECPROPERTIES);
  315. engine->RegisterEnumValue("PSParameter", "PSP_SAMPLEOFFSETS", PSP_SAMPLEOFFSETS);
  316. engine->RegisterEnumValue("PSParameter", "PSP_SHADOWPROJ", PSP_SHADOWPROJ);
  317. engine->RegisterEnumValue("PSParameter", "PSP_SPOTPROJ", PSP_SPOTPROJ);
  318. engine->RegisterEnum("TextureUnit");
  319. engine->RegisterEnumValue("TextureUnit", "TU_DIFFUSE", TU_DIFFUSE);
  320. engine->RegisterEnumValue("TextureUnit", "TU_NORMAL", TU_NORMAL);
  321. engine->RegisterEnumValue("TextureUnit", "TU_SPECULAR", TU_SPECULAR);
  322. engine->RegisterEnumValue("TextureUnit", "TU_DETAIL", TU_DETAIL);
  323. engine->RegisterEnumValue("TextureUnit", "TU_ENVIRONMENT", TU_ENVIRONMENT);
  324. engine->RegisterEnumValue("TextureUnit", "TU_EMISSIVE", TU_EMISSIVE);
  325. engine->RegisterEnum("PassType");
  326. engine->RegisterEnumValue("PassType", "PASS_DEFERRED", PASS_DEFERRED);
  327. engine->RegisterEnumValue("PassType", "PASS_PREPASS", PASS_PREPASS);
  328. engine->RegisterEnumValue("PassType", "PASS_MATERIAL", PASS_MATERIAL);
  329. engine->RegisterEnumValue("PassType", "PASS_EMISSIVE", PASS_EMISSIVE);
  330. engine->RegisterEnumValue("PassType", "PASS_POSTOPAQUE", PASS_POSTOPAQUE);
  331. engine->RegisterEnumValue("PassType", "PASS_AMBIENT", PASS_AMBIENT);
  332. engine->RegisterEnumValue("PassType", "PASS_NEGATIVE", PASS_NEGATIVE);
  333. engine->RegisterEnumValue("PassType", "PASS_LIGHT", PASS_LIGHT);
  334. engine->RegisterEnumValue("PassType", "PASS_SHADOW", PASS_SHADOW);
  335. engine->RegisterEnum("BlendMode");
  336. engine->RegisterEnumValue("BlendMode", "BLEND_REPLACE", BLEND_REPLACE);
  337. engine->RegisterEnumValue("BlendMode", "BLEND_ADD", BLEND_ADD);
  338. engine->RegisterEnumValue("BlendMode", "BLEND_MULTIPLY", BLEND_MULTIPLY);
  339. engine->RegisterEnumValue("BlendMode", "BLEND_ALPHA", BLEND_ALPHA);
  340. engine->RegisterEnumValue("BlendMode", "BLEND_ADDALPHA", BLEND_ADDALPHA);
  341. engine->RegisterEnumValue("BlendMode", "BLEND_PREMULALPHA", BLEND_PREMULALPHA);
  342. engine->RegisterEnumValue("BlendMode", "BLEND_INVDESTALPHA", BLEND_INVDESTALPHA);
  343. engine->RegisterEnum("CompareMode");
  344. engine->RegisterEnumValue("CompareMode", "CMP_ALWAYS", CMP_ALWAYS);
  345. engine->RegisterEnumValue("CompareMode", "CMP_EQUAL", CMP_EQUAL);
  346. engine->RegisterEnumValue("CompareMode", "CMP_NOTEQUAL", CMP_NOTEQUAL);
  347. engine->RegisterEnumValue("CompareMode", "CMP_LESS", CMP_LESS);
  348. engine->RegisterEnumValue("CompareMode", "CMP_LESSEQUAL", CMP_LESSEQUAL);
  349. engine->RegisterEnumValue("CompareMode", "CMP_GREATER", CMP_GREATER);
  350. engine->RegisterEnumValue("CompareMode", "CMP_GREATEREQUAL", CMP_GREATEREQUAL);
  351. engine->RegisterEnum("CullMode");
  352. engine->RegisterEnumValue("CullMode", "CULL_NONE", CULL_NONE);
  353. engine->RegisterEnumValue("CullMode", "CULL_CCW", CULL_CCW);
  354. engine->RegisterEnumValue("CullMode", "CULL_CW", CULL_CW);
  355. engine->RegisterObjectType("MaterialPass", 0, asOBJ_REF);
  356. engine->RegisterObjectBehaviour("MaterialPass", asBEHAVE_ADDREF, "void f()", asFUNCTION(FakeAddRef), asCALL_CDECL_OBJLAST);
  357. engine->RegisterObjectBehaviour("MaterialPass", asBEHAVE_RELEASE, "void f()", asFUNCTION(FakeReleaseRef), asCALL_CDECL_OBJLAST);
  358. engine->RegisterObjectMethod("MaterialPass", "void setAlphaMask(bool)", asMETHOD(MaterialPass, setAlphaMask), asCALL_THISCALL);
  359. engine->RegisterObjectMethod("MaterialPass", "void setAlphaTest(bool)", asMETHOD(MaterialPass, setAlphaTest), asCALL_THISCALL);
  360. engine->RegisterObjectMethod("MaterialPass", "void setBlendMode(BlendMode)", asMETHOD(MaterialPass, setBlendMode), asCALL_THISCALL);
  361. engine->RegisterObjectMethod("MaterialPass", "void setCullMode(CullMode)", asMETHOD(MaterialPass, setCullMode), asCALL_THISCALL);
  362. engine->RegisterObjectMethod("MaterialPass", "void setDepthTestMode(CompareMode)", asMETHOD(MaterialPass, setDepthTestMode), asCALL_THISCALL);
  363. engine->RegisterObjectMethod("MaterialPass", "void setDepthWrite(bool)", asMETHOD(MaterialPass, setDepthWrite), asCALL_THISCALL);
  364. engine->RegisterObjectMethod("MaterialPass", "void setVertexShader(const string& in)", asMETHOD(MaterialPass, setVertexShader), asCALL_THISCALL);
  365. engine->RegisterObjectMethod("MaterialPass", "void setPixelShader(const string& in)", asMETHOD(MaterialPass, setPixelShader), asCALL_THISCALL);
  366. engine->RegisterObjectMethod("MaterialPass", "bool getAlphaMask() const", asMETHOD(MaterialPass, getAlphaMask), asCALL_THISCALL);
  367. engine->RegisterObjectMethod("MaterialPass", "bool getAlphaTest() const", asMETHOD(MaterialPass, getAlphaTest), asCALL_THISCALL);
  368. engine->RegisterObjectMethod("MaterialPass", "BlendMode getBlendMode() const", asMETHOD(MaterialPass, getBlendMode), asCALL_THISCALL);
  369. engine->RegisterObjectMethod("MaterialPass", "CullMode getCullMode() const", asMETHOD(MaterialPass, getCullMode), asCALL_THISCALL);
  370. engine->RegisterObjectMethod("MaterialPass", "CompareMode getDepthTestMode() const", asMETHOD(MaterialPass, getDepthTestMode), asCALL_THISCALL);
  371. engine->RegisterObjectMethod("MaterialPass", "bool getDepthWrite() const", asMETHOD(MaterialPass, getDepthWrite), asCALL_THISCALL);
  372. engine->RegisterObjectMethod("MaterialPass", "const string& getVertexShaderName() const", asMETHOD(MaterialPass, getVertexShaderName), asCALL_THISCALL);
  373. engine->RegisterObjectMethod("MaterialPass", "const string& getPixelShaderName() const", asMETHOD(MaterialPass, getPixelShaderName), asCALL_THISCALL);
  374. engine->RegisterObjectType("MaterialTechnique", 0, asOBJ_REF);
  375. engine->RegisterObjectBehaviour("MaterialTechnique", asBEHAVE_ADDREF, "void f()", asFUNCTION(FakeAddRef), asCALL_CDECL_OBJLAST);
  376. engine->RegisterObjectBehaviour("MaterialTechnique", asBEHAVE_RELEASE, "void f()", asFUNCTION(FakeReleaseRef), asCALL_CDECL_OBJLAST);
  377. engine->RegisterObjectMethod("MaterialTechnique", "void setQualityLevel(int)", asMETHOD(MaterialTechnique, setQualityLevel), asCALL_THISCALL);
  378. engine->RegisterObjectMethod("MaterialTechnique", "void setLodDistance(float)", asMETHOD(MaterialTechnique, setLodDistance), asCALL_THISCALL);
  379. engine->RegisterObjectMethod("MaterialTechnique", "void setRequireSM3(bool)", asMETHOD(MaterialTechnique, setRequireSM3), asCALL_THISCALL);
  380. engine->RegisterObjectMethod("MaterialTechnique", "void setVertexShaderParameter(VSParameter, const Vector4& in)", asMETHOD(MaterialTechnique, setVertexShaderParameter), asCALL_THISCALL);
  381. engine->RegisterObjectMethod("MaterialTechnique", "void setPixelShaderParameter(PSParameter, const Vector4& in)", asMETHOD(Material, setPixelShaderParameter), asCALL_THISCALL);
  382. engine->RegisterObjectMethod("MaterialTechnique", "void setTexture(TextureUnit, Texture@+)", asMETHOD(MaterialTechnique, setTexture), asCALL_THISCALL);
  383. engine->RegisterObjectMethod("MaterialTechnique", "void setUVTransform(const Vector2& in, float, const Vector2& in)", asMETHODPR(MaterialTechnique, setUVTransform, (const Vector2&, float, const Vector2&), void), asCALL_THISCALL);
  384. engine->RegisterObjectMethod("MaterialTechnique", "void setUVTransform(const Vector2& in, float, float)", asMETHODPR(MaterialTechnique, setUVTransform, (const Vector2&, float, float), void), asCALL_THISCALL);
  385. engine->RegisterObjectMethod("MaterialTechnique", "MaterialPass@+ createPass(PassType)", asMETHOD(MaterialTechnique, createPass), asCALL_THISCALL);
  386. engine->RegisterObjectMethod("MaterialTechnique", "void removePass(PassType)", asMETHOD(MaterialTechnique, removePass), asCALL_THISCALL);
  387. engine->RegisterObjectMethod("MaterialTechnique", "bool hasPass(PassType) const", asMETHOD(MaterialTechnique, hasPass), asCALL_THISCALL);
  388. engine->RegisterObjectMethod("MaterialTechnique", "MaterialPass@+ getPass(PassType)", asMETHOD(MaterialTechnique, getPass), asCALL_THISCALL);
  389. engine->RegisterObjectMethod("MaterialTechnique", "int getQualityLevel() const", asMETHOD(MaterialTechnique, getQualityLevel), asCALL_THISCALL);
  390. engine->RegisterObjectMethod("MaterialTechnique", "float getLodDistance() const", asMETHOD(MaterialTechnique, getLodDistance), asCALL_THISCALL);
  391. engine->RegisterObjectMethod("MaterialTechnique", "bool getRequireSM3() const", asMETHOD(MaterialTechnique, getRequireSM3), asCALL_THISCALL);
  392. engine->RegisterObjectMethod("MaterialTechnique", "Vector4 getVertexShaderParameter(VSParameter) const", asFUNCTION(MaterialTechniqueGetVSParam), asCALL_CDECL_OBJLAST);
  393. engine->RegisterObjectMethod("MaterialTechnique", "Vector4 getPixelShaderParameter(PSParameter) const", asFUNCTION(MaterialTechniqueGetPSParam), asCALL_CDECL_OBJLAST);
  394. engine->RegisterObjectMethod("MaterialTechnique", "Texture@+ getTexture(TextureUnit) const", asMETHOD(MaterialTechnique, getTexture), asCALL_THISCALL);
  395. registerResource<Material>(engine, "Material");
  396. engine->RegisterObjectBehaviour("Material", asBEHAVE_FACTORY, "Material@+ f(const string& in)", asFUNCTION(ConstructMaterial), asCALL_CDECL);
  397. engine->RegisterObjectMethod("Material", "void setNumTechniques(uint)", asMETHOD(Material, setNumTechniques), asCALL_THISCALL);
  398. engine->RegisterObjectMethod("Material", "void setVertexShaderParameter(VSParameter, const Vector4& in)", asMETHOD(Material, setVertexShaderParameter), asCALL_THISCALL);
  399. engine->RegisterObjectMethod("Material", "void setPixelShaderParameter(PSParameter, const Vector4& in)", asMETHOD(Material, setPixelShaderParameter), asCALL_THISCALL);
  400. engine->RegisterObjectMethod("Material", "void setTexture(TextureUnit, Texture@+)", asMETHOD(Material, setTexture), asCALL_THISCALL);
  401. engine->RegisterObjectMethod("Material", "void setUVTransform(const Vector2& in, float, const Vector2& in)", asMETHODPR(Material, setUVTransform, (const Vector2&, float, const Vector2&), void), asCALL_THISCALL);
  402. engine->RegisterObjectMethod("Material", "void setUVTransform(const Vector2& in, float, float)", asMETHODPR(Material, setUVTransform, (const Vector2&, float, float), void), asCALL_THISCALL);
  403. engine->RegisterObjectMethod("Material", "Material@ clone(const string& in) const", asFUNCTION(MaterialClone), asCALL_CDECL_OBJLAST);
  404. engine->RegisterObjectMethod("Material", "uint getNumTechniques() const", asMETHOD(Material, getNumTechniques), asCALL_THISCALL);
  405. engine->RegisterObjectMethod("Material", "MaterialTechnique@+ getTechnique(uint)", asMETHOD(Material, getTechnique), asCALL_THISCALL);
  406. engine->RegisterObjectMethod("Material", "MaterialPass@+ getPass(uint, PassType)", asMETHOD(Material, getPass), asCALL_THISCALL);
  407. engine->RegisterObjectMethod("Material", "bool getCastShadows()", asMETHOD(Material, getCastShadows), asCALL_THISCALL);
  408. engine->RegisterObjectMethod("Material", "bool getOcclusion()", asMETHOD(Material, getOcclusion), asCALL_THISCALL);
  409. engine->RegisterObjectMethod("Material", "CullMode getOcclusionCullMode()", asMETHOD(Material, getOcclusionCullMode), asCALL_THISCALL);
  410. registerRefCasts<Resource, Material>(engine, "Resource", "Material");
  411. }
  412. static void registerModel(asIScriptEngine* engine)
  413. {
  414. registerResource<Model>(engine, "Model");
  415. engine->RegisterObjectMethod("Model", "const BoundingBox& getBoundingBox() const", asMETHOD(Model, getBoundingBox), asCALL_THISCALL);
  416. engine->RegisterObjectMethod("Model", "Skeleton@+ getSkeleton() const", asMETHOD(Model, getSkeleton), asCALL_THISCALL);
  417. engine->RegisterObjectMethod("Model", "uint getNumGeometries() const", asMETHOD(Model, getNumGeometries), asCALL_THISCALL);
  418. engine->RegisterObjectMethod("Model", "uint getNumGeometryLodLevels(uint) const", asMETHOD(Model, getNumGeometryLodLevels), asCALL_THISCALL);
  419. engine->RegisterObjectMethod("Model", "uint getNumMorphs() const", asMETHOD(Model, getNumMorphs), asCALL_THISCALL);
  420. engine->RegisterObjectMethod("Model", "uint getCollisionLodLevel() const", asMETHOD(Model, getCollisionLodLevel), asCALL_THISCALL);
  421. engine->RegisterObjectMethod("Model", "uint getRaycastLodLevel() const", asMETHOD(Model, getRaycastLodLevel), asCALL_THISCALL);
  422. engine->RegisterObjectMethod("Model", "uint getOcclusionLodLevel() const", asMETHOD(Model, getOcclusionLodLevel), asCALL_THISCALL);
  423. registerRefCasts<Resource, Model>(engine, "Resource", "Model");
  424. }
  425. static void registerAnimation(asIScriptEngine* engine)
  426. {
  427. registerResource<Animation>(engine, "Animation");
  428. engine->RegisterObjectMethod("Animation", "const string& getAnimationName() const", asMETHOD(Animation, getAnimationName), asCALL_THISCALL);
  429. engine->RegisterObjectMethod("Animation", "float getLength() const", asMETHOD(Animation, getLength), asCALL_THISCALL);
  430. engine->RegisterObjectMethod("Animation", "uint getNumTracks() const", asMETHOD(Animation, getNumTracks), asCALL_THISCALL);
  431. registerRefCasts<Resource, Animation>(engine, "Resource", "Animation");
  432. }
  433. static void registerVolumeNode(asIScriptEngine* engine)
  434. {
  435. registerVolumeNode<VolumeNode>(engine, "VolumeNode");
  436. registerRefCasts<Component, VolumeNode>(engine, "Component", "VolumeNode");
  437. registerRefCasts<Node, VolumeNode>(engine, "Node", "VolumeNode");
  438. }
  439. static void registerGeometryNode(asIScriptEngine* engine)
  440. {
  441. registerGeometryNode<GeometryNode>(engine, "GeometryNode");
  442. registerRefCasts<Component, GeometryNode>(engine, "Component", "GeometryNode");
  443. registerRefCasts<Node, GeometryNode>(engine, "Node", "GeometryNode");
  444. }
  445. static void ConstructBiasParameters(BiasParameters* ptr)
  446. {
  447. new(ptr) BiasParameters(0.0f, 0.0f);
  448. }
  449. static void ConstructBiasParametersCopy(BiasParameters& parameters, BiasParameters* ptr)
  450. {
  451. new(ptr) BiasParameters(parameters);
  452. }
  453. static void ConstructBiasParametersInit(float constantBias, float slopeScaledBias, BiasParameters* ptr)
  454. {
  455. new(ptr) BiasParameters(constantBias, slopeScaledBias);
  456. }
  457. static void ConstructCascadeParameters(CascadeParameters* ptr)
  458. {
  459. new(ptr) CascadeParameters(1, 0.0f, 0.0f, 0.0f);
  460. }
  461. static void ConstructCascadeParametersCopy(CascadeParameters& parameters, CascadeParameters* ptr)
  462. {
  463. new(ptr) CascadeParameters(parameters);
  464. }
  465. static void ConstructCascadeParametersInit(unsigned splits, float lambda, float splitFadeRange, float shadowRange, CascadeParameters* ptr)
  466. {
  467. new(ptr) CascadeParameters(splits, lambda, splitFadeRange, shadowRange);
  468. }
  469. static void ConstructFocusParameters(FocusParameters* ptr)
  470. {
  471. new(ptr) FocusParameters(false, false, false, 0.0f, 0.0f);
  472. }
  473. static void ConstructFocusParametersCopy(FocusParameters& parameters, FocusParameters* ptr)
  474. {
  475. new(ptr) FocusParameters(parameters);
  476. }
  477. static void ConstructFocusParametersInit(bool focus, bool nonUniform, bool zoomOut, float quantize, float minView, FocusParameters* ptr)
  478. {
  479. new(ptr) FocusParameters(focus, nonUniform, zoomOut, quantize, minView);
  480. }
  481. static void registerLight(asIScriptEngine* engine)
  482. {
  483. engine->RegisterEnum("LightType");
  484. engine->RegisterEnumValue("LightType", "LIGHT_DIRECTIONAL", LIGHT_DIRECTIONAL);
  485. engine->RegisterEnumValue("LightType", "LIGHT_POINT", LIGHT_POINT);
  486. engine->RegisterEnumValue("LightType", "LIGHT_SPOT", LIGHT_SPOT);
  487. engine->RegisterObjectType("BiasParameters", sizeof(BiasParameters), asOBJ_VALUE | asOBJ_POD | asOBJ_APP_CLASS_C);
  488. engine->RegisterObjectBehaviour("BiasParameters", asBEHAVE_CONSTRUCT, "void f()", asFUNCTION(ConstructBiasParameters), asCALL_CDECL_OBJLAST);
  489. engine->RegisterObjectBehaviour("BiasParameters", asBEHAVE_CONSTRUCT, "void f(const BiasParameters& in)", asFUNCTION(ConstructBiasParametersCopy), asCALL_CDECL_OBJLAST);
  490. engine->RegisterObjectBehaviour("BiasParameters", asBEHAVE_CONSTRUCT, "void f(float, float)", asFUNCTION(ConstructBiasParametersInit), asCALL_CDECL_OBJLAST);
  491. engine->RegisterObjectProperty("BiasParameters", "float constantBias", offsetof(BiasParameters, mConstantBias));
  492. engine->RegisterObjectProperty("BiasParameters", "float slopeScaledBias", offsetof(BiasParameters, mSlopeScaledBias));
  493. engine->RegisterObjectType("CascadeParameters", sizeof(CascadeParameters), asOBJ_VALUE | asOBJ_POD | asOBJ_APP_CLASS_C);
  494. engine->RegisterObjectBehaviour("CascadeParameters", asBEHAVE_CONSTRUCT, "void f()", asFUNCTION(ConstructCascadeParameters), asCALL_CDECL_OBJLAST);
  495. engine->RegisterObjectBehaviour("CascadeParameters", asBEHAVE_CONSTRUCT, "void f(const CascadeParameters& in)", asFUNCTION(ConstructCascadeParametersCopy), asCALL_CDECL_OBJLAST);
  496. engine->RegisterObjectBehaviour("CascadeParameters", asBEHAVE_CONSTRUCT, "void f(uint, float, float, float)", asFUNCTION(ConstructCascadeParametersInit), asCALL_CDECL_OBJLAST);
  497. engine->RegisterObjectProperty("CascadeParameters", "uint splits", offsetof(CascadeParameters, mSplits));
  498. engine->RegisterObjectProperty("CascadeParameters", "float lambda", offsetof(CascadeParameters, mLambda));
  499. engine->RegisterObjectProperty("CascadeParameters", "float splitFadeRange", offsetof(CascadeParameters, mSplitFadeRange));
  500. engine->RegisterObjectProperty("CascadeParameters", "float shadowRange", offsetof(CascadeParameters, mShadowRange));
  501. engine->RegisterObjectType("FocusParameters", sizeof(FocusParameters), asOBJ_VALUE | asOBJ_POD | asOBJ_APP_CLASS_C);
  502. engine->RegisterObjectBehaviour("FocusParameters", asBEHAVE_CONSTRUCT, "void f()", asFUNCTION(ConstructFocusParameters), asCALL_CDECL_OBJLAST);
  503. engine->RegisterObjectBehaviour("FocusParameters", asBEHAVE_CONSTRUCT, "void f(const FocusParameters& in)", asFUNCTION(ConstructFocusParametersCopy), asCALL_CDECL_OBJLAST);
  504. engine->RegisterObjectBehaviour("FocusParameters", asBEHAVE_CONSTRUCT, "void f(bool, bool, bool, float, float)", asFUNCTION(ConstructFocusParametersInit), asCALL_CDECL_OBJLAST);
  505. engine->RegisterObjectProperty("FocusParameters", "bool focus", offsetof(FocusParameters, mFocus));
  506. engine->RegisterObjectProperty("FocusParameters", "bool nonUniform", offsetof(FocusParameters, mNonUniform));
  507. engine->RegisterObjectProperty("FocusParameters", "bool zoomOut", offsetof(FocusParameters, mZoomOut));
  508. engine->RegisterObjectProperty("FocusParameters", "float quantize", offsetof(FocusParameters, mQuantize));
  509. engine->RegisterObjectProperty("FocusParameters", "float minView", offsetof(FocusParameters, mMinView));
  510. registerVolumeNode<Light>(engine, "Light");
  511. engine->RegisterObjectMethod("Light", "void setLightType(LightType)", asMETHOD(Light, setLightType), asCALL_THISCALL);
  512. engine->RegisterObjectMethod("Light", "void setDirection(const Vector3& in)", asMETHOD(Light, setDirection), asCALL_THISCALL);
  513. engine->RegisterObjectMethod("Light", "void setColor(const Color& in)", asMETHOD(Light, setColor), asCALL_THISCALL);
  514. engine->RegisterObjectMethod("Light", "void setSpecularIntensity(float)", asMETHOD(Light, setSpecularIntensity), asCALL_THISCALL);
  515. engine->RegisterObjectMethod("Light", "void setRange(float)", asMETHOD(Light, setRange), asCALL_THISCALL);
  516. engine->RegisterObjectMethod("Light", "void setFov(float)", asMETHOD(Light, setFov), asCALL_THISCALL);
  517. engine->RegisterObjectMethod("Light", "void setAspectRatio(float)", asMETHOD(Light, setAspectRatio), asCALL_THISCALL);
  518. engine->RegisterObjectMethod("Light", "void setFadeDistance(float)", asMETHOD(Light, setFadeDistance), asCALL_THISCALL);
  519. engine->RegisterObjectMethod("Light", "void setDetailLevel(int, int)", asMETHOD(Light, setDetailLevel), asCALL_THISCALL);
  520. engine->RegisterObjectMethod("Light", "void setShadowBias(const BiasParameters& in)", asMETHOD(Light, setShadowBias), asCALL_THISCALL);
  521. engine->RegisterObjectMethod("Light", "void setShadowCascade(const CascadeParameters& in)", asMETHOD(Light, setShadowCascade), asCALL_THISCALL);
  522. engine->RegisterObjectMethod("Light", "void setShadowFocus(const FocusParameters& in)", asMETHOD(Light, setShadowFocus), asCALL_THISCALL);
  523. engine->RegisterObjectMethod("Light", "void setShadowFadeDistance(float)", asMETHOD(Light, setShadowFadeDistance), asCALL_THISCALL);
  524. engine->RegisterObjectMethod("Light", "void setShadowIntensity(float)", asMETHOD(Light, setShadowIntensity), asCALL_THISCALL);
  525. engine->RegisterObjectMethod("Light", "void setShadowResolution(float)", asMETHOD(Light, setShadowResolution), asCALL_THISCALL);
  526. engine->RegisterObjectMethod("Light", "void setShadowNearFarRatio(float)", asMETHOD(Light, setShadowNearFarRatio), asCALL_THISCALL);
  527. engine->RegisterObjectMethod("Light", "void setRampTexture(Texture@+)", asMETHOD(Light, setRampTexture), asCALL_THISCALL);
  528. engine->RegisterObjectMethod("Light", "void setSpotTexture(Texture@+)", asMETHOD(Light, setSpotTexture), asCALL_THISCALL);
  529. engine->RegisterObjectMethod("Light", "LightType getLightType() const", asMETHOD(Light, getLightType), asCALL_THISCALL);
  530. engine->RegisterObjectMethod("Light", "const Vector3& getDirection() const", asMETHOD(Light, getDirection), asCALL_THISCALL);
  531. engine->RegisterObjectMethod("Light", "const Color& getColor() const", asMETHOD(Light, getColor), asCALL_THISCALL);
  532. engine->RegisterObjectMethod("Light", "float getSpecularIntensity() const", asMETHOD(Light, getSpecularIntensity), asCALL_THISCALL);
  533. engine->RegisterObjectMethod("Light", "bool isNegative() const", asMETHOD(Light, isNegative), asCALL_THISCALL);
  534. engine->RegisterObjectMethod("Light", "float getRange() const", asMETHOD(Light, getRange), asCALL_THISCALL);
  535. engine->RegisterObjectMethod("Light", "float getFov() const", asMETHOD(Light, getFov), asCALL_THISCALL);
  536. engine->RegisterObjectMethod("Light", "float getAspectRatio() const", asMETHOD(Light, getAspectRatio), asCALL_THISCALL);
  537. engine->RegisterObjectMethod("Light", "float getFadeDistance() const", asMETHOD(Light, getFadeDistance), asCALL_THISCALL);
  538. engine->RegisterObjectMethod("Light", "int getDetailLevel() const", asMETHOD(Light, getDetailLevel), asCALL_THISCALL);
  539. engine->RegisterObjectMethod("Light", "int getShadowDetailLevel() const", asMETHOD(Light, getShadowDetailLevel), asCALL_THISCALL);
  540. engine->RegisterObjectMethod("Light", "const BiasParameters& getShadowBias() const", asMETHOD(Light, getShadowBias), asCALL_THISCALL);
  541. engine->RegisterObjectMethod("Light", "const CascadeParameters& getShadowCascade() const", asMETHOD(Light, getShadowCascade), asCALL_THISCALL);
  542. engine->RegisterObjectMethod("Light", "const FocusParameters& getShadowFocus() const", asMETHOD(Light, getShadowFocus), asCALL_THISCALL);
  543. engine->RegisterObjectMethod("Light", "float getShadowFadeDistance() const", asMETHOD(Light, getShadowFadeDistance), asCALL_THISCALL);
  544. engine->RegisterObjectMethod("Light", "float getShadowIntensity() const", asMETHOD(Light, getShadowIntensity), asCALL_THISCALL);
  545. engine->RegisterObjectMethod("Light", "float getShadowResolution() const", asMETHOD(Light, getShadowResolution), asCALL_THISCALL);
  546. engine->RegisterObjectMethod("Light", "float getShadowNearFarRatio() const", asMETHOD(Light, getShadowNearFarRatio), asCALL_THISCALL);
  547. engine->RegisterObjectMethod("Light", "Texture@+ getRampTexture() const", asMETHOD(Light, getRampTexture), asCALL_THISCALL);
  548. engine->RegisterObjectMethod("Light", "Texture@+ getSpotTexture() const", asMETHOD(Light, getSpotTexture), asCALL_THISCALL);
  549. engine->RegisterObjectMethod("Light", "const Frustum& getFrustum()", asMETHOD(Light, getFrustum), asCALL_THISCALL);
  550. registerRefCasts<Component, Light>(engine, "Component", "Light");
  551. registerRefCasts<Node, Light>(engine, "Node", "Light");
  552. }
  553. static void registerZone(asIScriptEngine* engine)
  554. {
  555. registerVolumeNode<Zone>(engine, "Zone");
  556. engine->RegisterObjectMethod("Zone", "void setBoundingBox(const BoundingBox& in)", asMETHOD(Zone, setBoundingBox), asCALL_THISCALL);
  557. engine->RegisterObjectMethod("Zone", "void setAmbientColor(const Color& in)", asMETHOD(Zone, setAmbientColor), asCALL_THISCALL);
  558. engine->RegisterObjectMethod("Zone", "void setFogColor(const Color& in)", asMETHOD(Zone, setFogColor), asCALL_THISCALL);
  559. engine->RegisterObjectMethod("Zone", "void setFogStart(float)", asMETHOD(Zone, setFogStart), asCALL_THISCALL);
  560. engine->RegisterObjectMethod("Zone", "void setFogEnd(float)", asMETHOD(Zone, setFogEnd), asCALL_THISCALL);
  561. engine->RegisterObjectMethod("Zone", "void setPriority(int)", asMETHOD(Zone, setPriority), asCALL_THISCALL);
  562. engine->RegisterObjectMethod("Zone", "const BoundingBox& getBoundingBox() const", asMETHOD(Zone, getBoundingBox), asCALL_THISCALL);
  563. engine->RegisterObjectMethod("Zone", "const Color& getAmbientColor() const", asMETHOD(Zone, getAmbientColor), asCALL_THISCALL);
  564. engine->RegisterObjectMethod("Zone", "const Color& getFogColor() const", asMETHOD(Zone, getFogColor), asCALL_THISCALL);
  565. engine->RegisterObjectMethod("Zone", "float getFogStart() const", asMETHOD(Zone, getFogStart), asCALL_THISCALL);
  566. engine->RegisterObjectMethod("Zone", "float getFogEnd() const", asMETHOD(Zone, getFogEnd), asCALL_THISCALL);
  567. engine->RegisterObjectMethod("Zone", "int getPriority() const", asMETHOD(Zone, getPriority), asCALL_THISCALL);
  568. registerRefCasts<Component, Zone>(engine, "Component", "Zone");
  569. registerRefCasts<Node, Zone>(engine, "Node", "Zone");
  570. }
  571. static void registerStaticModel(asIScriptEngine* engine)
  572. {
  573. registerGeometryNode<StaticModel>(engine, "StaticModel");
  574. engine->RegisterObjectMethod("StaticModel", "void setModel(Model@+)", asMETHOD(StaticModel, setModel), asCALL_THISCALL);
  575. engine->RegisterObjectMethod("StaticModel", "void setMaterial(Material@+)", asMETHODPR(StaticModel, setMaterial, (Material*), void), asCALL_THISCALL);
  576. engine->RegisterObjectMethod("StaticModel", "bool setMaterial(uint, Material@+)", asMETHODPR(StaticModel, setMaterial, (unsigned, Material*), bool), asCALL_THISCALL);
  577. engine->RegisterObjectMethod("StaticModel", "const BoundingBox& getBoundingBox() const", asMETHOD(StaticModel, getBoundingBox), asCALL_THISCALL);
  578. engine->RegisterObjectMethod("StaticModel", "uint getNumGeometries() const", asMETHOD(StaticModel, getNumGeometries), asCALL_THISCALL);
  579. engine->RegisterObjectMethod("StaticModel", "Material@+ getMaterial(uint) const", asMETHOD(StaticModel, getMaterial), asCALL_THISCALL);
  580. engine->RegisterObjectMethod("StaticModel", "Model@+ getModel() const", asMETHOD(StaticModel, getModel), asCALL_THISCALL);
  581. registerRefCasts<Component, StaticModel>(engine, "Component", "StaticModel");
  582. registerRefCasts<Node, StaticModel>(engine, "Node", "StaticModel");
  583. }
  584. static void registerSkybox(asIScriptEngine* engine)
  585. {
  586. registerGeometryNode<Skybox>(engine, "Skybox");
  587. engine->RegisterObjectMethod("Skybox", "void setModel(Model@+)", asMETHOD(Skybox, setModel), asCALL_THISCALL);
  588. engine->RegisterObjectMethod("Skybox", "void setMaterial(Material@+)", asMETHODPR(Skybox, setMaterial, (Material*), void), asCALL_THISCALL);
  589. engine->RegisterObjectMethod("Skybox", "bool setMaterial(uint, Material@+)", asMETHODPR(Skybox, setMaterial, (unsigned, Material*), bool), asCALL_THISCALL);
  590. engine->RegisterObjectMethod("Skybox", "const BoundingBox& getBoundingBox() const", asMETHOD(Skybox, getBoundingBox), asCALL_THISCALL);
  591. engine->RegisterObjectMethod("Skybox", "uint getNumGeometries() const", asMETHOD(Skybox, getNumGeometries), asCALL_THISCALL);
  592. engine->RegisterObjectMethod("Skybox", "Material@+ getMaterial(uint) const", asMETHOD(Skybox, getMaterial), asCALL_THISCALL);
  593. engine->RegisterObjectMethod("Skybox", "Model@+ getModel() const", asMETHOD(Skybox, getModel), asCALL_THISCALL);
  594. registerRefCasts<Component, Skybox>(engine, "Component", "Skybox");
  595. registerRefCasts<Node, Skybox>(engine, "Node", "Skybox");
  596. }
  597. static void registerAnimatedModel(asIScriptEngine* engine)
  598. {
  599. engine->RegisterObjectType("AnimationState", 0, asOBJ_REF);
  600. engine->RegisterObjectBehaviour("AnimationState", asBEHAVE_ADDREF, "void f()", asFUNCTION(FakeAddRef), asCALL_CDECL_OBJLAST);
  601. engine->RegisterObjectBehaviour("AnimationState", asBEHAVE_RELEASE, "void f()", asFUNCTION(FakeReleaseRef), asCALL_CDECL_OBJLAST);
  602. engine->RegisterObjectMethod("AnimationState", "void setStartBone(Bone@+)", asMETHOD(AnimationState, setStartBone), asCALL_THISCALL);
  603. engine->RegisterObjectMethod("AnimationState", "void setLooped(bool)", asMETHOD(AnimationState, setLooped), asCALL_THISCALL);
  604. engine->RegisterObjectMethod("AnimationState", "void setWeight(float)", asMETHOD(AnimationState, setWeight), asCALL_THISCALL);
  605. engine->RegisterObjectMethod("AnimationState", "void setTime(float)", asMETHOD(AnimationState, setTime), asCALL_THISCALL);
  606. engine->RegisterObjectMethod("AnimationState", "void addWeight(float)", asMETHOD(AnimationState, addWeight), asCALL_THISCALL);
  607. engine->RegisterObjectMethod("AnimationState", "void addTime(float)", asMETHOD(AnimationState, addTime), asCALL_THISCALL);
  608. engine->RegisterObjectMethod("AnimationState", "void setPriority(int)", asMETHOD(AnimationState, setPriority), asCALL_THISCALL);
  609. engine->RegisterObjectMethod("AnimationState", "void setUseNlerp(bool)", asMETHOD(AnimationState, setUseNlerp), asCALL_THISCALL);
  610. engine->RegisterObjectMethod("AnimationState", "Animation@+ getAnimation() const", asMETHOD(AnimationState, getAnimation), asCALL_THISCALL);
  611. engine->RegisterObjectMethod("AnimationState", "Bone@+ getStartBone() const", asMETHOD(AnimationState, getStartBone), asCALL_THISCALL);
  612. engine->RegisterObjectMethod("AnimationState", "bool isEnabled() const", asMETHOD(AnimationState, isEnabled), asCALL_THISCALL);
  613. engine->RegisterObjectMethod("AnimationState", "bool isLooped() const", asMETHOD(AnimationState, isLooped), asCALL_THISCALL);
  614. engine->RegisterObjectMethod("AnimationState", "float getWeight() const", asMETHOD(AnimationState, getWeight), asCALL_THISCALL);
  615. engine->RegisterObjectMethod("AnimationState", "float getTime() const", asMETHOD(AnimationState, getTime), asCALL_THISCALL);
  616. engine->RegisterObjectMethod("AnimationState", "float getLength() const", asMETHOD(AnimationState, getLength), asCALL_THISCALL);
  617. engine->RegisterObjectMethod("AnimationState", "int getPriority() const", asMETHOD(AnimationState, getPriority), asCALL_THISCALL);
  618. engine->RegisterObjectMethod("AnimationState", "bool getUseNlerp() const", asMETHOD(AnimationState, getUseNlerp), asCALL_THISCALL);
  619. registerGeometryNode<AnimatedModel>(engine, "AnimatedModel");
  620. engine->RegisterObjectMethod("AnimatedModel", "void setModel(Model@+)", asMETHOD(AnimatedModel, setModel), asCALL_THISCALL);
  621. engine->RegisterObjectMethod("AnimatedModel", "void setMaterial(Material@+)", asMETHODPR(AnimatedModel, setMaterial, (Material*), void), asCALL_THISCALL);
  622. engine->RegisterObjectMethod("AnimatedModel", "bool setMaterial(uint, Material@+)", asMETHODPR(AnimatedModel, setMaterial, (unsigned, Material*), bool), asCALL_THISCALL);
  623. engine->RegisterObjectMethod("AnimatedModel", "const BoundingBox& getBoundingBox() const", asMETHOD(AnimatedModel, getBoundingBox), asCALL_THISCALL);
  624. engine->RegisterObjectMethod("AnimatedModel", "uint getNumGeometries() const", asMETHOD(AnimatedModel, getNumGeometries), asCALL_THISCALL);
  625. engine->RegisterObjectMethod("AnimatedModel", "Material@+ getMaterial(uint) const", asMETHOD(AnimatedModel, getMaterial), asCALL_THISCALL);
  626. engine->RegisterObjectMethod("AnimatedModel", "Model@+ getModel() const", asMETHOD(AnimatedModel, getModel), asCALL_THISCALL);
  627. engine->RegisterObjectMethod("AnimatedModel", "AnimationState@+ addAnimationState(Animation@+)", asMETHOD(AnimatedModel, addAnimationState), asCALL_THISCALL);
  628. engine->RegisterObjectMethod("AnimatedModel", "void removeAnimationState(Animation@+)", asMETHODPR(AnimatedModel, removeAnimationState, (Animation*), void), asCALL_THISCALL);
  629. engine->RegisterObjectMethod("AnimatedModel", "void removeAnimationState(const string& in)", asMETHODPR(AnimatedModel, removeAnimationState, (const std::string&), void), asCALL_THISCALL);
  630. engine->RegisterObjectMethod("AnimatedModel", "void removeAnimationState(AnimationState@+)", asMETHODPR(AnimatedModel, removeAnimationState, (AnimationState*), void), asCALL_THISCALL);
  631. engine->RegisterObjectMethod("AnimatedModel", "void removeAllAnimationStates()", asMETHOD(AnimatedModel, removeAllAnimationStates), asCALL_THISCALL);
  632. engine->RegisterObjectMethod("AnimatedModel", "void setAnimationLodBias(float)", asMETHOD(AnimatedModel, setAnimationLodBias), asCALL_THISCALL);
  633. engine->RegisterObjectMethod("AnimatedModel", "void setInvisibleLodFactor(float)", asMETHOD(AnimatedModel, setInvisibleLodFactor), asCALL_THISCALL);
  634. engine->RegisterObjectMethod("AnimatedModel", "void setLocalAnimation(bool)", asMETHOD(AnimatedModel, setLocalAnimation), asCALL_THISCALL);
  635. engine->RegisterObjectMethod("AnimatedModel", "void setMorphWeight(uint, float)", asMETHODPR(AnimatedModel, setMorphWeight, (unsigned, float), void), asCALL_THISCALL);
  636. engine->RegisterObjectMethod("AnimatedModel", "void setMorphWeight(const string& in, float)", asMETHODPR(AnimatedModel, setMorphWeight, (const std::string&, float), void), asCALL_THISCALL);
  637. engine->RegisterObjectMethod("AnimatedModel", "void resetMorphWeights()", asMETHOD(AnimatedModel, resetMorphWeights), asCALL_THISCALL);
  638. engine->RegisterObjectMethod("AnimatedModel", "void syncAnimation(AnimatedModel@+)", asMETHOD(AnimatedModel, syncAnimation), asCALL_THISCALL);
  639. engine->RegisterObjectMethod("AnimatedModel", "void syncMorphs(AnimatedModel@+)", asMETHOD(AnimatedModel, syncMorphs), asCALL_THISCALL);
  640. engine->RegisterObjectMethod("AnimatedModel", "Skeleton@+ getSkeleton() const", asMETHOD(AnimatedModel, getSkeleton), asCALL_THISCALL);
  641. engine->RegisterObjectMethod("AnimatedModel", "uint getNumAnimationStates() const", asMETHOD(AnimatedModel, getNumAnimationStates), asCALL_THISCALL);
  642. engine->RegisterObjectMethod("AnimatedModel", "AnimationState@+ getAnimationState(Animation@+) const", asMETHODPR(AnimatedModel, getAnimationState, (Animation*) const, AnimationState*), asCALL_THISCALL);
  643. engine->RegisterObjectMethod("AnimatedModel", "AnimationState@+ getAnimationState(const string& in) const", asMETHODPR(AnimatedModel, getAnimationState, (const std::string&) const, AnimationState*), asCALL_THISCALL);
  644. engine->RegisterObjectMethod("AnimatedModel", "AnimationState@+ getAnimationState(uint) const", asMETHODPR(AnimatedModel, getAnimationState, (unsigned) const, AnimationState*), asCALL_THISCALL);
  645. engine->RegisterObjectMethod("AnimatedModel", "float getAnimationLodBias() const", asMETHOD(AnimatedModel, getAnimationLodBias), asCALL_THISCALL);
  646. engine->RegisterObjectMethod("AnimatedModel", "float getInvisibleLodFactor() const", asMETHOD(AnimatedModel, getInvisibleLodFactor), asCALL_THISCALL);
  647. engine->RegisterObjectMethod("AnimatedModel", "bool getLocalAnimation() const", asMETHOD(AnimatedModel, getLocalAnimation), asCALL_THISCALL);
  648. engine->RegisterObjectMethod("AnimatedModel", "uint getNumMorphs() const", asMETHOD(AnimatedModel, getNumMorphs), asCALL_THISCALL);
  649. engine->RegisterObjectMethod("AnimatedModel", "float getMorphWeight(uint) const", asMETHODPR(AnimatedModel, getMorphWeight, (unsigned) const, float), asCALL_THISCALL);
  650. engine->RegisterObjectMethod("AnimatedModel", "float getMorphWeight(const string& in) const", asMETHODPR(AnimatedModel, getMorphWeight, (const std::string&) const, float), asCALL_THISCALL);
  651. registerRefCasts<Component, AnimatedModel>(engine, "Component", "AnimatedModel");
  652. registerRefCasts<Node, AnimatedModel>(engine, "Node", "AnimatedModel");
  653. }
  654. static void registerBillboardSet(asIScriptEngine* engine)
  655. {
  656. engine->RegisterObjectType("Billboard", 0, asOBJ_REF);
  657. engine->RegisterObjectBehaviour("Billboard", asBEHAVE_ADDREF, "void f()", asFUNCTION(FakeAddRef), asCALL_CDECL_OBJLAST);
  658. engine->RegisterObjectBehaviour("Billboard", asBEHAVE_RELEASE, "void f()", asFUNCTION(FakeReleaseRef), asCALL_CDECL_OBJLAST);
  659. engine->RegisterObjectProperty("Billboard", "Vector3 position", offsetof(Billboard, mPosition));
  660. engine->RegisterObjectProperty("Billboard", "Vector2 size", offsetof(Billboard, mSize));
  661. engine->RegisterObjectProperty("Billboard", "Rect uv", offsetof(Billboard, mUV));
  662. engine->RegisterObjectProperty("Billboard", "Color color", offsetof(Billboard, mColor));
  663. engine->RegisterObjectProperty("Billboard", "float rotation", offsetof(Billboard, mRotation));
  664. engine->RegisterObjectProperty("Billboard", "bool enabled", offsetof(Billboard, mEnabled));
  665. registerGeometryNode<BillboardSet>(engine, "BillboardSet");
  666. engine->RegisterObjectMethod("BillboardSet", "void setMaterial(Material@+)", asMETHOD(BillboardSet, setMaterial), asCALL_THISCALL);
  667. engine->RegisterObjectMethod("BillboardSet", "void setNumBillboards(uint)", asMETHOD(BillboardSet, setNumBillboards), asCALL_THISCALL);
  668. engine->RegisterObjectMethod("BillboardSet", "void setBillboardsRelative(bool)", asMETHOD(BillboardSet, setBillboardsRelative), asCALL_THISCALL);
  669. engine->RegisterObjectMethod("BillboardSet", "void setBillboardsSorted(bool)", asMETHOD(BillboardSet, setBillboardsSorted), asCALL_THISCALL);
  670. engine->RegisterObjectMethod("BillboardSet", "void setScaleBillboards(bool)", asMETHOD(BillboardSet, setScaleBillboards), asCALL_THISCALL);
  671. engine->RegisterObjectMethod("BillboardSet", "void setAnimationLodBias(float)", asMETHOD(BillboardSet, setAnimationLodBias), asCALL_THISCALL);
  672. engine->RegisterObjectMethod("BillboardSet", "void updated()", asMETHOD(BillboardSet, updated), asCALL_THISCALL);
  673. engine->RegisterObjectMethod("BillboardSet", "Material@+ getMaterial() const", asMETHOD(BillboardSet, getMaterial), asCALL_THISCALL);
  674. engine->RegisterObjectMethod("BillboardSet", "uint getNumBillboards() const", asMETHOD(BillboardSet, getNumBillboards), asCALL_THISCALL);
  675. engine->RegisterObjectMethod("BillboardSet", "Billboard@+ getBillboard(uint)", asMETHOD(BillboardSet, getBillboard), asCALL_THISCALL);
  676. engine->RegisterObjectMethod("BillboardSet", "bool getBillboardsRelative() const", asMETHOD(BillboardSet, getBillboardsRelative), asCALL_THISCALL);
  677. engine->RegisterObjectMethod("BillboardSet", "bool getBillboardsSorted() const", asMETHOD(BillboardSet, getBillboardsSorted), asCALL_THISCALL);
  678. engine->RegisterObjectMethod("BillboardSet", "bool getScaleBillboards() const", asMETHOD(BillboardSet, getScaleBillboards), asCALL_THISCALL);
  679. engine->RegisterObjectMethod("BillboardSet", "float getAnimationLodBias() const", asMETHOD(BillboardSet, getAnimationLodBias), asCALL_THISCALL);
  680. registerRefCasts<Component, BillboardSet>(engine, "Component", "BillboardSet");
  681. registerRefCasts<Node, BillboardSet>(engine, "Node", "BillboardSet");
  682. }
  683. static void registerInstancedModel(asIScriptEngine* engine)
  684. {
  685. engine->RegisterObjectType("Instance", 0, asOBJ_REF);
  686. engine->RegisterObjectBehaviour("Instance", asBEHAVE_ADDREF, "void f()", asFUNCTION(FakeAddRef), asCALL_CDECL_OBJLAST);
  687. engine->RegisterObjectBehaviour("Instance", asBEHAVE_RELEASE, "void f()", asFUNCTION(FakeReleaseRef), asCALL_CDECL_OBJLAST);
  688. engine->RegisterObjectProperty("Instance", "Vector3 position", offsetof(Instance, mPosition));
  689. engine->RegisterObjectProperty("Instance", "Quaternion rotation", offsetof(Instance, mRotation));
  690. engine->RegisterObjectProperty("Instance", "Vector3 scale", offsetof(Instance, mScale));
  691. registerGeometryNode<InstancedModel>(engine, "InstancedModel");
  692. engine->RegisterObjectMethod("InstancedModel", "void setModel(Model@+)", asMETHOD(InstancedModel, setModel), asCALL_THISCALL);
  693. engine->RegisterObjectMethod("InstancedModel", "void setMaterial(Material@+)", asMETHODPR(InstancedModel, setMaterial, (Material*), void), asCALL_THISCALL);
  694. engine->RegisterObjectMethod("InstancedModel", "bool setMaterial(uint, Material@+)", asMETHODPR(InstancedModel, setMaterial, (unsigned, Material*), bool), asCALL_THISCALL);
  695. engine->RegisterObjectMethod("InstancedModel", "void setNumInstances(uint)", asMETHOD(InstancedModel, setNumInstances), asCALL_THISCALL);
  696. engine->RegisterObjectMethod("InstancedModel", "void setInstancesRelative(bool)", asMETHOD(InstancedModel, setInstancesRelative), asCALL_THISCALL);
  697. engine->RegisterObjectMethod("InstancedModel", "void updated()", asMETHOD(InstancedModel, updated), asCALL_THISCALL);
  698. engine->RegisterObjectMethod("InstancedModel", "const BoundingBox& getBoundingBox() const", asMETHOD(InstancedModel, getBoundingBox), asCALL_THISCALL);
  699. engine->RegisterObjectMethod("InstancedModel", "uint getNumGeometries() const", asMETHOD(InstancedModel, getNumGeometries), asCALL_THISCALL);
  700. engine->RegisterObjectMethod("InstancedModel", "Material@+ getMaterial(uint) const", asMETHOD(InstancedModel, getMaterial), asCALL_THISCALL);
  701. engine->RegisterObjectMethod("InstancedModel", "Model@+ getModel() const", asMETHOD(InstancedModel, getModel), asCALL_THISCALL);
  702. engine->RegisterObjectMethod("InstancedModel", "Instance@+ getInstance(uint)", asMETHOD(InstancedModel, getInstance), asCALL_THISCALL);
  703. engine->RegisterObjectMethod("InstancedModel", "bool getInstancesRelative() const", asMETHOD(InstancedModel, getInstancesRelative), asCALL_THISCALL);
  704. registerRefCasts<Component, InstancedModel>(engine, "Component", "InstancedModel");
  705. registerRefCasts<Node, InstancedModel>(engine, "Node", "InstancedModel");
  706. }
  707. static Renderer* GetRenderer()
  708. {
  709. return getEngine()->getRenderer();
  710. }
  711. static void registerRenderer(asIScriptEngine* engine)
  712. {
  713. engine->RegisterEnum("RenderMode");
  714. engine->RegisterEnumValue("RenderMode", "RENDER_DEFERRED", RENDER_DEFERRED);
  715. engine->RegisterEnumValue("RenderMode", "RENDER_PREPASS", RENDER_PREPASS);
  716. engine->RegisterEnumValue("RenderMode", "RENDER_FORWARD", RENDER_FORWARD);
  717. engine->RegisterObjectType("Renderer", 0, asOBJ_REF);
  718. engine->RegisterObjectBehaviour("Renderer", asBEHAVE_ADDREF, "void f()", asMETHOD(Renderer, addRef), asCALL_THISCALL);
  719. engine->RegisterObjectBehaviour("Renderer", asBEHAVE_RELEASE, "void f()", asMETHOD(Renderer, releaseRef), asCALL_THISCALL);
  720. engine->RegisterObjectMethod("Renderer", "void setMode(RenderMode, int, int, bool, bool, int)", asMETHOD(Renderer, setMode), asCALL_THISCALL);
  721. engine->RegisterObjectMethod("Renderer", "void toggleFullscreen()", asMETHOD(Renderer, toggleFullscreen), asCALL_THISCALL);
  722. engine->RegisterObjectMethod("Renderer", "void close()", asMETHOD(Renderer, close), asCALL_THISCALL);
  723. engine->RegisterObjectMethod("Renderer", "bool takeScreenShot(Image@+)", asMETHOD(Renderer, takeScreenShot), asCALL_THISCALL);
  724. engine->RegisterObjectMethod("Renderer", "void setForceSM2(bool)", asMETHOD(Renderer, setForceSM2), asCALL_THISCALL);
  725. engine->RegisterObjectMethod("Renderer", "const string& getWindowTitle() const", asMETHOD(Renderer, getWindowTitle), asCALL_THISCALL);
  726. engine->RegisterObjectMethod("Renderer", "RenderMode getRenderMode() const", asMETHOD(Renderer, getRenderMode), asCALL_THISCALL);
  727. engine->RegisterObjectMethod("Renderer", "int getWidth() const", asMETHOD(Renderer, getWidth), asCALL_THISCALL);
  728. engine->RegisterObjectMethod("Renderer", "int getHeight() const", asMETHOD(Renderer, getHeight), asCALL_THISCALL);
  729. engine->RegisterObjectMethod("Renderer", "int getMultiSample() const", asMETHOD(Renderer, getMultiSample), asCALL_THISCALL);
  730. engine->RegisterObjectMethod("Renderer", "bool getFullscreen() const", asMETHOD(Renderer, getFullscreen), asCALL_THISCALL);
  731. engine->RegisterObjectMethod("Renderer", "bool getVsync() const", asMETHOD(Renderer, getVsync), asCALL_THISCALL);
  732. engine->RegisterObjectMethod("Renderer", "bool isClosed() const", asMETHOD(Renderer, isClosed), asCALL_THISCALL);
  733. engine->RegisterObjectMethod("Renderer", "bool isDeviceLost() const", asMETHOD(Renderer, isDeviceLost), asCALL_THISCALL);
  734. engine->RegisterObjectMethod("Renderer", "uint getNumPrimitives() const", asMETHOD(Renderer, getNumPrimitives), asCALL_THISCALL);
  735. engine->RegisterObjectMethod("Renderer", "uint getNumBatches() const", asMETHOD(Renderer, getNumBatches), asCALL_THISCALL);
  736. engine->RegisterObjectMethod("Renderer", "bool getDeferredSupport() const", asMETHOD(Renderer, getDeferredSupport), asCALL_THISCALL);
  737. engine->RegisterObjectMethod("Renderer", "bool getPrepassSupport() const", asMETHOD(Renderer, getPrepassSupport), asCALL_THISCALL);
  738. engine->RegisterObjectMethod("Renderer", "bool getSM3Support() const", asMETHOD(Renderer, getSM3Support), asCALL_THISCALL);
  739. engine->RegisterObjectMethod("Renderer", "bool getHardwareDepthSupport() const", asMETHOD(Renderer, getHardwareDepthSupport), asCALL_THISCALL);
  740. engine->RegisterObjectMethod("Renderer", "bool getHardwareShadowSupport() const", asMETHOD(Renderer, getHardwareShadowSupport), asCALL_THISCALL);
  741. engine->RegisterObjectMethod("Renderer", "bool getHiresShadowSupport() const", asMETHOD(Renderer, getHiresShadowSupport), asCALL_THISCALL);
  742. engine->RegisterGlobalFunction("Renderer@+ getRenderer()", asFUNCTION(GetRenderer), asCALL_CDECL);
  743. engine->RegisterGlobalFunction("Renderer@+ get_renderer()", asFUNCTION(GetRenderer), asCALL_CDECL);
  744. }
  745. static void ConstructEdgeFilterParameters(EdgeFilterParameters* ptr)
  746. {
  747. new(ptr) EdgeFilterParameters(0.0f, 0.0f, 0.0f, 0.0f);
  748. }
  749. static void ConstructEdgeFilterParametersCopy(EdgeFilterParameters& parameters, EdgeFilterParameters* ptr)
  750. {
  751. new(ptr) EdgeFilterParameters(parameters);
  752. }
  753. static void ConstructEdgeFilterParametersInit(float threshold, float filterStep, float maxFilter, float maxScale, EdgeFilterParameters* ptr)
  754. {
  755. new(ptr) EdgeFilterParameters(threshold, filterStep, maxFilter, maxScale);
  756. }
  757. static Pipeline* GetPipeline()
  758. {
  759. return getEngine()->getPipeline();
  760. }
  761. static void registerPipeline(asIScriptEngine* engine)
  762. {
  763. engine->RegisterGlobalProperty("const int QUALITY_LOW", (void*)&QUALITY_LOW);
  764. engine->RegisterGlobalProperty("const int QUALITY_MEDIUM", (void*)&QUALITY_MEDIUM);
  765. engine->RegisterGlobalProperty("const int QUALITY_HIGH", (void*)&QUALITY_HIGH);
  766. engine->RegisterObjectType("EdgeFilterParameters", sizeof(EdgeFilterParameters), asOBJ_VALUE | asOBJ_POD | asOBJ_APP_CLASS_C);
  767. engine->RegisterObjectBehaviour("EdgeFilterParameters", asBEHAVE_CONSTRUCT, "void f()", asFUNCTION(ConstructEdgeFilterParameters), asCALL_CDECL_OBJLAST);
  768. engine->RegisterObjectBehaviour("EdgeFilterParameters", asBEHAVE_CONSTRUCT, "void f(const EdgeFilterParameters& in)", asFUNCTION(ConstructEdgeFilterParametersCopy), asCALL_CDECL_OBJLAST);
  769. engine->RegisterObjectBehaviour("EdgeFilterParameters", asBEHAVE_CONSTRUCT, "void f(float, float, float, float)", asFUNCTION(ConstructEdgeFilterParametersInit), asCALL_CDECL_OBJLAST);
  770. engine->RegisterObjectProperty("EdgeFilterParameters", "float threshold", offsetof(EdgeFilterParameters, mThreshold));
  771. engine->RegisterObjectProperty("EdgeFilterParameters", "float filterStep", offsetof(EdgeFilterParameters, mFilterStep));
  772. engine->RegisterObjectProperty("EdgeFilterParameters", "float maxFilter", offsetof(EdgeFilterParameters, mMaxFilter));
  773. engine->RegisterObjectProperty("EdgeFilterParameters", "float maxScale", offsetof(EdgeFilterParameters, mMaxScale));
  774. engine->RegisterObjectType("Pipeline", 0, asOBJ_REF);
  775. engine->RegisterObjectBehaviour("Pipeline", asBEHAVE_ADDREF, "void f()", asMETHOD(Pipeline, addRef), asCALL_THISCALL);
  776. engine->RegisterObjectBehaviour("Pipeline", asBEHAVE_RELEASE, "void f()", asMETHOD(Pipeline, releaseRef), asCALL_THISCALL);
  777. engine->RegisterObjectMethod("Pipeline", "void setNumViewports(uint)", asMETHOD(Pipeline, setNumViewports), asCALL_THISCALL);
  778. engine->RegisterObjectMethod("Pipeline", "void setViewport(uint, const Viewport& in)", asMETHOD(Pipeline, setViewport), asCALL_THISCALL);
  779. engine->RegisterObjectMethod("Pipeline", "void setSpecularLighting(bool)", asMETHOD(Pipeline, setSpecularLighting), asCALL_THISCALL);
  780. engine->RegisterObjectMethod("Pipeline", "void setDrawShadows(bool)", asMETHOD(Pipeline, setDrawShadows), asCALL_THISCALL);
  781. engine->RegisterObjectMethod("Pipeline", "void setTextureAnisotropy(int)", asMETHOD(Pipeline, setTextureAnisotropy), asCALL_THISCALL);
  782. engine->RegisterObjectMethod("Pipeline", "void setTextureFilterMode(TextureFilterMode)", asMETHOD(Pipeline, setTextureFilterMode), asCALL_THISCALL);
  783. engine->RegisterObjectMethod("Pipeline", "void setTextureQuality(int)", asMETHOD(Pipeline, setTextureQuality), asCALL_THISCALL);
  784. engine->RegisterObjectMethod("Pipeline", "void setMaterialQuality(int)", asMETHOD(Pipeline, setMaterialQuality), asCALL_THISCALL);
  785. engine->RegisterObjectMethod("Pipeline", "void setLightDetailLevel(int)", asMETHOD(Pipeline, setLightDetailLevel), asCALL_THISCALL);
  786. engine->RegisterObjectMethod("Pipeline", "void setShadowMapSize(int)", asMETHOD(Pipeline, setShadowMapSize), asCALL_THISCALL);
  787. engine->RegisterObjectMethod("Pipeline", "void setShadowMapHiresDepth(bool)", asMETHOD(Pipeline, setShadowMapHiresDepth), asCALL_THISCALL);
  788. engine->RegisterObjectMethod("Pipeline", "void setMaxOccluderTriangles(int)", asMETHOD(Pipeline, setMaxOccluderTriangles), asCALL_THISCALL);
  789. engine->RegisterObjectMethod("Pipeline", "void setOcclusionBufferSize(int)", asMETHOD(Pipeline, setOcclusionBufferSize), asCALL_THISCALL);
  790. engine->RegisterObjectMethod("Pipeline", "void setOccluderSizeThreshold(float)", asMETHOD(Pipeline, setOccluderSizeThreshold), asCALL_THISCALL);
  791. engine->RegisterObjectMethod("Pipeline", "void setEdgeFilter(const EdgeFilterParameters& in)", asMETHOD(Pipeline, setEdgeFilter), asCALL_THISCALL);
  792. engine->RegisterObjectMethod("Pipeline", "void setDrawDebugGeometry(bool)", asMETHOD(Pipeline, setDrawDebugGeometry), asCALL_THISCALL);
  793. engine->RegisterObjectMethod("Pipeline", "uint getNumViewports() const", asMETHOD(Pipeline, getNumViewports), asCALL_THISCALL);
  794. engine->RegisterObjectMethod("Pipeline", "const Viewport& getViewport(uint) const", asMETHOD(Pipeline, getViewport), asCALL_THISCALL);
  795. engine->RegisterObjectMethod("Pipeline", "uint getFrameNumber() const", asMETHOD(Pipeline, getFrameNumber), asCALL_THISCALL);
  796. engine->RegisterObjectMethod("Pipeline", "float getElapsedTime() const", asMETHOD(Pipeline, getElapsedTime), asCALL_THISCALL);
  797. engine->RegisterObjectMethod("Pipeline", "bool getSpecularLighting() const", asMETHOD(Pipeline, getSpecularLighting), asCALL_THISCALL);
  798. engine->RegisterObjectMethod("Pipeline", "bool getDrawShadows() const", asMETHOD(Pipeline, getDrawShadows), asCALL_THISCALL);
  799. engine->RegisterObjectMethod("Pipeline", "int getTextureAnisotropy() const", asMETHOD(Pipeline, getTextureAnisotropy), asCALL_THISCALL);
  800. engine->RegisterObjectMethod("Pipeline", "TextureFilterMode getTextureFilterMode() const", asMETHOD(Pipeline, getTextureFilterMode), asCALL_THISCALL);
  801. engine->RegisterObjectMethod("Pipeline", "int getTextureQuality() const", asMETHOD(Pipeline, getTextureQuality), asCALL_THISCALL);
  802. engine->RegisterObjectMethod("Pipeline", "int getMaterialQuality() const", asMETHOD(Pipeline, getMaterialQuality), asCALL_THISCALL);
  803. engine->RegisterObjectMethod("Pipeline", "int getLightDetailLevel() const", asMETHOD(Pipeline, getLightDetailLevel), asCALL_THISCALL);
  804. engine->RegisterObjectMethod("Pipeline", "int getShadowMapSize() const", asMETHOD(Pipeline, getShadowMapSize), asCALL_THISCALL);
  805. engine->RegisterObjectMethod("Pipeline", "int getMaxOccluderTriangles() const", asMETHOD(Pipeline, getMaxOccluderTriangles), asCALL_THISCALL);
  806. engine->RegisterObjectMethod("Pipeline", "int getOcclusionBufferSize() const", asMETHOD(Pipeline, getOcclusionBufferSize), asCALL_THISCALL);
  807. engine->RegisterObjectMethod("Pipeline", "float getOccluderSizeThreshold() const", asMETHOD(Pipeline, getOccluderSizeThreshold), asCALL_THISCALL);
  808. engine->RegisterObjectMethod("Pipeline", "const EdgeFilterParameters& getEdgeFilter() const", asMETHOD(Pipeline, getEdgeFilter), asCALL_THISCALL);
  809. engine->RegisterObjectMethod("Pipeline", "bool getDrawDebugGeometry() const", asMETHOD(Pipeline, getDrawDebugGeometry), asCALL_THISCALL);
  810. engine->RegisterObjectMethod("Pipeline", "uint getNumViews() const", asMETHOD(Pipeline, getNumViews), asCALL_THISCALL);
  811. engine->RegisterObjectMethod("Pipeline", "uint getNumGeometries(bool) const", asMETHOD(Pipeline, getNumGeometries), asCALL_THISCALL);
  812. engine->RegisterObjectMethod("Pipeline", "uint getNumLights(bool) const", asMETHOD(Pipeline, getNumLights), asCALL_THISCALL);
  813. engine->RegisterObjectMethod("Pipeline", "uint getNumShadowMaps(bool) const", asMETHOD(Pipeline, getNumShadowMaps), asCALL_THISCALL);
  814. engine->RegisterObjectMethod("Pipeline", "uint getNumOccluders(bool) const", asMETHOD(Pipeline, getNumOccluders), asCALL_THISCALL);
  815. engine->RegisterObjectMethod("Pipeline", "uint getNumShadowOccluders(bool) const", asMETHOD(Pipeline, getNumShadowOccluders), asCALL_THISCALL);
  816. engine->RegisterGlobalFunction("Pipeline@+ getPipeline()", asFUNCTION(GetPipeline), asCALL_CDECL);
  817. engine->RegisterGlobalFunction("Pipeline@+ get_pipeline()", asFUNCTION(GetPipeline), asCALL_CDECL);
  818. }
  819. static DebugRenderer* GetDebugRenderer()
  820. {
  821. Scene* scene = getScriptContextScene();
  822. if (scene)
  823. return scene->getExtension<DebugRenderer>();
  824. else
  825. return 0;
  826. }
  827. static DebugRenderer* SceneGetDebugRenderer(Scene* ptr)
  828. {
  829. return ptr->getExtension<DebugRenderer>();
  830. }
  831. static void registerDebugRenderer(asIScriptEngine* engine)
  832. {
  833. engine->RegisterObjectType("DebugRenderer", 0, asOBJ_REF);
  834. engine->RegisterObjectBehaviour("DebugRenderer", asBEHAVE_ADDREF, "void f()", asMETHOD(DebugRenderer, addRef), asCALL_THISCALL);
  835. engine->RegisterObjectBehaviour("DebugRenderer", asBEHAVE_RELEASE, "void f()", asMETHOD(DebugRenderer, releaseRef), asCALL_THISCALL);
  836. engine->RegisterObjectMethod("DebugRenderer", "void addLine(const Vector3& in, const Vector3& in, const Color& in, bool)", asMETHOD(DebugRenderer, addLine), asCALL_THISCALL);
  837. engine->RegisterObjectMethod("DebugRenderer", "void addBoundingBox(const BoundingBox& in, const Color& in, bool)", asMETHODPR(DebugRenderer, addBoundingBox, (const BoundingBox&, const Color&, bool), void), asCALL_THISCALL);
  838. engine->RegisterObjectMethod("DebugRenderer", "void addFrustum(const Frustum& in, const Color& in, bool)", asMETHOD(DebugRenderer, addFrustum), asCALL_THISCALL);
  839. engine->RegisterObjectMethod("DebugRenderer", "void addSkeleton(Skeleton@+, const Color& in, bool)", asMETHOD(DebugRenderer, addSkeleton), asCALL_THISCALL);
  840. engine->RegisterObjectMethod("Scene", "DebugRenderer@+ getDebugRenderer() const", asFUNCTION(SceneGetDebugRenderer), asCALL_CDECL_OBJLAST);
  841. engine->RegisterGlobalFunction("DebugRenderer@+ getDebugRenderer()", asFUNCTION(GetDebugRenderer), asCALL_CDECL);
  842. engine->RegisterGlobalFunction("DebugRenderer@+ get_debugRenderer()", asFUNCTION(GetDebugRenderer), asCALL_CDECL);
  843. }
  844. static void ConstructRayQueryResult(RayQueryResult* ptr)
  845. {
  846. new(ptr) RayQueryResult();
  847. // Zero the node pointer for safety when constructing these from script
  848. ptr->mNode = 0;
  849. ptr->mDistance = 0.0f;
  850. }
  851. static Node* RayQueryResultGetNode(RayQueryResult* ptr)
  852. {
  853. return ptr->mNode;
  854. }
  855. static CScriptArray* OctreeRaycast(const Ray& ray, unsigned nodeFlags, float maxDistance, RayQueryLevel level, Octree* ptr)
  856. {
  857. RayOctreeQuery query(rayQueryResult, ray, nodeFlags, false, false, maxDistance, level);
  858. ptr->getNodes(query);
  859. return vectorToArray<RayQueryResult>(rayQueryResult, "array<RayQueryResult>");
  860. }
  861. static CScriptArray* OctreeGetNodesPoint(const Vector3& point, unsigned nodeFlags, Octree* ptr)
  862. {
  863. PointOctreeQuery query(nodeResult, point, nodeFlags);
  864. ptr->getNodes(query);
  865. return vectorToHandleArray<VolumeNode>(nodeResult, "array<Node@>");
  866. }
  867. static CScriptArray* OctreeGetNodesBox(const BoundingBox& box, unsigned nodeFlags, Octree* ptr)
  868. {
  869. BoxOctreeQuery query(nodeResult, box, nodeFlags);
  870. ptr->getNodes(query);
  871. return vectorToHandleArray<VolumeNode>(nodeResult, "array<Node@>");
  872. }
  873. static CScriptArray* OctreeGetNodesFrustum(const Frustum& frustum, unsigned nodeFlags, Octree* ptr)
  874. {
  875. FrustumOctreeQuery query(nodeResult, frustum, nodeFlags);
  876. ptr->getNodes(query);
  877. return vectorToHandleArray<VolumeNode>(nodeResult, "array<Node@>");
  878. }
  879. static CScriptArray* OctreeGetNodesSphere(const Sphere& sphere, unsigned nodeFlags, Octree* ptr)
  880. {
  881. SphereOctreeQuery query(nodeResult, sphere, nodeFlags);
  882. ptr->getNodes(query);
  883. return vectorToHandleArray<VolumeNode>(nodeResult, "array<Node@>");
  884. }
  885. static Octree* SceneGetOctree(Scene* ptr)
  886. {
  887. return ptr->getExtension<Octree>();
  888. }
  889. static bool SceneIsHeadless(Scene* ptr)
  890. {
  891. Octree* octree = ptr->getExtension<Octree>();
  892. return octree ? octree->isHeadless() : true;
  893. }
  894. static Octree* GetOctree()
  895. {
  896. Scene* scene = getScriptContextScene();
  897. return scene ? scene->getExtension<Octree>() : 0;
  898. }
  899. static void registerOctree(asIScriptEngine* engine)
  900. {
  901. engine->RegisterEnum("RayQueryLevel");
  902. engine->RegisterEnumValue("RayQueryLevel", "RAY_AABB_NOSUBOBJECTS", RAY_AABB_NOSUBOBJECTS);
  903. engine->RegisterEnumValue("RayQueryLevel", "RAY_AABB", RAY_AABB_NOSUBOBJECTS);
  904. engine->RegisterEnumValue("RayQueryLevel", "RAY_OBB", RAY_OBB);
  905. engine->RegisterEnumValue("RayQueryLevel", "RAY_TRIANGLE", RAY_TRIANGLE);
  906. engine->RegisterObjectType("RayQueryResult", sizeof(RayQueryResult), asOBJ_VALUE | asOBJ_POD | asOBJ_APP_CLASS_C);
  907. engine->RegisterObjectBehaviour("RayQueryResult", asBEHAVE_CONSTRUCT, "void f()", asFUNCTION(ConstructRayQueryResult), asCALL_CDECL_OBJLAST);
  908. engine->RegisterObjectMethod("RayQueryResult", "Node@+ get_node() const", asFUNCTION(RayQueryResultGetNode), asCALL_CDECL_OBJLAST);
  909. engine->RegisterObjectProperty("RayQueryResult", "float distance", offsetof(RayQueryResult, mDistance));
  910. engine->RegisterObjectProperty("RayQueryResult", "uint subObject", offsetof(RayQueryResult, mSubObject));
  911. registerHashedType<Octree>(engine, "Octree");
  912. engine->RegisterObjectMethod("Octree", "void resize(const BoundingBox& in, uint)", asMETHOD(Octree, resize), asCALL_THISCALL);
  913. engine->RegisterObjectMethod("Octree", "void setExcludeFlags(uint)", asMETHOD(Octree, getExcludeFlags), asCALL_THISCALL);
  914. engine->RegisterObjectMethod("Octree", "const BoundingBox& getWorldBoundingBox() const", asMETHODPR(Octree, getWorldBoundingBox, () const, const BoundingBox&), asCALL_THISCALL);
  915. engine->RegisterObjectMethod("Octree", "uint getNumLevels() const", asMETHOD(Octree, getNumLevels), asCALL_THISCALL);
  916. engine->RegisterObjectMethod("Octree", "uint getExcludeFlags() const", asMETHOD(Octree, getExcludeFlags), asCALL_THISCALL);
  917. engine->RegisterObjectMethod("Octree", "bool isHeadless() const", asMETHOD(Octree, isHeadless), asCALL_THISCALL);
  918. engine->RegisterObjectMethod("Octree", "array<RayQueryResult>@ raycast(const Ray& in, uint, float, RayQueryLevel)", asFUNCTION(OctreeRaycast), asCALL_CDECL_OBJLAST);
  919. engine->RegisterObjectMethod("Octree", "array<Node@>@ getNodes(const Vector3& in, uint)", asFUNCTION(OctreeGetNodesPoint), asCALL_CDECL_OBJLAST);
  920. engine->RegisterObjectMethod("Octree", "array<Node@>@ getNodes(const BoundingBox& in, uint)", asFUNCTION(OctreeGetNodesBox), asCALL_CDECL_OBJLAST);
  921. engine->RegisterObjectMethod("Octree", "array<Node@>@ getNodes(const Frustum& in, uint)", asFUNCTION(OctreeGetNodesFrustum), asCALL_CDECL_OBJLAST);
  922. engine->RegisterObjectMethod("Octree", "array<Node@>@ getNodes(const Sphere& in, uint)", asFUNCTION(OctreeGetNodesSphere), asCALL_CDECL_OBJLAST);
  923. engine->RegisterObjectMethod("Scene", "Octree@+ getOctree() const", asFUNCTION(SceneGetOctree), asCALL_CDECL_OBJLAST);
  924. engine->RegisterObjectMethod("Scene", "bool isHeadless() const", asFUNCTION(SceneIsHeadless), asCALL_CDECL_OBJLAST);
  925. engine->RegisterGlobalFunction("Octree@+ getOctree()", asFUNCTION(GetOctree), asCALL_CDECL);
  926. engine->RegisterGlobalFunction("Octree@+ get_octree()", asFUNCTION(GetOctree), asCALL_CDECL);
  927. }
  928. void registerRendererLibrary(asIScriptEngine* engine)
  929. {
  930. registerCamera(engine);
  931. registerSkeleton(engine);
  932. registerTexture(engine);
  933. registerMaterial(engine);
  934. registerModel(engine);
  935. registerAnimation(engine);
  936. registerVolumeNode(engine);
  937. registerGeometryNode(engine);
  938. registerLight(engine);
  939. registerZone(engine);
  940. registerStaticModel(engine);
  941. registerSkybox(engine);
  942. registerAnimatedModel(engine);
  943. registerBillboardSet(engine);
  944. registerInstancedModel(engine);
  945. registerRenderer(engine);
  946. registerPipeline(engine);
  947. registerDebugRenderer(engine);
  948. registerOctree(engine);
  949. }